more texture sources + use asset tool to download meshes & textures
This commit is contained in:
parent
0172675b04
commit
95b6272b18
179
src/main.rs
179
src/main.rs
@ -1,6 +1,7 @@
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use std::{io::{Read, Seek}, path::PathBuf};
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use std::{collections::HashSet,io::{Read,Seek},path::PathBuf};
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use clap::{Args,Parser,Subcommand};
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use anyhow::Result as AResult;
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use rbx_dom_weak::Instance;
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#[derive(Parser)]
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#[command(author, version, about, long_about = None)]
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@ -62,28 +63,6 @@ fn main() -> AResult<()> {
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}
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}
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fn class_is_a(class: &str, superclass: &str) -> bool {
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if class==superclass {
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return true
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}
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let class_descriptor=rbx_reflection_database::get().classes.get(class);
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if let Some(descriptor) = &class_descriptor {
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if let Some(class_super) = &descriptor.superclass {
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return class_is_a(&class_super, superclass)
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}
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}
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false
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}
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fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
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for &referent in instance.children() {
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if let Some(c) = dom.get_by_ref(referent) {
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if class_is_a(c.class.as_str(), superclass) {
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objects.push(c.referent());//copy ref
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}
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recursive_collect_superclass(objects,dom,c,superclass);
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}
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}
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}
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fn recursive_collect_regex(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, regex: &lazy_regex::Lazy<lazy_regex::Regex>){
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for &referent in instance.children() {
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if let Some(c) = dom.get_by_ref(referent) {
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@ -100,23 +79,6 @@ fn get_button_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
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recursive_collect_regex(&mut buttons, dom, dom.root(),lazy_regex::regex!(r"Button(\d+)$"));
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buttons
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}
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fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
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let mut objects = std::vec::Vec::new();
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recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
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//get ids
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//clear vec
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//next class
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objects
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}
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fn get_mesh_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
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let mut objects = std::vec::Vec::new();
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recursive_collect_superclass(&mut objects, dom, dom.root(),"FileMesh");
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recursive_collect_superclass(&mut objects, dom, dom.root(),"MeshPart");
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//get ids
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//clear vec
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//next class
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objects
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}
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enum ReaderType<'a, R:Read+Seek>{
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GZip(flate2::read::GzDecoder<&'a mut R>),
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@ -208,94 +170,99 @@ SurfaceAppearance.NormalMap
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SurfaceAppearance.RoughnessMap
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SurfaceAppearance.TexturePack
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*/
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fn accumulate_content_id(content_list:&mut HashSet<u64>,object:&Instance,property:&str){
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if let Some(rbx_dom_weak::types::Variant::Content(content))=object.properties.get(property){
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if let Ok(asset_id)=AsRef::<str>::as_ref(content).parse::<RobloxAssetId>(){
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content_list.insert(asset_id.0);
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}else{
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println!("Content failed to parse into AssetID: {:?}",content);
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}
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}else{
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println!("property={} does not exist for class={}",object.class.as_str(),property);
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}
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}
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fn download_textures(paths:Vec<PathBuf>)->AResult<()>{
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println!("download_textures paths:{:?}",paths);
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let header=format!("Cookie: .ROBLOSECURITY={}",std::env::var("RBXCOOKIE")?);
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let shared_args=&[
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"-q",
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"--header",
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header.as_str(),
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"-O",
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];
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let mut texture_list=std::collections::HashSet::new();
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println!("Reading files, this could take a hot minute...");
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let mut texture_list=HashSet::new();
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for path in paths{
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let mut input = std::io::BufReader::new(std::fs::File::open(path.clone())?);
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let file=match std::fs::File::open(path.as_path()){
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Ok(file)=>file,
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Err(e)=>{
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println!("file error {e}");
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continue;
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}
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};
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let mut input=std::io::BufReader::new(file);
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match get_dom(&mut input){
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Ok(dom)=>{
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let object_refs = get_texture_refs(&dom);
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for &object_ref in object_refs.iter() {
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if let Some(object)=dom.get_by_ref(object_ref){
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if let Some(rbx_dom_weak::types::Variant::Content(content)) = object.properties.get("Texture") {
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println!("Texture content:{:?}",content);
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if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
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texture_list.insert(asset_id.0);
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}
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}
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for object in dom.into_raw().1.into_values(){
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match object.class.as_str(){
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"Beam"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
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"Decal"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
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"Texture"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
