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23 Commits

Author SHA1 Message Date
1e4025d1d0 insane sphere gen 2023-11-07 16:49:58 -08:00
dd6b5bed24 implement primitive FaceDescriptions with fixed size arrays instead of hashmaps 2023-11-07 13:26:24 -08:00
9d4cadda30 demo zipping script 2023-11-06 00:32:31 -08:00
242b4ab470 style modifiers in mode 2023-11-01 16:06:48 -07:00
eaef3d3fd5 dedicated arcane loader 2023-10-31 16:14:21 -07:00
9d726c5419 StrafeSettings 2023-10-31 14:32:54 -07:00
9592f82c4e move camera_offset to StyleModifiers & PhysicsOutputState 2023-10-30 22:29:01 -07:00
873c6ab935 panic when u32::MAX verts 2023-10-30 22:12:17 -07:00
7ba94c1b30 enable compat_worker interop with real workers 2023-10-30 19:42:02 -07:00
8fc6a7fb8f comment on intersection test location 2023-10-30 19:16:48 -07:00
a3340143db use enum for bvh node content + wrap every model in aabb 2023-10-30 18:59:51 -07:00
9fc7884270 rename Model{Graphics|Physics} for consistency 2023-10-30 18:27:52 -07:00
953b17bc69 change model index_format based on number of vertices 2023-10-30 17:58:21 -07:00
8fcb4e5c6c as works here 2023-10-30 16:40:56 -07:00
073a076fe8 already u32 2023-10-30 16:23:58 -07:00
9848d66001 tabs 2023-10-30 16:13:57 -07:00
6474ddcbd1 update winit 2023-10-28 23:08:09 -07:00
c4cd73e914 toc script 2023-10-28 17:30:37 -07:00
bbb1857377 attributes: checkpoints, jump count 2023-10-28 17:04:30 -07:00
883be0bc01 disable vsync for funsies 2023-10-28 17:04:30 -07:00
5885036f8f put build/run tools in git because I just lost them 2023-10-28 17:04:30 -07:00
076dab23cf delete some dead code 2023-10-27 00:24:11 -07:00
c1001d6f37 update wgpu to 0.18.0 2023-10-26 23:58:27 -07:00
22 changed files with 802 additions and 568 deletions

552
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -18,7 +18,7 @@ rbx_binary = "0.7.1"
rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7"
rbx_xml = "0.13.1"
wgpu = "0.17.0"
wgpu = "0.18.0"
winit = { version = "0.29.2", features = ["rwh_05"] }
#[profile.release]

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@@ -9,22 +9,34 @@ use crate::aabb::Aabb;
//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
//sort the centerpoints on each axis (3 lists)
//bv is put into octant based on whether it is upper or lower in each list
enum BvhNodeContent{
Branch(Vec<BvhNode>),
Leaf(usize),
}
impl Default for BvhNodeContent{
fn default()->Self{
Self::Branch(Vec::new())
}
}
#[derive(Default)]
pub struct BvhNode{
children:Vec<Self>,
models:Vec<usize>,
content:BvhNodeContent,
aabb:Aabb,
}
impl BvhNode{
pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
for &model in &self.models{
f(model);
}
for child in &self.children{
match &self.content{
&BvhNodeContent::Leaf(model)=>f(model),
BvhNodeContent::Branch(children)=>for child in children{
//this test could be moved outside the match statement
//but that would test the root node aabb
//you're probably not going to spend a lot of time outside the map,
//so the test is extra work for nothing
if aabb.intersects(&child.aabb){
child.the_tester(aabb,f);
}
},
}
}
}
@@ -37,10 +49,15 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
let n=boxen.len();
if n<20{
let mut aabb=Aabb::default();
let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0}).collect();
let nodes=boxen.into_iter().map(|b|{
aabb.join(&b.1);
BvhNode{
children:Vec::new(),
models,
content:BvhNodeContent::Leaf(b.0),
aabb:b.1,
}
}).collect();
BvhNode{
content:BvhNodeContent::Branch(nodes),
aabb,
}
}else{
@@ -99,8 +116,7 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
node
}).collect();
BvhNode{
children,
models:Vec::new(),
content:BvhNodeContent::Branch(children),
aabb,
}
}

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@@ -3,11 +3,11 @@ pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
pub struct CompatNWorker<'a,Task>{
data:std::marker::PhantomData<Task>,
f:Box<dyn FnMut(Task)+'a>,
f:Box<dyn FnMut(Task)+Send+'a>,
}
impl<'a,Task> CompatNWorker<'a,Task>{
pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
Self{
data:std::marker::PhantomData,
f:Box::new(f),

