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42 Commits

Author SHA1 Message Date
67c4aa07ab give the checkerboard "reflections" 2023-09-06 19:36:08 -07:00
34bfeab267 special case teapot rendering
take advantage of the empty depth buffer, render the true depth afterwards to embed the teapot wall into the scene
2023-09-06 19:36:08 -07:00
52cbda4710 view1 can be identity + clipping bounds fix ups 2023-09-06 19:35:52 -07:00
9d8faeb6fb render a a 3d projection onto a flat surface embedded in world space with screen space pixels 2023-09-06 19:35:52 -07:00
05156d1741 sens way too high 2023-09-06 19:35:43 -07:00
d72e3fcabd use syntactic sugar 2023-09-06 19:08:23 -07:00
99d4e51ee8 use Mat4 in place of Affine3A 2023-09-06 14:47:19 -07:00
7effceff03 convert spaces to tabs 2023-09-06 14:39:44 -07:00
355956e532 change equation for bigger reflectionless area 2023-09-06 14:30:30 -07:00
8aad878d49 texture coordinates + fake fresnel using dot 2023-09-06 14:19:35 -07:00
5fb9f8b1bc tweak matrices 2023-09-06 14:19:35 -07:00
a9977c0bd2 fix cam_pos bug 2023-09-06 14:18:44 -07:00
fd34fbe367 save 1 nanosecond 2023-09-06 14:18:44 -07:00
75695946a0 indexed rendering 2023-09-06 14:18:44 -07:00
2dba9554ea draw teapot 2023-09-06 13:02:48 -07:00
b5880d484a use teapot with normals 2023-09-06 13:01:15 -07:00
0b230b7597 add teapot 2023-09-06 12:09:21 -07:00
988f204358 comment on updating uniforms 2023-09-05 18:51:53 -07:00
abd002e3bf optimize release builds a bit 2023-09-05 15:39:04 -07:00
1776dc4c39 add comments about moving data 2023-09-05 15:39:04 -07:00
946687639a v0.2.0 2023-09-05 15:39:04 -07:00
69c7896011 binding group per model 2023-09-05 14:58:55 -07:00
1a1509f315 try one entity, convert to mat4x4 2023-09-05 14:58:55 -07:00
87f674238d add model_bind_group 2023-09-05 14:58:55 -07:00
cce9800045 no fragment 2023-09-05 14:58:55 -07:00
8792b8e782 add entity CFrames 2023-09-05 14:58:55 -07:00
c9cb22be68 comment on value 2023-09-05 14:58:55 -07:00
d4172f5040 rename uniform_buf to camera_buf 2023-09-05 14:58:55 -07:00
df43dc6f6e add suzanne 2023-09-05 14:58:55 -07:00
c3290e2ce6 macro version into window title 2023-09-05 12:23:26 -07:00
e347d4fd51 vertex index buffer is very cool 2023-09-05 00:18:31 -07:00
ad46418e79 expand baseplate 2023-09-05 00:18:07 -07:00
82da9bf40f why not be accurate 2023-09-01 20:28:37 -07:00
bda898a1f1 struct style init straggler 2023-09-01 20:27:28 -07:00
ce5f6fceb9 modulo is implemented incorrectly by the shader language 2023-09-01 00:10:19 -07:00
7179f20e67 add zoom 2023-08-31 22:48:17 -07:00
e25a2d7a7a use slope fov 2023-08-31 22:47:55 -07:00
7c247b6949 fix strafe bug 2023-08-31 12:37:53 -07:00
49fde16c4f rbhop friction 2023-08-31 12:16:51 -07:00
403910d2d8 rbhop jump power 2023-08-31 12:10:49 -07:00
7a23ef2734 add walking 2023-08-31 12:04:18 -07:00
1e25f71618 brain lol 2023-08-31 02:21:39 -07:00
7 changed files with 6792 additions and 998 deletions

2
Cargo.lock generated
View File

@@ -1405,7 +1405,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafe-client"
version = "0.1.0"
version = "0.2.0"
dependencies = [
"async-executor",
"bytemuck",

View File

@@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.1.0"
version = "0.2.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@@ -16,3 +16,8 @@ obj = "0.10.2"
pollster = "0.3.0"
wgpu = "0.17.0"
winit = "0.28.6"
[profile.release]
lto = true
strip = true
codegen-units = 1

2580
models/suzanne.obj Normal file

File diff suppressed because it is too large Load Diff

2866
models/teapot.obj Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
use bytemuck::{Pod, Zeroable};
use std::{borrow::Cow, f32::consts,time::Instant};
use std::{borrow::Cow, time::Instant};
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
const IMAGE_SIZE: u32 = 128;
@@ -8,12 +8,32 @@ const IMAGE_SIZE: u32 = 128;
#[repr(C)]
struct Vertex {
pos: [f32; 3],
texture: [f32; 2],
normal: [f32; 3],
}
struct Entity {
vertex_count: u32,
index_count: u32,
index_buf: wgpu::Buffer,
}
//temp?
