remove map-tool + asset-tool functions

This commit is contained in:
Quaternions 2024-03-08 10:14:44 -08:00
parent de9712b7a1
commit 47e93325ad

View File

@ -14,19 +14,10 @@ struct Cli {
#[derive(Subcommand)] #[derive(Subcommand)]
enum Commands { enum Commands {
Download(MapList),
DownloadTextures(PathBufList),
ExtractTextures(PathBufList),
ConvertTextures,
VPKContents,
BSPContents,
DownloadMeshes(PathBufList),
ExtractScripts(PathBufList), ExtractScripts(PathBufList),
WriteAttributes,
Interactive, Interactive,
Replace, Replace,
Scan, Scan,
UnzipAll,
Upload, Upload,
} }
@ -43,19 +34,10 @@ struct MapList {
fn main() -> AResult<()> { fn main() -> AResult<()> {
let cli = Cli::parse(); let cli = Cli::parse();
match cli.command { match cli.command {
Commands::Download(map_list)=>download(map_list.maps),
Commands::DownloadTextures(pathlist)=>download_textures(pathlist.paths),
Commands::ExtractTextures(pathlist)=>extract_textures(vec![cli.path.unwrap()],pathlist.paths),
Commands::VPKContents=>vpk_contents(cli.path.unwrap()),
Commands::BSPContents=>bsp_contents(cli.path.unwrap()),
Commands::ConvertTextures=>convert_textures(),
Commands::DownloadMeshes(pathlist)=>download_meshes(pathlist.paths),
Commands::ExtractScripts(pathlist)=>extract_scripts(pathlist.paths), Commands::ExtractScripts(pathlist)=>extract_scripts(pathlist.paths),
Commands::WriteAttributes=>write_attributes(),
Commands::Interactive=>interactive(), Commands::Interactive=>interactive(),
Commands::Replace=>replace(), Commands::Replace=>replace(),
Commands::Scan=>scan(), Commands::Scan=>scan(),
Commands::UnzipAll=>unzip_all(),
Commands::Upload=>upload(), Commands::Upload=>upload(),
} }
} }
@ -82,16 +64,6 @@ fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types:
} }
} }
} }
fn recursive_collect_regex(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, regex: &lazy_regex::Lazy<lazy_regex::Regex>){
for &referent in instance.children() {
if let Some(c) = dom.get_by_ref(referent) {
if regex.captures(c.name.as_str()).is_some(){
objects.push(c.referent());//copy ref
}
recursive_collect_regex(objects,dom,c,regex);
}
}
}
fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance) -> String{ fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance) -> String{
let mut full_name=instance.name.clone(); let mut full_name=instance.name.clone();
let mut pref=instance.parent(); let mut pref=instance.parent();
@ -103,8 +75,6 @@ fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance) ->
full_name full_name
} }
//download
//download list of maps to maps/unprocessed
//scan (scripts) //scan (scripts)
//iter maps/unprocessed //iter maps/unprocessed
//passing moves to maps/verified //passing moves to maps/verified
@ -112,9 +82,6 @@ fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance) ->
//replace (edits & deletions) //replace (edits & deletions)
//iter maps/blocked //iter maps/blocked
//replace scripts and put in maps/unprocessed //replace scripts and put in maps/unprocessed
//upload
//iter maps/verified
//interactively print DisplayName/Creator and ask for target upload ids
//interactive //interactive
//iter maps/unprocessed //iter maps/unprocessed
//for each unique script, load it into the file current.lua and have it open in sublime text //for each unique script, load it into the file current.lua and have it open in sublime text
@ -126,28 +93,6 @@ fn get_script_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
recursive_collect_superclass(&mut scripts, dom, dom.root(),"LuaSourceContainer"); recursive_collect_superclass(&mut scripts, dom, dom.root(),"LuaSourceContainer");
scripts scripts
} }
