forked from StrafesNET/strafe-client
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7 Commits
master
...
temp-spawn
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047f0038a5 | |||
f0479181f6 | |||
971aa9e287 | |||
6a79c4ec24 | |||
9025bea5ef | |||
6ed71073f6 | |||
91bfa70f05 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,2 +1 @@
|
||||
/target
|
||||
/textures
|
1737
Cargo.lock
generated
1737
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
26
Cargo.toml
26
Cargo.toml
@ -1,30 +1,26 @@
|
||||
[package]
|
||||
name = "strafe-client"
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||||
version = "0.9.0"
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||||
version = "0.5.0"
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||||
edition = "2021"
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||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
async-executor = "1.5.1"
|
||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||
configparser = "3.0.2"
|
||||
ddsfile = "0.5.1"
|
||||
glam = "0.25.0"
|
||||
lazy-regex = "3.0.2"
|
||||
env_logger = "0.10.0"
|
||||
glam = "0.24.1"
|
||||
log = "0.4.20"
|
||||
obj = "0.10.2"
|
||||
parking_lot = "0.12.1"
|
||||
pollster = "0.3.0"
|
||||
rbx_binary = "0.7.1"
|
||||
rbx_dom_weak = "2.5.0"
|
||||
rbx_reflection_database = "0.2.7"
|
||||
rbx_xml = "0.13.1"
|
||||
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" }
|
||||
vbsp = "0.5.0"
|
||||
vmdl = "0.1.1"
|
||||
wgpu = "0.19.0"
|
||||
winit = "0.29.2"
|
||||
wgpu = "0.17.0"
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||||
winit = "0.28.6"
|
||||
|
||||
#[profile.release]
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||||
#lto = true
|
||||
#strip = true
|
||||
#codegen-units = 1
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||||
[profile.release]
|
||||
lto = true
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||||
strip = true
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||||
codegen-units = 1
|
||||
|
2
LICENSE
2
LICENSE
@ -1,5 +1,5 @@
|
||||
/*******************************************************
|
||||
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
|
||||
* Copyright (C) 2023 Rhys Lloyd <krakow20@gmail.com>
|
||||
*
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||||
* This file is part of the StrafesNET bhop/surf client.
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*
|
||||
|
1032
src/body.rs
Normal file
1032
src/body.rs
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,21 +0,0 @@
|
||||
pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||
pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||
|
||||
pub struct CompatNWorker<'a,Task>{
|
||||
data:std::marker::PhantomData<Task>,
|
||||
f:Box<dyn FnMut(Task)+Send+'a>,
|
||||
}
|
||||
|
||||
impl<'a,Task> CompatNWorker<'a,Task>{
|
||||
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
|
||||
Self{
|
||||
data:std::marker::PhantomData,
|
||||
f:Box::new(f),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn send(&mut self,task:Task)->Result<(),()>{
|
||||
(self.f)(task);
|
||||
Ok(())
|
||||
}
|
||||
}
|
@ -1,119 +0,0 @@
|
||||
use crate::physics::Body;
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||||
use crate::model_physics::{FEV,MeshQuery,DirectedEdge};
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||||
use strafesnet_common::integer::{Time,Planar64};
|
||||
use strafesnet_common::zeroes::zeroes2;
|
||||
|
||||
enum Transition<F,E:DirectedEdge,V>{
|
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Miss,
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Next(FEV<F,E,V>,Time),
|
||||
Hit(F,Time),
|
||||
}
|
||||
|
||||
fn next_transition<F:Copy,E:Copy+DirectedEdge,V:Copy>(fev:&FEV<F,E,V>,time:Time,mesh:&impl MeshQuery<F,E,V>,body:&Body,time_limit:Time)->Transition<F,E,V>{
|
||||
//conflicting derivative means it crosses in the wrong direction.
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//if the transition time is equal to an already tested transition, do not replace the current best.
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let mut best_time=time_limit;
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let mut best_transtition=Transition::Miss;
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||||
match fev{
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&FEV::<F,E,V>::Face(face_id)=>{
|
||||
//test own face collision time, ignoring roots with zero or conflicting derivative
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||||
//n=face.normal d=face.dot
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||||
//n.a t^2+n.v t+n.p-d==0
|
||||
let (n,d)=mesh.face_nd(face_id);
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//TODO: use higher precision d value?
|
||||
//use the mesh transform translation instead of baking it into the d value.
|
||||
for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
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best_time=t;
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best_transtition=Transition::Hit(face_id,t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
//test each edge collision time, ignoring roots with zero or conflicting derivative
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for &directed_edge_id in mesh.face_edges(face_id).iter(){
|
||||
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||
let n=n.cross(edge_n);
|
||||
let verts=mesh.edge_verts(directed_edge_id.as_undirected());
|
||||
//WARNING: d is moved out of the *2 block because of adding two vertices!
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||||
for t in zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))),n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
&FEV::<F,E,V>::Edge(edge_id)=>{
|
||||
//test each face collision time, ignoring roots with zero or conflicting derivative
|
||||
let edge_n=mesh.edge_n(edge_id);
|
||||
let edge_verts=mesh.edge_verts(edge_id);
|
||||
let delta_pos=body.position*2-(mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]));
|
||||
for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
|
||||
let face_n=mesh.face_nd(edge_face_id).0;
|
||||
//edge_n gets parity from the order of edge_faces
|
||||
let n=face_n.cross(edge_n)*((i as i64)*2-1);
|
||||
//WARNING yada yada d *2
|
||||
for t in zeroes2(n.dot(delta_pos),n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Face(edge_face_id),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//test each vertex collision time, ignoring roots with zero or conflicting derivative
|
||||
for (i,&vert_id) in edge_verts.iter().enumerate(){
|
||||
//vertex normal gets parity from vert index
|
||||
let n=edge_n*(1-2*(i as i64));
|
||||
for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Vert(vert_id),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
&FEV::<F,E,V>::Vert(vert_id)=>{
|
||||
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
|
||||
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||
let n=-mesh.directed_edge_n(directed_edge_id);
|
||||
for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
}
|
||||
best_transtition
|
||||
}
|
||||
pub enum CrawlResult<F,E:DirectedEdge,V>{
|
||||
Miss(FEV<F,E,V>),
|
||||
Hit(F,Time),
|
||||
}
|
||||
pub fn crawl_fev<F:Copy,E:Copy+DirectedEdge,V:Copy>(mut fev:FEV<F,E,V>,mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<F,E,V>{
|
||||
let mut time=start_time;
|
||||
for _ in 0..20{
|
||||
match next_transition(&fev,time,mesh,relative_body,time_limit){
|
||||
Transition::Miss=>return CrawlResult::Miss(fev),
|
||||
Transition::Next(next_fev,next_time)=>(fev,time)=(next_fev,next_time),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
}
|
||||
}
|
||||
//TODO: fix all bugs
|
||||
println!("Too many iterations! Using default behaviour instead of crashing...");
