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10 Commits

Author SHA1 Message Date
edf5278e37 debug 2024-02-21 04:12:35 -08:00
43a4237c17 why these not const 2024-02-21 02:59:20 -08:00
c44e5dad96 remove unimplemented JumpCalculation 2024-02-21 02:34:40 -08:00
1c45e9a821 wip accel code 2024-02-21 00:32:15 -08:00
3f62b9b353 integer edits 2024-02-20 22:28:51 -08:00
59348f8cbe walk edits 2024-02-20 22:28:39 -08:00
d292993c16 jumped velocity 2024-02-16 21:16:44 -08:00
12907fa4a9 const things and code moves 2024-02-16 21:16:44 -08:00
73cd6b74fc redesign StyleModifiers 2024-02-16 21:16:44 -08:00
1ca1169697 fix jump limit 2024-02-16 21:16:44 -08:00
7 changed files with 535 additions and 271 deletions

7
Cargo.lock generated
View File

@ -2,6 +2,12 @@
# It is not intended for manual editing.
version = 3
[[package]]
name = "bitflags"
version = "2.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed570934406eb16438a4e976b1b4500774099c13b8cb96eec99f620f05090ddf"
[[package]]
name = "glam"
version = "0.25.0"
@ -40,6 +46,7 @@ dependencies = [
name = "strafesnet_common"
version = "0.1.0"
dependencies = [
"bitflags",
"glam",
"id",
]

View File

@ -6,5 +6,6 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bitflags = "2.4.2"
glam = "0.25.0"
id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }

30
src/controls_bitflag.rs Normal file
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@ -0,0 +1,30 @@
bitflags::bitflags!{
#[derive(Clone,Copy,Debug,Default)]
pub struct Controls:u32{
const MoveForward=1<<0;
const MoveLeft=1<<1;
const MoveBackward=1<<2;
const MoveRight=1<<3;
const MoveUp=1<<4;
const MoveDown=1<<5;
const LookUp=1<<6;
const LookLeft=1<<7;
const LookDown=1<<8;
const LookRight=1<<9;
const Jump=1<<10;
const Crouch=1<<11;
const Sprint=1<<12;
const Zoom=1<<13;
const Use=1<<14;//Interact with object
const PrimaryAction=1<<15;//LBM/Shoot/Melee
const SecondaryAction=1<<16;//RMB/ADS/Block
}
}
impl Controls{
pub const fn wasd()->Self{
Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight)
}
pub const fn wasdqe()->Self{
Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).union(Self::MoveUp).union(Self::MoveDown)
}
}