fn get_button_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
let mut buttons = std::vec::Vec::new();
recursive_collect_regex(&mut buttons, dom, dom.root(),lazy_regex::regex!(r"Button(\d+)$"));
buttons
}
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
let mut objects = std::vec::Vec::new();
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
//get ids
//clear vec
//next class
objects
}
fn get_mesh_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
let mut objects = std::vec::Vec::new();
recursive_collect_superclass(&mut objects, dom, dom.root(),"FileMesh");
recursive_collect_superclass(&mut objects, dom, dom.root(),"MeshPart");
//get ids
//clear vec
//next class
objects
}
enum ReaderType<'a, R:Read+Seek>{ enum ReaderType<'a, R:Read+Seek>{
GZip(flate2::read::GzDecoder<&'a mut R>), GZip(flate2::read::GzDecoder<&'a mut R>),
@ -274,30 +219,7 @@ fn get_mapinfo(dom:&rbx_dom_weak::WeakDom) -> AResult<(String,String,String)>{
} }
} }
} }
return Err(anyhow::Error::msg("no stuff in map")); Err(anyhow::Error::msg("no stuff in map"))
}
fn download(map_list: Vec<u64>) -> AResult<()>{
let header=format!("Cookie: .ROBLOSECURITY={}",std::env::var("RBXCOOKIE")?);
let shared_args=&[
"-q",
"--header",
header.as_str(),
"-O",
];
let processes_result:Result<Vec<_>, _>=map_list.iter().map(|map_id|{
std::process::Command::new("wget")
.args(shared_args)
.arg(format!("maps/unprocessed/{}.rbxm",map_id))
.arg(format!("https://assetdelivery.roblox.com/v1/asset/?ID={}",map_id))
.spawn()
}).collect();
//naively wait for all because idk how to make an async progress bar lmao
for child in processes_result?{
let output=child.wait_with_output()?;
println!("map exit_success:{}",output.status.success());
}
Ok(())
} }
struct RobloxAssetId(u64); struct RobloxAssetId(u64);
@ -316,213 +238,6 @@ impl std::str::FromStr for RobloxAssetId {
Err(RobloxAssetIdParseErr) Err(RobloxAssetIdParseErr)
} }
} }
/* The ones I'm interested in:
Beam.Texture
Decal.Texture
FileMesh.MeshId
FileMesh.TextureId
MaterialVariant.ColorMap
MaterialVariant.MetalnessMap
MaterialVariant.NormalMap
MaterialVariant.RoughnessMap
MeshPart.MeshId
MeshPart.TextureID
ParticleEmitter.Texture
Sky.MoonTextureId
Sky.SkyboxBk
Sky.SkyboxDn
Sky.SkyboxFt
Sky.SkyboxLf
Sky.SkyboxRt
Sky.SkyboxUp
Sky.SunTextureId
SurfaceAppearance.ColorMap
SurfaceAppearance.MetalnessMap
SurfaceAppearance.NormalMap
SurfaceAppearance.RoughnessMap
SurfaceAppearance.TexturePack
*/
fn download_textures(paths: Vec<PathBuf>) -> AResult<()>{
println!("download_textures paths:{:?}",paths);
let header=format!("Cookie: .ROBLOSECURITY={}",std::env::var("RBXCOOKIE")?);
let shared_args=&[
"-q",
"--header",
header.as_str(),
"-O",
];
let mut texture_list=std::collections::HashSet::new();
for path in paths {
let mut input = std::io::BufReader::new(std::fs::File::open(path.clone())?);
match get_dom(&mut input){
Ok(dom)=>{
let object_refs = get_texture_refs(&dom);
for &object_ref in object_refs.iter() {
if let Some(object)=dom.get_by_ref(object_ref){
if let Some(rbx_dom_weak::types::Variant::Content(content)) = object.properties.get("Texture") {
println!("Texture content:{:?}",content);
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
texture_list.insert(asset_id.0);
}
}
}
}
},
Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
}
}
println!("Texture list:{:?}",texture_list);
let processes_result:Result<Vec<_>, _>=texture_list.iter().map(|asset_id|{
std::process::Command::new("wget")
.args(shared_args)
.arg(format!("textures/unprocessed/{}",asset_id))
.arg(format!("https://assetdelivery.roblox.com/v1/asset/?ID={}",asset_id))
.spawn()
}).collect();
//naively wait for all because idk how to make an async progress bar lmao
