wip gameplay_style
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@ -1,6 +1,6 @@
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const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
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const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
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use crate::integer::{Time,Ratio64,Planar64,Planar64Vec3};
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use crate::integer::{Time,Ratio64,Planar64,Planar64Vec3,WideMul,WideDot};
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use crate::controls_bitflag::Controls;
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use crate::controls_bitflag::Controls;
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#[derive(Clone,Debug)]
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#[derive(Clone,Debug)]
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@ -72,7 +72,7 @@ impl JumpImpulse{
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let g=gravity.wide_length();
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let g=gravity.wide_length();
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let v_g=gravity.wide_dot(velocity);
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let v_g=gravity.wide_dot(velocity);
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//do it backwards
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//do it backwards
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velocity-gravity.with_length(((v_g*v_g+g*height.widen()*2).sqrt()+v_g)/g)
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velocity-gravity.with_length(((v_g.wide_mul(v_g)+g.wide_mul(height).wide_mul(2)).sqrt()+v_g).ratio(g))
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},
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},
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&JumpImpulse::Linear(jump_speed)=>velocity+jump_dir.with_length(jump_speed),
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&JumpImpulse::Linear(jump_speed)=>velocity+jump_dir.with_length(jump_speed),
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&JumpImpulse::Energy(energy)=>{
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&JumpImpulse::Energy(energy)=>{
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