struct ModelData {
transform: glam::Mat4,
transform_depth: glam::Mat4,
use_depth: glam::Vec4,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
}
struct Model {
transform: glam::Mat4,
transform_depth: glam::Mat4,
use_depth: glam::Vec4,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
bind_group: wgpu::BindGroup,
model_buf: wgpu::Buffer,
}
// Note: we use the Y=up coordinate space in this example.
@@ -25,11 +45,13 @@ struct Camera {
friction: f32,
screen_size: (u32, u32),
offset: glam::Vec3,
fov: f32,
yaw: f32,
pitch: f32,
controls: u32,
mv: f32,
grounded: bool,
walkspeed: f32,
}
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
@@ -39,7 +61,7 @@ const CONTROL_MOVELEFT:u32 = 0b00001000;
const CONTROL_MOVEUP:u32 = 0b00010000;
const CONTROL_MOVEDOWN:u32 = 0b00100000;
const CONTROL_JUMP:u32 = 0b01000000;
//const CONTROL_ZOOM:u32 = 0b10000000;
const CONTROL_ZOOM:u32 = 0b10000000;
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
@@ -69,19 +91,36 @@ fn get_control_dir(controls: u32) -> glam::Vec3{
return control_dir
}
#[inline]
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
//glam_assert!(z_near > 0.0 && z_far > 0.0);
let r = z_far / (z_near - z_far);
glam::Mat4::from_cols(
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
glam::Vec4::new(0.0, 0.0, r, -1.0),
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
)
}
impl Camera {
fn to_uniform_data(&self) -> [f32; 16 * 3 + 4] {
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
let proj = glam::Mat4::perspective_rh(consts::FRAC_PI_2, aspect, 1.0, 200.0);
let view = (glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32)).inverse();
let fov = if self.controls&CONTROL_ZOOM==0 {
self.fov
}else{
self.fov/5.0
};
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
let proj_inv = proj.inverse();
let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
raw[48..51].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&self.pos));
raw[51] = 1.0;
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
}
}
@@ -91,11 +130,15 @@ pub struct Skybox {
sky_pipeline: wgpu::RenderPipeline,
entity_pipeline: wgpu::RenderPipeline,
ground_pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup,
uniform_buf: wgpu::Buffer,
entities: Vec<Entity>,
special_teapot: Model,
checkered_pipeline: wgpu::RenderPipeline,
depth_overwrite_pipeline: wgpu::RenderPipeline,
main_bind_group: wgpu::BindGroup,
camera_buf: wgpu::Buffer,
models: Vec<Model>,
depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt,
start_time: Instant,
}
impl Skybox {
@@ -124,6 +167,73 @@ impl Skybox {
}
}
fn get_model_uniform_data(model:&Model) -> [f32; 4*4*2+4] {
let mut raw = [0f32; 4*4*2+4];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform_depth)[..]);
raw[32..36].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&model.use_depth));
raw
}
fn get_modeldata_uniform_data(model:&ModelData) -> [f32; 4*4*2+4] {
let mut raw = [0f32; 4*4*2+4];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform_depth)[..]);
raw[32..36].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&model.use_depth));
raw
}
fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
let data = obj::ObjData::load_buf(&source[..]).unwrap();
let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
for object in data.objects {
let mut entities = Vec::<Entity>::new();
for group in object.groups {
let mut indices = Vec::new();
for poly in group.polys {
for end_index in 2..poly.0.len() {
for &index in &[0, end_index - 1, end_index] {
let vert = poly.0[index];
if let Some(&i)=vertex_index.get(&vert){
indices.push(i as u16);
}else{
let i=vertices.len() as u16;
vertices.push(Vertex {
pos: data.position[vert.0],
texture: data.texture[vert.1.unwrap()],
normal: data.normal[vert.2.unwrap()],
});
vertex_index.insert(vert,i);
indices.push(i);
}
}
}
}
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
entities.push(Entity {
index_buf,
index_count: indices.len() as u32,
});
}
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::VERTEX,
});
modeldatas.push(ModelData {
transform: glam::Mat4::default(),
transform_depth: glam::Mat4::default(),
use_depth: glam::Vec4::ZERO,
vertex_buf,
entities,
})
}
}
impl strafe_client::framework::Example for Skybox {
fn optional_features() -> wgpu::Features {
wgpu::Features::TEXTURE_COMPRESSION_ASTC
