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redesign-s
Author | SHA1 | Date | |
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edf5278e37 | |||
43a4237c17 | |||
c44e5dad96 | |||
1c45e9a821 | |||
3f62b9b353 | |||
59348f8cbe | |||
d292993c16 | |||
12907fa4a9 | |||
73cd6b74fc | |||
1ca1169697 |
7
Cargo.lock
generated
7
Cargo.lock
generated
@ -2,6 +2,12 @@
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||||
# It is not intended for manual editing.
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version = 3
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[[package]]
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name = "bitflags"
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version = "2.4.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ed570934406eb16438a4e976b1b4500774099c13b8cb96eec99f620f05090ddf"
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[[package]]
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name = "glam"
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version = "0.25.0"
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@ -40,6 +46,7 @@ dependencies = [
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name = "strafesnet_common"
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version = "0.1.0"
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dependencies = [
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"bitflags",
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"glam",
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"id",
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]
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|
@ -6,5 +6,6 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bitflags = "2.4.2"
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glam = "0.25.0"
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id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }
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|
30
src/controls_bitflag.rs
Normal file
30
src/controls_bitflag.rs
Normal file
@ -0,0 +1,30 @@
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bitflags::bitflags!{
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#[derive(Clone,Copy,Debug,Default)]
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pub struct Controls:u32{
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const MoveForward=1<<0;
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const MoveLeft=1<<1;
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const MoveBackward=1<<2;
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const MoveRight=1<<3;
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const MoveUp=1<<4;
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const MoveDown=1<<5;
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const LookUp=1<<6;
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const LookLeft=1<<7;
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const LookDown=1<<8;
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const LookRight=1<<9;
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const Jump=1<<10;
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const Crouch=1<<11;
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const Sprint=1<<12;
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const Zoom=1<<13;
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const Use=1<<14;//Interact with object
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const PrimaryAction=1<<15;//LBM/Shoot/Melee
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const SecondaryAction=1<<16;//RMB/ADS/Block
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}
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}
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impl Controls{
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pub const fn wasd()->Self{
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Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight)
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}
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pub const fn wasdqe()->Self{
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Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).union(Self::MoveUp).union(Self::MoveDown)
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}
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}
|
@ -7,15 +7,17 @@ use crate::updatable::Updatable;
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pub struct StageElement{
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stage_id:StageId,//which stage spawn to send to
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force:bool,//allow setting to lower spawn id i.e. 7->3
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behaviour:StageElementBehaviour
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behaviour:StageElementBehaviour,
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jump_limit:Option<u8>,
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}
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impl StageElement{
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#[inline]
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pub const fn new(stage_id:StageId,force:bool,behaviour:StageElementBehaviour)->Self{
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pub const fn new(stage_id:StageId,force:bool,behaviour:StageElementBehaviour,jump_limit:Option<u8>)->Self{
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Self{
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stage_id,
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force,
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behaviour,
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jump_limit,
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}
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}
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#[inline]
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@ -30,6 +32,10 @@ impl StageElement{
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pub const fn behaviour(&self)->StageElementBehaviour{
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self.behaviour
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}
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#[inline]
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pub const fn jump_limit(&self)->Option<u8>{
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self.jump_limit
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}
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}
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#[derive(Clone,Copy,Hash,Eq,PartialEq)]
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@ -44,12 +50,12 @@ pub enum StageElementBehaviour{
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Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
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}
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq)]