|
||||
CrawlResult::Miss(fev)
|
||||
}
|
492
src/framework.rs
Normal file
492
src/framework.rs
Normal file
@ -0,0 +1,492 @@
|
||||
use std::future::Future;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use std::str::FromStr;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
||||
use winit::{
|
||||
event::{self, WindowEvent, DeviceEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
};
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
|
||||
use std::{mem::size_of, slice::from_raw_parts};
|
||||
|
||||
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub enum ShaderStage {
|
||||
Vertex,
|
||||
Fragment,
|
||||
Compute,
|
||||
}
|
||||
|
||||
pub trait Example: 'static + Sized {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
||||
wgpu::DownlevelCapabilities {
|
||||
flags: wgpu::DownlevelFlags::empty(),
|
||||
shader_model: wgpu::ShaderModel::Sm5,
|
||||
..wgpu::DownlevelCapabilities::default()
|
||||
}
|
||||
}
|
||||
fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
||||
}
|
||||
fn init(
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
adapter: &wgpu::Adapter,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Self;
|
||||
fn resize(
|
||||
&mut self,
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
);
|
||||
fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
|
||||
fn device_event(&mut self, event: DeviceEvent);
|
||||
fn render(
|
||||
&mut self,
|
||||
view: &wgpu::TextureView,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
spawner: &Spawner,
|
||||
);
|
||||
}
|
||||
|
||||
struct Setup {
|
||||
window: winit::window::Window,
|
||||
event_loop: EventLoop<()>,
|
||||
instance: wgpu::Instance,
|
||||
size: winit::dpi::PhysicalSize<u32>,
|
||||
surface: wgpu::Surface,
|
||||
adapter: wgpu::Adapter,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
struct OffscreenCanvasSetup {
|
||||
offscreen_canvas: OffscreenCanvas,
|
||||
bitmap_renderer: ImageBitmapRenderingContext,
|
||||
}
|
||||
|
||||
async fn setup<E: Example>(title: &str) -> Setup {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
env_logger::init();
|
||||
};
|
||||
|
||||
let event_loop = EventLoop::new();
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
let window = builder.build(&event_loop).unwrap();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
|
||||
.and_then(|x| x.parse().ok())
|
||||
.unwrap_or(log::Level::Error);
|
||||
console_log::init_with_level(level).expect("could not initialize logger");
|
||||
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||
// On wasm, append the canvas to the document body
|
||||
web_sys::window()
|
||||
.and_then(|win| win.document())
|
||||
.and_then(|doc| doc.body())
|
||||
.and_then(|body| {
|
||||
body.append_child(&web_sys::Element::from(window.canvas()))
|
||||
.ok()
|
||||
})
|
||||
.expect("couldn't append canvas to document body");
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use wasm_bindgen::JsCast;
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
|
||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||
if let Some(offscreen_canvas_param) =
|
||||
parse_url_query_string(&query_string, "offscreen_canvas")
|
||||
{
|
||||
if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
|
||||
log::info!("Creating OffscreenCanvasSetup");
|
||||
|
||||
let offscreen_canvas =
|
||||
OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
|
||||
|
||||
let bitmap_renderer = window
|
||||
.canvas()
|
||||
.get_context("bitmaprenderer")
|
||||
.expect("couldn't create ImageBitmapRenderingContext (Result)")
|
||||
.expect("couldn't create ImageBitmapRenderingContext (Option)")
|
||||
.dyn_into::<ImageBitmapRenderingContext>()
|
||||
.expect("couldn't convert into ImageBitmapRenderingContext");
|
||||
|
||||
offscreen_canvas_setup = Some(OffscreenCanvasSetup {
|
||||
offscreen_canvas,
|
||||
bitmap_renderer,
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
log::info!("Initializing the surface...");
|
||||
|
||||
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends,
|
||||
dx12_shader_compiler,
|
||||
});
|
||||
let (size, surface) = unsafe {
|
||||
let size = window.inner_size();
|
||||
|
||||
#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
|
||||
let surface = instance.create_surface(&window).unwrap();
|
||||
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
|
||||
let surface = {
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||
log::info!("Creating surface from OffscreenCanvas");
|
||||
instance.create_surface_from_offscreen_canvas(
|
||||
offscreen_canvas_setup.offscreen_canvas.clone(),
|
||||
)
|
||||
} else {
|
||||
instance.create_surface(&window)
|
||||
}
|
||||
}
|
||||
.unwrap();
|
||||
|
||||
(size, surface)
|
||||
};
|
||||
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
|
||||
.await
|
||||
.expect("No suitable GPU adapters found on the system!");
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
let adapter_info = adapter.get_info();
|
||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||
}
|
||||
|
||||
let optional_features = E::optional_features();
|
||||
let required_features = E::required_features();
|
||||
let adapter_features = adapter.features();
|
||||
assert!(
|
||||
adapter_features.contains(required_features),
|
||||
"Adapter does not support required features for this example: {:?}",
|
||||
required_features - adapter_features
|
||||
);
|
||||
|
||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
||||
assert!(
|
||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||
required_downlevel_capabilities.shader_model
|
||||
);
|
||||
assert!(
|
||||
downlevel_capabilities
|
||||
.flags
|
||||
.contains(required_downlevel_capabilities.flags),
|
||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||
);
|
||||
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||
let needed_limits = E::required_limits().using_resolution(adapter.limits());
|
||||
|
||||
let trace_dir = std::env::var("WGPU_TRACE");
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: (optional_features & adapter_features) | required_features,
|
||||
limits: needed_limits,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
)
|
||||
.await
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
offscreen_canvas_setup,
|
||||
}
|
||||
}
|
||||
|
||||
fn start<E: Example>(
|
||||
#[cfg(not(target_arch = "wasm32"))] Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
}: Setup,
|
||||
#[cfg(target_arch = "wasm32")] Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
offscreen_canvas_setup,
|
||||
}: Setup,
|
||||
) {
|
||||
let spawner = Spawner::new();
|
||||
let mut config = surface
|
||||
.get_default_config(&adapter, size.width, size.height)
|
||||
.expect("Surface isn't supported by the adapter.");
|
||||
let surface_view_format = config.format.add_srgb_suffix();
|
||||
config.view_formats.push(surface_view_format);
|
||||
surface.configure(&device, &config);
|
||||
|
||||
log::info!("Initializing the example...");
|
||||
let mut example = E::init(&config, &adapter, &device, &queue);
|
||||
|
||||
log::info!("Entering render loop...");
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let _ = (&instance, &adapter); // force ownership by the closure
|
||||
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
||||
ControlFlow::Exit
|
||||
} else {
|
||||
ControlFlow::Poll
|
||||
};
|
||||
match event {
|
||||
event::Event::RedrawEventsCleared => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
spawner.run_until_stalled();
|
||||
|
||||
window.request_redraw();
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::Resized(size)
|
||||
| WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size: &mut size,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
// Once winit is fixed, the detection conditions here can be removed.
