angle sin cos
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@ -413,18 +413,31 @@ impl Angle32{
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.wrapping_add(midpoint)
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)
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}
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#[inline]
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pub fn cos_sin(&self)->(Planar64,Planar64){
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/*
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#[inline]
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pub fn cos(&self)->Unit32{
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//TODO: fix this rounding towards 0
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Unit32(unsafe{((self.0 as f64*ANGLE32_TO_FLOAT64_RADIANS).cos()*UNIT32_ONE_FLOAT64).to_int_unchecked()})
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//cordic
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let a=self.0 as u32;
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//initialize based on the quadrant
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let (mut x,mut y)=match (a&(1<<31)!=0,a&(1<<30)!=0){
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(false,false)=>( 1i64<<32, 0i64 ),//TR
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(false,true )=>( 0i64 , 1i64<<32),//TL
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(true ,false)=>(-1i64<<32, 0i64 ),//BL
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(true ,true )=>( 0i64 ,-1i64<<32),//BR
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};
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println!("x={} y={}",Planar64::raw(x),Planar64::raw(y));
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for i in 0..30{
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if a&(1<<(29-i))!=0{
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(x,y)=(x-(y>>i),y+(x>>i));
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}
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#[inline]
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pub fn sin(&self)->Unit32{
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//TODO: fix this rounding towards 0
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Unit32(unsafe{((self.0 as f64*ANGLE32_TO_FLOAT64_RADIANS).sin()*UNIT32_ONE_FLOAT64).to_int_unchecked()})
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println!("i={i} t={} x={} y={}",(a&(1<<(29-i))!=0) as u8,Planar64::raw(x),Planar64::raw(y));
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}
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//don't forget the gain
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(Planar64::raw(x),Planar64::raw(y))
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*/
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let (s,c)=(self.0 as f64*Self::ANGLE32_TO_FLOAT64_RADIANS).sin_cos();
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(Planar64::raw((c*((1u64<<32) as f64)) as i64),Planar64::raw((s*((1u64<<32) as f64)) as i64))
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}
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}
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impl Into<f32> for Angle32{
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#[inline]
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