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@@ -1,24 +1,38 @@
use std::borrow::Cow;
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{GraphicsVertex,ModelGraphicsColor4,ModelGraphicsInstance,ModelGraphicsSingleTexture,IndexedModelGraphicsSingleTexture,IndexedGroupFixedTexture};
use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture};
#[derive(Clone)]
pub struct ModelUpdate{
pub struct GraphicsModelUpdate{
transform:Option<glam::Mat4>,
color:Option<glam::Vec4>,
}
struct Entity {
index_count: u32,
index_buf: wgpu::Buffer,
struct Entity{
index_count:u32,
index_buf:wgpu::Buffer,
}
fn create_entities<T:bytemuck::Pod>(device:&wgpu::Device,entities:&Vec<Vec<T>>)->Vec<Entity>{
entities.iter().map(|indices|{
let index_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Index"),
contents:bytemuck::cast_slice(indices),
usage:wgpu::BufferUsages::INDEX,
});
Entity{
index_buf,
index_count:indices.len() as u32,
}
}).collect()
}
struct ModelGraphics {
instances: Vec<ModelGraphicsInstance>,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
bind_group: wgpu::BindGroup,
model_buf: wgpu::Buffer,
struct GraphicsModel{
entities:Vec<Entity>,
model_buf:wgpu::Buffer,
vertex_buf:wgpu::Buffer,
bind_group:wgpu::BindGroup,
index_format:wgpu::IndexFormat,
instances:Vec<GraphicsModelInstance>,
}
pub struct GraphicsSamplers{
@@ -57,12 +71,6 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
)
}
impl GraphicsCamera{
pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
Self{
screen_size,
fov,
}
}
pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
}
@@ -102,7 +110,7 @@ pub struct GraphicsState{
camera:GraphicsCamera,
camera_buf: wgpu::Buffer,
temp_squid_texture_view: wgpu::TextureView,
models: Vec<ModelGraphics>,
models: Vec<GraphicsModel>,
depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt,
}
@@ -206,15 +214,15 @@ impl GraphicsState{
let indexed_models_len=indexed_models.models.len();
let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
for model in indexed_models.models.into_iter(){
//convert ModelInstance into ModelGraphicsInstance
let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
//convert ModelInstance into GraphicsModelInstance
let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{
if instance.color.w==0.0{
None
}else{
Some(ModelGraphicsInstance{
Some(GraphicsModelInstance{
transform: instance.transform.into(),
normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
color:ModelGraphicsColor4::from(instance.color),
color:GraphicsModelColor4::from(instance.color),
})
}
}).collect();
@@ -233,7 +241,7 @@ impl GraphicsState{
//create new texture_index
let texture_index=unique_textures.len();
unique_textures.push(group.texture);
unique_texture_models.push(IndexedModelGraphicsSingleTexture{
unique_texture_models.push(IndexedGraphicsModelSingleTexture{
unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
@@ -367,10 +375,10 @@ impl GraphicsState{
//creating the vertex map is slightly different because the vertices are directly hashable
let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{
let vertex=crate::model::IndexedVertex{
pos:map_pos_id[unmapped_vertex.pos as usize] as u32,
tex:map_tex_id[unmapped_vertex.tex as usize] as u32,
normal:map_normal_id[unmapped_vertex.normal as usize] as u32,
color:map_color_id[unmapped_vertex.color as usize] as u32,
pos:map_pos_id[unmapped_vertex.pos as usize],
tex:map_tex_id[unmapped_vertex.tex as usize],
normal:map_normal_id[unmapped_vertex.normal as usize],
color:map_color_id[unmapped_vertex.color as usize],
};
(if let Some(&vertex_id)=vertex_id_from.get(&vertex){
vertex_id
@@ -388,7 +396,7 @@ impl GraphicsState{
}
}
//push model into dedup
deduplicated_models.push(IndexedModelGraphicsSingleTexture{
deduplicated_models.push(IndexedGraphicsModelSingleTexture{
unique_pos,
unique_tex,
unique_normal,
@@ -398,7 +406,7 @@ impl GraphicsState{
groups:vec![IndexedGroupFixedTexture{
polys
}],
instances:vec![ModelGraphicsInstance{
instances:vec![GraphicsModelInstance{
transform:glam::Mat4::IDENTITY,
normal_transform:glam::Mat3::IDENTITY,
color
@@ -416,10 +424,9 @@ impl GraphicsState{
//de-index models
let deduplicated_models_len=deduplicated_models.len();
let models:Vec<ModelGraphicsSingleTexture>=deduplicated_models.into_iter().map(|model|{
let models:Vec<GraphicsModelSingleTexture>=deduplicated_models.into_iter().map(|model|{
let mut vertices = Vec::new();
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
let mut entities = Vec::new();
//this mut be combined in a more complex way if the models use different render patterns per group
let mut indices = Vec::new();
for group in model.groups {
@@ -430,7 +437,7 @@ impl GraphicsState{
if let Some(&i)=index_from_vertex.get(&vertex_index){
indices.push(i);
}else{
let i=vertices.len() as u16;
let i=vertices.len();
let vertex=&model.unique_vertices[vertex_index as usize];
vertices.push(GraphicsVertex{
pos: model.unique_pos[vertex.pos as usize],
@@ -445,11 +452,16 @@ impl GraphicsState{
}
}
}
entities.push(indices);
ModelGraphicsSingleTexture{
GraphicsModelSingleTexture{
instances:model.instances,
entities:if (u32::MAX as usize)<vertices.len(){
panic!("Model has too many vertices!")
}else if (u16::MAX as usize)<vertices.len(){
crate::model_graphics::Entities::U32(vec![indices.into_iter().map(|vertex_id|vertex_id as u32).collect()])
}else{
crate::model_graphics::Entities::U16(vec![indices.into_iter().map(|vertex_id|vertex_id as u16).collect()])
},
vertices,
entities,
texture:model.texture,
}
}).collect();
@@ -502,20 +514,17 @@ impl GraphicsState{
usage: wgpu::BufferUsages::VERTEX,
});
//all of these are being moved here
self.models.push(ModelGraphics{
self.models.push(GraphicsModel{
instances:instances_chunk.to_vec(),
vertex_buf,
entities: model.entities.iter().map(|indices|{
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
Entity {
index_buf,
index_count: indices.len() as u32,
}
}).collect(),
index_format:match &model.entities{
crate::model_graphics::Entities::U32(_)=>wgpu::IndexFormat::Uint32,
crate::model_graphics::Entities::U16(_)=>wgpu::IndexFormat::Uint16,
},
entities:match &model.entities{
crate::model_graphics::Entities::U32(entities)=>create_entities(device,entities),
crate::model_graphics::Entities::U16(entities)=>create_entities(device,entities),
},
bind_group: model_bind_group,
model_buf,
});
@@ -935,17 +944,19 @@ impl GraphicsState{
b: 0.3,
a: 1.0,
}),
store: true,
store:wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
view: &self.depth_view,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: false,
store:wgpu::StoreOp::Discard,
}),
stencil_ops: None,
}),
timestamp_writes:Default::default(),
occlusion_query_set:Default::default(),
});
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
@@ -956,9 +967,9 @@ impl GraphicsState{
rpass.set_bind_group(2, &model.bind_group, &[]);
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
for entity in model.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
for entity in model.entities.iter(){
rpass.set_index_buffer(entity.index_buf.slice(..),model.index_format);
rpass.draw_indexed(0..entity.index_count,0,0..model.instances.len() as u32);
}
}
@@ -973,7 +984,7 @@ impl GraphicsState{
}
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
fn get_instances_buffer_data(instances:&[GraphicsModelInstance]) -> Vec<f32> {
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
for (i,mi) in instances.iter().enumerate(){
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);

