textures are loaded separately from this temporary structure
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@ -9,6 +9,5 @@ pub struct CompleteMap{
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pub meshes:Vec<model::Mesh>,
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pub meshes:Vec<model::Mesh>,
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pub models:Vec<model::Model>,
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pub models:Vec<model::Model>,
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//RenderPattern
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//RenderPattern
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pub textures:Vec<Vec<u8>>,
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pub render_configs:Vec<model::RenderConfig>,
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pub render_configs:Vec<model::RenderConfig>,
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}
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}
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