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pub struct CheckpointId(u32);
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impl CheckpointId{
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pub const FIRST:Self=Self(0);
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}
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
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#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
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pub struct StageId(u32);
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impl StageId{
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pub const FIRST:Self=Self(0);
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@ -114,7 +120,7 @@ pub enum Zone{
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Finish,
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Anticheat,
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}
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
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#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
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pub struct ModeId(u32);
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impl ModeId{
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pub const MAIN:Self=Self(0);
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@ -128,7 +134,6 @@ pub struct Mode{
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stages:Vec<Stage>,//when you load the map you go to stages[0].spawn
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//mutually exlusive stage element behaviour
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elements:HashMap<ModelId,StageElement>,
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jump_limit:HashMap<ModelId,u32>,
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}
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impl Mode{
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pub fn new(style:gameplay_style::StyleModifiers,start:ModelId)->Self{
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@ -138,7 +143,6 @@ impl Mode{
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zones:HashMap::new(),
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stages:Vec::new(),
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elements:HashMap::new(),
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jump_limit:HashMap::new(),
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}
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}
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pub const fn get_start(&self)->ModelId{
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@ -165,9 +169,6 @@ impl Mode{
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pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
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self.elements.get(&model_id)
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}
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pub fn get_jump_limit(&self,model_id:ModelId)->Option<u32>{
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self.jump_limit.get(&model_id).copied()
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}
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//TODO: put this in the SNF
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pub fn denormalize_data(&mut self){
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//expand and index normalized data
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@ -177,12 +178,14 @@ impl Mode{
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stage_id:StageId(stage_id as u32),
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force:false,
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behaviour:StageElementBehaviour::SpawnAt,
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jump_limit:None,
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});
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for (_,&model) in &stage.ordered_checkpoints{
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self.elements.insert(model,StageElement{
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stage_id:StageId(stage_id as u32),
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force:false,
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behaviour:StageElementBehaviour::Checkpoint,
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jump_limit:None,
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});
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}
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for &model in &stage.unordered_checkpoints{
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@ -190,6 +193,7 @@ impl Mode{
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stage_id:StageId(stage_id as u32),
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force:false,
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behaviour:StageElementBehaviour::Checkpoint,
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jump_limit:None,
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});
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}
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}
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@ -202,7 +206,6 @@ pub struct ModeUpdate{
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stages:HashMap<StageId,StageUpdate>,
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//mutually exlusive stage element behaviour
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elements:HashMap<ModelId,StageElement>,
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jump_limit:HashMap<ModelId,u32>,
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}
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impl Updatable<ModeUpdate> for Mode{
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fn update(&mut self,update:ModeUpdate){
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@ -213,7 +216,6 @@ impl Updatable<ModeUpdate> for Mode{
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}
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}
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self.elements.extend(update.elements);
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self.jump_limit.extend(update.jump_limit);
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}
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}
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impl ModeUpdate{
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@ -232,11 +234,6 @@ impl ModeUpdate{
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mu.elements.insert(model_id,element);
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mu
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}
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pub fn jump_limit(model_id:ModelId,jump_limit:u32)->Self{
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let mut mu=Self::default();
