add Clone for Mesh
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@ -27,6 +27,7 @@ pub trait PolygonIter{
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pub trait MapVertexId{
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fn map_vertex_id<F:Fn(VertexId)->VertexId>(self,f:F)->Self;
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}
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#[derive(Clone)]
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pub struct PolygonList(Vec<IndexedVertexList>);
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impl PolygonList{
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pub const fn new(list:Vec<IndexedVertexList>)->Self{
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@ -54,6 +55,7 @@ impl MapVertexId for PolygonList{
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// }
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#[derive(Clone,Copy,Hash,id::Id,PartialEq,Eq)]
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pub struct PolygonGroupId(u32);
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#[derive(Clone)]
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pub enum PolygonGroup{
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PolygonList(PolygonList),
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//TriangleStrip(TriangleStrip),
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@ -89,12 +91,13 @@ impl RenderConfig{
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}
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}
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}
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#[derive(Clone)]
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pub struct IndexedGraphicsGroup{
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//Render pattern material/texture/shader/flat color
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pub render:RenderConfigId,
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pub groups:Vec<PolygonGroupId>,
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}
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#[derive(Default)]
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#[derive(Clone,Default)]
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pub struct IndexedPhysicsGroup{
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//the polygons in this group are guaranteed to make a closed convex shape
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pub groups:Vec<PolygonGroupId>,
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@ -102,6 +105,7 @@ pub struct IndexedPhysicsGroup{
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//This is a superset of PhysicsModel and GraphicsModel
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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pub struct MeshId(u32);
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#[derive(Clone)]
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pub struct Mesh{
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pub unique_pos:Vec<Planar64Vec3>,//Unit32Vec3
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pub unique_normal:Vec<Planar64Vec3>,//Unit32Vec3
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