for child in processes_result?{
let output=child.wait_with_output()?;
println!("texture exit_success:{}",output.status.success());
}
Ok(())
}
fn download_meshes(paths: Vec<PathBuf>) -> AResult<()>{
println!("download_meshes paths:{:?}",paths);
let header=format!("Cookie: .ROBLOSECURITY={}",std::env::var("RBXCOOKIE")?);
let shared_args=&[
"-q",
"--header",
header.as_str(),
"-O",
];
let mut mesh_list=std::collections::HashSet::new();
for path in paths {
let mut input = std::io::BufReader::new(std::fs::File::open(path.clone())?);
match get_dom(&mut input){
Ok(dom)=>{
let object_refs = get_mesh_refs(&dom);
for &object_ref in object_refs.iter() {
if let Some(object)=dom.get_by_ref(object_ref){
if let Some(rbx_dom_weak::types::Variant::Content(content)) = object.properties.get("MeshId") {
println!("Mesh content:{:?}",content);
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
mesh_list.insert(asset_id.0);
}
}
}
}
},
Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
}
}
println!("Mesh list:{:?}",mesh_list);
let processes_result:Result<Vec<_>, _>=mesh_list.iter().map(|asset_id|{
std::process::Command::new("wget")
.args(shared_args)
.arg(format!("meshes/unprocessed/{}",asset_id))
.arg(format!("https://assetdelivery.roblox.com/v1/asset/?ID={}",asset_id))
.spawn()
}).collect();
//naively wait for all because idk how to make an async progress bar lmao
for child in processes_result?{
let output=child.wait_with_output()?;
println!("Mesh exit_success:{}",output.status.success());
}
Ok(())
}
fn load_image<R:Read+Seek+std::io::BufRead>(input:&mut R)->AResult<image::DynamicImage>{
let mut fourcc=[0u8;4];
input.read_exact(&mut fourcc)?;
input.rewind()?;
match &fourcc{
b"\x89PNG"=>Ok(image::load(input,image::ImageFormat::Png)?),
b"\xFF\xD8\xFF\xE0"=>Ok(image::load(input,image::ImageFormat::Jpeg)?),//JFIF
b"<rob"=>Err(anyhow::Error::msg("Roblox xml garbage is not supported yet")),
other=>Err(anyhow::Error::msg(format!("Unknown texture format {:?}",other))),
}
}
fn convert(file_thing:std::fs::DirEntry) -> AResult<()>{
let mut input = std::io::BufReader::new(std::fs::File::open(file_thing.path())?);
let mut extracted_input=None;
let image=match maybe_gzip_decode(&mut input){
Ok(ReaderType::GZip(mut readable)) => {
//gzip
let mut extracted:Vec<u8>=Vec::new();
//read the entire thing to the end so that I can clone the data and write a png to processed images
readable.read_to_end(&mut extracted)?;
extracted_input=Some(extracted.clone());
load_image(&mut std::io::Cursor::new(extracted))
},
Ok(ReaderType::Raw(readable)) => load_image(readable),
Err(e) => Err(e)?,
}?.to_rgba8();//this sets a=255, arcane is actually supposed to look like that
let format=if image.width()%4!=0||image.height()%4!=0{
image_dds::ImageFormat::R8G8B8A8Srgb
}else{
image_dds::ImageFormat::BC7Srgb
};
//this fails if the image dimensions are not a multiple of 4
let dds = image_dds::dds_from_image(
&image,
format,
image_dds::Quality::Slow,
image_dds::Mipmaps::GeneratedAutomatic,
)?;
//write dds
let mut dest=PathBuf::from("textures/dds");
dest.push(file_thing.file_name());
dest.set_extension("dds");
let mut writer = std::io::BufWriter::new(std::fs::File::create(dest)?);
dds.write(&mut writer)?;
if let Some(mut extracted)=extracted_input{
//write extracted to processed
let mut dest=PathBuf::from("textures/processed");
dest.push(file_thing.file_name());
std::fs::write(dest, &mut extracted)?;
//delete ugly gzip file
std::fs::remove_file(file_thing.path())?;
}else{
//move file to processed
let mut dest=PathBuf::from("textures/processed");
dest.push(file_thing.file_name());
