fix jump limit
This commit is contained in:
parent
39b202176f
commit
b065f83faf
@ -7,15 +7,17 @@ use crate::updatable::Updatable;
|
|||||||
pub struct StageElement{
|
pub struct StageElement{
|
||||||
stage_id:StageId,//which stage spawn to send to
|
stage_id:StageId,//which stage spawn to send to
|
||||||
force:bool,//allow setting to lower spawn id i.e. 7->3
|
force:bool,//allow setting to lower spawn id i.e. 7->3
|
||||||
behaviour:StageElementBehaviour
|
behaviour:StageElementBehaviour,
|
||||||
|
jump_limit:Option<u8>,
|
||||||
}
|
}
|
||||||
impl StageElement{
|
impl StageElement{
|
||||||
#[inline]
|
#[inline]
|
||||||
pub const fn new(stage_id:StageId,force:bool,behaviour:StageElementBehaviour)->Self{
|
pub const fn new(stage_id:StageId,force:bool,behaviour:StageElementBehaviour,jump_limit:Option<u8>)->Self{
|
||||||
Self{
|
Self{
|
||||||
stage_id,
|
stage_id,
|
||||||
force,
|
force,
|
||||||
behaviour,
|
behaviour,
|
||||||
|
jump_limit,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[inline]
|
#[inline]
|
||||||
@ -30,6 +32,10 @@ impl StageElement{
|
|||||||
pub const fn behaviour(&self)->StageElementBehaviour{
|
pub const fn behaviour(&self)->StageElementBehaviour{
|
||||||
self.behaviour
|
self.behaviour
|
||||||
}
|
}
|
||||||
|
#[inline]
|
||||||
|
pub const fn jump_limit(&self)->Option<u8>{
|
||||||
|
self.jump_limit
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
|
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
@ -128,7 +134,6 @@ pub struct Mode{
|
|||||||
stages:Vec<Stage>,//when you load the map you go to stages[0].spawn
|
stages:Vec<Stage>,//when you load the map you go to stages[0].spawn
|
||||||
//mutually exlusive stage element behaviour
|
//mutually exlusive stage element behaviour
|
||||||
elements:HashMap<ModelId,StageElement>,
|
elements:HashMap<ModelId,StageElement>,
|
||||||
jump_limit:HashMap<ModelId,u32>,
|
|
||||||
}
|
}
|
||||||
impl Mode{
|
impl Mode{
|
||||||
pub fn new(style:gameplay_style::StyleModifiers,start:ModelId)->Self{
|
pub fn new(style:gameplay_style::StyleModifiers,start:ModelId)->Self{
|
||||||
@ -138,7 +143,6 @@ impl Mode{
|
|||||||
zones:HashMap::new(),
|
zones:HashMap::new(),
|
||||||
stages:Vec::new(),
|
stages:Vec::new(),
|
||||||
elements:HashMap::new(),
|
elements:HashMap::new(),
|
||||||
jump_limit:HashMap::new(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub const fn get_start(&self)->ModelId{
|
pub const fn get_start(&self)->ModelId{
|
||||||
@ -165,9 +169,6 @@ impl Mode{
|
|||||||
pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
|
pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
|
||||||
self.elements.get(&model_id)
|
self.elements.get(&model_id)
|
||||||
}
|
}
|
||||||
pub fn get_jump_limit(&self,model_id:ModelId)->Option<u32>{
|
|
||||||
self.jump_limit.get(&model_id).copied()
|
|
||||||
}
|
|
||||||
//TODO: put this in the SNF
|
//TODO: put this in the SNF
|
||||||
pub fn denormalize_data(&mut self){
|
pub fn denormalize_data(&mut self){
|
||||||
//expand and index normalized data
|
//expand and index normalized data
|
||||||
@ -177,12 +178,14 @@ impl Mode{
|
|||||||
stage_id:StageId(stage_id as u32),
|
stage_id:StageId(stage_id as u32),
|
||||||
force:false,
|
force:false,
|
||||||
behaviour:StageElementBehaviour::SpawnAt,
|
behaviour:StageElementBehaviour::SpawnAt,
|
||||||
|
jump_limit:None,
|
||||||
});
|
});
|
||||||
for (_,&model) in &stage.ordered_checkpoints{
|
for (_,&model) in &stage.ordered_checkpoints{
|
||||||
self.elements.insert(model,StageElement{
|
self.elements.insert(model,StageElement{
|
||||||
stage_id:StageId(stage_id as u32),
|
stage_id:StageId(stage_id as u32),
|
||||||
force:false,
|
force:false,
|
||||||
behaviour:StageElementBehaviour::Checkpoint,
|
behaviour:StageElementBehaviour::Checkpoint,
|
||||||
|
jump_limit:None,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
for &model in &stage.unordered_checkpoints{
|
for &model in &stage.unordered_checkpoints{
|
||||||
@ -190,6 +193,7 @@ impl Mode{
|
|||||||
stage_id:StageId(stage_id as u32),
|
stage_id:StageId(stage_id as u32),
|
||||||
force:false,
|
force:false,
|
||||||
behaviour:StageElementBehaviour::Checkpoint,
|
behaviour:StageElementBehaviour::Checkpoint,
|
||||||
|
jump_limit:None,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -202,7 +206,6 @@ pub struct ModeUpdate{
|
|||||||
stages:HashMap<StageId,StageUpdate>,
|
stages:HashMap<StageId,StageUpdate>,
|
||||||
//mutually exlusive stage element behaviour
|
//mutually exlusive stage element behaviour
|
||||||
elements:HashMap<ModelId,StageElement>,
|
elements:HashMap<ModelId,StageElement>,
|
||||||
jump_limit:HashMap<ModelId,u32>,
|
|
||||||
}
|
}
|
||||||
impl Updatable<ModeUpdate> for Mode{
|
impl Updatable<ModeUpdate> for Mode{
|
||||||
fn update(&mut self,update:ModeUpdate){
|
fn update(&mut self,update:ModeUpdate){
|
||||||
@ -213,7 +216,6 @@ impl Updatable<ModeUpdate> for Mode{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
self.elements.extend(update.elements);
|
self.elements.extend(update.elements);
|
||||||
self.jump_limit.extend(update.jump_limit);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl ModeUpdate{
|
impl ModeUpdate{
|
||||||
@ -232,11 +234,6 @@ impl ModeUpdate{
|
|||||||
mu.elements.insert(model_id,element);
|
mu.elements.insert(model_id,element);
|
||||||
mu
|
mu
|
||||||
}
|
}
|
||||||
pub fn jump_limit(model_id:ModelId,jump_limit:u32)->Self{
|
|
||||||
let mut mu=Self::default();
|
|
||||||
mu.jump_limit.insert(model_id,jump_limit);
|
|
||||||
mu
|
|
||||||
}
|
|
||||||
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
|
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
|
||||||
for (_,stage_element) in self.elements.iter_mut(){
|
for (_,stage_element) in self.elements.iter_mut(){
|
||||||
stage_element.stage_id=f(stage_element.stage_id);
|
stage_element.stage_id=f(stage_element.stage_id);
|
||||||
|
Loading…
Reference in New Issue
Block a user