use std::thread; use std::sync::{mpsc,Arc}; use parking_lot::Mutex; //The goal here is to have a worker thread that parks itself when it runs out of work. //The worker thread publishes the result of its work back to the worker object for every item in the work queue. //The physics (target use case) knows when it has not changed the body, so not updating the value is also an option. pub struct Worker { sender: mpsc::Sender, value:Arc>, } impl Worker { pub fn newValue+Send+'static>(value:Value,mut f:F) -> Self { let (sender, receiver) = mpsc::channel::(); let ret=Self { sender, value:Arc::new(Mutex::new(value)), }; let value=ret.value.clone(); thread::spawn(move || { loop { match receiver.recv() { Ok(task) => { let v=f(task);//make sure function is evaluated before lock is acquired *value.lock()=v; } Err(_) => { println!("Worker stopping.",); break; } } } }); ret } pub fn send(&self,task:Task)->Result<(), mpsc::SendError>{ self.sender.send(task) } pub fn grab_clone(&self)->Value{ self.value.lock().clone() } } #[test]//How to run this test with printing: cargo test --release -- --nocapture fn test_worker() { println!("hiiiii"); // Create the worker thread let worker = Worker::new(crate::physics::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO), |_|crate::physics::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE) ); // Send tasks to the worker for i in 0..5 { let task = crate::instruction::TimedInstruction{ time:0, instruction:crate::physics::PhysicsInstruction::StrafeTick, }; worker.send(task).unwrap(); } // Optional: Signal the worker to stop (in a real-world scenario) // sender.send("STOP".to_string()).unwrap(); // Sleep to allow the worker thread to finish processing thread::sleep(std::time::Duration::from_secs(2)); // Send a new task let task = crate::instruction::TimedInstruction{ time:0, instruction:crate::physics::PhysicsInstruction::StrafeTick, }; worker.send(task).unwrap(); println!("value={:?}",worker.grab_clone()); // wait long enough to see print from final task thread::sleep(std::time::Duration::from_secs(1)); }