forked from StrafesNET/strafe-client
lol idk #1
@ -1315,7 +1315,9 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
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//check ground
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state.touching.insert(c);
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//I love making functions with 10 arguments to dodge the borrow checker
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run_teleport_behaviour(&general.wormhole,&data.models,&data.modes.get_mode(state.mode_state.get_mode_id()).unwrap(),&state.style,&data.hitbox_mesh,&mut state.mode_state,&mut state.touching,&mut state.body,convex_mesh_id);
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if let Some(mode)=data.modes.get_mode(state.mode_state.get_mode_id()){
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run_teleport_behaviour(&general.wormhole,&data.models,mode,&state.style,&data.hitbox_mesh,&mut state.mode_state,&mut state.touching,&mut state.body,convex_mesh_id);
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}
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//flatten v
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state.touching.constrain_velocity(&data.models,&data.hitbox_mesh,&mut v);
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match &general.booster{
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@ -1359,7 +1361,9 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
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(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
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//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
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state.touching.insert(c);
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run_teleport_behaviour(&general.wormhole,&data.models,&data.modes.get_mode(state.mode_state.get_mode_id()).unwrap(),&state.style,&data.hitbox_mesh,&mut state.mode_state,&mut state.touching,&mut state.body,convex_mesh_id);
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if let Some(mode)=data.modes.get_mode(state.mode_state.get_mode_id()){
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run_teleport_behaviour(&general.wormhole,&data.models,mode,&state.style,&data.hitbox_mesh,&mut state.mode_state,&mut state.touching,&mut state.body,convex_mesh_id);
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}
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},
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_=>panic!("invalid pair"),
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}
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