|
||||
// https://github.com/rust-windowing/winit/issues/2876
|
||||
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
||||
if size.width > max_dimension || size.height > max_dimension {
|
||||
log::warn!(
|
||||
"The resizing size {:?} exceeds the limit of {}.",
|
||||
size,
|
||||
max_dimension
|
||||
);
|
||||
} else {
|
||||
log::info!("Resizing to {:?}", size);
|
||||
config.width = size.width.max(1);
|
||||
config.height = size.height.max(1);
|
||||
example.resize(&config, &device, &queue);
|
||||
surface.configure(&device, &config);
|
||||
}
|
||||
}
|
||||
event::Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
| WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::R),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
println!("{:#?}", instance.generate_report());
|
||||
}
|
||||
_ => {
|
||||
example.update(&device,event);
|
||||
}
|
||||
},
|
||||
event::Event::DeviceEvent {
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
example.device_event(event);
|
||||
},
|
||||
event::Event::RedrawRequested(_) => {
|
||||
|
||||
let frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(_) => {
|
||||
surface.configure(&device, &config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(surface_view_format),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
example.render(&view, &device, &queue, &spawner);
|
||||
|
||||
frame.present();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||
let image_bitmap = offscreen_canvas_setup
|
||||
.offscreen_canvas
|
||||
.transfer_to_image_bitmap()
|
||||
.expect("couldn't transfer offscreen canvas to image bitmap.");
|
||||
offscreen_canvas_setup
|
||||
.bitmap_renderer
|
||||
.transfer_from_image_bitmap(&image_bitmap);
|
||||
|
||||
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub struct Spawner<'a> {
|
||||
executor: async_executor::LocalExecutor<'a>,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl<'a> Spawner<'a> {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
executor: async_executor::LocalExecutor::new(),
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'a) {
|
||||
self.executor.spawn(future).detach();
|
||||
}
|
||||
|
||||
fn run_until_stalled(&self) {
|
||||
while self.executor.try_tick() {}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub struct Spawner {}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
impl Spawner {
|
||||
fn new() -> Self {
|
||||
Self {}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'static) {
|
||||
wasm_bindgen_futures::spawn_local(future);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn run<E: Example>(title: &str) {
|
||||
let setup = pollster::block_on(setup::<E>(title));
|
||||
start::<E>(setup);
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub fn run<E: Example>(title: &str) {
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
let title = title.to_owned();
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
let setup = setup::<E>(&title).await;
|
||||
let start_closure = Closure::once_into_js(move || start::<E>(setup));
|
||||
|
||||
// make sure to handle JS exceptions thrown inside start.
|
||||
// Otherwise wasm_bindgen_futures Queue would break and never handle any tasks again.
|
||||
// This is required, because winit uses JS exception for control flow to escape from `run`.
|
||||
if let Err(error) = call_catch(&start_closure) {
|
||||
let is_control_flow_exception = error.dyn_ref::<js_sys::Error>().map_or(false, |e| {
|
||||
e.message().includes("Using exceptions for control flow", 0)
|
||||
});
|
||||
|
||||
if !is_control_flow_exception {
|
||||
web_sys::console::error_1(&error);
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
#[wasm_bindgen(catch, js_namespace = Function, js_name = "prototype.call.call")]
|
||||
fn call_catch(this: &JsValue) -> Result<(), JsValue>;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
|
||||
/// specific key out of it.
|
||||
pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
|
||||
let query_string = query.strip_prefix('?')?;
|
||||
|
||||
for pair in query_string.split('&') {
|
||||
let mut pair = pair.split('=');
|
||||
let key = pair.next()?;
|
||||
let value = pair.next()?;
|
||||
|
||||
if key == search_key {
|
||||
return Some(value);
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
// This allows treating the framework as a standalone example,
|
||||
// thus avoiding listing the example names in `Cargo.toml`.
|
||||
#[allow(dead_code)]
|
||||
fn main() {}
|
1013
src/graphics.rs
1013
src/graphics.rs
File diff suppressed because it is too large
Load Diff
@ -1,72 +0,0 @@
|
||||
use strafesnet_common::integer;
|
||||
|
||||
pub enum Instruction{
|
||||
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
|
||||
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
}
|
||||
|
||||
//Ideally the graphics thread worker description is:
|
||||
/*
|
||||
WorkerDescription{
|
||||
input:Immediate,
|
||||
output:Realtime(PoolOrdering::Ordered(3)),
|
||||
}
|
||||
*/
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics:crate::graphics::GraphicsState,
|
||||
mut config:wgpu::SurfaceConfiguration,
|
||||
surface:wgpu::Surface<'a>,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||
let mut resize=None;
|
||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||
match ins{
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
graphics.generate_models(&device,&queue,indexed_model_instances);
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
graphics.clear();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
resize=Some((size,user_settings));
|
||||
}
|
||||
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
|
||||
if let Some((size,user_settings))=&resize{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
}
|
||||
//clear every time w/e
|
||||
resize=None;
|
||||
//this has to go deeper somehow
|
||||
let frame=match surface.get_current_texture(){
|
||||
Ok(frame)=>frame,
|
||||
Err(_)=>{
|
||||
surface.configure(&device,&config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
||||
format:Some(config.view_formats[0]),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
|
||||
|
||||
frame.present();
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
48
src/instruction.rs
Normal file
48
src/instruction.rs
Normal file
@ -0,0 +1,48 @@
|
||||
#[derive(Debug)]
|
||||
pub struct TimedInstruction<I> {
|
||||
pub time: crate::body::TIME,
|
||||
pub instruction: I,
|
||||
}
|
||||
|
||||
pub trait InstructionEmitter<I> {
|
||||
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
|
||||
}
|
||||
pub trait InstructionConsumer<I> {
|
||||
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
|
||||
}
|
||||
|
||||
//PROPER PRIVATE FIELDS!!!