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mu.jump_limit.insert(model_id,jump_limit);
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mu
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}
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pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
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for (_,stage_element) in self.elements.iter_mut(){
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stage_element.stage_id=f(stage_element.stage_id);
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|
@ -1,225 +1,50 @@
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const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
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use crate::integer::{Time,Ratio64,Planar64,Planar64Vec3};
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use crate::controls_bitflag::Controls;
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#[derive(Clone)]
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#[derive(Clone,Debug)]
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pub struct StyleModifiers{
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pub controls_used:u32,//controls which are allowed to pass into gameplay
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pub controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
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//controls which are allowed to pass into gameplay (usually all)
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pub controls_mask:Controls,
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//controls which are masked from control state (e.g. !jump in scroll style)
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pub controls_mask_state:Controls,
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//strafing
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pub strafe:Option<StrafeSettings>,
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pub jump_impulse:JumpImpulse,
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pub jump_calculation:JumpCalculation,
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pub static_friction:Planar64,
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pub kinetic_friction:Planar64,
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pub walk_speed:Planar64,
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pub walk_accel:Planar64,
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pub ladder_speed:Planar64,
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pub ladder_accel:Planar64,
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pub ladder_dot:Planar64,
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pub swim_speed:Planar64,
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pub mass:Planar64,
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pub mv:Planar64,
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pub surf_slope:Option<Planar64>,
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pub rocket_force:Option<Planar64>,
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//player gets a controllable rocket force
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pub rocket:Option<PropulsionSettings>,
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//flying
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//jumping is allowed
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pub jump:Option<JumpSettings>,
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//standing & walking is allowed
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pub walk:Option<WalkSettings>,
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//laddering is allowed
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pub ladder:Option<LadderSettings>,
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//water propulsion
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pub swim:Option<PropulsionSettings>,
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//maximum slope before sloped surfaces become frictionless
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pub gravity:Planar64Vec3,
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//hitbox
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pub hitbox:Hitbox,
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//camera location relative to the center (0,0,0) of the hitbox
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pub camera_offset:Planar64Vec3,
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//unused
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pub mass:Planar64,
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}
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impl std::default::Default for StyleModifiers{
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fn default()->Self{
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Self::roblox_bhop()
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}
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}
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impl StyleModifiers{
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pub const CONTROL_MOVEFORWARD:u32=0b00000001;
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pub const CONTROL_MOVEBACK:u32=0b00000010;
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pub const CONTROL_MOVERIGHT:u32=0b00000100;
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pub const CONTROL_MOVELEFT:u32=0b00001000;
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pub const CONTROL_MOVEUP:u32=0b00010000;
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pub const CONTROL_MOVEDOWN:u32=0b00100000;
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pub const CONTROL_JUMP:u32=0b01000000;
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pub const CONTROL_ZOOM:u32=0b10000000;
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pub const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
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pub const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
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pub const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
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fn neo()->Self{
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Self{
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controls_used:!0,
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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strafe:Some(StrafeSettings{
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enable:EnableStrafe::Always,
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air_accel_limit:None,
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tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
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}),
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jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
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jump_calculation:JumpCalculation::Energy,
