use crate::model; use crate::gameplay_modes; use crate::gameplay_attributes; //this is a temporary struct to try to get the code running again //TODO: use snf::map::Region to update the data in physics and graphics instead of this pub struct CompleteMap{ pub modes:gameplay_modes::Modes, pub attributes:Vec<gameplay_attributes::CollisionAttributes>, pub meshes:Vec<model::Mesh>, pub models:Vec<model::Model>, //RenderPattern pub textures:Vec<Vec<u8>>, pub render_configs:Vec<model::RenderConfig>, }