|
||||
pub struct InstructionCollector<I> {
|
||||
time: crate::body::TIME,
|
||||
instruction: Option<I>,
|
||||
}
|
||||
impl<I> InstructionCollector<I> {
|
||||
pub fn new(time:crate::body::TIME) -> Self {
|
||||
Self{
|
||||
time,
|
||||
instruction:None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
|
||||
match instruction {
|
||||
Some(unwrap_instruction) => {
|
||||
if unwrap_instruction.time<self.time {
|
||||
self.time=unwrap_instruction.time;
|
||||
self.instruction=Some(unwrap_instruction.instruction);
|
||||
}
|
||||
},
|
||||
None => (),
|
||||
}
|
||||
}
|
||||
pub fn instruction(self) -> Option<TimedInstruction<I>> {
|
||||
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
|
||||
match self.instruction {
|
||||
Some(instruction)=>Some(TimedInstruction{
|
||||
time:self.time,
|
||||
instruction
|
||||
}),
|
||||
None => None,
|
||||
}
|
||||
}
|
||||
}
|
5
src/lib.rs
Normal file
5
src/lib.rs
Normal file
@ -0,0 +1,5 @@
|
||||
pub mod framework;
|
||||
pub mod body;
|
||||
pub mod zeroes;
|
||||
pub mod instruction;
|
||||
pub mod load_roblox;
|
232
src/load_bsp.rs
232
src/load_bsp.rs
@ -1,232 +0,0 @@
|
||||
use strafesnet_common::integer;
|
||||
|
||||
const VALVE_SCALE:f32=1.0/16.0;
|
||||
fn valve_transform(v:[f32;3])->integer::Planar64Vec3{
|
||||
integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,-v[1]*VALVE_SCALE]).unwrap()
|
||||
}
|
||||
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<crate::model::IndexedModelInstances,vbsp::BspError>{
|
||||
let mut s=Vec::new();
|
||||
|
||||
match input.read_to_end(&mut s){
|
||||
Ok(_)=>(),
|
||||
Err(e)=>println!("load_bsp::generate_indexed_models read_to_end failed: {:?}",e),
|
||||
}
|
||||
|
||||
match vbsp::Bsp::read(s.as_slice()){
|
||||
Ok(bsp)=>{
|
||||
let mut spawn_point=integer::Planar64Vec3::ZERO;
|
||||
|
||||
let mut name_from_texture_id=Vec::new();
|
||||
let mut texture_id_from_name=std::collections::HashMap::new();
|
||||
|
||||
let mut models=bsp.models().map(|world_model|{
|
||||
//non-deduplicated
|
||||
let mut spam_pos=Vec::new();
|
||||
let mut spam_tex=Vec::new();
|
||||
let mut spam_normal=Vec::new();
|
||||
let mut spam_vertices=Vec::new();
|
||||
let groups=world_model.faces()
|
||||
.filter(|face| face.is_visible())//TODO: look at this
|
||||
.map(|face|{
|
||||
let face_texture=face.texture();
|
||||
let face_texture_data=face_texture.texture_data();
|
||||
let (texture_u,texture_v)=(glam::Vec3A::from_slice(&face_texture.texture_transforms_u[0..3]),glam::Vec3A::from_slice(&face_texture.texture_transforms_v[0..3]));
|
||||
let texture_offset=glam::vec2(face_texture.texture_transforms_u[3],face_texture.texture_transforms_v[3]);
|
||||
let texture_size=glam::vec2(face_texture_data.width as f32,face_texture_data.height as f32);
|
||||
|
||||
//texture
|
||||
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(face_texture_data.name()){
|
||||
texture_id
|
||||
}else{
|
||||
let texture_id=name_from_texture_id.len() as u32;
|
||||
texture_id_from_name.insert(face_texture_data.name().to_string(),texture_id);
|
||||
name_from_texture_id.push(face_texture_data.name().to_string());
|
||||
texture_id
|
||||
};
|
||||
|
||||
//normal
|
||||
let normal=face.normal();
|
||||
let normal_idx=spam_normal.len() as u32;
|
||||
spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
|
||||
let mut vertices:Vec<u32>=face.vertex_positions().map(|vertex_pos|{
|
||||
let vertex_xyz=<[f32;3]>::from(vertex_pos);
|
||||
let pos=glam::Vec3A::from_array(vertex_xyz);
|
||||
let pos_idx=spam_pos.len();
|
||||
spam_pos.push(valve_transform(vertex_xyz));
|
||||
|
||||
//calculate texture coordinates
|
||||
let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
|
||||
let tex_idx=spam_tex.len() as u32;
|
||||
spam_tex.push(tex);
|
||||
|
||||
let i=spam_vertices.len() as u32;
|
||||
spam_vertices.push(crate::model::IndexedVertex{
|
||||
pos: pos_idx as u32,
|
||||
tex: tex_idx as u32,
|
||||
normal: normal_idx,
|
||||
color: 0,
|
||||
});
|
||||
i
|
||||
}).collect();
|
||||
vertices.reverse();
|
||||
crate::model::IndexedGroup{
|
||||
texture:Some(texture_id),
|
||||
polys:vec![crate::model::IndexedPolygon{vertices}],
|
||||
}
|
||||
}).collect();
|
||||
crate::model::IndexedModel{
|
||||
unique_pos:spam_pos,
|
||||
unique_tex:spam_tex,
|
||||
unique_normal:spam_normal,
|
||||
unique_color:vec![glam::Vec4::ONE],
|
||||
unique_vertices:spam_vertices,
|
||||
groups,
|
||||
instances:vec![crate::model::ModelInstance{
|
||||
attributes:crate::model::CollisionAttributes::Decoration,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::default(),
|
||||
valve_transform(<[f32;3]>::from(world_model.origin))
|
||||
),
|
||||
..Default::default()
|
||||
}],
|
||||
}
|
||||
}).collect();
|
||||
|
||||
//dedupe prop models
|
||||
let mut model_dedupe=std::collections::HashSet::new();
|
||||
for prop in bsp.static_props(){
|
||||
model_dedupe.insert(prop.model());
|
||||
}
|
||||
|
||||
//generate unique meshes
|
||||
let mut model_map=std::collections::HashMap::with_capacity(model_dedupe.len());
|
||||
let mut prop_models=Vec::new();
|
||||
for model_name in model_dedupe{
|
||||
let model_name_lower=model_name.to_lowercase();
|
||||
//.mdl, .vvd, .dx90.vtx
|
||||
let mut path=std::path::PathBuf::from(model_name_lower.as_str());
|
||||
let file_name=std::path::PathBuf::from(path.file_stem().unwrap());
|
||||
path.pop();
|
||||
path.push(file_name);
|
||||
let mut vvd_path=path.clone();
|
||||
let mut vtx_path=path.clone();
|
||||
vvd_path.set_extension("vvd");
|
||||
vtx_path.set_extension("dx90.vtx");
|
||||
match (bsp.pack.get(model_name_lower.as_str()),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
|
||||
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
|
||||
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
|
||||
(Ok(mdl),Ok(vvd),Ok(vtx))=>{
|
||||
let model=vmdl::Model::from_parts(mdl,vtx,vvd);
|
||||
let texture_paths=model.texture_directories();
|
||||
if texture_paths.len()!=1{
|
||||
println!("WARNING: multiple texture paths");
|
||||
}
|
||||
let skin=model.skin_tables().nth(0).unwrap();
|
||||
|
||||
let mut spam_pos=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_normal=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_tex=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
|
||||
for (i,vertex) in model.vertices().iter().enumerate(){
|
||||
spam_pos.push(valve_transform(<[f32;3]>::from(vertex.position)));
|
||||
spam_normal.push(valve_transform(<[f32;3]>::from(vertex.normal)));
|
||||
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
|
||||
spam_vertices.push(crate::model::IndexedVertex{
|
||||
pos:i as u32,
|
||||
tex:i as u32,
|
||||
normal:i as u32,
|
||||
color:0,
|
||||
});
|
||||
}
|
||||
|
||||
let model_id=prop_models.len();
|
||||
model_map.insert(model_name,model_id);
|
||||
prop_models.push(crate::model::IndexedModel{
|
||||
unique_pos:spam_pos,
|
||||
unique_normal:spam_normal,
|
||||
unique_tex:spam_tex,
|
||||
unique_color:vec![glam::Vec4::ONE],
|
||||
unique_vertices:spam_vertices,
|
||||
groups:model.meshes().map(|mesh|{
|
||||
let texture=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
|
||||
let mut path=std::path::PathBuf::from(texture_path.as_str());
|
||||
path.push(texture_name);
|
||||
let texture_location=path.as_os_str().to_str().unwrap();
|
||||
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(texture_location){
|
||||
texture_id
|
||||
}else{
|
||||
println!("texture! {}",texture_location);
|
||||
let texture_id=name_from_texture_id.len() as u32;
|
||||
texture_id_from_name.insert(texture_location.to_string(),texture_id);
|
||||
name_from_texture_id.push(texture_location.to_string());
|
||||
texture_id
|
||||
};
|
||||
Some(texture_id)
|
||||
}else{
|
||||
None
|
||||
};
|
||||
|
||||
crate::model::IndexedGroup{
|
||||
texture,
|
||||
polys:{
|
||||
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
|
||||
mesh.vertex_strip_indices().map(|strip|{
|
||||
strip.collect::<Vec<usize>>().chunks(3).map(|tri|{
|
||||
crate::model::IndexedPolygon{vertices:vec![tri[0] as u32,tri[1] as u32,tri[2] as u32]}
|
||||
}).collect::<Vec<crate::model::IndexedPolygon>>()
|
||||
