forked from StrafesNET/strafe-project
lol idk #1
@ -200,17 +200,17 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
|
||||
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||
let mut target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
|
||||
touching.constrain_velocity(models,hitbox_mesh,&mut target_velocity);
|
||||
(gravity,target_velocity)
|
||||
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
|
||||
let target_velocity_clipped=touching.constrain_velocity(models,hitbox_mesh,target_velocity);
|
||||
(gravity,target_velocity_clipped)
|
||||
}
|
||||
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||
let mut target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
|
||||
touching.constrain_velocity(models,hitbox_mesh,&mut target_velocity);
|
||||
(gravity,target_velocity)
|
||||
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
|
||||
let target_velocity_clipped=touching.constrain_velocity(models,hitbox_mesh,target_velocity);
|
||||
(gravity,target_velocity_clipped)
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
@ -807,7 +807,7 @@ impl TouchingState{
|
||||
//TODO: add water
|
||||
a
|
||||
}
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:&mut Planar64Vec3){
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
crate::push_solve::Contact{
|
||||
@ -816,9 +816,9 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
*velocity=crate::push_solve::push_solve(&contacts,*velocity);
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:&mut Planar64Vec3){
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
crate::push_solve::Contact{
|
||||
@ -827,7 +827,7 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
*acceleration=crate::push_solve::push_solve(&contacts,*acceleration);
|
||||
crate::push_solve::push_solve(&contacts,acceleration)
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
// let relative_body=crate::body::VirtualBody::relative(&Body::ZERO,body).body(time);
|
||||
@ -1303,9 +1303,8 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
|
||||
set_velocity(body,touching,models,hitbox_mesh,v);
|
||||
culled
|
||||
}
|
||||
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut v:Planar64Vec3){
|
||||
touching.constrain_velocity(models,hitbox_mesh,&mut v);
|
||||
body.velocity=v;
|
||||
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
|
||||
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);;
|
||||
}
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
@ -1321,9 +1320,8 @@ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&Phys
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
culled
|
||||
}
|
||||
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut a:Planar64Vec3){
|
||||
touching.constrain_acceleration(models,hitbox_mesh,&mut a);
|
||||
body.acceleration=a;
|
||||
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
|
||||
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
|
||||
}
|
||||
|
||||
fn teleport(
|
||||
|
Loading…
x
Reference in New Issue
Block a user