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gravity:Planar64Vec3::int(0,-80,0),
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static_friction:Planar64::int(2),
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kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
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mass:Planar64::int(1),
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mv:Planar64::int(3),
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rocket_force:None,
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walk_speed:Planar64::int(16),
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walk_accel:Planar64::int(80),
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ladder_speed:Planar64::int(16),
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ladder_accel:Planar64::int(160),
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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swim_speed:Planar64::int(12),
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surf_slope:Some(Planar64::raw(7)/8),
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hitbox:Hitbox::roblox(),
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
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}
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}
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pub fn roblox_bhop()->Self{
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Self{
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controls_used:!0,
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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strafe:Some(StrafeSettings{
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enable:EnableStrafe::Always,
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air_accel_limit:None,
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tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
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}),
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jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
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jump_calculation:JumpCalculation::Capped,
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gravity:Planar64Vec3::int(0,-100,0),
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static_friction:Planar64::int(2),
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kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
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mass:Planar64::int(1),
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mv:Planar64::int(27)/10,
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rocket_force:None,
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walk_speed:Planar64::int(18),
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walk_accel:Planar64::int(90),
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ladder_speed:Planar64::int(18),
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ladder_accel:Planar64::int(180),
|
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ladder_dot:(Planar64::int(1)/2).sqrt(),
|
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swim_speed:Planar64::int(12),
|
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surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
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hitbox:Hitbox::roblox(),
|
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
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}
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}
|
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fn roblox_surf()->Self{
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Self{
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controls_used:!0,
|
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
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air_accel_limit:None,
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-50,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
|
||||
fn source_bhop()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*100),
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
|
||||
static_friction:Planar64::int(2),//?
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30)*VALVE_SCALE,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
ladder_accel:Planar64::int(180),//?
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::source(),
|
||||
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
|
||||
}
|
||||
}
|
||||
fn source_surf()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:Some(Planar64::int(150)*66*VALVE_SCALE),
|
||||
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
|
||||
static_friction:Planar64::int(2),//?
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(30)*VALVE_SCALE,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
ladder_accel:Planar64::int(180),//?
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::source(),
|
||||
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
|
||||
}
|
||||
}
|
||||
fn roblox_rocket()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,
|
||||
strafe:None,
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
rocket_force:Some(Planar64::int(200)),
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum JumpCalculation{
|
||||
Capped,//roblox
|
||||
Energy,//new
|
||||
Linear,//source
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum JumpImpulse{
|
||||
FromTime(Time),//jump time is invariant across mass and gravity changes
|
||||
FromHeight(Planar64),//jump height is invariant across mass and gravity changes
|
||||
@ -230,35 +55,260 @@ pub enum JumpImpulse{
|
||||
//Capped means it increases the dot to the cap
|
||||
//Energy means it adds energy
|
||||
//Linear means it linearly adds on
|
||||
|
||||
#[derive(Clone)]
|
||||
pub enum EnableStrafe{
|
||||
Always,
|
||||
MaskAny(u32),//hsw, shsw
|
||||
MaskAll(u32),
|
||||
//Function(Box<dyn Fn(u32)->bool>),
|
||||
impl JumpImpulse{
|
||||
//fn get_jump_time(&self)->Planar64
|
||||
//fn get_jump_height(&self)->Planar64
|
||||
//fn get_jump_energy(&self)->Planar64
|
||||
pub fn get_jump_deltav(&self,gravity:&Planar64Vec3,mass:Planar64)->Planar64{
|
||||
//gravity.length() is actually the proper calculation because the jump is always opposite the gravity direction
|
||||
match self{
|
||||
&JumpImpulse::FromTime(time)=>gravity.length()*(time/2),
|
||||
&JumpImpulse::FromHeight(height)=>(gravity.length()*height*2).sqrt(),
|
||||
&JumpImpulse::FromDeltaV(deltav)=>deltav,
|
||||
&JumpImpulse::FromEnergy(energy)=>(energy*2/mass).sqrt(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct ControlsActivation{
|
||||
//allowed keys
|
||||
controls_mask:Controls,
|
||||
//allow strafing only if any of the masked controls are held, eg W|S for shsw
|
||||
controls_intersects:Controls,
|
||||
//allow strafing only if all of the masked controls are held, eg W for hsw, w-only
|
||||
controls_contains:Controls,
|
||||
//Function(Box<dyn Fn(u32)->bool>),
|
||||
}
|
||||
impl ControlsActivation{
|
||||