}).flatten().collect()
|
||||
},
|
||||
}
|
||||
}).collect(),
|
||||
instances:Vec::new(),
|
||||
});
|
||||
},
|
||||
_=>println!("model_name={} error",model_name),
|
||||
}
|
||||
},
|
||||
_=>println!("no model name={}",model_name),
|
||||
}
|
||||
}
|
||||
|
||||
//generate model instances
|
||||
for prop in bsp.static_props(){
|
||||
let placement=prop.as_prop_placement();
|
||||
if let Some(&model_index)=model_map.get(placement.model){
|
||||
prop_models[model_index].instances.push(crate::model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::try_from(
|
||||
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
|
||||
//TODO: figure this out
|
||||
*glam::Mat3A::from_quat(glam::Quat::from_xyzw(
|
||||
placement.rotation.v.x,//b
|
||||
placement.rotation.v.y,//c
|
||||
placement.rotation.v.z,//d
|
||||
placement.rotation.s,//a
|
||||
))
|
||||
).unwrap(),
|
||||
valve_transform(<[f32;3]>::from(placement.origin)),
|
||||
),
|
||||
attributes:crate::model::CollisionAttributes::Decoration,
|
||||
..Default::default()
|
||||
});
|
||||
}else{
|
||||
//println!("model not found {}",placement.model);
|
||||
}
|
||||
}
|
||||
|
||||
//actually add the prop models
|
||||
prop_models.append(&mut models);
|
||||
|
||||
Ok(crate::model::IndexedModelInstances{
|
||||
textures:name_from_texture_id,
|
||||
models:prop_models,
|
||||
spawn_point,
|
||||
modes:Vec::new(),
|
||||
})
|
||||
},
|
||||
Err(e)=>{
|
||||
println!("rotten {:?}",e);
|
||||
Err(e)
|
||||
},
|
||||
}
|
||||
}
|
@ -1,6 +1,3 @@
|
||||
use crate::primitives;
|
||||
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
|
||||
|
||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
if class==superclass {
|
||||
return true
|
||||
@ -13,511 +10,18 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
}
|
||||
return false
|
||||
}
|
||||
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||
let mut stack=vec![instance];
|
||||
while let Some(item)=stack.pop(){
|
||||
for &referent in item.children(){
|
||||
if let Some(c)=dom.get_by_ref(referent){
|
||||
if class_is_a(c.class.as_str(),superclass){
|
||||
objects.push(c.referent());//copy ref
|
||||
}
|
||||
stack.push(c);
|
||||
}
|
||||
pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
|
||||
// Using buffered I/O is recommended with rbx_binary
|
||||
let dom = rbx_binary::from_reader(buf_thing)?;
|
||||
|
||||
let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
|
||||
//move matching instances into objects
|
||||
let (_,mut instances) = dom.into_raw();
|
||||
for (_,instance) in instances.drain() {
|
||||
if class_is_a(instance.class.as_str(), superclass) {
|
||||
objects.push(instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
||||
Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols(
|
||||
Planar64Vec3::try_from([cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x]).unwrap()
|
||||
*Planar64::try_from(size.x/2.0).unwrap(),
|
||||
Planar64Vec3::try_from([cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y]).unwrap()
|
||||
*Planar64::try_from(size.y/2.0).unwrap(),
|
||||
Planar64Vec3::try_from([cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z]).unwrap()
|
||||
*Planar64::try_from(size.z/2.0).unwrap(),
|
||||
),
|
||||
Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap()
|
||||
)
|
||||
}
|
||||
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->crate::model::CollisionAttributes{
|
||||
let mut general=crate::model::GameMechanicAttributes::default();
|
||||
let mut intersecting=crate::model::IntersectingAttributes::default();
|
||||
let mut contacting=crate::model::ContactingAttributes::default();
|
||||
let mut force_can_collide=can_collide;
|
||||
match name{
|
||||
"Water"=>{
|
||||
force_can_collide=false;
|
||||
//TODO: read stupid CustomPhysicalProperties
|
||||
intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
|
||||
},
|
||||
"Accelerator"=>{
|
||||
//although the new game supports collidable accelerators, this is a roblox compatability map loader
|
||||
force_can_collide=false;
|
||||
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
|
||||
},
|
||||
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
// mode_id:0,
|
||||
// stage_id:0,
|
||||
// force:false,
|
||||
// behaviour:crate::model::StageElementBehaviour::Unordered
|
||||
// })),
|
||||
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
|
||||
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
||||
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
||||
"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:0,
|
||||
force:false,
|
||||
behaviour:crate::model::StageElementBehaviour::Platform,
|
||||
})),
|
||||
other=>{
|
||||
if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
.captures(other){
|
||||
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:captures[3].parse::<u32>().unwrap(),
|
||||
force:match captures.get(1){
|
||||
Some(m)=>m.as_str()=="Force",
|
||||
None=>false,
|
||||
},
|
||||
behaviour:match &captures[2]{
|
||||
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||
//cancollide false so you don't hit the side
|
||||
//NOT a decoration
|
||||
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
|
||||
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
|
||||
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||
_=>panic!("regex1[2] messed up bad"),
|
||||
}
|
||||
}));
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
|
||||
.captures(other){
|
||||
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:0,
|
||||
force:match captures.get(1){
|
||||
Some(m)=>m.as_str()=="Force",
|
||||
None=>false,
|
||||
},
|
||||
behaviour:match &captures[2]{
|
||||
"Jump"=>crate::model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
|
||||
_=>panic!("regex4[1] messed up bad"),
|
||||
}
|
||||
}));
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||
.captures(other){
|
||||
force_can_collide=false;
|
||||
match &captures[1]{
|
||||
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
|
||||
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||
_=>panic!("regex2[1] messed up bad"),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
|
||||
.captures(other){
|
||||
force_can_collide=false;
|
||||
match &captures[1]{
|
||||
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
||||
_=>panic!("regex3[1] messed up bad"),
|
||||
}
|
||||
}
|
||||
// else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
|
||||
// .captures(other){
|
||||
// match &captures[1]{
|
||||
// "OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||
// _=>panic!("regex3[1] messed up bad"),
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if velocity!=Planar64Vec3::ZERO{
|
||||
general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
|
||||
}
|
||||
match force_can_collide{
|
||||
true=>{
|
||||
match name{
|
||||
"Bounce"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Elastic(u32::MAX)),
|
||||
"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
|
||||
"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
|
||||
_=>(),
|
||||
}
|
||||
crate::model::CollisionAttributes::Contact{contacting,general}
|
||||
},
|
||||
false=>if force_intersecting
|
||||
||general.any()
|
||||
||intersecting.any()
|
||||
{
|
||||
crate::model::CollisionAttributes::Intersect{intersecting,general}
|
||||
}else{
|
||||
crate::model::CollisionAttributes::Decoration
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
struct RobloxAssetId(u64);
|
||||
struct RobloxAssetIdParseErr;
|
||||
impl std::str::FromStr for RobloxAssetId {
|
||||
type Err=RobloxAssetIdParseErr;
|
||||
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||
let regman=lazy_regex::regex!(r"(\d+)$");
|
||||
if let Some(captures) = regman.captures(s) {
|
||||
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||
if let Ok(id) = captures[0].parse::<u64>() {
|
||||
return Ok(Self(id));
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(RobloxAssetIdParseErr)
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,PartialEq)]
|
||||
struct RobloxTextureTransform{
|
||||
offset_u:f32,
|
||||
offset_v:f32,
|
||||
scale_u:f32,
|
||||
scale_v:f32,
|
||||
}
|
||||
impl std::cmp::Eq for RobloxTextureTransform{}//????
