mapfixer/src/main.rs
2024-07-29 16:48:02 -07:00

719 lines
24 KiB
Rust

use std::{collections::HashSet,io::{Read,Seek},path::PathBuf};
use clap::{Args,Parser,Subcommand};
use anyhow::Result as AResult;
use rbx_dom_weak::Instance;
#[derive(Parser)]
#[command(author, version, about, long_about = None)]
#[command(propagate_version = true)]
struct Cli {
#[command(subcommand)]
command: Commands,
}
#[derive(Subcommand)]
enum Commands {
RobloxToSNF(RobloxToSNFSubcommand),
DownloadTextures(DownloadTexturesSubcommand),
ExtractTextures(ExtractTexturesSubcommand),
ConvertTextures(ConvertTexturesSubcommand),
VPKContents(VPKContentsSubcommand),
BSPContents(BSPContentsSubcommand),
DownloadMeshes(DownloadMeshesSubcommand),
WriteAttributes(WriteAttributesSubcommand),
}
#[derive(Args)]
struct RobloxToSNFSubcommand {
#[arg(long)]
output_folder:PathBuf,
#[arg(required=true)]
input_files:Vec<PathBuf>,
}
#[derive(Args)]
struct DownloadTexturesSubcommand {
#[arg(long,required=true)]
roblox_files:Vec<PathBuf>
}
#[derive(Args)]
struct ExtractTexturesSubcommand {
#[arg(long)]
bsp_file:PathBuf,
#[arg(long)]
vpk_dir_files:Vec<PathBuf>
}
#[derive(Args)]
struct ConvertTexturesSubcommand {
}
#[derive(Args)]
struct VPKContentsSubcommand {
#[arg(long)]
input_file:PathBuf,
}
#[derive(Args)]
struct BSPContentsSubcommand {
#[arg(long)]
input_file:PathBuf,
}
#[derive(Args)]
struct DownloadMeshesSubcommand {
#[arg(long,required=true)]
roblox_files:Vec<PathBuf>
}
#[derive(Args)]
struct WriteAttributesSubcommand {
}
fn main() -> AResult<()> {
let cli = Cli::parse();
match cli.command {
Commands::RobloxToSNF(subcommand)=>convert_to_snf(subcommand.input_files,subcommand.output_folder),
Commands::DownloadTextures(subcommand)=>download_textures(subcommand.roblox_files),
Commands::ExtractTextures(subcommand)=>extract_textures(vec![subcommand.bsp_file],subcommand.vpk_dir_files),
Commands::VPKContents(subcommand)=>vpk_contents(subcommand.input_file),
Commands::BSPContents(subcommand)=>bsp_contents(subcommand.input_file),
Commands::ConvertTextures(_subcommand)=>convert_textures(),
Commands::DownloadMeshes(subcommand)=>download_meshes(subcommand.roblox_files),
Commands::WriteAttributes(_subcommand)=>write_attributes(),
}
}
fn recursive_collect_regex(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, regex: &lazy_regex::Lazy<lazy_regex::Regex>){
for &referent in instance.children() {
if let Some(c) = dom.get_by_ref(referent) {
if regex.captures(c.name.as_str()).is_some(){
objects.push(c.referent());//copy ref
}
recursive_collect_regex(objects,dom,c,regex);
}
}
}
fn get_button_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
let mut buttons = std::vec::Vec::new();
recursive_collect_regex(&mut buttons, dom, dom.root(),lazy_regex::regex!(r"Button(\d+)$"));
buttons
}
enum ReaderType<'a, R:Read+Seek>{
GZip(flate2::read::GzDecoder<&'a mut R>),
Raw(&'a mut R),
}
fn maybe_gzip_decode<R:Read+Seek>(input:&mut R)->AResult<ReaderType<R>>{
let mut first_2=[0u8;2];
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(input, &mut first_2),std::io::Seek::rewind(input)){
match &first_2{
b"\x1f\x8b"=>Ok(ReaderType::GZip(flate2::read::GzDecoder::new(input))),
_=>Ok(ReaderType::Raw(input)),
}
}else{
Err(anyhow::Error::msg("failed to peek"))
}
}
fn load_dom<R:Read+Seek>(input:&mut R)->AResult<rbx_dom_weak::WeakDom>{
let mut first_8=[0u8;8];
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(input, &mut first_8),std::io::Seek::rewind(input)){
match &first_8[0..4]{
b"<rob"=>{
match &first_8[4..8]{
b"lox!"=>rbx_binary::from_reader(input).map_err(anyhow::Error::msg),
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(anyhow::Error::msg),
other=>Err(anyhow::Error::msg(format!("Unknown Roblox file type {:?}",other))),
}
},
_=>Err(anyhow::Error::msg("unsupported file type")),
}
}else{
Err(anyhow::Error::msg("peek failed"))
}
}
fn get_dom<R:Read+Seek>(input:&mut R)->AResult<rbx_dom_weak::WeakDom>{
match maybe_gzip_decode(input){
Ok(ReaderType::GZip(mut readable)) => {
//gzip
let mut extracted:Vec<u8>=Vec::new();
readable.read_to_end(&mut extracted)?;
Ok(load_dom(&mut std::io::Cursor::new(extracted))?)
