lol idk #1

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Quaternions wants to merge 99 commits from StrafesNET/strafe-client:master into master
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@ -249,8 +249,8 @@ impl PhysicsModels{
&model.transform &model.transform
) )
} }
fn model(&self,model_id:PhysicsModelId)->Option<&PhysicsModel>{ fn model(&self,model_id:PhysicsModelId)->&PhysicsModel{
self.models.get(&model_id) &self.models[&model_id]
} }
fn attr(&self,model_id:PhysicsModelId)->&PhysicsCollisionAttributes{ fn attr(&self,model_id:PhysicsModelId)->&PhysicsCollisionAttributes{
&self.attributes[&self.models[&model_id].attr_id] &self.attributes[&self.models[&model_id].attr_id]
@ -1242,7 +1242,7 @@ fn teleport(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,sty
MoveState::Air MoveState::Air
} }
fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,hitbox_mesh:&HitboxMesh,mode:&gameplay_modes::Mode,models:&PhysicsModels,stage_id:gameplay_modes::StageId)->Option<MoveState>{ fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,hitbox_mesh:&HitboxMesh,mode:&gameplay_modes::Mode,models:&PhysicsModels,stage_id:gameplay_modes::StageId)->Option<MoveState>{
let model=models.model(mode.get_spawn_model_id(stage_id)?.into()).unwrap(); let model=models.model(mode.get_spawn_model_id(stage_id)?.into());
let point=model.transform.vertex.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox.halfsize.y()+Planar64::ONE/16); let point=model.transform.vertex.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox.halfsize.y()+Planar64::ONE/16);
Some(teleport(body,touching,models,style,hitbox_mesh,point)) Some(teleport(body,touching,models,style,hitbox_mesh,point))
} }
@ -1298,8 +1298,8 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
} }
match wormhole{ match wormhole{
&Some(gameplay_attributes::Wormhole{destination_model})=>{ &Some(gameplay_attributes::Wormhole{destination_model})=>{
let origin_model=models.model(convex_mesh_id.model_id).unwrap(); let origin_model=models.model(convex_mesh_id.model_id);
let destination_model=models.model(destination_model.into()).unwrap(); let destination_model=models.model(destination_model.into());
//ignore the transform for now //ignore the transform for now
Some(teleport(body,touching,models,style,hitbox_mesh,body.position-origin_model.transform.vertex.translation+destination_model.transform.vertex.translation)) Some(teleport(body,touching,models,style,hitbox_mesh,body.position-origin_model.transform.vertex.translation+destination_model.transform.vertex.translation))
} }
@ -1521,9 +1521,9 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
//it matters which of these runs first, but I have not thought it through yet as it doesn't matter yet //it matters which of these runs first, but I have not thought it through yet as it doesn't matter yet
state.mode_state.clear(); state.mode_state.clear();
state.mode_state.set_stage_id(gameplay_modes::StageId::FIRST); state.mode_state.set_stage_id(gameplay_modes::StageId::FIRST);
let spawn_point=data.modes.get_mode(state.mode_state.get_mode_id()).and_then(|mode| let spawn_point=data.modes.get_mode(state.mode_state.get_mode_id()).map(|mode|
//TODO: spawn at the bottom of the start zone plus the hitbox size //TODO: spawn at the bottom of the start zone plus the hitbox size
data.models.model(mode.get_start().into()).map(|model|model.transform.vertex.translation) data.models.model(mode.get_start().into()).transform.vertex.translation
).unwrap_or(Planar64Vec3::ZERO); ).unwrap_or(Planar64Vec3::ZERO);
set_position(&mut state.body,&mut state.touching,spawn_point); set_position(&mut state.body,&mut state.touching,spawn_point);
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,Planar64Vec3::ZERO); set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,Planar64Vec3::ZERO);