wip download_assets (pre-tokio)
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parent
349cd9c233
commit
a5079f21d7
179
src/roblox.rs
179
src/roblox.rs
@ -1,5 +1,5 @@
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use std::path::PathBuf;
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use std::io::{Read,Seek};
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use std::path::{Path,PathBuf};
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use std::io::{Cursor,Read,Seek};
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use std::collections::HashSet;
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use clap::{Args,Subcommand};
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use anyhow::Result as AResult;
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@ -9,8 +9,7 @@ use strafesnet_deferred_loader::rbxassetid::RobloxAssetId;
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#[derive(Subcommand)]
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pub enum Commands{
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RobloxToSNF(RobloxToSNFSubcommand),
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DownloadTextures(DownloadTexturesSubcommand),
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DownloadMeshes(DownloadMeshesSubcommand),
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DownloadAssets(DownloadAssetsSubcommand),
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}
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#[derive(Args)]
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@ -21,12 +20,7 @@ pub struct RobloxToSNFSubcommand {
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input_files:Vec<PathBuf>,
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}
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#[derive(Args)]
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pub struct DownloadTexturesSubcommand {
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#[arg(long,required=true)]
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roblox_files:Vec<PathBuf>
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}
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#[derive(Args)]
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pub struct DownloadMeshesSubcommand {
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pub struct DownloadAssetsSubcommand{
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#[arg(long,required=true)]
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roblox_files:Vec<PathBuf>
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}
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@ -35,28 +29,20 @@ impl Commands{
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pub fn run(self)->AResult<()>{
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match self{
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Commands::RobloxToSNF(subcommand)=>roblox_to_snf(subcommand.input_files,subcommand.output_folder),
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Commands::DownloadTextures(subcommand)=>download_textures(subcommand.roblox_files),
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Commands::DownloadMeshes(subcommand)=>download_meshes(subcommand.roblox_files),
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Commands::DownloadAssets(subcommand)=>download_assets(subcommand.roblox_files),
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}
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}
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}
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fn load_dom<R:Read+Seek>(input:&mut R)->AResult<rbx_dom_weak::WeakDom>{
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fn load_dom<R:Read+Seek>(mut input:R)->AResult<rbx_dom_weak::WeakDom>{
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let mut first_8=[0u8;8];
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if let (Ok(()),Ok(()))=(std::io::Read::read_exact(input, &mut first_8),std::io::Seek::rewind(input)){
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match &first_8[0..4]{
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b"<rob"=>{
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match &first_8[4..8]{
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b"lox!"=>rbx_binary::from_reader(input).map_err(anyhow::Error::msg),
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b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(anyhow::Error::msg),
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other=>Err(anyhow::Error::msg(format!("Unknown Roblox file type {:?}",other))),
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}
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},
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input.read_exact(&mut first_8)?;
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input.rewind()?;
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match &first_8{
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b"<roblox!"=>rbx_binary::from_reader(input).map_err(anyhow::Error::msg),
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b"<roblox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(anyhow::Error::msg),
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_=>Err(anyhow::Error::msg("unsupported file type")),
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}
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}else{
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Err(anyhow::Error::msg("peek failed"))
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}
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}
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/* The ones I'm interested in:
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@ -85,10 +71,11 @@ SurfaceAppearance.NormalMap
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SurfaceAppearance.RoughnessMap
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SurfaceAppearance.TexturePack
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*/
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fn accumulate_content_id(content_list:&mut HashSet<u64>,object:&Instance,property:&str){
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fn accumulate_content_id(content_list:&mut HashSet<RobloxAssetId>,object:&Instance,property:&str){
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if let Some(rbx_dom_weak::types::Variant::Content(content))=object.properties.get(property){
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if let Ok(asset_id)=AsRef::<str>::as_ref(content).parse::<RobloxAssetId>(){
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content_list.insert(asset_id.0);
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let url:&str=content.as_ref();
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if let Ok(asset_id)=url.parse(){
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content_list.insert(asset_id);
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}else{
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println!("Content failed to parse into AssetID: {:?}",content);
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}
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@ -96,90 +83,70 @@ fn accumulate_content_id(content_list:&mut HashSet<u64>,object:&Instance,propert
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println!("property={} does not exist for class={}",object.class.as_str(),property);
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}
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}
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fn download_textures(paths:Vec<PathBuf>)->AResult<()>{
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println!("Reading files, this could take a hot minute...");
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let mut texture_list=HashSet::new();
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for path in paths{
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let file=match std::fs::File::open(path.as_path()){
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Ok(file)=>file,
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Err(e)=>{
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println!("file error {e}");
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continue;
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}
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};
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let mut input=std::io::BufReader::new(file);
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match load_dom(&mut input){
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Ok(dom)=>{
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for object in dom.into_raw().1.into_values(){
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match object.class.as_str(){
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"Beam"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
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"Decal"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
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"Texture"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
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"FileMesh"=>accumulate_content_id(&mut texture_list,&object,"TextureId"),
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"MeshPart"=>accumulate_content_id(&mut texture_list,&object,"TextureID"),
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"ParticleEmitter"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
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"Sky"=>{
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accumulate_content_id(&mut texture_list,&object,"MoonTextureId");
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accumulate_content_id(&mut texture_list,&object,"SkyboxBk");
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accumulate_content_id(&mut texture_list,&object,"SkyboxDn");
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accumulate_content_id(&mut texture_list,&object,"SkyboxFt");
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accumulate_content_id(&mut texture_list,&object,"SkyboxLf");
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accumulate_content_id(&mut texture_list,&object,"SkyboxRt");
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accumulate_content_id(&mut texture_list,&object,"SkyboxUp");
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accumulate_content_id(&mut texture_list,&object,"SunTextureId");
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},
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_=>(),
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}
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}
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},
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Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
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}
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}
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let texture_list_string=texture_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
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println!("Texture list:{:?}",texture_list_string.join(" "));
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std::fs::create_dir_all("textures/unprocessed")?;
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let output=std::process::Command::new("asset-tool")
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.args(["download","--cookie-literal","","--output-folder","textures/unprocessed/"])
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.args(texture_list_string)
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.spawn()?
