use std::io::Read;
use std::path::PathBuf;
use std::collections::HashMap;
use crate::texture::{Texture,Textures};
use strafesnet_common::model::{MeshId,TextureId};

pub struct TextureLoader{
	texture_paths:HashMap<PathBuf,TextureId>,
}
impl TextureLoader{
	pub fn acquire_texture_id(&mut self,name:&str)->TextureId{
		let texture_id=TextureId::new(self.texture_paths.len() as u32);
		*self.texture_paths.entry(name.into()).or_insert(texture_id)
	}
}
pub struct MeshLoader{
	mesh_paths:HashMap<PathBuf,MeshId>,
}
impl MeshLoader{
	pub fn acquire_mesh_id(&mut self,name:&str)->MeshId{
		let texture_id=MeshId::new(self.mesh_paths.len() as u32);
		*self.mesh_paths.entry(name.into()).or_insert(texture_id)
	}
}

pub struct Loader{
	texture_loader:TextureLoader,
	mesh_loader:MeshLoader,
}
impl Loader{
	pub fn new()->Self{
		Self{
			texture_loader:TextureLoader{texture_paths:HashMap::new()},
			mesh_loader:MeshLoader{mesh_paths:HashMap::new()},
		}
	}
	pub fn get_inner_mut(&mut self)->(&mut TextureLoader,&mut MeshLoader){
		(&mut self.texture_loader,&mut self.mesh_loader)
	}
}

impl Loader{
	pub fn load_textures(&self)->Result<Textures,std::io::Error>{
		let mut texture_data=vec![Vec::<u8>::new();self.texture_loader.texture_paths.len()];
		for (texture_path,texture_id) in &self.texture_loader.texture_paths{
			let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_path.display()));
			if let Ok(mut file)=std::fs::File::open(path){
				//TODO: parallel
				file.read_to_end(texture_data.get_mut(texture_id.get() as usize).unwrap())?;
			}
		}
		Ok(Textures::new(texture_data.into_iter().map(Texture::ImageDDS).collect()))
	}
	//load_meshes should look like load_textures
	/*
	pub fn load_meshes(&mut self)->Result<Meshes,std::io::Error>{
	}
	*/
}