@@ -137,45 +247,26 @@ impl strafe_client::framework::Example for Skybox {
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Self {
let mut entities = Vec::new();
{
let source = include_bytes!("../models/teslacyberv3.0.obj");
let data = obj::ObjData::load_buf(&source[..]).unwrap();
let mut vertices = Vec::new();
for object in data.objects {
for group in object.groups {
vertices.clear();
for poly in group.polys {
for end_index in 2..poly.0.len() {
for &index in &[0, end_index - 1, end_index] {
let obj::IndexTuple(position_id, _texture_id, normal_id) =
poly.0[index];
vertices.push(Vertex {
pos: data.position[position_id],
normal: data.normal[normal_id.unwrap()],
})
}
}
}
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::VERTEX,
});
entities.push(Entity {
vertex_count: vertices.len() as u32,
vertex_buf,
});
}
}
}
let mut modeldatas = Vec::<ModelData>::new();
add_obj(device,& mut modeldatas,include_bytes!("../models/teslacyberv3.0.obj"));
add_obj(device,& mut modeldatas,include_bytes!("../models/suzanne.obj"));
add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj"));
println!("models.len = {:?}", modeldatas.len());
modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
let proj1 = glam::Mat4::orthographic_rh(-20.0, 20.0, -20.0, 20.0, -20.0, 20.0);
let model0 = glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)) * glam::Mat4::from_scale(glam::vec3(10.0,10.0,10.0));
modeldatas[2].transform=model0;
modeldatas[2].transform_depth=proj1;// * view1_inv
modeldatas[2].use_depth=glam::Vec4::Z;
let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
@@ -201,6 +292,21 @@ impl strafe_client::framework::Example for Skybox {
},
],
});
let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
// Create the render pipeline
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
@@ -212,26 +318,28 @@ impl strafe_client::framework::Example for Skybox {
time: Instant::now(),
pos: glam::Vec3::new(5.0,0.0,5.0),
vel: glam::Vec3::new(0.0,0.0,0.0),
gravity: glam::Vec3 { x: 0.0, y: -100.0, z: 0.0 },
friction: 80.0,
gravity: glam::Vec3::new(0.0,-100.0,0.0),
friction: 90.0,
screen_size: (config.width, config.height),
offset: glam::Vec3::new(0.0,4.5,0.0),
fov: 1.0, //fov_slope = tan(fov_y/2)
pitch: 0.0,
yaw: 0.0,
mv: 2.7,
controls:0,
grounded: true,
walkspeed: 18.0,
};
let raw_uniforms = camera.to_uniform_data();
let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Buffer"),
contents: bytemuck::cast_slice(&raw_uniforms),
let camera_uniforms = camera.to_uniform_data();
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"),
contents: bytemuck::cast_slice(&camera_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
push_constant_ranges: &[],
});
@@ -272,7 +380,7 @@ impl strafe_client::framework::Example for Skybox {
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3],
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3],
}],
},
fragment: Some(wgpu::FragmentState {
@@ -321,6 +429,60 @@ impl strafe_client::framework::Example for Skybox {
multisample: wgpu::MultisampleState::default(),
multiview: None,
});
let checkered_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Checkered"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_square",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_checkered",
targets: &[Some(config.view_formats[0].into())],
}),
primitive: wgpu::PrimitiveState {
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: Self::DEPTH_FORMAT,
depth_write_enabled: false,
depth_compare: wgpu::CompareFunction::Always,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState::default(),
multiview: None,
});
let depth_overwrite_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Overwrite"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_square",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_overwrite",
targets: &[Some(config.view_formats[0].into())],
}),
primitive: wgpu::PrimitiveState {
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: Self::DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Always,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState::default(),
multiview: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: None,
@@ -405,12 +567,12 @@ impl strafe_client::framework::Example for Skybox {
dimension: Some(wgpu::TextureViewDimension::Cube),