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@@ -1,6 +1,6 @@
pub enum Instruction{
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::ModelUpdate),
//UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(crate::model::IndexedModelInstances),
ClearModels,

View File

@@ -315,8 +315,8 @@ impl Angle32{
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
//((max-min as u32)/2 as i32)+min
let midpoint=((
u32::from_ne_bytes(theta_max.0.to_ne_bytes())
.wrapping_sub(u32::from_ne_bytes(theta_min.0.to_ne_bytes()))
(theta_max.0 as u32)
.wrapping_sub(theta_min.0 as u32)
/2
) as i32)//(u32::MAX/2) as i32 ALWAYS works
.wrapping_add(theta_min.0);

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@@ -52,6 +52,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
force_can_collide=false;
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
},
"UnorderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Unordered{mode_id:0}),
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
@@ -110,6 +111,12 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
_=>panic!("regex3[1] messed up bad"),
}
}else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
.captures(other){
match &captures[1]{
"OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
_=>panic!("regex3[1] messed up bad"),
}
}
}
}
@@ -257,14 +264,12 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
},
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint(crate::model::TempAttrUnorderedCheckpoint{mode_id:0})),
other=>{
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint|WormholeOut)(\d+)$");
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
if let Some(captures) = regman.captures(other) {
match &captures[1]{
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint(crate::model::TempAttrOrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()})),
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
_=>None,
}
@@ -417,7 +422,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
indexed_models.push(match basepart_texture_description{
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
RobloxBasePartDescription::Part(part_texture_description)=>{
let mut cube_face_description=primitives::CubeFaceDescription::new();
let mut cube_face_description=primitives::CubeFaceDescription::default();
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
cube_face_description.insert(
match face_id{
@@ -438,7 +443,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
},
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
let mut wedge_face_description=primitives::WedgeFaceDescription::default();
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
wedge_face_description.insert(
match face_id{
@@ -457,7 +462,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
primitives::generate_partial_unit_wedge(wedge_face_description)
},
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
cornerwedge_face_description.insert(
match face_id{

View File

@@ -50,10 +50,10 @@ pub struct IndexedModelInstances{
}
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
pub struct ModeDescription{
//TODO: put "default" style modifiers in mode
//pub style:StyleModifiers,
pub start:usize,//start=model_id
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
}
@@ -61,9 +61,6 @@ impl ModeDescription{
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
}
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
}
}
//I don't want this code to exist!
#[derive(Clone)]
@@ -76,23 +73,12 @@ pub struct TempAttrSpawn{
pub stage_id:u32,
}
#[derive(Clone)]
pub struct TempAttrOrderedCheckpoint{
pub mode_id:u32,
pub checkpoint_id:u32,
}
#[derive(Clone)]
pub struct TempAttrUnorderedCheckpoint{
pub mode_id:u32,
}
#[derive(Clone)]
pub struct TempAttrWormhole{
pub wormhole_id:u32,
}
pub enum TempIndexedAttributes{
Start(TempAttrStart),
Spawn(TempAttrSpawn),
OrderedCheckpoint(TempAttrOrderedCheckpoint),
UnorderedCheckpoint(TempAttrUnorderedCheckpoint),
Wormhole(TempAttrWormhole),
}
@@ -126,6 +112,16 @@ pub enum GameMechanicBooster{
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
}
#[derive(Clone)]
pub enum GameMechanicCheckpoint{
Ordered{
mode_id:u32,
checkpoint_id:u32,
},
Unordered{
mode_id:u32,
},
}
#[derive(Clone)]
pub enum TrajectoryChoice{
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
@@ -171,6 +167,13 @@ pub enum StageElementBehaviour{
Trigger,
Teleport,
Platform,
//Acts like a trigger if you haven't hit all the checkpoints.
Checkpoint{
//if this is 2 you must have hit OrderedCheckpoint(0) OrderedCheckpoint(1) OrderedCheckpoint(2) to pass
ordered_checkpoint_id:Option<u32>,
//if this is 2 you must have hit at least 2 UnorderedCheckpoints to pass
unordered_checkpoint_count:u32,
},
JumpLimit(u32),
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
}
@@ -199,15 +202,17 @@ pub enum TeleportBehaviour{
pub struct GameMechanicAttributes{
pub zone:Option<GameMechanicZone>,
pub booster:Option<GameMechanicBooster>,
pub checkpoint:Option<GameMechanicCheckpoint>,
pub trajectory:Option<GameMechanicSetTrajectory>,
pub teleport_behaviour:Option<TeleportBehaviour>,
pub accelerator:Option<GameMechanicAccelerator>,
}
impl GameMechanicAttributes{
pub fn any(&self)->bool{
self.booster.is_some()
self.zone.is_some()
||self.booster.is_some()
||self.checkpoint.is_some()
||self.trajectory.is_some()
||self.zone.is_some()
||self.teleport_behaviour.is_some()
||self.accelerator.is_some()
}

