delete updatable
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@ -1,7 +1,6 @@
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use std::collections::{HashSet,HashMap};
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use crate::model::ModelId;
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use crate::gameplay_style;
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use crate::updatable::Updatable;
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#[derive(Clone)]
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pub struct StageElement{
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@ -101,18 +100,6 @@ impl Stage{
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self.unordered_checkpoints.contains(&model_id)
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}
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}
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#[derive(Default)]
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pub struct StageUpdate{
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//other behaviour models of this stage can have
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ordered_checkpoints:HashMap<CheckpointId,ModelId>,
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unordered_checkpoints:HashSet<ModelId>,
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}
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impl Updatable<StageUpdate> for Stage{
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fn update(&mut self,update:StageUpdate){
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self.ordered_checkpoints.extend(update.ordered_checkpoints);
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self.unordered_checkpoints.extend(update.unordered_checkpoints);
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}
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}
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#[derive(Clone,Copy,Hash,Eq,PartialEq)]
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pub enum Zone{
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@ -199,47 +186,6 @@ impl Mode{
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}
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}
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}
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//this would be nice as a macro
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#[derive(Default)]
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pub struct ModeUpdate{
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zones:HashMap<ModelId,Zone>,
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stages:HashMap<StageId,StageUpdate>,
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//mutually exlusive stage element behaviour
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elements:HashMap<ModelId,StageElement>,
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}
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impl Updatable<ModeUpdate> for Mode{
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fn update(&mut self,update:ModeUpdate){
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self.zones.extend(update.zones);
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for (stage,stage_update) in update.stages{
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if let Some(stage)=self.stages.get_mut(stage.0 as usize){
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stage.update(stage_update);
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}
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}
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self.elements.extend(update.elements);
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}
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}
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impl ModeUpdate{
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pub fn zone(model_id:ModelId,zone:Zone)->Self{
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let mut mu=Self::default();
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mu.zones.insert(model_id,zone);
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mu
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}
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pub fn stage(stage_id:StageId,stage_update:StageUpdate)->Self{
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let mut mu=Self::default();
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mu.stages.insert(stage_id,stage_update);
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mu
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}
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pub fn element(model_id:ModelId,element:StageElement)->Self{
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let mut mu=Self::default();
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mu.elements.insert(model_id,element);
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mu
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}
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pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
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for (_,stage_element) in self.elements.iter_mut(){
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stage_element.stage_id=f(stage_element.stage_id);
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}
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}
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}
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#[derive(Default,Clone)]
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pub struct Modes{
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@ -258,15 +204,3 @@ impl Modes{
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self.modes.get(mode.0 as usize)
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}
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}
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pub struct ModesUpdate{
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modes:HashMap<ModeId,ModeUpdate>,
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}
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impl Updatable<ModesUpdate> for Modes{
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fn update(&mut self,update:ModesUpdate){
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for (mode,mode_update) in update.modes{
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if let Some(mode)=self.modes.get_mut(mode.0 as usize){
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mode.update(mode_update);
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}
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}
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}
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}
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@ -4,7 +4,6 @@ pub mod aabb;
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pub mod model;
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pub mod zeroes;
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pub mod integer;
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pub mod updatable;
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pub mod instruction;
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pub mod gameplay_attributes;
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pub mod gameplay_modes;
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@ -1,56 +0,0 @@
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pub trait Updatable<Updater>{
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fn update(&mut self,update:Updater);
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}
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#[derive(Clone,Copy,Hash,Eq,PartialEq)]
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struct InnerId(u32);
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#[derive(Clone)]
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struct Inner{
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id:InnerId,
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enabled:bool,
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}
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#[derive(Clone,Copy,Hash,Eq,PartialEq)]
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struct OuterId(u32);
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struct Outer{
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id:OuterId,
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inners:std::collections::HashMap<InnerId,Inner>,
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}
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enum Update<I,U>{
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Insert(I),
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Update(U),
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Remove
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}
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struct InnerUpdate{
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//#[updatable(Update)]
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enabled:Option<bool>,
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}
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struct OuterUpdate{
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//#[updatable(Insert,Update,Remove)]
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inners:std::collections::HashMap<InnerId,Update<Inner,InnerUpdate>>,
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//#[updatable(Update)]
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//inners:std::collections::HashMap<InnerId,InnerUpdate>,
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}
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impl Updatable<InnerUpdate> for Inner{
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fn update(&mut self,update:InnerUpdate){
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if let Some(enabled)=update.enabled{
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self.enabled=enabled;
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}
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}
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}
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impl Updatable<OuterUpdate> for Outer{
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fn update(&mut self,update:OuterUpdate){
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for (id,up) in update.inners{
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match up{
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Update::Insert(new_inner)=>self.inners.insert(id,new_inner),
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Update::Update(inner_update)=>self.inners.get_mut(&id).map(|inner|{
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let old=inner.clone();
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inner.update(inner_update);
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old
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}),
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Update::Remove=>self.inners.remove(&id),
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};
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}
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}
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}
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//*/
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