Automatically create sub-directories when downloading assets; move dds files into the textures folder
the latter change is because roblox-to-snf expects the files in textures, not textures/dds
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b6a5324ae7
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@ -246,6 +246,7 @@ fn download_textures(paths:Vec<PathBuf>)->AResult<()>{
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}
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}
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let texture_list_string=texture_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
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let texture_list_string=texture_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
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println!("Texture list:{:?}",texture_list_string.join(" "));
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println!("Texture list:{:?}",texture_list_string.join(" "));
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std::fs::create_dir_all("textures/unprocessed")?;
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let output=std::process::Command::new("asset-tool")
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let output=std::process::Command::new("asset-tool")
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.args(["download","--cookie-literal","","--output-folder","textures/unprocessed/"])
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.args(["download","--cookie-literal","","--output-folder","textures/unprocessed/"])
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.args(texture_list_string)
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.args(texture_list_string)
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@ -281,6 +282,7 @@ fn download_meshes(paths:Vec<PathBuf>)->AResult<()>{
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}
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}
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let mesh_list_string=mesh_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
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let mesh_list_string=mesh_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
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println!("Mesh list:{:?}",mesh_list_string.join(" "));
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println!("Mesh list:{:?}",mesh_list_string.join(" "));
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std::fs::create_dir_all("meshes/")?;
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let output=std::process::Command::new("asset-tool")
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let output=std::process::Command::new("asset-tool")
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.args(["download","--cookie-literal","","--output-folder","meshes/"])
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.args(["download","--cookie-literal","","--output-folder","meshes/"])
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.args(mesh_list_string)
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.args(mesh_list_string)
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@ -333,7 +335,7 @@ fn convert(file_thing:std::fs::DirEntry) -> AResult<()>{
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)?;
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)?;
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//write dds
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//write dds
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let mut dest=PathBuf::from("textures/dds");
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let mut dest=PathBuf::from("textures");
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dest.push(file_thing.file_name());
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dest.push(file_thing.file_name());
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dest.set_extension("dds");
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dest.set_extension("dds");
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let mut writer = std::io::BufWriter::new(std::fs::File::create(dest)?);
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let mut writer = std::io::BufWriter::new(std::fs::File::create(dest)?);
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@ -355,6 +357,8 @@ fn convert(file_thing:std::fs::DirEntry) -> AResult<()>{
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Ok(())
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Ok(())
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}
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}
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fn convert_textures() -> AResult<()>{
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fn convert_textures() -> AResult<()>{
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std::fs::create_dir_all("textures/unprocessed")?;
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std::fs::create_dir_all("textures/processed")?;
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let start = std::time::Instant::now();
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let start = std::time::Instant::now();
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let mut threads=Vec::new();
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let mut threads=Vec::new();
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for entry in std::fs::read_dir("textures/unprocessed")? {
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for entry in std::fs::read_dir("textures/unprocessed")? {
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@ -501,6 +505,7 @@ fn recursive_vmt_loader<F:Fn(String)->AResult<Option<Vec<u8>>>>(find_stuff:&F,ma
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}
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}
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fn extract_textures(paths:Vec<PathBuf>,vpk_paths:Vec<PathBuf>)->AResult<()>{
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fn extract_textures(paths:Vec<PathBuf>,vpk_paths:Vec<PathBuf>)->AResult<()>{
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std::fs::create_dir_all("textures")?;
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let vpk_list:Vec<vpk::VPK>=vpk_paths.into_iter().map(|vpk_path|vpk::VPK::read(&vpk_path).expect("vpk file does not exist")).collect();
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let vpk_list:Vec<vpk::VPK>=vpk_paths.into_iter().map(|vpk_path|vpk::VPK::read(&vpk_path).expect("vpk file does not exist")).collect();
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for path in paths{
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for path in paths{
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let mut deduplicate=std::collections::HashSet::new();
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let mut deduplicate=std::collections::HashSet::new();
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@ -569,7 +574,7 @@ fn extract_textures(paths:Vec<PathBuf>,vpk_paths:Vec<PathBuf>)->AResult<()>{
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)?;
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)?;
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//write dds
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//write dds
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let mut dest=PathBuf::from("textures/dds");
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let mut dest=PathBuf::from("textures");
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dest.push(write_file_name);
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dest.push(write_file_name);
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dest.set_extension("dds");
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dest.set_extension("dds");
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std::fs::create_dir_all(dest.parent().unwrap())?;
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std::fs::create_dir_all(dest.parent().unwrap())?;
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