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.wait_with_output()?;
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println!("Asset tool exit_success:{}",output.status.success());
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Ok(())
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fn read_entire_file(path:impl AsRef<Path>)->Result<Cursor<Vec<u8>>,std::io::Error>{
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let mut file=std::fs::File::open(path)?;
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let mut data=Vec::new();
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file.read_to_end(&mut data)?;
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Ok(Cursor::new(data))
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}
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fn download_meshes(paths:Vec<PathBuf>)->AResult<()>{
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println!("Reading files, this could take a hot minute...");
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let mut mesh_list=HashSet::new();
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for path in paths{
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let file=match std::fs::File::open(path.as_path()){
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Ok(file)=>file,
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Err(e)=>{
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println!("file error {e}");
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continue;
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}
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};
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let mut input=std::io::BufReader::new(file);
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match load_dom(&mut input){
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Ok(dom)=>{
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for object in dom.into_raw().1.into_values(){
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#[derive(Default)]
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struct UniqueAssets{
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meshes:HashSet<RobloxAssetId>,
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unions:HashSet<RobloxAssetId>,
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textures:HashSet<RobloxAssetId>,
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}
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impl UniqueAssets{
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fn collect(&mut self,object:&Instance){
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match object.class.as_str(){
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"MeshPart"=>accumulate_content_id(&mut mesh_list,&object,"MeshId"),
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"SpecialMesh"=>accumulate_content_id(&mut mesh_list,&object,"MeshId"),
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"Beam"=>accumulate_content_id(&mut self.textures,object,"Texture"),
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"Decal"=>accumulate_content_id(&mut self.textures,object,"Texture"),
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"Texture"=>accumulate_content_id(&mut self.textures,object,"Texture"),
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"FileMesh"=>accumulate_content_id(&mut self.textures,object,"TextureId"),
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"MeshPart"=>{
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accumulate_content_id(&mut self.textures,object,"TextureID");
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accumulate_content_id(&mut self.meshes,object,"MeshId");
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},
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"SpecialMesh"=>accumulate_content_id(&mut self.meshes,object,"MeshId"),
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"ParticleEmitter"=>accumulate_content_id(&mut self.textures,object,"Texture"),
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"Sky"=>{
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accumulate_content_id(&mut self.textures,object,"MoonTextureId");
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accumulate_content_id(&mut self.textures,object,"SkyboxBk");
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accumulate_content_id(&mut self.textures,object,"SkyboxDn");
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accumulate_content_id(&mut self.textures,object,"SkyboxFt");
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accumulate_content_id(&mut self.textures,object,"SkyboxLf");
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accumulate_content_id(&mut self.textures,object,"SkyboxRt");
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accumulate_content_id(&mut self.textures,object,"SkyboxUp");
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accumulate_content_id(&mut self.textures,object,"SunTextureId");
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},
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"UnionOperation"=>accumulate_content_id(&mut self.unions,object,"AssetId"),
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_=>(),
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}
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}
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},
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Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
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}
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fn unique_assets(path:&Path)->AResult<UniqueAssets>{
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// read entire file
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let mut assets=UniqueAssets::default();
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let data=read_entire_file(path)?;
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let dom=load_dom(data)?;
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for object in dom.into_raw().1.into_values(){
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assets.collect(&object);
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}
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}
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let mesh_list_string=mesh_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
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println!("Mesh list:{:?}",mesh_list_string.join(" "));
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std::fs::create_dir_all("meshes/")?;
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let output=std::process::Command::new("asset-tool")
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.args(["download","--cookie-literal","","--output-folder","meshes/"])
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.args(mesh_list_string)
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.spawn()?
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.wait_with_output()?;
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println!("Asset tool exit_success:{}",output.status.success());
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Ok(assets)
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}
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struct UniqueAssetsResult{
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path:std::path::PathBuf,
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result:AResult<UniqueAssets>,
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}
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fn do_thread(path:std::path::PathBuf,send:std::sync::mpsc::Sender<UniqueAssetsResult>){
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std::thread::spawn(move ||{
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let result=unique_assets(path.as_path());
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send.send(UniqueAssetsResult{
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path,
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result,
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}).unwrap();
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});
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}
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fn download_assets(paths:Vec<PathBuf>)->AResult<()>{
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Ok(())
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}
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