},
Ok(ReaderType::Raw(readable)) => Ok(load_dom(readable)?),
Err(e) => Err(e)?,
}
}
struct RobloxAssetId(u64);
struct RobloxAssetIdParseErr;
impl std::str::FromStr for RobloxAssetId {
type Err=RobloxAssetIdParseErr;
fn from_str(s: &str) -> Result<Self, Self::Err>{
let regman=lazy_regex::regex!(r"(\d+)$");
if let Some(captures) = regman.captures(s) {
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
if let Ok(id) = captures[0].parse::<u64>() {
return Ok(Self(id));
}
}
}
Err(RobloxAssetIdParseErr)
}
}
/* The ones I'm interested in:
Beam.Texture
Decal.Texture
FileMesh.MeshId
FileMesh.TextureId
MaterialVariant.ColorMap
MaterialVariant.MetalnessMap
MaterialVariant.NormalMap
MaterialVariant.RoughnessMap
MeshPart.MeshId
MeshPart.TextureID
ParticleEmitter.Texture
Sky.MoonTextureId
Sky.SkyboxBk
Sky.SkyboxDn
Sky.SkyboxFt
Sky.SkyboxLf
Sky.SkyboxRt
Sky.SkyboxUp
Sky.SunTextureId
SurfaceAppearance.ColorMap
SurfaceAppearance.MetalnessMap
SurfaceAppearance.NormalMap
SurfaceAppearance.RoughnessMap
SurfaceAppearance.TexturePack
*/
fn accumulate_content_id(content_list:&mut HashSet<u64>,object:&Instance,property:&str){
if let Some(rbx_dom_weak::types::Variant::Content(content))=object.properties.get(property){
if let Ok(asset_id)=AsRef::<str>::as_ref(content).parse::<RobloxAssetId>(){
content_list.insert(asset_id.0);
}else{
println!("Content failed to parse into AssetID: {:?}",content);
}
}else{
println!("property={} does not exist for class={}",object.class.as_str(),property);
}
}
fn download_textures(paths:Vec<PathBuf>)->AResult<()>{
println!("Reading files, this could take a hot minute...");
let mut texture_list=HashSet::new();
for path in paths{
let file=match std::fs::File::open(path.as_path()){
Ok(file)=>file,
Err(e)=>{
println!("file error {e}");
continue;
}
};
let mut input=std::io::BufReader::new(file);
match get_dom(&mut input){
Ok(dom)=>{
for object in dom.into_raw().1.into_values(){
match object.class.as_str(){
"Beam"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
"Decal"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
"Texture"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
"FileMesh"=>accumulate_content_id(&mut texture_list,&object,"TextureId"),
"MeshPart"=>accumulate_content_id(&mut texture_list,&object,"TextureID"),
"ParticleEmitter"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
"Sky"=>{
accumulate_content_id(&mut texture_list,&object,"MoonTextureId");
accumulate_content_id(&mut texture_list,&object,"SkyboxBk");
accumulate_content_id(&mut texture_list,&object,"SkyboxDn");
accumulate_content_id(&mut texture_list,&object,"SkyboxFt");
accumulate_content_id(&mut texture_list,&object,"SkyboxLf");
accumulate_content_id(&mut texture_list,&object,"SkyboxRt");
accumulate_content_id(&mut texture_list,&object,"SkyboxUp");
accumulate_content_id(&mut texture_list,&object,"SunTextureId");
},
_=>(),
}
}
},
Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
}
}
let texture_list_string=texture_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
println!("Texture list:{:?}",texture_list_string.join(" "));
let output=std::process::Command::new("asset-tool")
.args(["download","environment","RBXCOOKIE","textures/unprocessed/"])
.args(texture_list_string)
.spawn()?