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"FileMesh"=>accumulate_content_id(&mut texture_list,&object,"TextureId"),
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"MeshPart"=>accumulate_content_id(&mut texture_list,&object,"TextureID"),
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"ParticleEmitter"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
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"Sky"=>{
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accumulate_content_id(&mut texture_list,&object,"MoonTextureId");
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accumulate_content_id(&mut texture_list,&object,"SkyboxBk");
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accumulate_content_id(&mut texture_list,&object,"SkyboxDn");
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accumulate_content_id(&mut texture_list,&object,"SkyboxFt");
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accumulate_content_id(&mut texture_list,&object,"SkyboxLf");
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accumulate_content_id(&mut texture_list,&object,"SkyboxRt");
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accumulate_content_id(&mut texture_list,&object,"SkyboxUp");
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accumulate_content_id(&mut texture_list,&object,"SunTextureId");
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},
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_=>(),
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}
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}
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},
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Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
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}
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}
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println!("Texture list:{:?}",texture_list);
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let processes_result:Result<Vec<_>, _>=texture_list.iter().map(|asset_id|{
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std::process::Command::new("wget")
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.args(shared_args)
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.arg(format!("textures/unprocessed/{}",asset_id))
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.arg(format!("https://assetdelivery.roblox.com/v1/asset/?ID={}",asset_id))
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.spawn()
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}).collect();
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//naively wait for all because idk how to make an async progress bar lmao
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for child in processes_result?{
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let output=child.wait_with_output()?;
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println!("texture exit_success:{}",output.status.success());
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}
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let texture_list_string=texture_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
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println!("Texture list:{:?}",texture_list_string.join(" "));
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let output=std::process::Command::new("asset-tool")
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.args(["download","environment","RBXCOOKIE","textures/unprocessed/"])
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.args(texture_list_string)
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.spawn()?
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.wait_with_output()?;
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println!("Asset tool exit_success:{}",output.status.success());
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Ok(())
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}
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fn download_meshes(paths:Vec<PathBuf>)->AResult<()>{
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println!("download_meshes paths:{:?}",paths);
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let header=format!("Cookie: .ROBLOSECURITY={}",std::env::var("RBXCOOKIE")?);
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let shared_args=&[
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"-q",
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"--header",
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header.as_str(),
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"-O",
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];
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let mut mesh_list=std::collections::HashSet::new();
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println!("Reading files, this could take a hot minute...");
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let mut mesh_list=HashSet::new();
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for path in paths{
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let mut input = std::io::BufReader::new(std::fs::File::open(path.clone())?);
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let file=match std::fs::File::open(path.as_path()){
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Ok(file)=>file,
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Err(e)=>{
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println!("file error {e}");
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continue;
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}
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};
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let mut input=std::io::BufReader::new(file);
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match get_dom(&mut input){
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Ok(dom)=>{
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let object_refs = get_mesh_refs(&dom);
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for &object_ref in object_refs.iter() {
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if let Some(object)=dom.get_by_ref(object_ref){
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if let Some(rbx_dom_weak::types::Variant::Content(content)) = object.properties.get("MeshId") {
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println!("Mesh content:{:?}",content);
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if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
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mesh_list.insert(asset_id.0);
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}
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}
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for object in dom.into_raw().1.into_values(){
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match object.class.as_str(){
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"MeshPart"=>accumulate_content_id(&mut mesh_list,&object,"MeshId"),
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"SpecialMesh"=>accumulate_content_id(&mut mesh_list,&object,"MeshId"),
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_=>(),
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}
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}
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},
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Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
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}
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}
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println!("Mesh list:{:?}",mesh_list);
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let processes_result:Result<Vec<_>, _>=mesh_list.iter().map(|asset_id|{
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std::process::Command::new("wget")
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.args(shared_args)
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.arg(format!("meshes/unprocessed/{}",asset_id))
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.arg(format!("https://assetdelivery.roblox.com/v1/asset/?ID={}",asset_id))
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.spawn()
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}).collect();
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//naively wait for all because idk how to make an async progress bar lmao
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for child in processes_result?{
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let output=child.wait_with_output()?;
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println!("Mesh exit_success:{}",output.status.success());
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}
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let mesh_list_string=mesh_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
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println!("Mesh list:{:?}",mesh_list_string.join(" "));
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let output=std::process::Command::new("asset-tool")
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.args(["download","environment","RBXCOOKIE","meshes/"])
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.args(mesh_list_string)
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.spawn()?
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.wait_with_output()?;
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println!("Asset tool exit_success:{}",output.status.success());
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Ok(())
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}
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