maps-service/validation/src/maptest.rs

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use std::collections::HashSet;
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type GameID=u32;
type StyleID=u32;
type TimeID=u64;
// the status is supposed to walk up the phases ascending
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enum Status{
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// Phase 3: Retired
Published,// pipeline is complete, map was published
Rejected,// map council will not request changes, submit a new map
// Phase 2: Staging
Publishing,// Admin clicked the publish button, publishing is in progress and should only take a second
Validated,// Validator validated the map, expose a "Publish" button to Admins
Accepted,// Reviewer accepts the map, trigger validation once and expose a "Validate" button to Reviewers
// Phase 1: Maptest
ChangesRequested,// map council requests changes
Submitted,// Submitted by owner for review by map council, expose "Accept" / "Reject" / "ChangesRequested" to reviewers
UnderConstruction,// default state upon pipeline creation
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}
enum MaptestType{
// mapfixes change an existing map on staging game, so they know what map_id they upload to.
Mapfix{
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//main game target asset id
asset_id:u64,
// How is this data entered? It should be suggested by map maker and finalized by time deleter
//affected styles to be wiped upon publish
delete_styles:Option<HashSet<(GameID,StyleID)>>,
//affected times to be individually removed
delete_times:Option<HashSet<TimeID>>,
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},
// map submissions create a new map entry in the staging map database when they are accepted.
Submission{
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games:HashSet<GameID>,
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creator:String,
display_name:String,
},
}
struct Map{
//maptest database entry id
id:u64,
date:u64,
// int64 UserID who created the submission
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// this user is allowed to change any data in the maptest phase, except for mapfix target map id
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owner:u64,
model_id:u64,// asset id of the most recently submitted model
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model_version:u64,// snapshot of the model to prevent tampering
is_completed:bool,// has this asset version been completed by any player
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maptest_type:MaptestType,
status:Status,
}