.wait_with_output()?;
println!("Asset tool exit_success:{}",output.status.success());
Ok(())
}
fn download_meshes(paths:Vec<PathBuf>)->AResult<()>{
println!("Reading files, this could take a hot minute...");
let mut mesh_list=HashSet::new();
for path in paths{
let file=match std::fs::File::open(path.as_path()){
Ok(file)=>file,
Err(e)=>{
println!("file error {e}");
continue;
}
};
let mut input=std::io::BufReader::new(file);
match get_dom(&mut input){
Ok(dom)=>{
for object in dom.into_raw().1.into_values(){
match object.class.as_str(){
"MeshPart"=>accumulate_content_id(&mut mesh_list,&object,"MeshId"),
"SpecialMesh"=>accumulate_content_id(&mut mesh_list,&object,"MeshId"),
_=>(),
}
}
},
Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
}
}
let mesh_list_string=mesh_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
println!("Mesh list:{:?}",mesh_list_string.join(" "));
let output=std::process::Command::new("asset-tool")
.args(["download","environment","RBXCOOKIE","meshes/"])
.args(mesh_list_string)
.spawn()?
.wait_with_output()?;
println!("Asset tool exit_success:{}",output.status.success());
Ok(())
}
fn load_image<R:Read+Seek+std::io::BufRead>(input:&mut R)->AResult<image::DynamicImage>{
let mut fourcc=[0u8;4];
input.read_exact(&mut fourcc)?;
input.rewind()?;
match &fourcc{
b"\x89PNG"=>Ok(image::load(input,image::ImageFormat::Png)?),
b"\xFF\xD8\xFF\xE0"=>Ok(image::load(input,image::ImageFormat::Jpeg)?),//JFIF
b"<rob"=>Err(anyhow::Error::msg("Roblox xml garbage is not supported yet")),
other=>Err(anyhow::Error::msg(format!("Unknown texture format {:?}",other))),
}
}
fn convert(file_thing:std::fs::DirEntry) -> AResult<()>{
let mut input = std::io::BufReader::new(std::fs::File::open(file_thing.path())?);
let mut extracted_input=None;
let image=match maybe_gzip_decode(&mut input){
Ok(ReaderType::GZip(mut readable)) => {
//gzip
let mut extracted:Vec<u8>=Vec::new();
//read the entire thing to the end so that I can clone the data and write a png to processed images
readable.read_to_end(&mut extracted)?;
extracted_input=Some(extracted.clone());
load_image(&mut std::io::Cursor::new(extracted))
},
Ok(ReaderType::Raw(readable)) => load_image(readable),
Err(e) => Err(e)?,
}?.to_rgba8();//this sets a=255, arcane is actually supposed to look like that
let format=if image.width()%4!=0||image.height()%4!=0{
image_dds::ImageFormat::R8G8B8A8Srgb
}else{
image_dds::ImageFormat::BC7Srgb
};
//this fails if the image dimensions are not a multiple of 4
let dds = image_dds::dds_from_image(
&image,
format,
image_dds::Quality::Slow,
image_dds::Mipmaps::GeneratedAutomatic,
)?;
//write dds
let mut dest=PathBuf::from("textures/dds");
dest.push(file_thing.file_name());
dest.set_extension("dds");
let mut writer = std::io::BufWriter::new(std::fs::File::create(dest)?);
dds.write(&mut writer)?;
if let Some(mut extracted)=extracted_input{
//write extracted to processed
let mut dest=PathBuf::from("textures/processed");
dest.push(file_thing.file_name());
std::fs::write(dest, &mut extracted)?;
//delete ugly gzip file
std::fs::remove_file(file_thing.path())?;
}else{
//move file to processed
let mut dest=PathBuf::from("textures/processed");
dest.push(file_thing.file_name());
std::fs::rename(file_thing.path(), dest)?;
}
Ok(())
}
fn convert_textures() -> AResult<()>{
let start = std::time::Instant::now();
let mut threads=Vec::new();
for entry in std::fs::read_dir("textures/unprocessed")? {
let file_thing=entry?;
threads.push(std::thread::spawn(move ||{
let file_name=format!("{:?}",file_thing);
let result=convert(file_thing);
if let Err(e)=result{
println!("error processing file:{:?} error message:{:?}",file_name,e);
}
}));
}
let mut i=0;
let n_threads=threads.len();
for thread in threads{
i+=1;
if let Err(e)=thread.join(){
println!("thread error: {:?}",e);
}else{
println!("{}/{}",i,n_threads);
}
}
println!("{:?}", start.elapsed());
Ok(())
}
fn write_attributes() -> AResult<()>{
for entry in std::fs::read_dir("maps/unprocessed")? {
let file_thing=entry?;
println!("processing map={:?}",file_thing.file_name());
let mut input = std::io::BufReader::new(std::fs::File::open(file_thing.path())?);
let mut dom = get_dom(&mut input)?;
let button_refs = get_button_refs(&dom);
for &button_ref in &button_refs {
if let Some(button)=dom.get_by_ref_mut(button_ref){