..wgpu::TextureViewDescriptor::default()
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
let main_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &main_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: uniform_buf.as_entire_binding(),
resource: camera_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
@@ -421,9 +583,42 @@ impl strafe_client::framework::Example for Skybox {
resource: wgpu::BindingResource::Sampler(&sampler),
},
],
label: None,
label: Some("Camera"),
});
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<Model>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_modeldata_uniform_data(&modeldata);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("Model{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: model_buf.as_entire_binding(),
},
],
label: Some(format!("Model{}",i).as_str()),
});
//all of these are being moved here
models.push(Model{
transform: modeldata.transform,
transform_depth: modeldata.transform_depth,
use_depth: modeldata.use_depth,
vertex_buf:modeldata.vertex_buf,
entities: modeldata.entities,
bind_group: model_bind_group,
model_buf,
})
}
let teapot = models.pop().unwrap();
let depth_view = Self::create_depth_texture(config, device);
Skybox {
@@ -431,11 +626,15 @@ impl strafe_client::framework::Example for Skybox {
sky_pipeline,
entity_pipeline,
ground_pipeline,
bind_group,
uniform_buf,
entities,
special_teapot: teapot,
checkered_pipeline,
depth_overwrite_pipeline,
main_bind_group,
camera_buf,
models,
depth_view,
staging_belt: wgpu::util::StagingBelt::new(0x100),
start_time: Instant::now(),
}
}
@@ -480,6 +679,10 @@ impl strafe_client::framework::Example for Skybox {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
}
(k,winit::event::VirtualKeyCode::Z) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
}
_ => (),
}
}
@@ -488,8 +691,8 @@ impl strafe_client::framework::Example for Skybox {
}
fn move_mouse(&mut self, delta: (f64,f64)) {
self.camera.pitch+=(delta.1/-512.) as f32;
self.camera.yaw+=(delta.0/-512.) as f32;
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32;
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32;
}
fn resize(
@@ -515,7 +718,7 @@ impl strafe_client::framework::Example for Skybox {
let dt=(time-self.camera.time).as_secs_f32();
self.camera.time=time;
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK));
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
let d=self.camera.vel.dot(control_dir);
if d<self.camera.mv {
self.camera.vel+=(self.camera.mv-d)*control_dir;
@@ -529,32 +732,64 @@ impl strafe_client::framework::Example for Skybox {
}
if self.camera.grounded&&(self.camera.controls&CONTROL_JUMP)!=0 {
self.camera.grounded=false;
self.camera.vel+=glam::Vec3::new(0.0,50.0,0.0);
self.camera.vel+=glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
}
if self.camera.grounded {
let applied_friction=self.camera.friction*dt;
if applied_friction*applied_friction<self.camera.vel.length_squared() {
self.camera.vel-=applied_friction*self.camera.vel.normalize();
let targetv=control_dir*self.camera.walkspeed;
let diffv=targetv-self.camera.vel;
if applied_friction*applied_friction<diffv.length_squared() {
self.camera.vel+=applied_friction*diffv.normalize();
} else {
self.camera.vel=glam::Vec3::new(0.0,0.0,0.0);
self.camera.vel=targetv;
}
}
let proj1 = glam::Mat4::orthographic_rh(-20.0, 20.0, -20.0, 20.0, -20.0, 20.0);
let model1 = glam::Mat4::from_euler(glam::EulerRot::YXZ, self.start_time.elapsed().as_secs_f32(),0f32,0f32);
self.special_teapot.transform_depth=proj1 * model1;
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
// update rotation
let raw_uniforms = self.camera.to_uniform_data();
let camera_uniforms = self.camera.to_uniform_data();
self.staging_belt
.write_buffer(
&mut encoder,
&self.uniform_buf,
&self.camera_buf,
0,
wgpu::BufferSize::new((raw_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
)
.copy_from_slice(bytemuck::cast_slice(&raw_uniforms));
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//special teapot
{
let model_uniforms = get_model_uniform_data(&self.special_teapot);
self.staging_belt
.write_buffer(
&mut encoder,
&self.special_teapot.model_buf,//description of where data will be written when command is executed
0,//offset in staging belt?