std::fs::rename(file_thing.path(), dest)?;
}
Ok(())
}
fn convert_textures() -> AResult<()>{
let start = std::time::Instant::now();
let mut threads=Vec::new();
for entry in std::fs::read_dir("textures/unprocessed")? {
let file_thing=entry?;
threads.push(std::thread::spawn(move ||{
let file_name=format!("{:?}",file_thing);
let result=convert(file_thing);
if let Err(e)=result{
println!("error processing file:{:?} error message:{:?}",file_name,e);
}
}));
}
let mut i=0;
let n_threads=threads.len();
for thread in threads{
i+=1;
if let Err(e)=thread.join(){
println!("thread error: {:?}",e);
}else{
println!("{}/{}",i,n_threads);
}
}
println!("{:?}", start.elapsed());
Ok(())
}
enum Scan{ enum Scan{
Passed, Passed,
@ -980,298 +695,3 @@ fn interactive() -> AResult<()>{
std::fs::write("id",id.to_string())?; std::fs::write("id",id.to_string())?;
Ok(()) Ok(())
} }
fn unzip_all()->AResult<()>{
for entry in std::fs::read_dir("maps/unprocessed")? {
let file_thing=entry?;
println!("processing map={:?}",file_thing.file_name());
let mut input = std::io::BufReader::new(std::fs::File::open(file_thing.path())?);
match maybe_gzip_decode(&mut input){
Ok(ReaderType::GZip(mut readable)) => {
//gzip
let mut extracted:Vec<u8>=Vec::new();
//read the entire thing to the end so that I can clone the data and write a png to processed images
readable.read_to_end(&mut extracted)?;
//write extracted
let mut dest=PathBuf::from("maps/unzipped");
dest.push(file_thing.file_name());
std::fs::write(dest, &mut extracted)?;
//delete ugly gzip file
std::fs::remove_file(file_thing.path())?;
},
Ok(ReaderType::Raw(_)) => (),
Err(e) => Err(e)?,
}
}
Ok(())
}
fn write_attributes() -> AResult<()>{
for entry in std::fs::read_dir("maps/unprocessed")? {
let file_thing=entry?;
println!("processing map={:?}",file_thing.file_name());
let mut input = std::io::BufReader::new(std::fs::File::open(file_thing.path())?);
let mut dom = get_dom(&mut input)?;
let button_refs = get_button_refs(&dom);
for &button_ref in &button_refs {
if let Some(button)=dom.get_by_ref_mut(button_ref){
match button.properties.get_mut("Attributes"){
Some(rbx_dom_weak::types::Variant::Attributes(attributes))=>{
println!("Appending Ref={} to existing attributes for {}",button_ref,button.name);
attributes.insert("Ref".to_string(),rbx_dom_weak::types::Variant::String(button_ref.to_string()));
},
None=>{
println!("Creating new attributes with Ref={} for {}",button_ref,button.name);
let mut attributes=rbx_dom_weak::types::Attributes::new();
attributes.insert("Ref".to_string(),rbx_dom_weak::types::Variant::String(button_ref.to_string()));
button.properties.insert("Attributes".to_string(),rbx_dom_weak::types::Variant::Attributes(attributes));
}
_=>unreachable!("Fetching attributes did not return attributes."),
}
}
}
let mut dest={
let mut dest=PathBuf::from("maps/attributes");
dest.push(file_thing.file_name());
let output = std::io::BufWriter::new(std::fs::File::create(dest)?);
//write workspace:GetChildren()[1]
let workspace_children=dom.root().children();
if workspace_children.len()!=1{
return Err(anyhow::Error::msg("there can only be one model"));
}
rbx_binary::to_writer(output, &dom, &[workspace_children[0]])?;
//move original to processed folder
PathBuf::from("maps/unaltered")
};
dest.push(file_thing.file_name());
std::fs::rename(file_thing.path(), dest)?;
}
Ok(())
}
enum VMTContent{
VMT(String),
VTF(String),
Patch(vmt_parser::material::PatchMaterial),
Unsupported,//don't want to deal with whatever vmt variant
Unresolved,//could not locate a texture because of vmt content
}
impl VMTContent{
fn vtf(opt:Option<String>)->Self{
match opt{
Some(s)=>Self::VTF(s),
None=>Self::Unresolved,
