web: add submit page at /maps/[mapId]/fix

This commit is contained in:
Quaternions 2025-04-01 14:58:58 -07:00
parent 146d627534
commit 4cf7889db9
Signed by: Quaternions
GPG Key ID: D0DF5964F79AC131
3 changed files with 217 additions and 0 deletions
web/src/app/maps/[mapId]/fix

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@use "../../../../globals.scss";
::placeholder {
color: var(--placeholder-text)
}
.form-spacer {
margin-bottom: 20px;
&:last-of-type {
margin-top: 15px;
}
}
#target-asset-radio {
color: var(--text-color);
font-size: globals.$form-label-fontsize;
}
.form-field {
width: 850px;
& label, & input {
color: var(--text-color);
}
& fieldset {
border-color: rgb(100,100,100);
}
& span {
color: white;
}
}
main {
display: grid;
justify-content: center;
align-items: center;
margin-inline: auto;
width: 700px;
}
header h1 {
text-align: center;
color: var(--text-color);
}
form {
display: grid;
gap: 25px;
fieldset {
border: blue
}
}

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import { FormControl, Select, InputLabel, MenuItem } from "@mui/material";
import { styled } from '@mui/material/styles';
import InputBase from '@mui/material/InputBase';
import React from "react";
import { SelectChangeEvent } from "@mui/material";
// TODO: Properly style everything instead of pasting 🤚
type GameSelectionProps = {
game: number;
setGame: React.Dispatch<React.SetStateAction<number>>;
};
const BootstrapInput = styled(InputBase)(({ theme }) => ({
'label + &': {
marginTop: theme.spacing(3),
},
'& .MuiInputBase-input': {
backgroundColor: '#0000',
color: '#FFF',
border: '1px solid rgba(175, 175, 175, 0.66)',
fontSize: 16,
padding: '10px 26px 10px 12px',
transition: theme.transitions.create(['border-color', 'box-shadow']),
fontFamily: [
'-apple-system',
'BlinkMacSystemFont',
'"Segoe UI"',
'Roboto',
'"Helvetica Neue"',
'Arial',
'sans-serif',
'"Apple Color Emoji"',
'"Segoe UI Emoji"',
'"Segoe UI Symbol"',
].join(','),
'&:focus': {
borderRadius: 4,
borderColor: '#80bdff',
boxShadow: '0 0 0 0.2rem rgba(0,123,255,.25)',
},
},
}));
export default function GameSelection({ game, setGame }: GameSelectionProps) {
const handleChange = (event: SelectChangeEvent) => {
setGame(Number(event.target.value)); // TODO: Change later!! there's 100% a proper way of doing this
};
return (
<FormControl>
<InputLabel sx={{ color: "#646464" }}>Game</InputLabel>
<Select
value={String(game)}
label="Game"
onChange={handleChange}
input={<BootstrapInput />}
>
<MenuItem value={1}>Bhop</MenuItem>
<MenuItem value={2}>Surf</MenuItem>
<MenuItem value={3}>Fly Trials</MenuItem>
</Select>
</FormControl>
);
}

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"use client"
import { Button, TextField } from "@mui/material"
import GameSelection from "./_game";
import SendIcon from '@mui/icons-material/Send';
import Webpage from "@/app/_components/webpage";
import { useParams } from "next/navigation";
import React, { useState } from "react";
import "./(styles)/page.scss"
interface MapfixPayload {
DisplayName: string;
Creator: string;
GameID: number;
AssetID: number;
AssetVersion: number;
TargetAssetID: number;
}
interface IdResponse {
ID: number;
}
export default function MapfixInfoPage() {
const [game, setGame] = useState(1);
const dynamicId = useParams<{ mapId: string }>();
const handleSubmit = async (event: React.FormEvent<HTMLFormElement>) => {
event.preventDefault();
const form = event.currentTarget;
const formData = new FormData(form);
const payload: MapfixPayload = {
DisplayName: (formData.get("display-name") as string) ?? "unknown", // TEMPORARY! TODO: Change
Creator: (formData.get("creator") as string) ?? "unknown", // TEMPORARY! TODO: Change
GameID: game,
AssetID: Number((formData.get("asset-id") as string) ?? "0"),
AssetVersion: 0,
TargetAssetID: Number(dynamicId.mapId),
};
console.log(payload)
console.log(JSON.stringify(payload))
try {
// Send the POST request
const response = await fetch("/api/mapfixes", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(payload),
});
// Check if the HTTP request was successful
if (!response.ok) {
const errorDetails = await response.text();
// Throw an error with detailed information
throw new Error(`HTTP error! status: ${response.status}, details: ${errorDetails}`);
}
// Allow any HTTP status
const id_response:IdResponse = await response.json();
// navigate to newly created mapfix
window.location.assign(`/mapfixes/${id_response.ID}`)
} catch (error) {
console.error("Error submitting data:", error);
}
};
return (
<Webpage>
<main>
<header>
<h1>Submit Mapfix</h1>
<span className="spacer form-spacer"></span>
</header>
<form onSubmit={handleSubmit}>
{/* TODO: Add form data for mapfixes, such as changes they did, and any times that need to be deleted & what styles */}
<TextField className="form-field" id="display-name" name="display-name" label="Display Name" variant="outlined"/>
<TextField className="form-field" id="creator" name="creator" label="Creator" variant="outlined"/>
<TextField className="form-field" id="asset-id" name="asset-id" label="Asset ID" variant="outlined"/>
{/* I think this is Quat's job to figure this one out (to be set when someone clicks review(?)) */} {/* <TextField className="form-field" id="asset-version" label="Asset Version" variant="outlined"/> */}
<GameSelection game={game} setGame={setGame} />
<span className="spacer form-spacer"></span>
<Button type="submit" variant="contained" startIcon={<SendIcon/>} sx={{
width: "400px",
height: "50px",
marginInline: "auto"
}}>Submit</Button>
</form>
</main>
</Webpage>
)
}