match button.properties.get_mut("Attributes"){
Some(rbx_dom_weak::types::Variant::Attributes(attributes))=>{
println!("Appending Ref={} to existing attributes for {}",button_ref,button.name);
attributes.insert("Ref".to_string(),rbx_dom_weak::types::Variant::String(button_ref.to_string()));
},
None=>{
println!("Creating new attributes with Ref={} for {}",button_ref,button.name);
let mut attributes=rbx_dom_weak::types::Attributes::new();
attributes.insert("Ref".to_string(),rbx_dom_weak::types::Variant::String(button_ref.to_string()));
button.properties.insert("Attributes".to_string(),rbx_dom_weak::types::Variant::Attributes(attributes));
}
_=>unreachable!("Fetching attributes did not return attributes."),
}
}
}
let mut dest={
let mut dest=PathBuf::from("maps/attributes");
dest.push(file_thing.file_name());
let output = std::io::BufWriter::new(std::fs::File::create(dest)?);
//write workspace:GetChildren()[1]
let workspace_children=dom.root().children();
if workspace_children.len()!=1{
return Err(anyhow::Error::msg("there can only be one model"));
}
rbx_binary::to_writer(output, &dom, &[workspace_children[0]])?;
//move original to processed folder
PathBuf::from("maps/unaltered")
};
dest.push(file_thing.file_name());
std::fs::rename(file_thing.path(), dest)?;
}
Ok(())
}
enum VMTContent{
VMT(String),
VTF(String),
Patch(vmt_parser::material::PatchMaterial),
Unsupported,//don't want to deal with whatever vmt variant
Unresolved,//could not locate a texture because of vmt content
}
impl VMTContent{
fn vtf(opt:Option<String>)->Self{
match opt{
Some(s)=>Self::VTF(s),
None=>Self::Unresolved,
}
}
}
fn get_some_texture(material:vmt_parser::material::Material)->AResult<VMTContent>{
//just grab some texture from somewhere for now
Ok(match material{
vmt_parser::material::Material::LightMappedGeneric(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::VertexLitGeneric(mat)=>VMTContent::vtf(mat.base_texture.or(mat.decal_texture)),//this just dies if there is none
vmt_parser::material::Material::VertexLitGenericDx6(mat)=>VMTContent::vtf(mat.base_texture.or(mat.decal_texture)),
vmt_parser::material::Material::UnlitGeneric(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::UnlitTwoTexture(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Water(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::WorldVertexTransition(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::EyeRefract(mat)=>VMTContent::vtf(Some(mat.cornea_texture)),
vmt_parser::material::Material::SubRect(mat)=>VMTContent::VMT(mat.material),//recursive
vmt_parser::material::Material::Sprite(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::SpriteCard(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Cable(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Refract(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Modulate(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::DecalModulate(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Sky(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Replacements(_mat)=>VMTContent::Unsupported,
vmt_parser::material::Material::Patch(mat)=>VMTContent::Patch(mat),
_=>return Err(anyhow::Error::msg("vmt failed to parse")),
})
}
fn get_vmt<F:Fn(String)->AResult<Option<Vec<u8>>>>(find_stuff:&F,search_name:String)->AResult<vmt_parser::material::Material>{
if let Some(stuff)=find_stuff(search_name)?{
//decode vmt and then write
let stuff=String::from_utf8(stuff)?;
let material=vmt_parser::from_str(stuff.as_str())?;
println!("vmt material={:?}",material);
return Ok(material);
}
Err(anyhow::Error::msg("vmt not found"))
}
fn recursive_vmt_loader<F:Fn(String)->AResult<Option<Vec<u8>>>>(find_stuff:&F,material:vmt_parser::material::Material)->AResult<Option<Vec<u8>>>{
match get_some_texture(material)?{
VMTContent::VMT(s)=>recursive_vmt_loader(find_stuff,get_vmt(find_stuff,s)?),
VMTContent::VTF(s)=>{
let mut texture_file_name=PathBuf::from("materials");
texture_file_name.push(s);
texture_file_name.set_extension("vtf");
find_stuff(texture_file_name.into_os_string().into_string().unwrap())
},
VMTContent::Patch(mat)=>recursive_vmt_loader(find_stuff,
mat.resolve(|search_name|{
match find_stuff(search_name.to_string())?{
Some(bytes)=>Ok(String::from_utf8(bytes)?),
None=>Err(anyhow::Error::msg("could not find vmt")),
}
})?