View File

@@ -11,7 +11,7 @@ pub struct GraphicsVertex {
pub struct IndexedGroupFixedTexture{
pub polys:Vec<IndexedPolygon>,
}
pub struct IndexedModelGraphicsSingleTexture{
pub struct IndexedGraphicsModelSingleTexture{
pub unique_pos:Vec<[f32; 3]>,
pub unique_tex:Vec<[f32; 2]>,
pub unique_normal:Vec<[f32; 3]>,
@@ -19,37 +19,41 @@ pub struct IndexedModelGraphicsSingleTexture{
pub unique_vertices:Vec<IndexedVertex>,
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
pub groups: Vec<IndexedGroupFixedTexture>,
pub instances:Vec<ModelGraphicsInstance>,
pub instances:Vec<GraphicsModelInstance>,
}
pub struct ModelGraphicsSingleTexture{
pub instances: Vec<ModelGraphicsInstance>,
pub vertices: Vec<GraphicsVertex>,
pub entities: Vec<Vec<u16>>,
pub texture: Option<u32>,
pub enum Entities{
U32(Vec<Vec<u32>>),
U16(Vec<Vec<u16>>),
}
pub struct GraphicsModelSingleTexture{
pub instances:Vec<GraphicsModelInstance>,
pub vertices:Vec<GraphicsVertex>,
pub entities:Entities,
pub texture:Option<u32>,
}
#[derive(Clone,PartialEq)]
pub struct ModelGraphicsColor4(glam::Vec4);
impl ModelGraphicsColor4{
pub struct GraphicsModelColor4(glam::Vec4);
impl GraphicsModelColor4{
pub const fn get(&self)->glam::Vec4{
self.0
}
}
impl From<glam::Vec4> for ModelGraphicsColor4{
impl From<glam::Vec4> for GraphicsModelColor4{
fn from(value:glam::Vec4)->Self{
Self(value)
}
}
impl std::hash::Hash for ModelGraphicsColor4{
impl std::hash::Hash for GraphicsModelColor4{
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
for &f in self.0.as_ref(){
bytemuck::cast::<f32,u32>(f).hash(state);
}
}
}
impl Eq for ModelGraphicsColor4{}
impl Eq for GraphicsModelColor4{}
#[derive(Clone)]
pub struct ModelGraphicsInstance{
pub struct GraphicsModelInstance{
pub transform:glam::Mat4,
pub normal_transform:glam::Mat3,
pub color:ModelGraphicsColor4,
pub color:GraphicsModelColor4,
}