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
)
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
}
//This code only needs to run when the uniforms change
for model in self.models.iter() {
let model_uniforms = get_model_uniform_data(&model);
self.staging_belt
.write_buffer(
&mut encoder,
&model.model_buf,//description of where data will be written when command is executed
0,//offset in staging belt?
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
)
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
}
self.staging_belt.finish();
{
@@ -583,15 +818,39 @@ impl strafe_client::framework::Example for Skybox {
}),
});
rpass.set_bind_group(0, &self.bind_group, &[]);
rpass.set_bind_group(0, &self.main_bind_group, &[]);
//draw special teapot
rpass.set_bind_group(1, &self.special_teapot.bind_group, &[]);
rpass.set_pipeline(&self.checkered_pipeline);
rpass.draw(0..6, 0..1);
rpass.set_pipeline(&self.entity_pipeline);
for entity in self.entities.iter() {
rpass.set_vertex_buffer(0, entity.vertex_buf.slice(..));
rpass.draw(0..entity.vertex_count, 0..1);
rpass.set_vertex_buffer(0, self.special_teapot.vertex_buf.slice(..));
for entity in self.special_teapot.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count, 0, 0..1);
}
rpass.set_pipeline(&self.depth_overwrite_pipeline);
rpass.draw(0..6, 0..1);
//draw models
rpass.set_pipeline(&self.entity_pipeline);
for model in self.models.iter() {
rpass.set_bind_group(1, &model.bind_group, &[]);
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
for entity in model.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count, 0, 0..1);
}
}
rpass.set_pipeline(&self.ground_pipeline);
//rpass.set_index_buffer(&[0u16,1,2,1,2,3][..] as wgpu::BufferSlice, wgpu::IndexFormat::Uint16);
//rpass.draw_indexed(0..4, 0, 0..1);
rpass.draw(0..6, 0..1);
rpass.set_pipeline(&self.sky_pipeline);
@@ -605,5 +864,9 @@ impl strafe_client::framework::Example for Skybox {
}
fn main() {
strafe_client::framework::run::<Skybox>("Strafe Client v0.1");
strafe_client::framework::run::<Skybox>(
format!("Strafe Client v{}",
env!("CARGO_PKG_VERSION")
).as_str()
);
}

View File

@@ -47,13 +47,13 @@ struct GroundOutput {
@vertex
fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
// hacky way to draw two triangles that make a square
let tmp1 = (i32(vertex_index)-i32(vertex_index)/3*2) / 2;
let tmp2 = (i32(vertex_index)-i32(vertex_index)/3*2) & 1;
let tmp1 = i32(vertex_index)/2-i32(vertex_index)/3;
let tmp2 = i32(vertex_index)&1;
let pos = vec3<f32>(
f32(tmp1) * 2.0 - 1.0,
0.0,
f32(tmp2) * 2.0 - 1.0
) * 100.0;
) * 160.0;
var result: GroundOutput;
result.pos = pos;
@@ -63,19 +63,63 @@ fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
struct EntityOutput {
@builtin(position) position: vec4<f32>,
@location(1) normal: vec3<f32>,
@location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>,
@location(3) view: vec3<f32>,
};
struct TransformData {
transform: mat4x4<f32>,
depth: mat4x4<f32>,
use_depth: vec4<f32>,
};
@group(1)
@binding(0)
var<uniform> transform: TransformData;
@vertex
fn vs_entity(
@location(0) pos: vec3<f32>,