pub const fn new(
|
||||
controls_mask:Controls,
|
||||
controls_intersects:Controls,
|
||||
controls_contains:Controls,
|
||||
)->Self{
|
||||
Self{
|
||||
controls_mask,
|
||||
controls_intersects,
|
||||
controls_contains,
|
||||
}
|
||||
}
|
||||
pub const fn mask(&self,controls:Controls)->Controls{
|
||||
controls.intersection(self.controls_mask)
|
||||
}
|
||||
pub const fn activates(&self,controls:Controls)->bool{
|
||||
(self.controls_intersects.is_empty()||controls.intersects(self.controls_intersects))
|
||||
&&controls.contains(self.controls_contains)
|
||||
}
|
||||
pub const fn full_3d()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::wasdqe(),
|
||||
controls_intersects:Controls::wasdqe(),
|
||||
controls_contains:Controls::empty(),
|
||||
}
|
||||
}
|
||||
//classical styles
|
||||
//Normal
|
||||
pub const fn full_2d()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::wasd(),
|
||||
controls_intersects:Controls::wasd(),
|
||||
controls_contains:Controls::empty(),
|
||||
}
|
||||
}
|
||||
//Sideways
|
||||
pub const fn sideways()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::MoveForward.union(Controls::MoveBackward),
|
||||
controls_intersects:Controls::MoveForward.union(Controls::MoveBackward),
|
||||
controls_contains:Controls::empty(),
|
||||
}
|
||||
}
|
||||
//Half-Sideways
|
||||
pub const fn half_sideways()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::MoveForward.union(Controls::MoveLeft).union(Controls::MoveRight),
|
||||
controls_intersects:Controls::MoveLeft.union(Controls::MoveRight),
|
||||
controls_contains:Controls::MoveForward,
|
||||
}
|
||||
}
|
||||
//Surf Half-Sideways
|
||||
pub const fn surf_half_sideways()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::MoveForward.union(Controls::MoveBackward).union(Controls::MoveLeft).union(Controls::MoveRight),
|
||||
controls_intersects:Controls::MoveForward.union(Controls::MoveBackward),
|
||||
controls_contains:Controls::empty(),
|
||||
}
|
||||
}
|
||||
//W-Only
|
||||
pub const fn w_only()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::MoveForward,
|
||||
controls_intersects:Controls::empty(),
|
||||
controls_contains:Controls::MoveForward,
|
||||
}
|
||||
}
|
||||
//A-Only
|
||||
pub const fn a_only()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::MoveLeft,
|
||||
controls_intersects:Controls::empty(),
|
||||
controls_contains:Controls::MoveLeft,
|
||||
}
|
||||
}
|
||||
//Backwards
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct StrafeSettings{
|
||||
enable:EnableStrafe,
|
||||
enable:ControlsActivation,
|
||||
mv:Planar64,
|
||||
air_accel_limit:Option<Planar64>,
|
||||
tick_rate:Ratio64,
|
||||
}
|
||||
impl StrafeSettings{
|
||||
pub fn tick_velocity(&self,velocity:Planar64Vec3,control_dir:Planar64Vec3)->Option<Planar64Vec3>{
|
||||
let d=velocity.dot(control_dir);
|
||||
match d<self.mv{
|
||||
true=>Some(velocity+control_dir*self.air_accel_limit.map_or(self.mv-d,|limit|limit.min(self.mv-d))),
|
||||
false=>None,
|
||||
}
|
||||
}
|
||||
pub fn next_tick(&self,time:Time)->Time{
|
||||
Time::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
|
||||
}
|
||||
pub fn mask(&self,controls:u32)->bool{
|
||||
match self.enable{
|
||||
EnableStrafe::Always=>true,
|
||||
EnableStrafe::MaskAny(mask)=>mask&controls!=0,
|
||||
EnableStrafe::MaskAll(mask)=>mask&controls==mask,
|
||||
pub const fn activates(&self,controls:Controls)->bool{
|
||||
self.enable.activates(controls)
|
||||
}
|
||||
pub const fn mask(&self,controls:Controls)->Controls{
|
||||
self.enable.mask(controls)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct PropulsionSettings{
|
||||
magnitude:Planar64,
|
||||
}
|
||||
impl PropulsionSettings{
|
||||
pub fn acceleration(&self,control_dir:Planar64Vec3)->Planar64Vec3{
|
||||
control_dir*self.magnitude
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct JumpSettings{
|
||||
//information used to calculate jump power
|
||||
impulse:JumpImpulse,
|
||||
//information used to calculate jump behaviour
|
||||
calculation:JumpCalculation,
|
||||
}
|
||||
impl JumpSettings{
|
||||
pub fn jumped_velocity(&self,style:&StyleModifiers,jump_dir:Planar64Vec3,velocity:Planar64Vec3)->Planar64Vec3{
|
||||
match self.calculation{
|
||||
//roblox style
|
||||
JumpCalculation::Capped=>todo!(),
|
||||
//something different
|
||||
JumpCalculation::Energy=>todo!(),
|
||||
//source style
|
||||
JumpCalculation::Linear=>velocity+jump_dir*(self.impulse.get_jump_deltav(&style.gravity,style.mass)/jump_dir.length()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct AccelerateSettings{
|
||||
accel:Planar64,
|
||||
topspeed:Planar64,
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct WalkSettings{
|
||||
accelerate:AccelerateSettings,
|
||||
static_friction:Planar64,
|
||||
kinetic_friction:Planar64,
|
||||
//if a surf slope angle does not exist, then everything is slippery and walking is impossible
|
||||
surf_dot:Planar64,//surf_dot<n.dot(up)/n.length()
|
||||
}
|
||||
impl WalkSettings{
|
||||
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
|
||||
//TODO: fallible walk accel
|
||||
let diff_len=target_diff.length();
|
||||
let friction=if diff_len<self.accelerate.topspeed{
|
||||
self.static_friction
|
||||
}else{
|
||||
self.kinetic_friction
|
||||
};
|
||||
self.accelerate.accel.min(-Planar64Vec3::Y.dot(gravity)*friction)
|
||||
}
|
||||
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==Planar64Vec3::ZERO{
|
||||
return control_dir;
|
||||
}
|
||||
let n=normal.length();
|
||||
let m=control_dir.length();
|
||||
let d=normal.dot(control_dir)/m;
|
||||
if d<n{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==Planar64Vec3::ZERO{
|
||||
Planar64Vec3::ZERO
|
||||
}else{
|
||||
cr.cross(normal)*(self.accelerate.topspeed/(n*(n*n-d*d).sqrt()*m))
|
||||
}
|
||||
}else{
|
||||
Planar64Vec3::ZERO
|
||||
}
|
||||
}
|
||||
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
|
||||
//normal is not guaranteed to be unit length
|
||||
let ny=normal.dot(up);
|
||||
let h=normal.length();
|
||||
//remember this is a normal vector
|
||||
Planar64::ZERO<ny&&h*self.surf_dot<ny
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct LadderSettings{
|
||||
accelerate:AccelerateSettings,
|
||||
//how close to pushing directly into/out of the ladder normal
|
||||
//does your input need to be to redirect straight up/down the ladder
|
||||
dot:Planar64,
|
||||
}
|
||||
impl LadderSettings{
|
||||
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
|
||||
//TODO: fallible ladder accel
|
||||
self.accelerate.accel
|
||||
}
|
||||
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==Planar64Vec3::ZERO{
|
||||
return control_dir;
|
||||
}
|
||||
let n=normal.length();
|
||||
let m=control_dir.length();
|
||||
let mut d=normal.dot(control_dir)/m;
|
||||
if d< -self.dot*n{
|
||||
control_dir=Planar64Vec3::Y*m;
|
||||
d=normal.y();
|
||||
}else if self.dot*n<d{
|
||||
control_dir=Planar64Vec3::NEG_Y*m;
|
||||
d=-normal.y();
|
||||
}
|
||||
//n=d if you are standing on top of a ladder and press E.
