diff --git a/src/bsp.rs b/src/bsp.rs
index 1549973..7021d60 100644
--- a/src/bsp.rs
+++ b/src/bsp.rs
@@ -15,7 +15,7 @@ where
 {
 	//figure out real attributes later
 	let mut unique_attributes=Vec::new();
-	unique_attributes.push(gameplay_attributes::CollisionAttributes::contact_default());
+	unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
 	const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
 
 	let mut prop_mesh_count=0;