|
||||
impl std::default::Default for RobloxTextureTransform{
|
||||
fn default() -> Self {
|
||||
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
|
||||
}
|
||||
}
|
||||
impl std::hash::Hash for RobloxTextureTransform {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.offset_u.to_ne_bytes().hash(state);
|
||||
self.offset_v.to_ne_bytes().hash(state);
|
||||
self.scale_u.to_ne_bytes().hash(state);
|
||||
self.scale_v.to_ne_bytes().hash(state);
|
||||
}
|
||||
}
|
||||
#[derive(Clone,PartialEq)]
|
||||
struct RobloxFaceTextureDescription{
|
||||
texture:u32,
|
||||
color:glam::Vec4,
|
||||
transform:RobloxTextureTransform,
|
||||
}
|
||||
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
|
||||
impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.texture.hash(state);
|
||||
self.transform.hash(state);
|
||||
for &el in self.color.as_ref().iter() {
|
||||
el.to_ne_bytes().hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl RobloxFaceTextureDescription{
|
||||
fn to_face_description(&self)->primitives::FaceDescription{
|
||||
primitives::FaceDescription{
|
||||
texture:Some(self.texture),
|
||||
transform:glam::Affine2::from_translation(
|
||||
glam::vec2(self.transform.offset_u,self.transform.offset_v)
|
||||
)
|
||||
*glam::Affine2::from_scale(
|
||||
glam::vec2(self.transform.scale_u,self.transform.scale_v)
|
||||
),
|
||||
color:self.color,
|
||||
}
|
||||
}
|
||||
}
|
||||
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||
enum RobloxBasePartDescription{
|
||||
Sphere(RobloxPartDescription),
|
||||
Part(RobloxPartDescription),
|
||||
Cylinder(RobloxPartDescription),
|
||||
Wedge(RobloxWedgeDescription),
|
||||
CornerWedge(RobloxCornerWedgeDescription),
|
||||
}
|
||||
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::IndexedModelInstances{
|
||||
//IndexedModelInstances includes textures
|
||||
let mut spawn_point=Planar64Vec3::ZERO;
|
||||
|
||||
let mut indexed_models=Vec::new();
|
||||
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||
|
||||
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||
let mut asset_id_from_texture_id=Vec::new();
|
||||
|
||||
let mut object_refs=Vec::new();
|
||||
let mut temp_objects=Vec::new();
|
||||
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||
for object_ref in object_refs {
|
||||
if let Some(object)=dom.get_by_ref(object_ref){
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(velocity)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||
Some(rbx_dom_weak::types::Variant::Bool(can_collide)),
|
||||
) = (
|
||||
object.properties.get("CFrame"),
|
||||
object.properties.get("Size"),
|
||||
object.properties.get("Velocity"),
|
||||
object.properties.get("Transparency"),
|
||||
object.properties.get("Color"),
|
||||
object.properties.get("CanCollide"),
|
||||
)
|
||||
{
|
||||
let model_transform=planar64_affine3_from_roblox(cf,size);
|
||||
|
||||
if model_transform.matrix3.determinant()==Planar64::ZERO{
|
||||
let mut parent_ref=object.parent();
|
||||
let mut full_path=object.name.clone();
|
||||
while let Some(parent)=dom.get_by_ref(parent_ref){
|
||||
full_path=format!("{}.{}",parent.name,full_path);
|
||||
parent_ref=parent.parent();
|
||||
}
|
||||
println!("Zero determinant CFrame at location {}",full_path);
|
||||
println!("matrix3:{}",model_transform.matrix3);
|
||||
continue;
|
||||
}
|
||||
|
||||
//push TempIndexedAttributes
|
||||
let mut force_intersecting=false;
|
||||
let mut temp_indexing_attributes=Vec::new();
|
||||
if let Some(attr)=match &object.name[..]{
|
||||
"MapStart"=>{
|
||||
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
||||
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
|
||||
},
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
|
||||
if let Some(captures) = regman.captures(other) {
|
||||
match &captures[1]{
|
||||
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
|
||||
_=>None,
|
||||
}
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}
|
||||
}{
|
||||
force_intersecting=true;
|
||||
temp_indexing_attributes.push(attr);
|
||||
}
|
||||
|
||||
//TODO: also detect "CylinderMesh" etc here
|
||||
let shape=match &object.class[..]{
|
||||
"Part"=>{
|
||||
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||
match shape.to_u32(){
|
||||
0=>primitives::Primitives::Sphere,
|
||||
1=>primitives::Primitives::Cube,
|
||||
2=>primitives::Primitives::Cylinder,
|
||||
3=>primitives::Primitives::Wedge,
|
||||
4=>primitives::Primitives::CornerWedge,
|
||||
_=>panic!("Funky roblox PartType={};",shape.to_u32()),
|
||||
}
|
||||
}else{
|
||||
panic!("Part has no Shape!");
|
||||
}
|
||||
},
|
||||
"TrussPart"=>primitives::Primitives::Cube,
|
||||
"WedgePart"=>primitives::Primitives::Wedge,
|
||||
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||
_=>{
|
||||
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||
primitives::Primitives::Cube
|
||||
}
|
||||
};
|
||||
|
||||
//use the biggest one and cut it down later...