),
VMTContent::Unsupported=>{println!("Unsupported vmt");Ok(None)},//print and move on
VMTContent::Unresolved=>{println!("Unresolved vmt");Ok(None)},
}
}
fn extract_textures(paths:Vec<PathBuf>,vpk_paths:Vec<PathBuf>)->AResult<()>{
let vpk_list:Vec<vpk::VPK>=vpk_paths.into_iter().map(|vpk_path|vpk::VPK::read(&vpk_path).expect("vpk file does not exist")).collect();
for path in paths{
let mut deduplicate=std::collections::HashSet::new();
let bsp=vbsp::Bsp::read(std::fs::read(path)?.as_ref())?;
for texture in bsp.textures(){
deduplicate.insert(PathBuf::from(texture.name()));
}
//dedupe prop models
let mut model_dedupe=std::collections::HashSet::new();
for prop in bsp.static_props(){
model_dedupe.insert(prop.model());
}
//grab texture names from props
for model_name in model_dedupe{
//.mdl, .vvd, .dx90.vtx
let mut path=PathBuf::from(model_name);
let file_name=PathBuf::from(path.file_stem().unwrap());
path.pop();
path.push(file_name);
let mut vvd_path=path.clone();
let mut vtx_path=path.clone();
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
match (bsp.pack.get(model_name),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
(Ok(mdl),Ok(vvd),Ok(vtx))=>{
let model=vmdl::Model::from_parts(mdl,vtx,vvd);
for texture in model.textures(){
for search_path in &texture.search_paths{
let mut path=PathBuf::from(search_path.as_str());
path.push(texture.name.as_str());
deduplicate.insert(path);
}
}
},
_=>println!("model_name={} error",model_name),
}
},
_=>println!("no model name={}",model_name),
}
}
let pack=&bsp.pack;
let vpk_list=&vpk_list;
std::thread::scope(move|s|{
let mut thread_handles=Vec::new();
for texture_name in deduplicate{
let mut found_texture=false;
//LMAO imagine having to write type names
let write_image=|mut stuff,write_file_name|{
let image=vtf::from_bytes(&mut stuff)?.highres_image.decode(0)?.to_rgba8();
let format=if image.width()%4!=0||image.height()%4!=0{
image_dds::ImageFormat::R8G8B8A8Srgb
}else{
image_dds::ImageFormat::BC7Srgb
};
//this fails if the image dimensions are not a multiple of 4
let dds = image_dds::dds_from_image(
&image,
format,
image_dds::Quality::Slow,
image_dds::Mipmaps::GeneratedAutomatic,
)?;
//write dds
let mut dest=PathBuf::from("textures/dds");
dest.push(write_file_name);
dest.set_extension("dds");
std::fs::create_dir_all(dest.parent().unwrap())?;
let mut writer = std::io::BufWriter::new(std::fs::File::create(dest)?);
dds.write(&mut writer)?;
Ok::<(),anyhow::Error>(())
};
let find_stuff=|search_file_name:String|{
println!("search_file_name={}",search_file_name);
match pack.get(search_file_name.as_str())?{
Some(file)=>return Ok(Some(file)),
_=>(),
}
//search pak list
for vpk_index in vpk_list{
if let Some(vpk_entry)=vpk_index.tree.get(search_file_name.as_str()){
return Ok(Some(match vpk_entry.get()?{
std::borrow::Cow::Borrowed(bytes)=>bytes.to_vec(),
std::borrow::Cow::Owned(bytes)=>bytes,
}));
}
}
Ok::<Option<Vec<u8>>,anyhow::Error>(None)
};
let loader=|texture_name:String|{
let mut texture_file_name=PathBuf::from("materials");
//lower case
let texture_file_name_lowercase=texture_name.to_lowercase();