|
||||
//two fixes:
|
||||
//- ladder movement is not allowed on walkable surfaces
|
||||
//- fix the underlying issue
|
||||
if d.get().unsigned_abs()<n.get().unsigned_abs(){
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==Planar64Vec3::ZERO{
|
||||
Planar64Vec3::ZERO
|
||||
}else{
|
||||
cr.cross(normal)*(self.accelerate.topspeed/(n*(n*n-d*d).sqrt()))
|
||||
}
|
||||
}else{
|
||||
Planar64Vec3::ZERO
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum HitboxMesh{
|
||||
Box,//source
|
||||
Cylinder,//roblox
|
||||
@ -268,22 +318,206 @@ pub enum HitboxMesh{
|
||||
//DualCone,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct Hitbox{
|
||||
pub halfsize:Planar64Vec3,
|
||||
pub mesh:HitboxMesh,
|
||||
}
|
||||
impl Hitbox{
|
||||
fn roblox()->Self{
|
||||
pub fn roblox()->Self{
|
||||
Self{
|
||||
halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
mesh:HitboxMesh::Cylinder,
|
||||
}
|
||||
}
|
||||
fn source()->Self{
|
||||
pub fn source()->Self{
|
||||
Self{
|
||||
halfsize:Planar64Vec3::raw(33,73,33)/2*VALVE_SCALE,
|
||||
mesh:HitboxMesh::Box,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl StyleModifiers{
|
||||
pub const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
|
||||
pub const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
|
||||
pub const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
|
||||
|
||||
pub fn neo()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::all(),
|
||||
controls_mask_state:Controls::all(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:None,
|
||||
mv:Planar64::int(3),
|
||||
tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
|
||||
calculation:JumpCalculation::Energy,
|
||||
}),
|
||||
gravity:Planar64Vec3::int(0,-80,0),
|
||||
mass:Planar64::int(1),
|
||||
rocket:None,
|
||||
walk:Some(WalkSettings{
|
||||
accelerate:AccelerateSettings{
|
||||
topspeed:Planar64::int(16),
|
||||
accel:Planar64::int(80),
|
||||
},
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
surf_dot:Planar64::int(3)/4,
|
||||
}),
|
||||
ladder:Some(LadderSettings{
|
||||
accelerate:AccelerateSettings{
|
||||
topspeed:Planar64::int(16),
|
||||
accel:Planar64::int(160),
|
||||
},
|
||||
dot:(Planar64::int(1)/2).sqrt(),
|
||||
}),
|
||||
swim:Some(PropulsionSettings{
|
||||
magnitude:Planar64::int(12),
|
||||
}),
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
|
||||
pub fn roblox_bhop()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::all(),
|
||||
controls_mask_state:Controls::all(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:None,
|
||||
mv:Planar64::int(27)/10,
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
calculation:JumpCalculation::Linear,//Should be capped
|
||||
}),
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
mass:Planar64::int(1),
|
||||
rocket:None,
|
||||
walk:Some(WalkSettings{
|
||||
accelerate:AccelerateSettings{
|
||||
topspeed:Planar64::int(18),
|
||||
accel:Planar64::int(90),
|
||||
},
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
surf_dot:Planar64::int(3)/4,// normal.y=0.75
|
||||
}),
|
||||
ladder:Some(LadderSettings{
|
||||
accelerate:AccelerateSettings{
|
||||
topspeed:Planar64::int(18),
|
||||
accel:Planar64::int(180),
|
||||
},
|
||||
dot:(Planar64::int(1)/2).sqrt(),
|
||||
}),
|
||||
swim:Some(PropulsionSettings{
|
||||
magnitude:Planar64::int(12),
|
||||
}),
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
pub fn roblox_surf()->Self{
|
||||
Self{
|
||||
gravity:Planar64Vec3::int(0,-50,0),
|
||||
..Self::roblox_bhop()
|
||||
}
|
||||
}
|
||||
pub fn roblox_rocket()->Self{
|
||||
Self{
|
||||
strafe:None,
|
||||
rocket:Some(PropulsionSettings{
|
||||
magnitude:Planar64::int(200),
|
||||
}),
|
||||
..Self::roblox_bhop()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn source_bhop()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
|
||||
controls_mask_state:Controls::all(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*100),
|
||||
mv:Planar64::raw(30)*VALVE_SCALE,
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
|
||||
calculation:JumpCalculation::Linear,
|
||||
}),
|
||||
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
|
||||
mass:Planar64::int(1),
|
||||
rocket:None,
|
||||
walk:Some(WalkSettings{
|
||||
accelerate:AccelerateSettings{
|
||||
topspeed:Planar64::int(18),//?
|
||||
accel:Planar64::int(90),//?
|
||||
},
|
||||
static_friction:Planar64::int(2),//?