|
||||
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||
temp_objects.clear();
|
||||
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||
for &decal_ref in &temp_objects{
|
||||
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::Content(content)),
|
||||
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
|
||||
) = (
|
||||
decal.properties.get("Texture"),
|
||||
decal.properties.get("Face"),
|
||||
decal.properties.get("Color3"),
|
||||
decal.properties.get("Transparency"),
|
||||
) {
|
||||
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||
texture_id
|
||||
}else{
|
||||
let texture_id=asset_id_from_texture_id.len() as u32;
|
||||
texture_id_from_asset_id.insert(asset_id.0,texture_id);
|
||||
asset_id_from_texture_id.push(asset_id.0);
|
||||
texture_id
|
||||
};
|
||||
let normal_id=normalid.to_u32();
|
||||
if normal_id<6{
|
||||
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
|
||||
//generate tranform
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::Float32(ox)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(oy)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(sx)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(sy)),
|
||||
) = (
|
||||
decal.properties.get("OffsetStudsU"),
|
||||
decal.properties.get("OffsetStudsV"),
|
||||
decal.properties.get("StudsPerTileU"),
|
||||
decal.properties.get("StudsPerTileV"),
|
||||
)
|
||||
{
|
||||
let (size_u,size_v)=match normal_id{
|
||||
0=>(size.z,size.y),//right
|
||||
1=>(size.x,size.z),//top
|
||||
2=>(size.x,size.y),//back
|
||||
3=>(size.z,size.y),//left
|
||||
4=>(size.x,size.z),//bottom
|
||||
5=>(size.x,size.y),//front
|
||||
_=>panic!("unreachable"),
|
||||
};
|
||||
(
|
||||
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
|
||||
RobloxTextureTransform{
|
||||
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
||||
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
|
||||
}
|
||||
)
|
||||
}else{
|
||||
(glam::Vec4::ONE,RobloxTextureTransform::default())
|
||||
}
|
||||
}else{
|
||||
(glam::Vec4::ONE,RobloxTextureTransform::default())
|
||||
};
|
||||
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
|
||||
texture:texture_id,
|
||||
color:roblox_texture_color,
|
||||
transform:roblox_texture_transform,
|
||||
});
|
||||
}else{
|
||||
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//obscure rust syntax "slice pattern"
|
||||
let [
|
||||
f0,//Cube::Right
|
||||
f1,//Cube::Top
|
||||
f2,//Cube::Back
|
||||
f3,//Cube::Left
|
||||
f4,//Cube::Bottom
|
||||
f5,//Cube::Front
|
||||
]=part_texture_description;
|
||||
let basepart_texture_description=match shape{
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
|
||||
//use front face texture first and use top face texture as a fallback
|
||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
||||
f0,//Cube::Right->Wedge::Right
|
||||
if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront
|
||||
f2,//Cube::Back->Wedge::Back
|
||||
f3,//Cube::Left->Wedge::Left
|
||||
f4,//Cube::Bottom->Wedge::Bottom
|
||||
]),
|
||||
//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
|
||||
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
|
||||
f0,//Cube::Right->CornerWedge::Right
|
||||
if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
|
||||
if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
|
||||
f4,//Cube::Bottom->CornerWedge::Bottom
|
||||
f5,//Cube::Front->CornerWedge::Front
|
||||
]),
|
||||
};
|
||||
//make new model if unit cube has not been created before
|
||||
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||
//push to existing texture model
|
||||
model_id
|
||||
}else{
|
||||
let model_id=indexed_models.len();
|
||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||
indexed_models.push(match basepart_texture_description{
|
||||
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||
cube_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::CubeFace::Right,
|
||||
1=>primitives::CubeFace::Top,
|
||||
2=>primitives::CubeFace::Back,
|
||||
3=>primitives::CubeFace::Left,
|
||||
4=>primitives::CubeFace::Bottom,
|
||||
5=>primitives::CubeFace::Front,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_cube(cube_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||
wedge_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::WedgeFace::Right,
|
||||
1=>primitives::WedgeFace::TopFront,
|
||||
2=>primitives::WedgeFace::Back,
|
||||
3=>primitives::WedgeFace::Left,
|
||||
4=>primitives::WedgeFace::Bottom,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||
cornerwedge_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::CornerWedgeFace::Right,
|
||||
1=>primitives::CornerWedgeFace::TopBack,
|
||||
2=>primitives::CornerWedgeFace::TopLeft,
|
||||
3=>primitives::CornerWedgeFace::Bottom,
|
||||
4=>primitives::CornerWedgeFace::Front,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||
},
|
||||
});
|
||||
model_id
|
||||
};
|
||||
indexed_models[model_id].instances.push(crate::model::ModelInstance {
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
attributes:get_attributes(&object.name,*can_collide,Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),force_intersecting),
|
||||
temp_indexing:temp_indexing_attributes,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
crate::model::IndexedModelInstances{
|
||||
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||
models:indexed_models,
|
||||
spawn_point,
|
||||
modes:Vec::new(),
|
||||
}
|
||||
return Ok(objects)
|
||||
}
|
||||
|
1069
src/main.rs
1069
src/main.rs
File diff suppressed because it is too large
Load Diff
321
src/model.rs
321
src/model.rs
@ -1,321 +0,0 @@
|
||||
use strafesnet_common::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
|
||||
pub type TextureCoordinate=glam::Vec2;
|
||||
pub type Color4=glam::Vec4;
|
||||
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||
pub struct IndexedVertex{
|
||||
pub pos:u32,
|
||||
pub tex:u32,
|
||||
pub normal:u32,
|
||||
pub color:u32,
|
||||
}
|
||||
pub struct IndexedPolygon{
|
||||
pub vertices:Vec<u32>,
|
||||
}
|
||||
pub struct IndexedGroup{
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModel{
|
||||
pub unique_pos:Vec<Planar64Vec3>,
|
||||
pub unique_normal:Vec<Planar64Vec3>,
|
||||
pub unique_tex:Vec<TextureCoordinate>,
|
||||
pub unique_color:Vec<Color4>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub groups: Vec<IndexedGroup>,
|
||||
pub instances:Vec<ModelInstance>,
|
||||
}
|
||||
pub struct ModelInstance{
|
||||
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
|
||||
pub transform:Planar64Affine3,
|
||||
pub color:Color4,//transparency is in here
|
||||
pub attributes:CollisionAttributes,
|
||||
pub temp_indexing:Vec<TempIndexedAttributes>,
|
||||
}
|
||||
impl std::default::Default for ModelInstance{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
color:Color4::ONE,
|
||||
transform:Default::default(),
|
||||
attributes:Default::default(),
|
||||
temp_indexing:Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct IndexedModelInstances{
|
||||
pub textures:Vec<String>,//RenderPattern
|
||||
pub models:Vec<IndexedModel>,
|
||||
//may make this into an object later.
|
||||
pub modes:Vec<ModeDescription>,
|
||||
pub spawn_point:Planar64Vec3,
|
||||
}
|
||||
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||
pub struct ModeDescription{
|
||||
//TODO: put "default" style modifiers in mode
|
||||
//pub style:StyleModifiers,
|
||||
pub start:usize,//start=model_id
|
||||
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
|
||||
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
||||
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
||||
}
|
||||
impl ModeDescription{
|
||||
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
|
||||
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
|
||||
}
|
||||
}
|
||||
//I don't want this code to exist!