View File

@@ -155,7 +155,7 @@ impl Default for Modes{
}
struct PhysicsModels{
models:Vec<ModelPhysics>,
models:Vec<PhysicsModel>,
model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
}
impl PhysicsModels{
@@ -163,13 +163,13 @@ impl PhysicsModels{
self.models.clear();
self.model_id_from_wormhole_id.clear();
}
fn get(&self,i:usize)->Option<&ModelPhysics>{
fn get(&self,i:usize)->Option<&PhysicsModel>{
self.models.get(i)
}
fn get_wormhole_model(&self,wormhole_id:u32)->Option<&ModelPhysics>{
fn get_wormhole_model(&self,wormhole_id:u32)->Option<&PhysicsModel>{
self.models.get(*self.model_id_from_wormhole_id.get(&wormhole_id)?)
}
fn push(&mut self,model:ModelPhysics)->usize{
fn push(&mut self,model:PhysicsModel)->usize{
let model_id=self.models.len();
self.models.push(model);
model_id
@@ -185,8 +185,7 @@ impl Default for PhysicsModels{
}
#[derive(Clone)]
pub struct PhysicsCamera {
offset: Planar64Vec3,
pub struct PhysicsCamera{
//punch: Planar64Vec3,
//punch_velocity: Planar64Vec3,
sensitivity:Ratio64Vec2,//dots to Angle32 ratios
@@ -204,16 +203,6 @@ pub struct PhysicsCamera {
}
impl PhysicsCamera {
pub fn from_offset(offset:Planar64Vec3) -> Self {
Self{
offset,
sensitivity:Ratio64Vec2::ONE*200_000,
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
clamped_mouse_pos:glam::IVec2::ZERO,
angle_pitch_lower_limit:-Angle32::FRAC_PI_2,
angle_pitch_upper_limit:Angle32::FRAC_PI_2,
}
}
pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos;
unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
@@ -247,7 +236,6 @@ impl PhysicsCamera {
impl std::default::Default for PhysicsCamera{
fn default()->Self{
Self{
offset:Planar64Vec3::ZERO,//TODO: delete this from PhysicsCamera, it should be GraphicsCamera only
sensitivity:Ratio64Vec2::ONE*200_000,
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
clamped_mouse_pos:glam::IVec2::ZERO,
@@ -258,13 +246,18 @@ impl std::default::Default for PhysicsCamera{
}
pub struct GameMechanicsState{
pub stage_id:u32,
//jump_counts:HashMap<u32,u32>,
stage_id:u32,
jump_counts:std::collections::HashMap<usize,u32>,//model_id -> jump count
next_ordered_checkpoint_id:u32,//which OrderedCheckpoint model_id you must pass next (if 0 you haven't passed OrderedCheckpoint0)
unordered_checkpoints:std::collections::HashSet<usize>,//hashset of UnorderedCheckpoint model ids
}
impl std::default::Default for GameMechanicsState{
fn default() -> Self {
fn default()->Self{
Self{
stage_id:0,
next_ordered_checkpoint_id:0,
unordered_checkpoints:std::collections::HashSet::new(),
jump_counts:std::collections::HashMap::new(),
}
}
}
@@ -288,10 +281,23 @@ enum JumpImpulse{
//Energy means it adds energy
//Linear means it linearly adds on
enum EnableStrafe{
Always,
MaskAny(u32),//hsw, shsw
MaskAll(u32),
//Function(Box<dyn Fn(u32)->bool>),
}
struct StrafeSettings{
enable:EnableStrafe,
air_accel_limit:Option<Planar64>,
tick_rate:Ratio64,
}
struct StyleModifiers{
controls_mask:u32,//controls which are unable to be activated
controls_held:u32,//controls which must be active to be able to strafe
strafe_tick_rate:Option<Ratio64>,
controls_used:u32,//controls which are allowed to pass into gameplay
controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
strafe:Option<StrafeSettings>,
jump_impulse:JumpImpulse,
jump_calculation:JumpCalculation,
static_friction:Planar64,
@@ -304,13 +310,13 @@ struct StyleModifiers{
swim_speed:Planar64,
mass:Planar64,
mv:Planar64,
air_accel_limit:Option<Planar64>,
rocket_force:Option<Planar64>,
gravity:Planar64Vec3,
hitbox_halfsize:Planar64Vec3,
camera_offset:Planar64Vec3,
}
impl std::default::Default for StyleModifiers{
fn default() -> Self {
fn default()->Self{
Self::roblox_bhop()
}
}
@@ -330,9 +336,13 @@ impl StyleModifiers{
fn new()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Some(Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap()),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
jump_calculation:JumpCalculation::Energy,
gravity:Planar64Vec3::int(0,-80,0),
@@ -340,7 +350,6 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(2),
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(16),
walk_accel:Planar64::int(80),
@@ -349,14 +358,19 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
fn roblox_bhop()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
@@ -364,7 +378,6 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
@@ -373,13 +386,18 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
fn roblox_surf()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-50,0),
@@ -387,7 +405,6 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
@@ -396,15 +413,19 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
fn source_bhop()->Self{
//camera_offset=vec3(0,64/16-73/16/2,0),
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:Some(Planar64::raw(150<<28)*66),
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::raw(0,-800<<28,0),
@@ -412,7 +433,6 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//?
mass:Planar64::int(1),
mv:Planar64::raw(30<<28),
air_accel_limit:Some(Planar64::raw(150<<28)*66),
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
@@ -421,14 +441,18 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
swim_speed:Planar64::int(12),//?
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
}
}
fn source_surf()->Self{
//camera_offset=vec3(0,64/16-73/16/2,0),
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Some(Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap()),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:Some(Planar64::raw(150<<28)*66),
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::raw(0,-800<<28,0),
@@ -436,7 +460,6 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//?
mass:Planar64::int(1),
mv:Planar64::raw(30<<28),
air_accel_limit:Some(Planar64::raw(150<<28)*66),
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
@@ -445,13 +468,14 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
swim_speed:Planar64::int(12),//?
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
}
}
fn roblox_rocket()->Self{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:None,
controls_used:!0,
controls_mask:!0,
strafe:None,
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
@@ -459,7 +483,6 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:Some(Planar64::int(200)),
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
@@ -468,6 +491,7 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
@@ -475,13 +499,19 @@ impl StyleModifiers{
controls&self.controls_mask&control==control
}
fn allow_strafe(&self,controls:u32)->bool{
//disable strafing according to strafe settings
match &self.strafe{
Some(StrafeSettings{enable:EnableStrafe::Always,air_accel_limit:_,tick_rate:_})=>true,
&Some(StrafeSettings{enable:EnableStrafe::MaskAny(mask),air_accel_limit:_,tick_rate:_})=>mask&controls!=0,
&Some(StrafeSettings{enable:EnableStrafe::MaskAll(mask),air_accel_limit:_,tick_rate:_})=>mask&controls==mask,
None=>false,
}
}
fn get_control_dir(&self,controls:u32)->Planar64Vec3{
//don't get fancy just do it
let mut control_dir:Planar64Vec3 = Planar64Vec3::ZERO;
//Disallow strafing if held controls are not held
if controls&self.controls_held!=self.controls_held{
return control_dir;
}
//Apply mask after held check so you can require non-allowed keys to be held for some reason
let controls=controls&self.controls_mask;
if controls & Self::CONTROL_MOVEFORWARD == Self::CONTROL_MOVEFORWARD {
@@ -573,12 +603,13 @@ pub struct PhysicsState{
}
#[derive(Clone,Default)]
pub struct PhysicsOutputState{
camera:PhysicsCamera,
body:Body,
camera:PhysicsCamera,
camera_offset:Planar64Vec3,
}
impl PhysicsOutputState{
pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){
((self.body.extrapolated_position(time)+self.camera.offset).into(),self.camera.simulate_move_angles(mouse_pos))
((self.body.extrapolated_position(time)+self.camera_offset).into(),self.camera.simulate_move_angles(mouse_pos))
}
}
@@ -597,7 +628,7 @@ enum PhysicsCollisionAttributes{
},
}
pub struct ModelPhysics {
pub struct PhysicsModel {
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
//in this iteration, all it needs is extents.
mesh: TreyMesh,
@@ -605,7 +636,7 @@ pub struct ModelPhysics {
attributes:PhysicsCollisionAttributes,
}
impl ModelPhysics {
impl PhysicsModel {
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&crate::integer::Planar64Affine3,attributes:PhysicsCollisionAttributes)->Self{
let mut aabb=TreyMesh::default();
for indexed_vertex in &model.unique_vertices {
@@ -619,8 +650,8 @@ impl ModelPhysics {
}
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
match &instance.attributes{
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})),
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(PhysicsModel::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(PhysicsModel::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})),
crate::model::CollisionAttributes::Decoration=>None,
}
}
@@ -647,10 +678,10 @@ pub struct RelativeCollision {
}
impl RelativeCollision {
fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a ModelPhysics>{
fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a PhysicsModel>{
models.get(self.model)
}
// pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
// pub fn mesh(&self,models:&Vec<PhysicsModel>) -> TreyMesh {
// return self.model(models).unwrap().face_mesh(self.face).clone()
// }
fn normal(&self,models:&PhysicsModels) -> Planar64Vec3 {
@@ -737,19 +768,19 @@ impl std::fmt::Display for Body{
}
impl Default for PhysicsState{
fn default() -> Self {
fn default()->Self{
Self{
spawn_point:Planar64Vec3::int(0,50,0),
body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
time: Time::ZERO,
body:Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
time:Time::ZERO,
style:StyleModifiers::default(),
touching:TouchingState::default(),
models:PhysicsModels::default(),
bvh:crate::bvh::BvhNode::default(),
move_state: MoveState::Air,
camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
next_mouse: MouseState::default(),
controls: 0,
camera:PhysicsCamera::default(),
next_mouse:MouseState::default(),
controls:0,
world:WorldState{},
game:GameMechanicsState::default(),
modes:Modes::default(),
@@ -769,6 +800,7 @@ impl PhysicsState {
PhysicsOutputState{
body:self.body.clone(),
camera:self.camera.clone(),
camera_offset:self.style.camera_offset.clone(),
}
}
@@ -784,19 +816,15 @@ impl PhysicsState {
pub fn generate_models(&mut self,indexed_models:&crate::model::IndexedModelInstances){
let mut starts=Vec::new();
let mut spawns=Vec::new();
let mut ordered_checkpoints=Vec::new();
let mut unordered_checkpoints=Vec::new();
for model in &indexed_models.models{
//make aabb and run vertices to get realistic bounds
for model_instance in &model.instances{
if let Some(model_physics)=ModelPhysics::from_model(model,model_instance){
if let Some(model_physics)=PhysicsModel::from_model(model,model_instance){
let model_id=self.models.push(model_physics);
for attr in &model_instance.temp_indexing{
match attr{
crate::model::TempIndexedAttributes::Start(s)=>starts.push((model_id,s.clone())),
crate::model::TempIndexedAttributes::Spawn(s)=>spawns.push((model_id,s.clone())),
crate::model::TempIndexedAttributes::OrderedCheckpoint(s)=>ordered_checkpoints.push((model_id,s.clone())),
crate::model::TempIndexedAttributes::UnorderedCheckpoint(s)=>unordered_checkpoints.push((model_id,s.clone())),
crate::model::TempIndexedAttributes::Wormhole(s)=>{self.models.model_id_from_wormhole_id.insert(s.wormhole_id,model_id);},
}
}
@@ -808,9 +836,9 @@ impl PhysicsState {
//this code builds ModeDescriptions from the unsorted lists at the top of the function
starts.sort_by_key(|tup|tup.1.mode_id);
let mut mode_id_from_map_mode_id=std::collections::HashMap::new();
let mut modedatas:Vec<(usize,Vec<(u32,usize)>,Vec<(u32,usize)>,Vec<usize>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
let mut modedatas:Vec<(usize,Vec<(u32,usize)>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
mode_id_from_map_mode_id.insert(s.mode_id,i);
(model_id,Vec::new(),Vec::new(),Vec::new(),s.mode_id)
(model_id,Vec::new(),s.mode_id)
}).collect();
for (model_id,s) in spawns{
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
@@ -819,30 +847,13 @@ impl PhysicsState {
}
}
}
for (model_id,s) in ordered_checkpoints{
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
if let Some(modedata)=modedatas.get_mut(*mode_id){
modedata.2.push((s.checkpoint_id,model_id));
}
}
}
for (model_id,s) in unordered_checkpoints{
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
if let Some(modedata)=modedatas.get_mut(*mode_id){
modedata.3.push(model_id);
}
}
}
for mut tup in modedatas.into_iter(){
tup.1.sort_by_key(|tup|tup.0);
tup.2.sort_by_key(|tup|tup.0);
let mut eshmep1=std::collections::HashMap::new();
let mut eshmep2=std::collections::HashMap::new();
self.modes.insert(tup.4,crate::model::ModeDescription{
self.modes.insert(tup.2,crate::model::ModeDescription{
start:tup.0,
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
unordered_checkpoints:tup.3,
spawn_from_stage_id:eshmep1,
ordered_checkpoint_from_checkpoint_id:eshmep2,
});
@@ -883,10 +894,10 @@ impl PhysicsState {
}
}
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
self.style.strafe_tick_rate.as_ref().map(|strafe_tick_rate|{
fn next_strafe_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{
self.style.strafe.as_ref().map(|strafe|{
TimedInstruction{
time:Time::from_nanos(strafe_tick_rate.rhs_div_int(strafe_tick_rate.mul_int(self.time.nanos())+1)),
time:Time::from_nanos(strafe.tick_rate.rhs_div_int(strafe.tick_rate.mul_int(self.time.nanos())+1)),
//only poll the physics if there is a before and after mouse event
instruction:PhysicsInstruction::StrafeTick
}
@@ -975,8 +986,7 @@ impl PhysicsState {
//collect x
match collision_data.face {
TreyMeshFace::Top|TreyMeshFace::Back|TreyMeshFace::Bottom|TreyMeshFace::Front=>{
let (roots,nroots)=zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2) {
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@@ -989,8 +999,7 @@ impl PhysicsState {
break;
}
}
let (roots,nroots)=zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2) {
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@@ -1022,8 +1031,7 @@ impl PhysicsState {
//collect y
match collision_data.face {
TreyMeshFace::Left|TreyMeshFace::Back|TreyMeshFace::Right|TreyMeshFace::Front=>{
let (roots,nroots)=zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2) {
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@@ -1036,8 +1044,7 @@ impl PhysicsState {
break;
}
}
let (roots,nroots)=zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2) {
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@@ -1069,8 +1076,7 @@ impl PhysicsState {
//collect z
match collision_data.face {
TreyMeshFace::Left|TreyMeshFace::Bottom|TreyMeshFace::Right|TreyMeshFace::Top=>{
let (roots,nroots)=zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2) {
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@@ -1083,8 +1089,7 @@ impl PhysicsState {
break;
}
}
let (roots,nroots)=zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2) {
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@@ -1130,8 +1135,7 @@ impl PhysicsState {
let mut best_time=time_limit;
let mut best_face:Option<TreyMeshFace>=None;
//collect x
let (roots,nroots)=zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2) {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@@ -1147,8 +1151,7 @@ impl PhysicsState {
}
}
}
let (roots,nroots)=zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2) {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@@ -1165,8 +1168,7 @@ impl PhysicsState {
}
}
//collect y
let (roots,nroots)=zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2) {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@@ -1182,8 +1184,7 @@ impl PhysicsState {
}
}
}
let (roots,nroots)=zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2) {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@@ -1200,8 +1201,7 @@ impl PhysicsState {
}
}
//collect z
let (roots,nroots)=zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2) {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@@ -1217,8 +1217,7 @@ impl PhysicsState {
}
}
}
let (roots,nroots)=zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2);
for &t in &roots[0..nroots]{
for t in zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2) {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@@ -1285,8 +1284,13 @@ fn teleport(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,poi
//TODO: calculate contacts and determine the actual state
//touching.recalculate(body);
}
fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,mode:&crate::model::ModeDescription,models:&PhysicsModels,stage_id:u32)->Option<MoveState>{
let model=models.get(*mode.get_spawn_model_id(stage_id)? as usize)?;
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
Some(teleport(body,touching,style,point))
}
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&ModelPhysics)->Option<MoveState>{
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&PhysicsModel)->Option<MoveState>{
match teleport_behaviour{
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
if stage_element.force||game.stage_id<stage_element.stage_id{
@@ -1297,12 +1301,24 @@ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehav
crate::model::StageElementBehaviour::Trigger
|crate::model::StageElementBehaviour::Teleport=>{
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
let model=models.get(*modes.get_mode(stage_element.mode_id)?.get_spawn_model_id(game.stage_id)? as usize)?;
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
Some(teleport(body,touching,style,point))
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
},
crate::model::StageElementBehaviour::Platform=>None,
crate::model::StageElementBehaviour::JumpLimit(_)=>None,//TODO
&crate::model::StageElementBehaviour::JumpLimit(jump_limit)=>{
//let count=game.jump_counts.get(&model.id);
//TODO
None
},
&crate::model::StageElementBehaviour::Checkpoint{ordered_checkpoint_id,unordered_checkpoint_count}=>{
if (ordered_checkpoint_id.is_none()||ordered_checkpoint_id.is_some_and(|id|id<game.next_ordered_checkpoint_id))
&&unordered_checkpoint_count<=game.unordered_checkpoints.len() as u32{
//pass
None
}else{
//fail
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
}
},
}
},
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{