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
surf_dot:Planar64::int(3)/4,// normal.y=0.75
|
||||
}),
|
||||
ladder:Some(LadderSettings{
|
||||
accelerate:AccelerateSettings{
|
||||
topspeed:Planar64::int(18),//?
|
||||
accel:Planar64::int(180),//?
|
||||
},
|
||||
dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
}),
|
||||
swim:Some(PropulsionSettings{
|
||||
magnitude:Planar64::int(12),//?
|
||||
}),
|
||||
hitbox:Hitbox::source(),
|
||||
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
|
||||
}
|
||||
}
|
||||
pub fn source_surf()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
|
||||
controls_mask_state:Controls::all(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:Some(Planar64::int(150)*66*VALVE_SCALE),
|
||||
mv:Planar64::int(30)*VALVE_SCALE,
|
||||
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
|
||||
calculation:JumpCalculation::Linear,
|
||||
}),
|
||||
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
|
||||
mass:Planar64::int(1),
|
||||
rocket:None,
|
||||
walk:Some(WalkSettings{
|
||||
accelerate:AccelerateSettings{
|
||||
topspeed:Planar64::int(18),//?
|
||||
accel:Planar64::int(90),//?
|
||||
},
|
||||
static_friction:Planar64::int(2),//?
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
surf_dot:Planar64::int(3)/4,// normal.y=0.75
|
||||
}),
|
||||
ladder:Some(LadderSettings{
|
||||
accelerate:AccelerateSettings{
|
||||
topspeed:Planar64::int(18),//?
|
||||
accel:Planar64::int(180),//?
|
||||
},
|
||||
dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
}),
|
||||
swim:Some(PropulsionSettings{
|
||||
magnitude:Planar64::int(12),//?
|
||||
}),
|
||||
hitbox:Hitbox::source(),
|
||||
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
|
||||
}
|
||||
}
|
||||
}
|
@ -10,24 +10,24 @@ impl Time{
|
||||
pub const ONE_MICROSECOND:Self=Self(1_000);
|
||||
pub const ONE_NANOSECOND:Self=Self(1);
|
||||
#[inline]
|
||||
pub fn from_secs(num:i64)->Self{
|
||||
pub const fn from_secs(num:i64)->Self{
|
||||
Self(Self::ONE_SECOND.0*num)
|
||||
}
|
||||
#[inline]
|
||||
pub fn from_millis(num:i64)->Self{
|
||||
pub const fn from_millis(num:i64)->Self{
|
||||
Self(Self::ONE_MILLISECOND.0*num)
|
||||
}
|
||||
#[inline]
|
||||
pub fn from_micros(num:i64)->Self{
|
||||
pub const fn from_micros(num:i64)->Self{
|
||||
Self(Self::ONE_MICROSECOND.0*num)
|
||||
}
|
||||
#[inline]
|
||||
pub fn from_nanos(num:i64)->Self{
|
||||
pub const fn from_nanos(num:i64)->Self{
|
||||
Self(Self::ONE_NANOSECOND.0*num)
|
||||
}
|
||||
//should I have checked subtraction? force all time variables to be positive?
|
||||
#[inline]
|
||||
pub fn nanos(&self)->i64{
|
||||
pub const fn nanos(self)->i64{
|
||||
self.0
|
||||
}
|
||||
}
|
||||
@ -91,7 +91,7 @@ const fn gcd(mut a:u64,mut b:u64)->u64{
|
||||
};
|
||||
a
|
||||
}
|
||||
#[derive(Clone,Hash)]
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub struct Ratio64{
|
||||
num:i64,
|
||||
den:u64,
|
||||
@ -109,15 +109,15 @@ impl Ratio64{
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn mul_int(&self,rhs:i64)->i64{
|
||||
pub const fn mul_int(&self,rhs:i64)->i64{
|
||||
rhs*self.num/(self.den as i64)
|
||||
}
|
||||
#[inline]
|
||||
pub fn rhs_div_int(&self,rhs:i64)->i64{
|
||||
pub const fn rhs_div_int(&self,rhs:i64)->i64{
|
||||
rhs*(self.den as i64)/self.num
|
||||
}
|
||||
#[inline]
|
||||
pub fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
|
||||
