124 lines
4.0 KiB
Rust

use crate::context::Context;
#[cfg(feature="run-service")]
use crate::scheduler::scheduler_mut;
pub struct Runner{
lua:mlua::Lua,
}
#[derive(Debug)]
pub enum Error{
Lua{
source:String,
error:mlua::Error
},
RustLua(mlua::Error),
NoServices,
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
match self{
Self::Lua{source,error}=>write!(f,"lua error: source:\n{source}\n{error}"),
Self::RustLua(error)=>write!(f,"rust-side lua error: {error}"),
other=>write!(f,"{other:?}"),
}
}
}
impl std::error::Error for Error{}
fn init(lua:&mlua::Lua)->mlua::Result<()>{
lua.sandbox(true)?;
//global environment
let globals=lua.globals();
#[cfg(feature="run-service")]
crate::scheduler::set_globals(lua,&globals)?;
super::r#enum::set_globals(lua,&globals)?;
super::color3::set_globals(lua,&globals)?;
super::vector3::set_globals(lua,&globals)?;
super::cframe::set_globals(lua,&globals)?;
super::instance::set_globals(lua,&globals)?;
super::number_sequence::set_globals(lua,&globals)?;
super::color_sequence::set_globals(lua,&globals)?;
Ok(())
}
impl Runner{
pub fn new()->Result<Self,Error>{
let runner=Self{
lua:mlua::Lua::new(),
};
init(&runner.lua).map_err(Error::RustLua)?;
Ok(runner)
}
pub fn runnable_context<'a>(self,context:&'a mut Context)->Result<Runnable<'a>,Error>{
let services=context.find_services().ok_or(Error::NoServices)?;
self.runnable_context_with_services(context,&services)
}
pub fn runnable_context_with_services<'a>(self,context:&'a mut Context,services:&crate::context::Services)->Result<Runnable<'a>,Error>{
{
let globals=self.lua.globals();
globals.set("game",super::instance::Instance::new(services.game)).map_err(Error::RustLua)?;
globals.set("workspace",super::instance::Instance::new(services.workspace)).map_err(Error::RustLua)?;
}
//this makes set_app_data shut up about the lifetime
self.lua.set_app_data::<&'static mut rbx_dom_weak::WeakDom>(unsafe{core::mem::transmute(&mut context.dom)});
#[cfg(feature="run-service")]
self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default());
Ok(Runnable{
lua:self.lua,
_lifetime:&std::marker::PhantomData
})
}
}
//Runnable is the same thing but has context set, which it holds the lifetime for.
pub struct Runnable<'a>{
lua:mlua::Lua,
_lifetime:&'a std::marker::PhantomData<()>
}
impl Runnable<'_>{
pub fn drop_context(self)->Runner{
self.lua.remove_app_data::<&'static mut rbx_dom_weak::WeakDom>();
#[cfg(feature="run-service")]
self.lua.remove_app_data::<crate::scheduler::Scheduler>();
Runner{
lua:self.lua,
}
}
pub fn run_script(&self,script:super::instance::Instance)->Result<(),Error>{
let (name,source)=super::instance::get_name_source(&self.lua,script).map_err(Error::RustLua)?;
self.lua.globals().raw_set("script",script).map_err(Error::RustLua)?;
let f=self.lua.load(source.as_str())
.set_name(name).into_function().map_err(Error::RustLua)?;
// TODO: set_environment without losing the ability to print from Lua
let thread=self.lua.create_thread(f).map_err(Error::RustLua)?;
thread.resume::<mlua::MultiValue>(()).map_err(|error|Error::Lua{source,error})?;
// wait() is called from inside Lua and goes to a rust function that schedules the thread and then yields
// No need to schedule the thread here
Ok(())
}
#[cfg(feature="run-service")]
pub fn has_scheduled_threads(&self)->Result<bool,mlua::Error>{
scheduler_mut(&self.lua,|scheduler|
Ok(scheduler.has_scheduled_threads())
)
}
#[cfg(feature="run-service")]
pub fn game_tick(&self)->Result<(),mlua::Error>{
if let Some(threads)=scheduler_mut(&self.lua,|scheduler|Ok(scheduler.tick_threads()))?{
for thread in threads{
//TODO: return dt and total run time
let result=thread.resume::<mlua::MultiValue>((1.0/30.0,0.0))
.map_err(|error|Error::Lua{source:"source unavailable".to_owned(),error});
match result{
Ok(_)=>(),
Err(e)=>println!("game_tick Error: {e}"),
}
}
}
Ok(())
}
}