View File

@@ -126,7 +126,146 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
];
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
const GON:u32=6;
const SPHERE_STUFF:([[[[u32;3];4];((GON-1)*(GON-1)) as usize];6])={
const CUBE_EDGES:[[u32;2];12]=[[0,1],[0,3],[0,7],[1,2],[1,6],[2,3],[2,5],[3,4],[4,5],[4,7],[5,6],[6,7]];
const fn get_pos_id(p:[[u32;3];4],tex_id:u32)->u32{
if p[0][1]==tex_id{
return p[0][0];
}
if p[1][1]==tex_id{
return p[1][0];
}
if p[2][1]==tex_id{
return p[2][0];
}
if p[3][1]==tex_id{
return p[3][0];
}
panic!("tex missing")
}
const fn get_edge_id(v0:u32,v1:u32)->(u32,bool){
(match if v0<v1{[v0,v1]}else{[v1,v0]}{
[0,1]=>0,
[0,3]=>1,
[0,7]=>2,
[1,2]=>3,
[1,6]=>4,
[2,3]=>5,
[2,5]=>6,
[3,4]=>7,
[4,5]=>8,
[4,7]=>9,
[5,6]=>10,
[6,7]=>11,
_=>panic!(":)")
},v0<v1)
}
const fn get_idx(face_id:u32,v00:u32,v10:u32,v11:u32,v01:u32,x:u32,y:u32)->u32{
if x==0&&y==0{
return v00
}
if x==0&&y==GON-1{
return v01
}
if x==GON-1&&y==GON-1{
return v11
}
if x==GON-1&&y==0{
return v10
}
if x==0{
//left edge
let (edge_id,parity)=get_edge_id(v00,v01);
if parity{
return 8+edge_id*(GON-2)+(y-1)
}else{
return 8+edge_id*(GON-2)+(GON-(y-1))
}
}
if x==GON-1{
//right edge
let (edge_id,parity)=get_edge_id(v10,v11);
if parity{
return 8+edge_id*(GON-2)+(y-1)
}else{
return 8+edge_id*(GON-2)+(GON-(y-1))
}
}
if y==0{
//top edge
let (edge_id,parity)=get_edge_id(v00,v10);
if parity{
return 8+edge_id*(GON-2)+(x-1)
}else{
return 8+edge_id*(GON-2)+(GON-(x-1))
}
}
if y==GON-1{
//bottom edge
let (edge_id,parity)=get_edge_id(v01,v11);
if parity{
return 8+edge_id*(GON-2)+(x-1)
}else{
return 8+edge_id*(GON-2)+(GON-(x-1))
}
}
return 8+12*(GON-2)+face_id*(GON-2)*(GON-2)+(x-1)+(y-1)*(GON-2)
}
//topology (indexed polys)
let mut polys=[[[[0u32;3];4];((GON-1)*(GON-1)) as usize];6];
let mut face_id=0;
while face_id<6{
let p=CUBE_DEFAULT_POLYS[face_id];
//vertex ids
let v00=get_pos_id(p,0);//top left
let v10=get_pos_id(p,1);//top right
let v11=get_pos_id(p,2);//bottom right
let v01=get_pos_id(p,3);//bottom left
let mut i=0;
while i<(GON-1)*(GON-1){
let x=i as u32%GON;
let y=i as u32/GON;
let i00=get_idx(face_id as u32,v00,v10,v11,v01,x+0,y+0);
let i10=get_idx(face_id as u32,v00,v10,v11,v01,x+1,y+0);
let i11=get_idx(face_id as u32,v00,v10,v11,v01,x+1,y+1);
let i01=get_idx(face_id as u32,v00,v10,v11,v01,x+0,y+1);
//[pos,tex,norm]
polys[face_id][i as usize][0]=[i00,(x+0)+(y+0)*GON,i00];
polys[face_id][i as usize][1]=[i10,(x+1)+(y+0)*GON,i10];
polys[face_id][i as usize][2]=[i11,(x+1)+(y+1)*GON,i11];
polys[face_id][i as usize][3]=[i01,(x+0)+(y+1)*GON,i01];
i+=1;
}
face_id+=1;
}
//verts
const N_VERTS:usize=(8+12*(GON-2)+6*(GON-2)*(GON-2)) as usize;
let mut verts=[Planar64Vec3::ZERO;N_VERTS];
let mut i=0;
while i<8{
verts[i]=CUBE_DEFAULT_VERTICES[i].normalize();
i+=1;
}
i=0;
while i<12{
//
}
i=0;
while i<6{
//
}
//tex
let mut tex=[TextureCoordinate::new(0.0,0.0);(GON*GON) as usize];
let mut i=0;
while i<(GON*GON) as usize{
let x=i as u32%GON;
let y=i as u32/GON;
tex[i]=TextureCoordinate::new(x as f32/(GON-1) as f32,y as f32/(GON-1) as f32);
i+=1;
}
(verts,tex,polys)
};
pub fn unit_sphere()->crate::model::IndexedModel{
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
for pos in indexed_model.unique_pos.iter_mut(){
@@ -134,9 +273,18 @@ pub fn unit_sphere()->crate::model::IndexedModel{
}
indexed_model
}
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
#[derive(Default)]
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
impl CubeFaceDescription{
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cube()->crate::model::IndexedModel{
let mut t=CubeFaceDescription::new();
let mut t=CubeFaceDescription::default();
t.insert(CubeFace::Right,FaceDescription::default());
t.insert(CubeFace::Top,FaceDescription::default());
t.insert(CubeFace::Back,FaceDescription::default());
@@ -153,9 +301,18 @@ pub fn unit_cylinder()->crate::model::IndexedModel{
}
indexed_model
}
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
#[derive(Default)]
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
impl WedgeFaceDescription{
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_wedge()->crate::model::IndexedModel{
let mut t=WedgeFaceDescription::new();
let mut t=WedgeFaceDescription::default();
t.insert(WedgeFace::Right,FaceDescription::default());
t.insert(WedgeFace::TopFront,FaceDescription::default());
t.insert(WedgeFace::Back,FaceDescription::default());
@@ -163,9 +320,18 @@ pub fn unit_wedge()->crate::model::IndexedModel{
t.insert(WedgeFace::Bottom,FaceDescription::default());
generate_partial_unit_wedge(t)
}
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
#[derive(Default)]
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
impl CornerWedgeFaceDescription{
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cornerwedge()->crate::model::IndexedModel{
let mut t=CornerWedgeFaceDescription::new();
let mut t=CornerWedgeFaceDescription::default();
t.insert(CornerWedgeFace::Right,FaceDescription::default());
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
@@ -189,18 +355,6 @@ impl std::default::Default for FaceDescription{
}
}
}
impl FaceDescription{
pub fn new(texture:u32,transform:glam::Affine2,color:Color4)->Self{
Self{texture:Some(texture),transform,color}
}
pub fn from_texture(texture:u32)->Self{
Self{
texture:Some(texture),
transform:glam::Affine2::IDENTITY,
color:Color4::ONE,
}
}
}
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
@@ -212,7 +366,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
let mut groups=Vec::new();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face,face_description) in face_descriptions.into_iter(){
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
@@ -233,14 +387,6 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
generated_color.push(face_description.color);
color_index
} as u32;
let face_id=match face{
CubeFace::Right => 0,
CubeFace::Top => 1,
CubeFace::Back => 2,
CubeFace::Left => 3,
CubeFace::Bottom => 4,
CubeFace::Front => 5,
};
//always push normal
let normal_index=generated_normal.len() as u32;
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
@@ -327,7 +473,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
let mut groups=Vec::new();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face,face_description) in face_descriptions.into_iter(){
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
@@ -348,13 +494,6 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
generated_color.push(face_description.color);
color_index
} as u32;
let face_id=match face{
WedgeFace::Right => 0,
WedgeFace::TopFront => 1,
WedgeFace::Back => 2,
WedgeFace::Left => 3,
WedgeFace::Bottom => 4,
};
//always push normal
let normal_index=generated_normal.len() as u32;
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
@@ -439,7 +578,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
let mut groups=Vec::new();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face,face_description) in face_descriptions.into_iter(){
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
@@ -460,13 +599,6 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
generated_color.push(face_description.color);
color_index
} as u32;
let face_id=match face{
CornerWedgeFace::Right => 0,
CornerWedgeFace::TopBack => 1,
CornerWedgeFace::TopLeft => 2,
CornerWedgeFace::Bottom => 3,
CornerWedgeFace::Front => 4,
};
//always push normal
let normal_index=generated_normal.len() as u32;
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);