texture_file_name.push(texture_file_name_lowercase.clone());
//remove stem and search for both vtf and vmt files
let stem=PathBuf::from(texture_file_name.file_stem().unwrap());
texture_file_name.pop();
texture_file_name.push(stem);
//somehow search for both files
let mut texture_file_name_vmt=texture_file_name.clone();
texture_file_name.set_extension("vtf");
texture_file_name_vmt.set_extension("vmt");
if let Some(stuff)=find_stuff(texture_file_name.to_string_lossy().to_string())?{
return Ok(Some(stuff))
}
recursive_vmt_loader(&find_stuff,get_vmt(&find_stuff,texture_file_name_vmt.to_string_lossy().to_string())?)
};
if let Some(stuff)=loader(texture_name.to_string_lossy().to_string())?{
found_texture=true;
let texture_name=texture_name.clone();
thread_handles.push(s.spawn(move||write_image(stuff,texture_name)));
}
if !found_texture{
println!("no data");
}
}
for thread in thread_handles{
match thread.join(){
Ok(Err(e))=>println!("write error: {:?}",e),
Err(e)=>println!("thread error: {:?}",e),
Ok(_)=>(),
}
}
Ok::<(),anyhow::Error>(())
})?
}
Ok(())
}
fn vpk_contents(vpk_path:PathBuf)->AResult<()>{
let vpk_index=vpk::VPK::read(&vpk_path)?;
for (label,entry) in vpk_index.tree.into_iter(){
println!("vpk label={} entry={:?}",label,entry);
}
Ok(())
}
fn bsp_contents(path:PathBuf)->AResult<()>{
let bsp=vbsp::Bsp::read(std::fs::read(path)?.as_ref())?;
for file_name in bsp.pack.into_zip().into_inner().unwrap().file_names(){
println!("file_name={:?}",file_name);
}
Ok(())
}
#[derive(Debug)]
enum ConvertError{
IO(std::io::Error),
SNFMap(strafesnet_snf::map::Error),
RbxLoader(strafesnet_rbx_loader::ReadError),
}
impl std::fmt::Display for ConvertError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ConvertError{}
fn convert_to_snf(pathlist:Vec<std::path::PathBuf>,output_folder:PathBuf)->AResult<()>{
let start = std::time::Instant::now();
let mut threads:Vec<std::thread::JoinHandle<Result<(),ConvertError>>>=Vec::new();
for path in pathlist{
let output_folder=output_folder.clone();
threads.push(std::thread::spawn(move ||{
let dom=strafesnet_rbx_loader::read(
std::fs::File::open(path.as_path())
.map_err(ConvertError::IO)?
).map_err(ConvertError::RbxLoader)?;
let mut loader=strafesnet_deferred_loader::roblox_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_rbx_loader::convert(
&dom,
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let meshpart_meshes=mesh_loader.load_meshes().map_err(ConvertError::IO)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
)
);
let (textures,render_configs)=loader.into_render_configs().map_err(ConvertError::IO)?.consume();
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
})
)
);
let mut dest=output_folder.clone();
dest.push(path.file_stem().unwrap());
dest.set_extension("snfm");
let file=std::fs::File::create(dest).map_err(ConvertError::IO)?;
strafesnet_snf::map::write_map(file,map).map_err(ConvertError::SNFMap)?;
Ok(())
}));
}
let mut i=0;
let n_threads=threads.len();
for thread in threads{
i+=1;
if let Err(e)=thread.join(){
println!("thread error: {:?}",e);
}else{
println!("{}/{}",i,n_threads);
}
}
println!("{:?}", start.elapsed());
Ok(())
}