lol idk #1

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Quaternions wants to merge 826 commits from StrafesNET/strafe-project:master into master
4 changed files with 111 additions and 75 deletions
Showing only changes of commit 7f9a16a56d - Show all commits

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@ -7,17 +7,13 @@ pub type Time=crate::integer::Time<TimeInner>;
#[derive(Clone,Debug)]
pub enum Instruction{
Mouse(MouseInstruction),
NonMouse(NonMouseInstruction),
}
impl Instruction{
pub const IDLE:Self=Self::NonMouse(NonMouseInstruction::Misc(MiscInstruction::Idle));
}
#[derive(Clone,Debug)]
pub enum NonMouseInstruction{
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Misc(MiscInstruction),
}
impl Instruction{
pub const IDLE:Self=Self::Misc(MiscInstruction::Idle);
}
#[derive(Clone,Debug)]
pub enum MouseInstruction{
/// Replace the entire interpolation state to avoid dividing by zero when replacing twice

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@ -1,28 +1,70 @@
use strafesnet_common::mouse::MouseState;
use strafesnet_common::physics::{
Instruction as PhysicsInputInstruction,
MouseInstruction,SetControlInstruction,ModeInstruction,MiscInstruction,
Instruction as PhysicsInstruction,
TimeInner as PhysicsTimeInner,
Time as PhysicsTime,
MouseInstruction,
NonMouseInstruction,
};
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
type TimedPhysicsInstruction=TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>;
type TimedUnbufferedInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
type DoubleTimedUnbufferedInstruction=TimedInstruction<TimedUnbufferedInstruction,SessionTimeInner>;
type TimedSelfInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
type DoubleTimedSelfInstruction=TimedInstruction<TimedSelfInstruction,SessionTimeInner>;
type TimedPhysicsInstruction=TimedInstruction<PhysicsInstruction,PhysicsTimeInner>;
const MOUSE_TIMEOUT:SessionTime=SessionTime::from_millis(10);
/// To be fed into MouseInterpolator
#[derive(Clone,Debug)]
pub enum Instruction{
pub(crate) enum Instruction{
MoveMouse(glam::IVec2),
Other(NonMouseInstruction),
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Misc(MiscInstruction),
}
#[derive(Clone,Debug)]
enum UnbufferedInstruction{
MoveMouse(glam::IVec2),
NonMouse(NonMouseInstruction),
}
#[derive(Clone,Debug)]
enum BufferedInstruction{
Mouse(MouseInstruction),
NonMouse(NonMouseInstruction),
}
#[derive(Clone,Debug)]
pub(crate) enum NonMouseInstruction{
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Misc(MiscInstruction),
}
impl From<Instruction> for UnbufferedInstruction{
#[inline]
fn from(value:Instruction)->Self{
match value{
Instruction::MoveMouse(mouse_instruction)=>UnbufferedInstruction::MoveMouse(mouse_instruction),
Instruction::SetControl(set_control_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::SetControl(set_control_instruction)),
Instruction::Mode(mode_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::Mode(mode_instruction)),
Instruction::Misc(misc_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::Misc(misc_instruction)),
}
}
}
impl From<BufferedInstruction> for PhysicsInstruction{
#[inline]
fn from(value:BufferedInstruction)->Self{
match value{
BufferedInstruction::Mouse(mouse_instruction)=>PhysicsInstruction::Mouse(mouse_instruction),
BufferedInstruction::NonMouse(non_mouse_instruction)=>match non_mouse_instruction{
NonMouseInstruction::SetControl(set_control_instruction)=>PhysicsInstruction::SetControl(set_control_instruction),
NonMouseInstruction::Mode(mode_instruction)=>PhysicsInstruction::Mode(mode_instruction),
NonMouseInstruction::Misc(misc_instruction)=>PhysicsInstruction::Misc(misc_instruction),
},
}
}
}
pub enum StepInstruction{
pub(crate) enum StepInstruction{
Pop,
Timeout,
}
@ -42,10 +84,10 @@ pub struct MouseInterpolator{
}
// Maybe MouseInterpolator manipulation is better expressed using impls
// and called from Instruction trait impls in session
impl InstructionConsumer<TimedUnbufferedInstruction> for MouseInterpolator{
impl InstructionConsumer<TimedSelfInstruction> for MouseInterpolator{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:DoubleTimedUnbufferedInstruction){
self.push_unbuffered_input(ins)
fn process_instruction(&mut self,ins:DoubleTimedSelfInstruction){
self.push_unbuffered_input(ins.time,ins.instruction.time,ins.instruction.instruction.into())
}
}
impl InstructionEmitter<StepInstruction> for MouseInterpolator{
@ -65,7 +107,7 @@ impl MouseInterpolator{
fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTimeInner>){
self.buffer.push_front(TimedInstruction{
time:ins.time,
instruction:PhysicsInputInstruction::Mouse(ins.instruction),
instruction:BufferedInstruction::Mouse(ins.instruction).into(),
});
// flush buffer to output
if self.output.len()==0{
@ -110,7 +152,7 @@ impl MouseInterpolator{
},
}
}
pub fn push_unbuffered_input(&mut self,ins:DoubleTimedUnbufferedInstruction){
fn push_unbuffered_input(&mut self,session_time:SessionTime,physics_time:PhysicsTime,ins:UnbufferedInstruction){
// new input
// if there is zero instruction buffered, it means the mouse is not moving
// case 1: unbuffered
@ -126,12 +168,12 @@ impl MouseInterpolator{
// from behind a mutable reference, but a panic in the closure means that
// the entire program terminates rather than completing an unwind.
let (ins_mouse,ins_other)=replace_with::replace_with_or_abort_and_return(&mut self.buffer_state,|buffer_state|{
match ins.instruction.instruction{
Instruction::MoveMouse(pos)=>{
let next_mouse_state=MouseState{pos,time:ins.instruction.time};
match ins{
UnbufferedInstruction::MoveMouse(pos)=>{
let next_mouse_state=MouseState{pos,time:physics_time};
match buffer_state{
BufferState::Unbuffered=>{
((None,None),BufferState::Initializing(ins.time,next_mouse_state))
((None,None),BufferState::Initializing(session_time,next_mouse_state))
},
BufferState::Initializing(_time,mouse_state)=>{
let ins_mouse=TimedInstruction{
@ -141,19 +183,19 @@ impl MouseInterpolator{
m1:next_mouse_state.clone(),
},
};
((Some(ins_mouse),None),BufferState::Buffered(ins.time,next_mouse_state))
((Some(ins_mouse),None),BufferState::Buffered(session_time,next_mouse_state))
},
BufferState::Buffered(_time,mouse_state)=>{
let ins_mouse=TimedInstruction{
time:mouse_state.time,
instruction:MouseInstruction::SetNextMouse(next_mouse_state.clone()),
};
((Some(ins_mouse),None),BufferState::Buffered(ins.time,next_mouse_state))
((Some(ins_mouse),None),BufferState::Buffered(session_time,next_mouse_state))
},
}
},
Instruction::Other(other_instruction)=>((None,Some(TimedInstruction{
time:ins.instruction.time,
UnbufferedInstruction::NonMouse(other_instruction)=>((None,Some(TimedInstruction{
time:physics_time,
instruction:other_instruction,
})),buffer_state),
}
@ -164,7 +206,7 @@ impl MouseInterpolator{
if let Some(ins)=ins_other{
let instruction=TimedInstruction{
time:ins.time,
instruction:PhysicsInputInstruction::NonMouse(ins.instruction),
instruction:BufferedInstruction::NonMouse(ins.instruction).into(),
};
if matches!(self.buffer_state,BufferState::Unbuffered){
self.output.push_back(instruction);
@ -173,7 +215,7 @@ impl MouseInterpolator{
}
}
}
pub fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
match self.get_mouse_timedout_at(time_limit){
Some(timeout)=>Some(TimedInstruction{
time:timeout,
@ -186,7 +228,7 @@ impl MouseInterpolator{
}),
}
}
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>{
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedPhysicsInstruction>{
match ins.instruction{
StepInstruction::Pop=>(),
StepInstruction::Timeout=>self.timeout_mouse(ins.time),
@ -207,13 +249,11 @@ mod test{
macro_rules! push{
($time:expr,$ins:expr)=>{
println!("in={:?}",$ins);
interpolator.push_unbuffered_input(TimedInstruction{
time:$time,
instruction:TimedInstruction{
time:timer.time($time),
instruction:$ins,
}
});
interpolator.push_unbuffered_input(
$time,
timer.time($time),
$ins,
);
while let Some(ins)=interpolator.buffered_instruction_with_timeout($time){
let ins_retimed=TimedInstruction{
time:timer.time(ins.time),
@ -227,11 +267,11 @@ mod test{
// test each buffer_state transition
let mut t=SessionTime::ZERO;
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(5);
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(5);
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(1);
}
}

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@ -19,7 +19,7 @@ type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
//external influence
//this is how you influence the physics from outside
use strafesnet_common::physics::{Instruction,NonMouseInstruction,MouseInstruction,ModeInstruction,MiscInstruction,SetControlInstruction};
use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,MiscInstruction,SetControlInstruction};
//internal influence
//when the physics asks itself what happens next, this is how it's represented
@ -1736,13 +1736,13 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
let should_advance_body=match ins.instruction{
//the body may as well be a quantum wave function
//as far as these instruction are concerned (they don't care where it is)
Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(..)))
|Instruction::NonMouse(NonMouseInstruction::Mode(_))
|Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetZoom(..)))
|Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::Idle))=>false,
Instruction::Misc(MiscInstruction::SetSensitivity(..))
|Instruction::Mode(_)
|Instruction::SetControl(SetControlInstruction::SetZoom(..))
|Instruction::Misc(MiscInstruction::Idle)=>false,
//these controls only update the body if you are on the ground
Instruction::Mouse(_)
|Instruction::NonMouse(NonMouseInstruction::SetControl(_))=>{
|Instruction::SetControl(_)=>{
match &state.move_state{
MoveState::Fly
|MoveState::Water
@ -1752,7 +1752,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
},
//the body must be updated unconditionally
Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::PracticeFly))=>true,
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
};
if should_advance_body{
state.body.advance_time(state.time);
@ -1768,14 +1768,14 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
state.camera.move_mouse(m0.pos-state.input_state.mouse.pos);
state.input_state.replace_mouse(m0,m1);
},
Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(sensitivity)))=>state.camera.sensitivity=sensitivity,
Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveForward(s)))=>state.input_state.set_control(Controls::MoveForward,s),
Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveLeft(s)))=>state.input_state.set_control(Controls::MoveLeft,s),
Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveBack(s)))=>state.input_state.set_control(Controls::MoveBackward,s),
Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveRight(s)))=>state.input_state.set_control(Controls::MoveRight,s),
Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveUp(s)))=>state.input_state.set_control(Controls::MoveUp,s),
Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveDown(s)))=>state.input_state.set_control(Controls::MoveDown,s),
Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetJump(s)))=>{
Instruction::Misc(MiscInstruction::SetSensitivity(sensitivity))=>state.camera.sensitivity=sensitivity,
Instruction::SetControl(SetControlInstruction::SetMoveForward(s))=>state.input_state.set_control(Controls::MoveForward,s),
Instruction::SetControl(SetControlInstruction::SetMoveLeft(s))=>state.input_state.set_control(Controls::MoveLeft,s),
Instruction::SetControl(SetControlInstruction::SetMoveBack(s))=>state.input_state.set_control(Controls::MoveBackward,s),
Instruction::SetControl(SetControlInstruction::SetMoveRight(s))=>state.input_state.set_control(Controls::MoveRight,s),
Instruction::SetControl(SetControlInstruction::SetMoveUp(s))=>state.input_state.set_control(Controls::MoveUp,s),
Instruction::SetControl(SetControlInstruction::SetMoveDown(s))=>state.input_state.set_control(Controls::MoveDown,s),
Instruction::SetControl(SetControlInstruction::SetJump(s))=>{
state.input_state.set_control(Controls::Jump,s);
if let Some(walk_state)=state.move_state.get_walk_state(){
if let Some(jump_settings)=&state.style.jump{
@ -1787,16 +1787,16 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
b_refresh_walk_target=false;
},
Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetZoom(s)))=>{
Instruction::SetControl(SetControlInstruction::SetZoom(s))=>{
state.input_state.set_control(Controls::Zoom,s);
b_refresh_walk_target=false;
},
Instruction::NonMouse(NonMouseInstruction::Mode(ModeInstruction::Reset))=>{
Instruction::Mode(ModeInstruction::Reset)=>{
//totally reset physics state
state.reset_to_default();
b_refresh_walk_target=false;
},
Instruction::NonMouse(NonMouseInstruction::Mode(ModeInstruction::Restart))=>{
Instruction::Mode(ModeInstruction::Restart)=>{
//teleport to start zone
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
let spawn_point=mode.and_then(|mode|
@ -1812,7 +1812,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
b_refresh_walk_target=false;
}
// Spawn does not necessarily imply reset
Instruction::NonMouse(NonMouseInstruction::Mode(ModeInstruction::Spawn(mode_id,stage_id)))=>{
Instruction::Mode(ModeInstruction::Spawn(mode_id,stage_id))=>{
//spawn at a particular stage
if let Some(mode)=data.modes.get_mode(mode_id){
if let Some(stage)=mode.get_stage(stage_id){
@ -1826,7 +1826,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
b_refresh_walk_target=false;
},
Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::PracticeFly))=>{
Instruction::Misc(MiscInstruction::PracticeFly)=>{
match &state.move_state{
MoveState::Fly=>{
state.set_move_state(data,MoveState::Air);
@ -1837,7 +1837,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
b_refresh_walk_target=false;
},
Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::Idle))=>{
Instruction::Misc(MiscInstruction::Idle)=>{
//literally idle!
b_refresh_walk_target=false;
},

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@ -3,7 +3,7 @@ use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,Inst
// session represents the non-hardware state of the client.
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
use strafesnet_common::physics::{
ModeInstruction,NonMouseInstruction,MiscInstruction,
ModeInstruction,MiscInstruction,
Instruction as PhysicsInputInstruction,
TimeInner as PhysicsTimeInner,
Time as PhysicsTime
@ -144,20 +144,20 @@ impl InstructionConsumer<Instruction<'_>> for Session{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::MoveMouse(pos));
},
Instruction::Input(SessionInputInstruction::SetControl(set_control_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::SetControl(set_control_instruction)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::SetControl(set_control_instruction));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Restart)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
},
Instruction::Input(SessionInputInstruction::Misc(other_other_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Misc(other_other_instruction)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(other_other_instruction));
},
Instruction::SetPaused(paused)=>{
// don't flush the buffered instructions in the mouse interpolator
@ -168,9 +168,9 @@ impl InstructionConsumer<Instruction<'_>> for Session{
Instruction::ChangeMap(complete_map)=>{
self.change_map(complete_map);
// ResetAndSpawn
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Spawn(ModeId::MAIN,StageId::FIRST))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(ModeId::MAIN,StageId::FIRST)));
},
};