forked from StrafesNET/strafe-client
172 lines
4.7 KiB
Rust
172 lines
4.7 KiB
Rust
use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
|
|
|
|
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
|
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
|
[-1.,-1., 1.],//0 left bottom back
|
|
[ 1.,-1., 1.],//1 right bottom back
|
|
[ 1., 1., 1.],//2 right top back
|
|
[-1., 1., 1.],//3 left top back
|
|
[-1., 1.,-1.],//4 left top front
|
|
[ 1., 1.,-1.],//5 right top front
|
|
[ 1.,-1.,-1.],//6 right bottom front
|
|
[-1.,-1.,-1.],//7 left bottom front
|
|
];
|
|
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
|
|
[ 1., 0., 0.],//AabbFace::Right
|
|
[ 0., 1., 0.],//AabbFace::Top
|
|
[ 0., 0., 1.],//AabbFace::Back
|
|
[-1., 0., 0.],//AabbFace::Left
|
|
[ 0.,-1., 0.],//AabbFace::Bottom
|
|
[ 0., 0.,-1.],//AabbFace::Front
|
|
];
|
|
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
|
// right (1, 0, 0)
|
|
[
|
|
[6,2,0],//[vertex,tex,norm]
|
|
[5,1,0],
|
|
[2,0,0],
|
|
[1,3,0],
|
|
],
|
|
// top (0, 1, 0)
|
|
[
|
|
[5,3,1],
|
|
[4,2,1],
|
|
[3,1,1],
|
|
[2,0,1],
|
|
],
|
|
// back (0, 0, 1)
|
|
[
|
|
[0,3,2],
|
|
[1,2,2],
|
|
[2,1,2],
|
|
[3,0,2],
|
|
],
|
|
// left (-1, 0, 0)
|
|
[
|
|
[0,2,3],
|
|
[3,1,3],
|
|
[4,0,3],
|
|
[7,3,3],
|
|
],
|
|
// bottom (0,-1, 0)
|
|
[
|
|
[1,1,4],
|
|
[0,0,4],
|
|
[7,3,4],
|
|
[6,2,4],
|
|
],
|
|
// front (0, 0,-1)
|
|
[
|
|
[4,1,5],
|
|
[5,0,5],
|
|
[6,3,5],
|
|
[7,2,5],
|
|
],
|
|
];
|
|
pub fn the_unit_cube_lol() -> crate::model::IndexedModel{
|
|
generate_partial_unit_cube([Some(FaceDescription::default());6])
|
|
}
|
|
|
|
#[derive(Copy,Clone)]
|
|
pub struct FaceDescription{
|
|
pub texture:Option<u32>,
|
|
pub transform:glam::Affine2,
|
|
pub color:glam::Vec4,
|
|
}
|
|
impl std::default::Default for FaceDescription{
|
|
fn default() -> Self {
|
|
Self{
|
|
texture:None,
|
|
transform:glam::Affine2::IDENTITY,
|
|
color:glam::Vec4::ONE,
|
|
}
|
|
}
|
|
}
|
|
impl FaceDescription{
|
|
pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
|
|
Self{texture:Some(texture),transform,color}
|
|
}
|
|
pub fn from_texture(texture:u32)->Self{
|
|
Self{
|
|
texture:Some(texture),
|
|
transform:glam::Affine2::IDENTITY,
|
|
color:glam::Vec4::ONE,
|
|
}
|
|
}
|
|
}
|
|
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
|
//implementation: put all roblox primitives into one model.groups
|
|
pub fn generate_partial_unit_cube(face_descriptions:[Option<FaceDescription>;6]) -> crate::model::IndexedModel{
|
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
|
let mut generated_tex=Vec::new();
|
|
let mut generated_normal=Vec::new();
|
|
let mut generated_color=Vec::new();
|
|
let mut generated_vertices=Vec::new();
|
|
let mut groups=Vec::new();
|
|
let mut transforms=Vec::new();
|
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
|
for (i,maybe_face_description) in face_descriptions.iter().enumerate(){
|
|
if let Some(face_description)=maybe_face_description{
|
|
//assume that scanning short lists is faster than hashing.
|
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
|
transform_index
|
|
}else{
|
|
//create new transform_index
|
|
let transform_index=transforms.len();
|
|
transforms.push(face_description.transform);
|
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
|
}
|
|
transform_index
|
|
} as u32;
|
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
|
color_index
|
|
}else{
|
|
//create new color_index
|
|
let color_index=generated_color.len();
|
|
generated_color.push(*face_description.color.as_ref());
|
|
color_index
|
|
} as u32;
|
|
//always push normal
|
|
let normal_index=generated_normal.len() as u32;
|
|
generated_normal.push(CUBE_DEFAULT_NORMALS[i]);
|
|
//push vertices as they are needed
|
|
groups.push(IndexedGroup{
|
|
texture:face_description.texture,
|
|
polys:vec![IndexedPolygon{
|
|
vertices:CUBE_DEFAULT_POLYS[i].map(|tup|{
|
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
|
pos_index
|
|
}else{
|
|
//create new pos_index
|
|
let pos_index=generated_pos.len();
|
|
generated_pos.push(pos);
|
|
pos_index
|
|
} as u32;
|
|
//always push vertex
|
|
let vertex=IndexedVertex{
|
|
pos:pos_index,
|
|
tex:tup[1]+4*transform_index,
|
|
normal:normal_index,
|
|
color:color_index,
|
|
};
|
|
let vert_index=generated_vertices.len();
|
|
generated_vertices.push(vertex);
|
|
vert_index as u32
|
|
}).to_vec(),
|
|
}],
|
|
});
|
|
}
|
|
}
|
|
IndexedModel{
|
|
unique_pos:generated_pos,
|
|
unique_tex:generated_tex,
|
|
unique_normal:generated_normal,
|
|
unique_color:generated_color,
|
|
unique_vertices:generated_vertices,
|
|
groups,
|
|
instances:Vec::new(),
|
|
}
|
|
}
|