pub const fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
|
||||
let (num,den)=(self.num*rhs.num,self.den*rhs.den);
|
||||
let d=gcd(num.unsigned_abs(),den);
|
||||
Self{
|
||||
@ -259,7 +259,7 @@ impl std::ops::Div<u64> for Ratio64{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Hash)]
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub struct Ratio64Vec2{
|
||||
pub x:Ratio64,
|
||||
pub y:Ratio64,
|
||||
@ -267,11 +267,11 @@ pub struct Ratio64Vec2{
|
||||
impl Ratio64Vec2{
|
||||
pub const ONE:Self=Self{x:Ratio64::ONE,y:Ratio64::ONE};
|
||||
#[inline]
|
||||
pub fn new(x:Ratio64,y:Ratio64)->Self{
|
||||
pub const fn new(x:Ratio64,y:Ratio64)->Self{
|
||||
Self{x,y}
|
||||
}
|
||||
#[inline]
|
||||
pub fn mul_int(&self,rhs:glam::I64Vec2)->glam::I64Vec2{
|
||||
pub const fn mul_int(&self,rhs:glam::I64Vec2)->glam::I64Vec2{
|
||||
glam::i64vec2(
|
||||
self.x.mul_int(rhs.x),
|
||||
self.y.mul_int(rhs.y),
|
||||
@ -606,15 +606,15 @@ impl Planar64Vec3{
|
||||
Self(glam::i64vec3(x,y,z))
|
||||
}
|
||||
#[inline]
|
||||
pub fn x(&self)->Planar64{
|
||||
pub const fn x(&self)->Planar64{
|
||||
Planar64(self.0.x)
|
||||
}
|
||||
#[inline]
|
||||
pub fn y(&self)->Planar64{
|
||||
pub const fn y(&self)->Planar64{
|
||||
Planar64(self.0.y)
|
||||
}
|
||||
#[inline]
|
||||
pub fn z(&self)->Planar64{
|
||||
pub const fn z(&self)->Planar64{
|
||||
Planar64(self.0.z)
|
||||
}
|
||||
#[inline]
|
||||
@ -642,7 +642,7 @@ impl Planar64Vec3{
|
||||
self.0.cmplt(rhs.0)
|
||||
}
|
||||
#[inline]
|
||||
pub fn dot(&self,rhs:Self)->Planar64{
|
||||
pub const fn dot(&self,rhs:Self)->Planar64{
|
||||
Planar64(((
|
||||
(self.0.x as i128)*(rhs.0.x as i128)+
|
||||
(self.0.y as i128)*(rhs.0.y as i128)+
|
||||
@ -650,13 +650,13 @@ impl Planar64Vec3{
|
||||
)>>32) as i64)
|
||||
}
|
||||
#[inline]
|
||||
pub fn dot128(&self,rhs:Self)->i128{
|
||||
pub const fn dot128(&self,rhs:Self)->i128{
|
||||
(self.0.x as i128)*(rhs.0.x as i128)+
|
||||
(self.0.y as i128)*(rhs.0.y as i128)+
|
||||
(self.0.z as i128)*(rhs.0.z as i128)
|
||||
}
|
||||
#[inline]
|
||||
pub fn cross(&self,rhs:Self)->Planar64Vec3{
|
||||
pub const fn cross(&self,rhs:Self)->Planar64Vec3{
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
(((self.0.y as i128)*(rhs.0.z as i128)-(self.0.z as i128)*(rhs.0.y as i128))>>32) as i64,
|
||||
(((self.0.z as i128)*(rhs.0.x as i128)-(self.0.x as i128)*(rhs.0.z as i128))>>32) as i64,
|
||||
@ -664,12 +664,6 @@ impl Planar64Vec3{
|
||||
))
|
||||
}
|
||||
#[inline]
|
||||
pub fn walkable(&self,slope:Planar64,up:Self)->bool{
|
||||
let y=self.dot(up);
|
||||
let x=self.cross(up).length();
|
||||
x*slope<y
|
||||
}
|
||||
#[inline]
|
||||
pub fn length(&self)->Planar64{
|
||||
let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
|
||||
Planar64(unsafe{(radicand as f64).sqrt().to_int_unchecked()})
|
||||
@ -846,7 +840,7 @@ impl Default for Planar64Mat3{
|
||||
}
|
||||
impl Planar64Mat3{
|
||||
#[inline]
|
||||
pub fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
|
||||
pub const fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
|
||||
Self{
|
||||
x_axis,
|
||||
y_axis,
|
||||
|
@ -6,6 +6,7 @@ pub mod zeroes;
|
||||
pub mod integer;
|
||||
pub mod updatable;
|
||||
pub mod instruction;
|
||||
pub mod gameplay_attributes;
|
||||
pub mod gameplay_modes;
|
||||
pub mod gameplay_style;
|
||||
pub mod gameplay_attributes;
|
||||
pub mod controls_bitflag;
|
Loading…
Reference in New Issue
Block a user