}
}
}
fn get_some_texture(material:vmt_parser::material::Material)->AResult<VMTContent>{
//just grab some texture from somewhere for now
Ok(match material{
vmt_parser::material::Material::LightMappedGeneric(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::VertexLitGeneric(mat)=>VMTContent::vtf(mat.base_texture.or(mat.decal_texture)),//this just dies if there is none
vmt_parser::material::Material::VertexLitGenericDx6(mat)=>VMTContent::vtf(mat.base_texture.or(mat.decal_texture)),
vmt_parser::material::Material::UnlitGeneric(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::UnlitTwoTexture(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Water(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::WorldVertexTransition(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::EyeRefract(mat)=>VMTContent::vtf(Some(mat.cornea_texture)),
vmt_parser::material::Material::SubRect(mat)=>VMTContent::VMT(mat.material),//recursive
vmt_parser::material::Material::Sprite(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::SpriteCard(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Cable(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Refract(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Modulate(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::DecalModulate(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Sky(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Replacements(_mat)=>VMTContent::Unsupported,
vmt_parser::material::Material::Patch(mat)=>VMTContent::Patch(mat),
_=>return Err(anyhow::Error::msg("vmt failed to parse")),
})
}
fn get_vmt<F:Fn(String)->AResult<Option<Vec<u8>>>>(find_stuff:&F,search_name:String)->AResult<vmt_parser::material::Material>{
if let Some(stuff)=find_stuff(search_name)?{
//decode vmt and then write
let stuff=String::from_utf8(stuff)?;
let material=vmt_parser::from_str(stuff.as_str())?;
println!("vmt material={:?}",material);
return Ok(material);
}
Err(anyhow::Error::msg("vmt not found"))
}
fn recursive_vmt_loader<F:Fn(String)->AResult<Option<Vec<u8>>>>(find_stuff:&F,material:vmt_parser::material::Material)->AResult<Option<Vec<u8>>>{
match get_some_texture(material)?{
VMTContent::VMT(s)=>recursive_vmt_loader(find_stuff,get_vmt(find_stuff,s)?),
VMTContent::VTF(s)=>{
let mut texture_file_name=PathBuf::from("materials");
texture_file_name.push(s);
texture_file_name.set_extension("vtf");
find_stuff(texture_file_name.into_os_string().into_string().unwrap())
},
VMTContent::Patch(mat)=>recursive_vmt_loader(find_stuff,
mat.resolve(|search_name|{
match find_stuff(search_name.to_string())?{
Some(bytes)=>Ok(String::from_utf8(bytes)?),
None=>Err(anyhow::Error::msg("could not find vmt")),
}
})?
),
VMTContent::Unsupported=>{println!("Unsupported vmt");Ok(None)},//print and move on
VMTContent::Unresolved=>{println!("Unresolved vmt");Ok(None)},
}
}
fn extract_textures(paths:Vec<PathBuf>,vpk_paths:Vec<PathBuf>)->AResult<()>{
let vpk_list:Vec<vpk::VPK>=vpk_paths.into_iter().map(|vpk_path|vpk::VPK::read(&vpk_path).expect("vpk file does not exist")).collect();
for path in paths{
let mut deduplicate=std::collections::HashSet::new();
let bsp=vbsp::Bsp::read(std::fs::read(path)?.as_ref())?;
for texture in bsp.textures(){
deduplicate.insert(PathBuf::from(texture.name()));
}
//dedupe prop models
let mut model_dedupe=std::collections::HashSet::new();
for prop in bsp.static_props(){
model_dedupe.insert(prop.model());
}
//grab texture names from props
for model_name in model_dedupe{
//.mdl, .vvd, .dx90.vtx
let mut path=PathBuf::from(model_name);
let file_name=PathBuf::from(path.file_stem().unwrap());
path.pop();
path.push(file_name);
