iterate
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@ -69,10 +69,12 @@ impl JumpImpulse{
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&JumpImpulse::Height(height)=>{
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&JumpImpulse::Height(height)=>{
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//height==-v.y*v.y/(2*g.y);
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//height==-v.y*v.y/(2*g.y);
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//use energy to determine max height
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//use energy to determine max height
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let g=gravity.length_squared().sqrt().halve_precision();
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let gg=gravity.length_squared();
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let g:Planar64=gg.sqrt().fix();
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let v_g=gravity.dot(velocity);
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let v_g=gravity.dot(velocity);
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//do it backwards
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//do it backwards
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velocity-(*gravity*((v_g*v_g+g*height*(fixed_wide::fixed::Fixed::<2,64>::ONE*2)).sqrt().halve_precision()+v_g)/g).divide()
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let radicand=v_g*v_g+(g*height*2).fix::<Fixed<4,128>>();
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velocity-(*gravity*(radicand.sqrt().fix::<Planar64>()+v_g)/gg).divide().map(|t|t.fix::<Planar64>())
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},
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},
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&JumpImpulse::Linear(jump_speed)=>velocity+jump_dir.with_length(jump_speed),
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&JumpImpulse::Linear(jump_speed)=>velocity+jump_dir.with_length(jump_speed),
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&JumpImpulse::Energy(energy)=>{
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&JumpImpulse::Energy(energy)=>{
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