pub fn the_unit_cube_lol() -> obj::ObjData{ generate_partial_unit_cube([Some(glam::Affine2::IDENTITY);6]) } pub fn generate_partial_unit_cube(face_transforms:[Option;6])->obj::ObjData{ let default_polys=[ // right (1, 0, 0) obj::SimplePolygon(vec![ obj::IndexTuple(6,Some(0),Some(0)), obj::IndexTuple(5,Some(1),Some(0)), obj::IndexTuple(2,Some(2),Some(0)), obj::IndexTuple(1,Some(3),Some(0)), ]), // top (0, 1, 0) obj::SimplePolygon(vec![ obj::IndexTuple(5,Some(1),Some(1)), obj::IndexTuple(4,Some(0),Some(1)), obj::IndexTuple(3,Some(3),Some(1)), obj::IndexTuple(2,Some(2),Some(1)), ]), // back (0, 0, 1) obj::SimplePolygon(vec![ obj::IndexTuple(0,Some(0),Some(2)), obj::IndexTuple(1,Some(1),Some(2)), obj::IndexTuple(2,Some(2),Some(2)), obj::IndexTuple(3,Some(3),Some(2)), ]), // left (-1, 0, 0) obj::SimplePolygon(vec![ obj::IndexTuple(0,Some(0),Some(3)), obj::IndexTuple(3,Some(1),Some(3)), obj::IndexTuple(4,Some(2),Some(3)), obj::IndexTuple(7,Some(3),Some(3)), ]), // bottom (0,-1, 0) obj::SimplePolygon(vec![ obj::IndexTuple(1,Some(1),Some(4)), obj::IndexTuple(0,Some(0),Some(4)), obj::IndexTuple(7,Some(3),Some(4)), obj::IndexTuple(6,Some(2),Some(4)), ]), // front (0, 0,-1) obj::SimplePolygon(vec![ obj::IndexTuple(4,Some(0),Some(5)), obj::IndexTuple(5,Some(1),Some(5)), obj::IndexTuple(6,Some(2),Some(5)), obj::IndexTuple(7,Some(3),Some(5)), ]), ]; let default_verts=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]]; //generate transformed vertices let mut generated_verts=Vec::new(); let mut transforms=Vec::new(); let mut generated_polys=Vec::new(); for (i,maybe_transform) in face_transforms.iter().enumerate(){ if let Some(transform)=maybe_transform{ let transform_index=if let Some(transform_index)=transforms.iter().position(|&t|t==transform){ transform_index }else{ //create new transform_index let transform_index=transforms.len(); transforms.push(transform); for vert in default_verts{ generated_verts.push(*transform.transform_point2(glam::vec2(vert[0],vert[1])).as_ref()); } transform_index }; generated_polys.push(obj::SimplePolygon( default_polys[i].0.iter().map( |&v|obj::IndexTuple(v.0,Some(v.1.unwrap()+4*transform_index),v.2) ).collect() )); } } obj::ObjData{ position: vec![ [-1.,-1., 1.],//left bottom back [ 1.,-1., 1.],//right bottom back [ 1., 1., 1.],//right top back [-1., 1., 1.],//left top back [-1., 1.,-1.],//left top front [ 1., 1.,-1.],//right top front [ 1.,-1.,-1.],//right bottom front [-1.,-1.,-1.],//left bottom front ], texture: generated_verts, normal: vec![ [ 1., 0., 0.],//AabbFace::Right [ 0., 1., 0.],//AabbFace::Top [ 0., 0., 1.],//AabbFace::Back [-1., 0., 0.],//AabbFace::Left [ 0.,-1., 0.],//AabbFace::Bottom [ 0., 0.,-1.],//AabbFace::Front ], objects: vec![obj::Object{ name: "Unit Cube".to_owned(), groups: vec![obj::Group{ name: "Cube Vertices".to_owned(), index: 0, material: None, polys: generated_polys, }] }], material_libs: Vec::new(), } }