debug trait
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@ -76,7 +76,7 @@ impl MapVertexId for PolygonGroup{
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}
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}
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/// Ah yes, a group of things to render at the same time
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq)]
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pub struct TextureId(u32);
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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pub struct RenderConfigId(u32);
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@ -103,7 +103,7 @@ pub struct IndexedPhysicsGroup{
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pub groups:Vec<PolygonGroupId>,
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}
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//This is a superset of PhysicsModel and GraphicsModel
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq)]
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pub struct MeshId(u32);
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#[derive(Clone)]
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pub struct Mesh{
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