View File

@@ -41,6 +41,7 @@ fn create_instance()->SetupContextPartial1{
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
backends,
dx12_shader_compiler,
..Default::default()
}),
}
}
@@ -169,6 +170,7 @@ impl SetupContextPartial4{
.expect("Surface isn't supported by the adapter.");
let surface_view_format=config.format.add_srgb_suffix();
config.view_formats.push(surface_view_format);
config.present_mode=wgpu::PresentMode::AutoNoVsync;
self.surface.configure(&self.device, &config);
SetupContext{

View File

@@ -2,32 +2,31 @@
use crate::integer::Planar64;
#[inline]
pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64)->([Planar64;2],usize){
pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
if a2==Planar64::ZERO{
let ([ret],ret_len)=zeroes1(a0,a1);
return ([ret,Planar64::ZERO],ret_len);
return zeroes1(a0, a1);
}
let radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
if 0<radicand{
if 0<radicand {
//start with f64 sqrt
let planar_radicand=Planar64::raw(unsafe{(radicand as f64).sqrt().to_int_unchecked()});
//TODO: one or two newtons
if Planar64::ZERO<a2{
([(-a1-planar_radicand)/(a2*2),(-a1+planar_radicand)/(a2*2)],2)
}else{
([(-a1+planar_radicand)/(a2*2),(-a1-planar_radicand)/(a2*2)],2)
if Planar64::ZERO<a2 {
return vec![(-a1-planar_radicand)/(a2*2),(-a1+planar_radicand)/(a2*2)];
} else {
return vec![(-a1+planar_radicand)/(a2*2),(-a1-planar_radicand)/(a2*2)];
}
}else if radicand==0{
([a1/(a2*-2),Planar64::ZERO],1)
}else{
([Planar64::ZERO,Planar64::ZERO],0)
} else if radicand==0 {
return vec![a1/(a2*-2)];
} else {
return vec![];
}
}
#[inline]
pub fn zeroes1(a0:Planar64,a1:Planar64)->([Planar64;1],usize){
pub fn zeroes1(a0:Planar64,a1:Planar64) -> Vec<Planar64> {
if a1==Planar64::ZERO{
return ([Planar64::ZERO],0);
}else{
return ([-a0/a1],1);
return vec![];
} else {
return vec![-a0/a1];
}
}

1
tools/arcane Executable file
View File

@@ -0,0 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm

1
tools/bhop_maps Symbolic link
View File

@@ -0,0 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/

1
tools/cross-compile.sh Executable file
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cargo build --release --target x86_64-pc-windows-gnu

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tools/make-demo.sh Executable file
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mkdir -p ../target/demo
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
rm ../target/demo.7z
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo

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tools/run Executable file
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mangohud ../target/release/strafe-client "$1"

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tools/settings.conf Normal file
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[camera]
sensitivity_x=98384
fov_y=1.0
#fov_x_from_y_ratio=1.33333333333333333333333333333333

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tools/textures Symbolic link
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/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/

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tools/toc Executable file
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mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm