forked from StrafesNET/strafe-client
lol idk #1
@ -149,8 +149,8 @@ impl GraphicsState{
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}
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}
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap,textures:strafesnet_texture_loader::texture_loader::Textures){
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap,textures:strafesnet_texture_loader::texture_loader::Textures){
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//generate texture view per texture
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//generate texture view per texture
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let texture_views:Vec<wgpu::TextureView>=textures.into_iter().map(|(texture_id,texture_data)|{
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let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=textures.into_iter().filter_map(|(texture_id,texture_data)|{
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let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).unwrap();
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let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).ok()?;
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let (mut width,mut height)=(image.get_width(),image.get_height());
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let (mut width,mut height)=(image.get_width(),image.get_height());
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@ -192,11 +192,11 @@ impl GraphicsState{
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wgpu::util::TextureDataOrder::LayerMajor,
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wgpu::util::TextureDataOrder::LayerMajor,
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&image.data,
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&image.data,
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);
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);
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texture.create_view(&wgpu::TextureViewDescriptor{
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Some((texture_id,texture.create_view(&wgpu::TextureViewDescriptor{
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label:Some(format!("Texture{} View",texture_id.get()).as_str()),
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label:Some(format!("Texture{} View",texture_id.get()).as_str()),
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dimension:Some(wgpu::TextureViewDimension::D2),
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dimension:Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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..wgpu::TextureViewDescriptor::default()
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})
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})))
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}).collect();
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}).collect();
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let num_textures=texture_views.len();
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let num_textures=texture_views.len();
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@ -488,10 +488,9 @@ impl GraphicsState{
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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});
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});
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let render_config=&map.render_configs[model.render_config.get() as usize];
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let render_config=&map.render_configs[model.render_config.get() as usize];
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let texture_view=match render_config.texture{
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let texture_view=render_config.texture.and_then(|texture_id|
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Some(texture_id)=>&texture_views[texture_id.get() as usize],
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texture_views.get(&texture_id)
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None=>&self.temp_squid_texture_view,
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).unwrap_or(&self.temp_squid_texture_view);
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};
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let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
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let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
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layout:&self.bind_group_layouts.model,
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layout:&self.bind_group_layouts.model,
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entries:&[
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entries:&[
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