userids and asset ids are uint64
This commit is contained in:
@@ -25,10 +25,10 @@ type Submission struct {
|
||||
GameID int32
|
||||
CreatedAt time.Time
|
||||
UpdatedAt time.Time
|
||||
Submitter int64 // UserID
|
||||
AssetID int64
|
||||
AssetVersion int64
|
||||
Submitter uint64 // UserID
|
||||
AssetID uint64
|
||||
AssetVersion uint64
|
||||
Completed bool // Has this version of the map been completed at least once on maptest
|
||||
TargetAssetID int64 // where to upload map fix. if the TargetAssetID is 0, it's a new map.
|
||||
TargetAssetID uint64 // where to upload map fix. if the TargetAssetID is 0, it's a new map.
|
||||
StatusID Status
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user