vector shift implemented
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@ -42,7 +42,7 @@ impl Aabb{
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self.max-self.min
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self.max-self.min
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}
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}
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pub fn center(&self)->Planar64Vec3{
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pub fn center(&self)->Planar64Vec3{
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self.min+(self.max-self.min).map(|v|v>>1)
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self.min+(self.max-self.min)>>1
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}
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}
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//probably use floats for area & volume because we don't care about precision
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//probably use floats for area & volume because we don't care about precision
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// pub fn area_weight(&self)->f32{
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// pub fn area_weight(&self)->f32{
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