@location(1) normal: vec3<f32>,
@location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>,
) -> EntityOutput {
var position_depth: vec4<f32> = transform.depth * vec4<f32>(pos, 1.0);
var position_depth_0: vec4<f32> = position_depth;
position_depth_0.z=0.0;
var position: vec4<f32> = transform.transform * mix(position_depth,position_depth_0,transform.use_depth);
var result: EntityOutput;
result.normal = normal;
result.view = pos - r_data.cam_pos.xyz;
result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
result.normal = (transform.transform * mix(vec4<f32>(normal,0.0),vec4<f32>(0.0,0.0,1.0,0.0),transform.use_depth.z)).xyz;
result.texture=texture;
result.view = position.xyz - r_data.cam_pos.xyz;
var screen_position: vec4<f32> = r_data.proj * r_data.view * position;
result.position = mix(screen_position,position_depth,transform.use_depth);
return result;
}
struct SquareOutput {
@builtin(position) position: vec4<f32>,
@location(2) normal: vec3<f32>,
@location(3) view: vec3<f32>,
@location(4) pos: vec3<f32>,
};
@vertex
fn vs_square(@builtin(vertex_index) vertex_index: u32) -> SquareOutput {
// hacky way to draw two triangles that make a square
let tmp1 = i32(vertex_index)/2-i32(vertex_index)/3;
let tmp2 = i32(vertex_index)&1;
let pos = vec3<f32>(
(f32(tmp1) - 0.5)*1.8,
f32(tmp2) - 0.5,
0.0
);
var result: SquareOutput;
result.normal = vec3<f32>(0.0,0.0,1.0);
result.pos = (transform.transform * vec4<f32>(pos, 1.0)).xyz;
result.view = result.pos - r_data.cam_pos.xyz;
result.position = r_data.proj * r_data.view * transform.transform * vec4<f32>(pos, 1.0);
return result;
}
@@ -95,14 +139,50 @@ fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
let incident = normalize(vertex.view);
let normal = normalize(vertex.normal);
let reflected = incident - 2.0 * dot(normal, incident) * normal;
let d = dot(normal, incident);
let reflected = incident - 2.0 * d * normal;
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
return vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color, 1.0);
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
}
fn modulo_euclidean (a: f32, b: f32) -> f32 {
var m = a % b;
if (m < 0.0) {
if (b < 0.0) {
m -= b;
} else {
m += b;
}
}
return m;
}
@fragment
fn fs_ground(vertex: GroundOutput) -> @location(0) vec4<f32> {
let dir = vec3<f32>(-1.0)+vec3<f32>(vertex.pos.x/16.%1.0,0.0,vertex.pos.z/16.%1.0)*2.0;
let dir = vec3<f32>(-1.0)+vec3<f32>(modulo_euclidean(vertex.pos.x/16.,1.0),0.0,modulo_euclidean(vertex.pos.z/16.,1.0))*2.0;
return vec4<f32>(textureSample(r_texture, r_sampler, dir).rgb, 1.0);
}
@fragment
fn fs_checkered(vertex: SquareOutput) -> @location(0) vec4<f32> {
let voxel_parity: f32 = f32(
u32(modulo_euclidean(vertex.pos.x,2.0)<1.0)
^ u32(modulo_euclidean(vertex.pos.y,2.0)<1.0)
//^ u32(modulo_euclidean(vertex.pos.z,2.0)<1.0)
);
let incident = normalize(vertex.view);
let normal = normalize(vertex.normal);
let d = dot(normal, incident);
let reflected = incident - 2.0 * d * normal;
let texture_color = vec3<f32>(1.0)*voxel_parity;
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
}
@fragment
fn fs_overwrite(vertex: SquareOutput) {}