View File

@ -7,15 +7,17 @@ use crate::updatable::Updatable;
pub struct StageElement{
stage_id:StageId,//which stage spawn to send to
force:bool,//allow setting to lower spawn id i.e. 7->3
behaviour:StageElementBehaviour
behaviour:StageElementBehaviour,
jump_limit:Option<u8>,
}
impl StageElement{
#[inline]
pub const fn new(stage_id:StageId,force:bool,behaviour:StageElementBehaviour)->Self{
pub const fn new(stage_id:StageId,force:bool,behaviour:StageElementBehaviour,jump_limit:Option<u8>)->Self{
Self{
stage_id,
force,
behaviour,
jump_limit,
}
}
#[inline]
@ -30,6 +32,10 @@ impl StageElement{
pub const fn behaviour(&self)->StageElementBehaviour{
self.behaviour
}
#[inline]
pub const fn jump_limit(&self)->Option<u8>{
self.jump_limit
}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
@ -44,12 +50,12 @@ pub enum StageElementBehaviour{
Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
}
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq)]
pub struct CheckpointId(u32);
impl CheckpointId{
pub const FIRST:Self=Self(0);
}
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
pub struct StageId(u32);
impl StageId{
pub const FIRST:Self=Self(0);
@ -114,7 +120,7 @@ pub enum Zone{
Finish,
Anticheat,
}
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
pub struct ModeId(u32);
impl ModeId{
pub const MAIN:Self=Self(0);
@ -128,7 +134,6 @@ pub struct Mode{
stages:Vec<Stage>,//when you load the map you go to stages[0].spawn
//mutually exlusive stage element behaviour
elements:HashMap<ModelId,StageElement>,
jump_limit:HashMap<ModelId,u32>,
}
impl Mode{
pub fn new(style:gameplay_style::StyleModifiers,start:ModelId)->Self{
@ -138,7 +143,6 @@ impl Mode{
zones:HashMap::new(),
stages:Vec::new(),
elements:HashMap::new(),
jump_limit:HashMap::new(),
}
}
pub const fn get_start(&self)->ModelId{
@ -165,9 +169,6 @@ impl Mode{
pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
self.elements.get(&model_id)
}
pub fn get_jump_limit(&self,model_id:ModelId)->Option<u32>{
self.jump_limit.get(&model_id).copied()
}
//TODO: put this in the SNF
pub fn denormalize_data(&mut self){
//expand and index normalized data
@ -177,12 +178,14 @@ impl Mode{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::SpawnAt,
jump_limit:None,
});
for (_,&model) in &stage.ordered_checkpoints{
self.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::Checkpoint,
jump_limit:None,
});
}
for &model in &stage.unordered_checkpoints{
@ -190,6 +193,7 @@ impl Mode{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::Checkpoint,
jump_limit:None,
});
}
}
@ -202,7 +206,6 @@ pub struct ModeUpdate{
stages:HashMap<StageId,StageUpdate>,
//mutually exlusive stage element behaviour
elements:HashMap<ModelId,StageElement>,
jump_limit:HashMap<ModelId,u32>,
}
impl Updatable<ModeUpdate> for Mode{
fn update(&mut self,update:ModeUpdate){
@ -213,7 +216,6 @@ impl Updatable<ModeUpdate> for Mode{
}
}
self.elements.extend(update.elements);
self.jump_limit.extend(update.jump_limit);
}
}
impl ModeUpdate{
@ -232,11 +234,6 @@ impl ModeUpdate{
mu.elements.insert(model_id,element);
mu
}
pub fn jump_limit(model_id:ModelId,jump_limit:u32)->Self{
let mut mu=Self::default();
mu.jump_limit.insert(model_id,jump_limit);
mu
}
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
for (_,stage_element) in self.elements.iter_mut(){
stage_element.stage_id=f(stage_element.stage_id);

View File

@ -1,225 +1,50 @@
const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
use crate::integer::{Time,Ratio64,Planar64,Planar64Vec3};
use crate::controls_bitflag::Controls;
#[derive(Clone)]
#[derive(Clone,Debug)]
pub struct StyleModifiers{
pub controls_used:u32,//controls which are allowed to pass into gameplay
pub controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
//controls which are allowed to pass into gameplay (usually all)
pub controls_mask:Controls,
//controls which are masked from control state (e.g. !jump in scroll style)
pub controls_mask_state:Controls,
//strafing
pub strafe:Option<StrafeSettings>,
pub jump_impulse:JumpImpulse,
pub jump_calculation:JumpCalculation,
pub static_friction:Planar64,
pub kinetic_friction:Planar64,
pub walk_speed:Planar64,
pub walk_accel:Planar64,
pub ladder_speed:Planar64,
pub ladder_accel:Planar64,
pub ladder_dot:Planar64,
pub swim_speed:Planar64,
pub mass:Planar64,
pub mv:Planar64,
pub surf_slope:Option<Planar64>,
pub rocket_force:Option<Planar64>,
//player gets a controllable rocket force
pub rocket:Option<PropulsionSettings>,
//flying
//jumping is allowed
pub jump:Option<JumpSettings>,
//standing & walking is allowed
pub walk:Option<WalkSettings>,
//laddering is allowed
pub ladder:Option<LadderSettings>,
//water propulsion
pub swim:Option<PropulsionSettings>,
//maximum slope before sloped surfaces become frictionless
pub gravity:Planar64Vec3,
//hitbox
pub hitbox:Hitbox,
//camera location relative to the center (0,0,0) of the hitbox
pub camera_offset:Planar64Vec3,
//unused
pub mass:Planar64,
}
impl std::default::Default for StyleModifiers{
fn default()->Self{
Self::roblox_bhop()
}
}
impl StyleModifiers{
pub const CONTROL_MOVEFORWARD:u32=0b00000001;
pub const CONTROL_MOVEBACK:u32=0b00000010;
pub const CONTROL_MOVERIGHT:u32=0b00000100;
pub const CONTROL_MOVELEFT:u32=0b00001000;
pub const CONTROL_MOVEUP:u32=0b00010000;
pub const CONTROL_MOVEDOWN:u32=0b00100000;
pub const CONTROL_JUMP:u32=0b01000000;
pub const CONTROL_ZOOM:u32=0b10000000;
pub const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
pub const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
pub const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
fn neo()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
jump_calculation:JumpCalculation::Energy,
gravity:Planar64Vec3::int(0,-80,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(3),
rocket_force:None,
walk_speed:Planar64::int(16),
walk_accel:Planar64::int(80),
ladder_speed:Planar64::int(16),
ladder_accel:Planar64::int(160),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
surf_slope:Some(Planar64::raw(7)/8),
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
pub fn roblox_bhop()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
fn roblox_surf()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-50,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
fn source_bhop()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:Some(Planar64::raw(150<<28)*100),
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
static_friction:Planar64::int(2),//?
kinetic_friction:Planar64::int(3),//?
mass:Planar64::int(1),
mv:Planar64::raw(30)*VALVE_SCALE,
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//?
ladder_accel:Planar64::int(180),//?
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
swim_speed:Planar64::int(12),//?
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::source(),
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
}
}
fn source_surf()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:Some(Planar64::int(150)*66*VALVE_SCALE),
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
static_friction:Planar64::int(2),//?
kinetic_friction:Planar64::int(3),//?
mass:Planar64::int(1),
mv:Planar64::int(30)*VALVE_SCALE,
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//?
ladder_accel:Planar64::int(180),//?
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
swim_speed:Planar64::int(12),//?
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::source(),
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
}
}
fn roblox_rocket()->Self{
Self{
controls_used:!0,
controls_mask:!0,
strafe:None,
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
rocket_force:Some(Planar64::int(200)),
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
}
#[derive(Clone)]
#[derive(Clone,Debug)]
pub enum JumpCalculation{
Capped,//roblox
Energy,//new
Linear,//source
}
#[derive(Clone)]
#[derive(Clone,Debug)]
pub enum JumpImpulse{
FromTime(Time),//jump time is invariant across mass and gravity changes
FromHeight(Planar64),//jump height is invariant across mass and gravity changes
@ -230,35 +55,260 @@ pub enum JumpImpulse{
//Capped means it increases the dot to the cap
//Energy means it adds energy
//Linear means it linearly adds on
#[derive(Clone)]
pub enum EnableStrafe{
Always,
MaskAny(u32),//hsw, shsw
MaskAll(u32),
//Function(Box<dyn Fn(u32)->bool>),
impl JumpImpulse{
//fn get_jump_time(&self)->Planar64
//fn get_jump_height(&self)->Planar64
//fn get_jump_energy(&self)->Planar64
pub fn get_jump_deltav(&self,gravity:&Planar64Vec3,mass:Planar64)->Planar64{
//gravity.length() is actually the proper calculation because the jump is always opposite the gravity direction
match self{
&JumpImpulse::FromTime(time)=>gravity.length()*(time/2),
&JumpImpulse::FromHeight(height)=>(gravity.length()*height*2).sqrt(),
&JumpImpulse::FromDeltaV(deltav)=>deltav,
&JumpImpulse::FromEnergy(energy)=>(energy*2/mass).sqrt(),
}
}
}
#[derive(Clone)]
#[derive(Clone,Debug)]
pub struct ControlsActivation{
//allowed keys
controls_mask:Controls,
//allow strafing only if any of the masked controls are held, eg W|S for shsw
controls_intersects:Controls,
//allow strafing only if all of the masked controls are held, eg W for hsw, w-only
controls_contains:Controls,
//Function(Box<dyn Fn(u32)->bool>),
}
impl ControlsActivation{
pub const fn new(
controls_mask:Controls,
controls_intersects:Controls,
controls_contains:Controls,
)->Self{
Self{
controls_mask,
controls_intersects,
controls_contains,
}
}
pub const fn mask(&self,controls:Controls)->Controls{
controls.intersection(self.controls_mask)
}
pub const fn activates(&self,controls:Controls)->bool{
(self.controls_intersects.is_empty()||controls.intersects(self.controls_intersects))
&&controls.contains(self.controls_contains)
}
pub const fn full_3d()->Self{
Self{
controls_mask:Controls::wasdqe(),
controls_intersects:Controls::wasdqe(),
controls_contains:Controls::empty(),
}
}
//classical styles
//Normal
pub const fn full_2d()->Self{
Self{
controls_mask:Controls::wasd(),
controls_intersects:Controls::wasd(),
controls_contains:Controls::empty(),
}
}
//Sideways
pub const fn sideways()->Self{
Self{
controls_mask:Controls::MoveForward.union(Controls::MoveBackward),
controls_intersects:Controls::MoveForward.union(Controls::MoveBackward),
controls_contains:Controls::empty(),
}
}
//Half-Sideways
pub const fn half_sideways()->Self{
Self{
controls_mask:Controls::MoveForward.union(Controls::MoveLeft).union(Controls::MoveRight),
controls_intersects:Controls::MoveLeft.union(Controls::MoveRight),
controls_contains:Controls::MoveForward,
}
}
//Surf Half-Sideways
pub const fn surf_half_sideways()->Self{
Self{
controls_mask:Controls::MoveForward.union(Controls::MoveBackward).union(Controls::MoveLeft).union(Controls::MoveRight),
controls_intersects:Controls::MoveForward.union(Controls::MoveBackward),
controls_contains:Controls::empty(),
}
}
//W-Only
pub const fn w_only()->Self{
Self{
controls_mask:Controls::MoveForward,
controls_intersects:Controls::empty(),
controls_contains:Controls::MoveForward,
}
}
//A-Only
pub const fn a_only()->Self{
Self{
controls_mask:Controls::MoveLeft,
controls_intersects:Controls::empty(),
controls_contains:Controls::MoveLeft,
}
}
//Backwards
}
#[derive(Clone,Debug)]
pub struct StrafeSettings{
enable:EnableStrafe,
enable:ControlsActivation,
mv:Planar64,
air_accel_limit:Option<Planar64>,
tick_rate:Ratio64,
}
impl StrafeSettings{
pub fn tick_velocity(&self,velocity:Planar64Vec3,control_dir:Planar64Vec3)->Option<Planar64Vec3>{
let d=velocity.dot(control_dir);
match d<self.mv{
true=>Some(velocity+control_dir*self.air_accel_limit.map_or(self.mv-d,|limit|limit.min(self.mv-d))),
false=>None,
}
}
pub fn next_tick(&self,time:Time)->Time{
Time::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
}
pub fn mask(&self,controls:u32)->bool{
match self.enable{
EnableStrafe::Always=>true,
EnableStrafe::MaskAny(mask)=>mask&controls!=0,
EnableStrafe::MaskAll(mask)=>mask&controls==mask,
pub const fn activates(&self,controls:Controls)->bool{
self.enable.activates(controls)
}
pub const fn mask(&self,controls:Controls)->Controls{
self.enable.mask(controls)
}
}
#[derive(Clone,Debug)]
pub struct PropulsionSettings{
magnitude:Planar64,
}
impl PropulsionSettings{
pub fn acceleration(&self,control_dir:Planar64Vec3)->Planar64Vec3{
control_dir*self.magnitude
}
}
#[derive(Clone,Debug)]
pub struct JumpSettings{
//information used to calculate jump power
impulse:JumpImpulse,
//information used to calculate jump behaviour
calculation:JumpCalculation,
}
impl JumpSettings{
pub fn jumped_velocity(&self,style:&StyleModifiers,jump_dir:Planar64Vec3,velocity:Planar64Vec3)->Planar64Vec3{
match self.calculation{
//roblox style
JumpCalculation::Capped=>todo!(),
//something different
JumpCalculation::Energy=>todo!(),
//source style
JumpCalculation::Linear=>velocity+jump_dir*(self.impulse.get_jump_deltav(&style.gravity,style.mass)/jump_dir.length()),
}
}
}
#[derive(Clone)]
#[derive(Clone,Debug)]
pub struct AccelerateSettings{
accel:Planar64,
topspeed:Planar64,
}
#[derive(Clone,Debug)]
pub struct WalkSettings{
accelerate:AccelerateSettings,
static_friction:Planar64,
kinetic_friction:Planar64,
//if a surf slope angle does not exist, then everything is slippery and walking is impossible
surf_dot:Planar64,//surf_dot<n.dot(up)/n.length()
}
impl WalkSettings{
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
//TODO: fallible walk accel
let diff_len=target_diff.length();
let friction=if diff_len<self.accelerate.topspeed{
self.static_friction
}else{
self.kinetic_friction
};
self.accelerate.accel.min(-Planar64Vec3::Y.dot(gravity)*friction)
}
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==Planar64Vec3::ZERO{
return control_dir;
}
let n=normal.length();
let m=control_dir.length();
let d=normal.dot(control_dir)/m;
if d<n{
let cr=normal.cross(control_dir);
if cr==Planar64Vec3::ZERO{
Planar64Vec3::ZERO
}else{
cr.cross(normal)*(self.accelerate.topspeed/(n*(n*n-d*d).sqrt()*m))
}
}else{
Planar64Vec3::ZERO
}
}
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
//normal is not guaranteed to be unit length
let ny=normal.dot(up);
let h=normal.length();
//remember this is a normal vector
Planar64::ZERO<ny&&h*self.surf_dot<ny
}
}
#[derive(Clone,Debug)]
pub struct LadderSettings{
accelerate:AccelerateSettings,
//how close to pushing directly into/out of the ladder normal
//does your input need to be to redirect straight up/down the ladder
dot:Planar64,
}
impl LadderSettings{
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
//TODO: fallible ladder accel
self.accelerate.accel
}
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==Planar64Vec3::ZERO{
return control_dir;
}
let n=normal.length();
let m=control_dir.length();
let mut d=normal.dot(control_dir)/m;
if d< -self.dot*n{
control_dir=Planar64Vec3::Y*m;
d=normal.y();
}else if self.dot*n<d{
control_dir=Planar64Vec3::NEG_Y*m;
d=-normal.y();
}
//n=d if you are standing on top of a ladder and press E.
//two fixes:
//- ladder movement is not allowed on walkable surfaces
//- fix the underlying issue
if d.get().unsigned_abs()<n.get().unsigned_abs(){
let cr=normal.cross(control_dir);
if cr==Planar64Vec3::ZERO{
Planar64Vec3::ZERO
}else{
cr.cross(normal)*(self.accelerate.topspeed/(n*(n*n-d*d).sqrt()))
}
}else{
Planar64Vec3::ZERO
}
}
}
#[derive(Clone,Debug)]
pub enum HitboxMesh{
Box,//source
Cylinder,//roblox
@ -268,22 +318,206 @@ pub enum HitboxMesh{
//DualCone,
}
#[derive(Clone)]
#[derive(Clone,Debug)]
pub struct Hitbox{
pub halfsize:Planar64Vec3,
pub mesh:HitboxMesh,
}
impl Hitbox{
fn roblox()->Self{
pub fn roblox()->Self{
Self{
halfsize:Planar64Vec3::int(2,5,2)/2,
mesh:HitboxMesh::Cylinder,
}
}
fn source()->Self{
pub fn source()->Self{
Self{
halfsize:Planar64Vec3::raw(33,73,33)/2*VALVE_SCALE,
mesh:HitboxMesh::Box,
}
}
}
impl StyleModifiers{
pub const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
pub const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
pub const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
pub fn neo()->Self{
Self{
controls_mask:Controls::all(),
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:None,
mv:Planar64::int(3),
tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
calculation:JumpCalculation::Energy,
}),
gravity:Planar64Vec3::int(0,-80,0),
mass:Planar64::int(1),
rocket:None,
walk:Some(WalkSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(16),
accel:Planar64::int(80),
},
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
surf_dot:Planar64::int(3)/4,
}),
ladder:Some(LadderSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(16),
accel:Planar64::int(160),
},
dot:(Planar64::int(1)/2).sqrt(),
}),
swim:Some(PropulsionSettings{
magnitude:Planar64::int(12),
}),
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
pub fn roblox_bhop()->Self{
Self{
controls_mask:Controls::all(),
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:None,
mv:Planar64::int(27)/10,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
calculation:JumpCalculation::Linear,//Should be capped
}),
gravity:Planar64Vec3::int(0,-100,0),
mass:Planar64::int(1),
rocket:None,
walk:Some(WalkSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),
accel:Planar64::int(90),
},
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
surf_dot:Planar64::int(3)/4,// normal.y=0.75
}),
ladder:Some(LadderSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),
accel:Planar64::int(180),
},
dot:(Planar64::int(1)/2).sqrt(),
}),
swim:Some(PropulsionSettings{
magnitude:Planar64::int(12),
}),
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
pub fn roblox_surf()->Self{
Self{
gravity:Planar64Vec3::int(0,-50,0),
..Self::roblox_bhop()
}
}
pub fn roblox_rocket()->Self{
Self{
strafe:None,
rocket:Some(PropulsionSettings{
magnitude:Planar64::int(200),
}),
..Self::roblox_bhop()
}
}
pub fn source_bhop()->Self{
Self{
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some(Planar64::raw(150<<28)*100),
mv:Planar64::raw(30)*VALVE_SCALE,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
calculation:JumpCalculation::Linear,
}),
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
mass:Planar64::int(1),
rocket:None,
walk:Some(WalkSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),//?
accel:Planar64::int(90),//?
},
static_friction:Planar64::int(2),//?
kinetic_friction:Planar64::int(3),//?
surf_dot:Planar64::int(3)/4,// normal.y=0.75
}),
ladder:Some(LadderSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),//?
accel:Planar64::int(180),//?
},
dot:(Planar64::int(1)/2).sqrt(),//?
}),
swim:Some(PropulsionSettings{
magnitude:Planar64::int(12),//?
}),
hitbox:Hitbox::source(),
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
}
}
pub fn source_surf()->Self{
Self{
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some(Planar64::int(150)*66*VALVE_SCALE),
mv:Planar64::int(30)*VALVE_SCALE,
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
calculation:JumpCalculation::Linear,
}),
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
mass:Planar64::int(1),
rocket:None,
walk:Some(WalkSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),//?
accel:Planar64::int(90),//?
},
static_friction:Planar64::int(2),//?
kinetic_friction:Planar64::int(3),//?
surf_dot:Planar64::int(3)/4,// normal.y=0.75
}),
ladder:Some(LadderSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),//?
accel:Planar64::int(180),//?
},
dot:(Planar64::int(1)/2).sqrt(),//?
}),
swim:Some(PropulsionSettings{
magnitude:Planar64::int(12),//?
}),
hitbox:Hitbox::source(),
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
}
}
}

View File

@ -10,24 +10,24 @@ impl Time{
pub const ONE_MICROSECOND:Self=Self(1_000);
pub const ONE_NANOSECOND:Self=Self(1);
#[inline]
pub fn from_secs(num:i64)->Self{
pub const fn from_secs(num:i64)->Self{
Self(Self::ONE_SECOND.0*num)
}
#[inline]
pub fn from_millis(num:i64)->Self{
pub const fn from_millis(num:i64)->Self{
Self(Self::ONE_MILLISECOND.0*num)
}
#[inline]
pub fn from_micros(num:i64)->Self{
pub const fn from_micros(num:i64)->Self{
Self(Self::ONE_MICROSECOND.0*num)
}
#[inline]
pub fn from_nanos(num:i64)->Self{
pub const fn from_nanos(num:i64)->Self{
Self(Self::ONE_NANOSECOND.0*num)
}
//should I have checked subtraction? force all time variables to be positive?
#[inline]
pub fn nanos(&self)->i64{
pub const fn nanos(self)->i64{
self.0
}
}
@ -91,7 +91,7 @@ const fn gcd(mut a:u64,mut b:u64)->u64{
};
a
}
#[derive(Clone,Hash)]
#[derive(Clone,Copy,Debug,Hash)]
pub struct Ratio64{
num:i64,
den:u64,
@ -109,15 +109,15 @@ impl Ratio64{
}
}
#[inline]
pub fn mul_int(&self,rhs:i64)->i64{
pub const fn mul_int(&self,rhs:i64)->i64{
rhs*self.num/(self.den as i64)
}
#[inline]
pub fn rhs_div_int(&self,rhs:i64)->i64{
pub const fn rhs_div_int(&self,rhs:i64)->i64{
rhs*(self.den as i64)/self.num
}
#[inline]
pub fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
pub const fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
let (num,den)=(self.num*rhs.num,self.den*rhs.den);
let d=gcd(num.unsigned_abs(),den);
Self{
@ -259,7 +259,7 @@ impl std::ops::Div<u64> for Ratio64{
}
}
}
#[derive(Clone,Hash)]
#[derive(Clone,Copy,Debug,Hash)]
pub struct Ratio64Vec2{
pub x:Ratio64,
pub y:Ratio64,
@ -267,11 +267,11 @@ pub struct Ratio64Vec2{
impl Ratio64Vec2{
pub const ONE:Self=Self{x:Ratio64::ONE,y:Ratio64::ONE};
#[inline]
pub fn new(x:Ratio64,y:Ratio64)->Self{
pub const fn new(x:Ratio64,y:Ratio64)->Self{
Self{x,y}
}
#[inline]
pub fn mul_int(&self,rhs:glam::I64Vec2)->glam::I64Vec2{
pub const fn mul_int(&self,rhs:glam::I64Vec2)->glam::I64Vec2{
glam::i64vec2(
self.x.mul_int(rhs.x),
self.y.mul_int(rhs.y),
@ -606,15 +606,15 @@ impl Planar64Vec3{
Self(glam::i64vec3(x,y,z))
}
#[inline]
pub fn x(&self)->Planar64{
pub const fn x(&self)->Planar64{
Planar64(self.0.x)
}
#[inline]
pub fn y(&self)->Planar64{
pub const fn y(&self)->Planar64{
Planar64(self.0.y)
}
#[inline]
pub fn z(&self)->Planar64{
pub const fn z(&self)->Planar64{
Planar64(self.0.z)
}
#[inline]
@ -642,7 +642,7 @@ impl Planar64Vec3{
self.0.cmplt(rhs.0)
}
#[inline]
pub fn dot(&self,rhs:Self)->Planar64{
pub const fn dot(&self,rhs:Self)->Planar64{
Planar64(((
(self.0.x as i128)*(rhs.0.x as i128)+
(self.0.y as i128)*(rhs.0.y as i128)+
@ -650,13 +650,13 @@ impl Planar64Vec3{
)>>32) as i64)
}
#[inline]
pub fn dot128(&self,rhs:Self)->i128{
pub const fn dot128(&self,rhs:Self)->i128{
(self.0.x as i128)*(rhs.0.x as i128)+
(self.0.y as i128)*(rhs.0.y as i128)+
(self.0.z as i128)*(rhs.0.z as i128)
}
#[inline]
pub fn cross(&self,rhs:Self)->Planar64Vec3{
pub const fn cross(&self,rhs:Self)->Planar64Vec3{
Planar64Vec3(glam::i64vec3(
(((self.0.y as i128)*(rhs.0.z as i128)-(self.0.z as i128)*(rhs.0.y as i128))>>32) as i64,
(((self.0.z as i128)*(rhs.0.x as i128)-(self.0.x as i128)*(rhs.0.z as i128))>>32) as i64,
@ -664,12 +664,6 @@ impl Planar64Vec3{
))
}
#[inline]
pub fn walkable(&self,slope:Planar64,up:Self)->bool{
let y=self.dot(up);
let x=self.cross(up).length();
x*slope<y
}
#[inline]
pub fn length(&self)->Planar64{
let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
Planar64(unsafe{(radicand as f64).sqrt().to_int_unchecked()})
@ -846,7 +840,7 @@ impl Default for Planar64Mat3{
}
impl Planar64Mat3{
#[inline]
pub fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
pub const fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
Self{
x_axis,
y_axis,

View File

@ -6,6 +6,7 @@ pub mod zeroes;
pub mod integer;
pub mod updatable;
pub mod instruction;
pub mod gameplay_attributes;
pub mod gameplay_modes;
pub mod gameplay_style;
pub mod gameplay_attributes;
pub mod controls_bitflag;