notes
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@ -106,6 +106,9 @@ pub struct Mesh{
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pub unique_color:Vec<Color4>,
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pub unique_color:Vec<Color4>,
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pub unique_vertices:Vec<IndexedVertex>,
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pub unique_vertices:Vec<IndexedVertex>,
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//polygon groups are constant texture AND convexity slices
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//polygon groups are constant texture AND convexity slices
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//note that this may need to be changed to be a list of individual faces
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//for submeshes to work since face ids need to be consistent across submeshes
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//so face == polygon_groups[face_id]
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pub polygon_groups:Vec<PolygonGroup>,
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pub polygon_groups:Vec<PolygonGroup>,
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//graphics indexed (by texture)
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//graphics indexed (by texture)
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pub graphics_groups:Vec<IndexedGraphicsGroup>,
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pub graphics_groups:Vec<IndexedGraphicsGroup>,
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