Create multiple assets concurrently #5
@ -234,7 +234,7 @@ impl DecompiledContext{
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WriteStackInstruction::Node(node,name_count)=>{
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//track properties that must be overriden to compile folder structure back into a place file
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let mut properties=PropertiesOverride::default();
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let has_children=node.children.is_empty();
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let has_children=!node.children.is_empty();
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match node.class{
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Class::Folder=>(),
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Class::ModuleScript=>(),//.lua files are ModuleScript by default
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