let mut vvd_path=path.clone();
let mut vtx_path=path.clone();
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
match (bsp.pack.get(model_name),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
(Ok(mdl),Ok(vvd),Ok(vtx))=>{
let model=vmdl::Model::from_parts(mdl,vtx,vvd);
for texture in model.textures(){
for search_path in &texture.search_paths{
let mut path=PathBuf::from(search_path.as_str());
path.push(texture.name.as_str());
deduplicate.insert(path);
}
}
},
_=>println!("model_name={} error",model_name),
}
},
_=>println!("no model name={}",model_name),
}
}
let pack=&bsp.pack;
let vpk_list=&vpk_list;
std::thread::scope(move|s|{
let mut thread_handles=Vec::new();
for texture_name in deduplicate{
let mut found_texture=false;
//LMAO imagine having to write type names
let write_image=|mut stuff,write_file_name|{
let image=vtf::from_bytes(&mut stuff)?.highres_image.decode(0)?.to_rgba8();
let format=if image.width()%4!=0||image.height()%4!=0{
image_dds::ImageFormat::R8G8B8A8Srgb
}else{
image_dds::ImageFormat::BC7Srgb
};
//this fails if the image dimensions are not a multiple of 4
let dds = image_dds::dds_from_image(
&image,
format,
image_dds::Quality::Slow,
image_dds::Mipmaps::GeneratedAutomatic,
)?;
//write dds
let mut dest=PathBuf::from("textures/dds");
dest.push(write_file_name);
dest.set_extension("dds");
std::fs::create_dir_all(dest.parent().unwrap())?;
let mut writer = std::io::BufWriter::new(std::fs::File::create(dest)?);
dds.write(&mut writer)?;
Ok::<(),anyhow::Error>(())
};
let find_stuff=|search_file_name:String|{
println!("search_file_name={}",search_file_name);
match pack.get(search_file_name.as_str())?{
Some(file)=>return Ok(Some(file)),
_=>(),
}
//search pak list
for vpk_index in vpk_list{
if let Some(vpk_entry)=vpk_index.tree.get(search_file_name.as_str()){
return Ok(Some(match vpk_entry.get()?{
std::borrow::Cow::Borrowed(bytes)=>bytes.to_vec(),
std::borrow::Cow::Owned(bytes)=>bytes,
}));
}
}
Ok::<Option<Vec<u8>>,anyhow::Error>(None)
};
let loader=|texture_name:String|{
let mut texture_file_name=PathBuf::from("materials");
//lower case
let texture_file_name_lowercase=texture_name.to_lowercase();
texture_file_name.push(texture_file_name_lowercase.clone());
//remove stem and search for both vtf and vmt files
let stem=PathBuf::from(texture_file_name.file_stem().unwrap());
texture_file_name.pop();
texture_file_name.push(stem);
//somehow search for both files
let mut texture_file_name_vmt=texture_file_name.clone();
texture_file_name.set_extension("vtf");
texture_file_name_vmt.set_extension("vmt");
if let Some(stuff)=find_stuff(texture_file_name.to_string_lossy().to_string())?{
return Ok(Some(stuff))
}
recursive_vmt_loader(&find_stuff,get_vmt(&find_stuff,texture_file_name_vmt.to_string_lossy().to_string())?)
};
if let Some(stuff)=loader(texture_name.to_string_lossy().to_string())?{
found_texture=true;
let texture_name=texture_name.clone();
thread_handles.push(s.spawn(move||write_image(stuff,texture_name)));
}
if !found_texture{
println!("no data");
}
}
for thread in thread_handles{
match thread.join(){
Ok(Err(e))=>println!("write error: {:?}",e),
Err(e)=>println!("thread error: {:?}",e),
Ok(_)=>(),
}
}
Ok::<(),anyhow::Error>(())
})?
}
Ok(())
}
fn vpk_contents(vpk_path:PathBuf)->AResult<()>{
let vpk_index=vpk::VPK::read(&vpk_path)?;
for (label,entry) in vpk_index.tree.into_iter(){
println!("vpk label={} entry={:?}",label,entry);
}
Ok(())
}
fn bsp_contents(path:PathBuf)->AResult<()>{
let bsp=vbsp::Bsp::read(std::fs::read(path)?.as_ref())?;
for file_name in bsp.pack.into_zip().into_inner().unwrap().file_names(){
println!("file_name={:?}",file_name);
}
Ok(())
}