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrStart{
|
||||
pub mode_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrSpawn{
|
||||
pub mode_id:u32,
|
||||
pub stage_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrWormhole{
|
||||
pub wormhole_id:u32,
|
||||
}
|
||||
pub enum TempIndexedAttributes{
|
||||
Start(TempAttrStart),
|
||||
Spawn(TempAttrSpawn),
|
||||
Wormhole(TempAttrWormhole),
|
||||
}
|
||||
|
||||
//you have this effect while in contact
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct ContactingLadder{
|
||||
pub sticky:bool
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum ContactingBehaviour{
|
||||
Surf,
|
||||
Cling,//usable as a zipline, or other weird and wonderful things
|
||||
Ladder(ContactingLadder),
|
||||
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||
}
|
||||
//you have this effect while intersecting
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct IntersectingWater{
|
||||
pub viscosity:Planar64,
|
||||
pub density:Planar64,
|
||||
pub velocity:Planar64Vec3,
|
||||
}
|
||||
//All models can be given these attributes
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicAccelerator{
|
||||
pub acceleration:Planar64Vec3
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum GameMechanicBooster{
|
||||
Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
|
||||
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
|
||||
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum TrajectoryChoice{
|
||||
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
|
||||
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum GameMechanicSetTrajectory{
|
||||
//Speed-type SetTrajectory
|
||||
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
|
||||
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
|
||||
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
|
||||
//Velocity-type SetTrajectory
|
||||
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
|
||||
target_point:Planar64Vec3,
|
||||
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
|
||||
},
|
||||
TargetPointSpeed{//launch at a fixed speed and land at a target point
|
||||
target_point:Planar64Vec3,
|
||||
speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
|
||||
trajectory_choice:TrajectoryChoice,
|
||||
},
|
||||
Velocity(Planar64Vec3),//SetVelocity
|
||||
}
|
||||
impl GameMechanicSetTrajectory{
|
||||
fn is_velocity(&self)->bool{
|
||||
match self{
|
||||
GameMechanicSetTrajectory::AirTime(_)
|
||||
|GameMechanicSetTrajectory::Height(_)
|
||||
|GameMechanicSetTrajectory::DotVelocity{direction:_,dot:_}=>false,
|
||||
GameMechanicSetTrajectory::TargetPointTime{target_point:_,time:_}
|
||||
|GameMechanicSetTrajectory::TargetPointSpeed{target_point:_,speed:_,trajectory_choice:_}
|
||||
|GameMechanicSetTrajectory::Velocity(_)=>true,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum ZoneBehaviour{
|
||||
//Start is indexed
|
||||
//Checkpoints are indexed
|
||||
Finish,
|
||||
Anitcheat,
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicZone{
|
||||
pub mode_id:u32,
|
||||
pub behaviour:ZoneBehaviour,
|
||||
}
|
||||
// enum TrapCondition{
|
||||
// FasterThan(Planar64),
|
||||
// SlowerThan(Planar64),
|
||||
// InRange(Planar64,Planar64),
|
||||
// OutsideRange(Planar64,Planar64),
|
||||
// }
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum StageElementBehaviour{
|
||||
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||
SpawnAt,//must be standing on top to get effect. except cancollide false
|
||||
Trigger,
|
||||
Teleport,
|
||||
Platform,
|
||||
//Checkpoint acts like a trigger if you haven't hit all the checkpoints yet.
|
||||
//Note that all stage elements act like this for the next stage.
|
||||
Checkpoint,
|
||||
//OrderedCheckpoint. You must pass through all of these in ascending order.
|
||||
//If you hit them out of order it acts like a trigger.
|
||||
//Do not support backtracking at all for now.
|
||||
Ordered{
|
||||
checkpoint_id:u32,
|
||||
},
|
||||
//UnorderedCheckpoint. You must pass through all of these in any order.
|
||||
Unordered,
|
||||
//If you get reset by a jump limit
|
||||
JumpLimit(u32),
|
||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicStageElement{
|
||||
pub mode_id:u32,
|
||||
pub stage_id:u32,//which spawn to send to
|
||||
pub force:bool,//allow setting to lower spawn id i.e. 7->3
|
||||
pub behaviour:StageElementBehaviour
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicWormhole{
|
||||
//destination does not need to be another wormhole
|
||||
//this defines a one way portal to a destination model transform
|
||||
//two of these can create a two way wormhole
|
||||
pub destination_model_id:u32,
|
||||
//(position,angles)*=origin.transform.inverse()*destination.transform
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum TeleportBehaviour{
|
||||
StageElement(GameMechanicStageElement),
|
||||
Wormhole(GameMechanicWormhole),
|
||||
}
|
||||
//attributes listed in order of handling
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicAttributes{
|
||||
pub zone:Option<GameMechanicZone>,
|
||||
pub booster:Option<GameMechanicBooster>,
|
||||
pub trajectory:Option<GameMechanicSetTrajectory>,
|
||||
pub teleport_behaviour:Option<TeleportBehaviour>,
|
||||
pub accelerator:Option<GameMechanicAccelerator>,
|
||||
}
|
||||
impl GameMechanicAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.zone.is_some()
|
||||
||self.booster.is_some()
|
||||
||self.trajectory.is_some()
|
||||
||self.teleport_behaviour.is_some()
|
||||
||self.accelerator.is_some()
|
||||
}
|
||||
pub fn is_wrcp(&self,current_mode_id:u32)->bool{
|
||||
self.trajectory.as_ref().map_or(false,|t|t.is_velocity())
|
||||
&&match &self.teleport_behaviour{
|
||||
Some(TeleportBehaviour::StageElement(
|
||||
GameMechanicStageElement{
|
||||
mode_id,
|
||||
stage_id:_,
|
||||
force:true,
|
||||
behaviour:StageElementBehaviour::Trigger|StageElementBehaviour::Teleport
|
||||
}
|
||||
))=>current_mode_id==*mode_id,
|
||||
_=>false,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
pub struct ContactingAttributes{
|
||||
//friction?
|
||||
pub contact_behaviour:Option<ContactingBehaviour>,
|
||||
}
|
||||
impl ContactingAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.contact_behaviour.is_some()
|
||||
}
|
||||
}
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
pub struct IntersectingAttributes{
|
||||
pub water:Option<IntersectingWater>,
|
||||
}
|
||||
impl IntersectingAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.water.is_some()
|
||||
}
|
||||
}
|
||||
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
||||
pub enum CollisionAttributes{
|
||||
Decoration,//visual only
|
||||
Contact{//track whether you are contacting the object
|
||||
contacting:ContactingAttributes,
|
||||
general:GameMechanicAttributes,
|
||||
},
|
||||
Intersect{//track whether you are intersecting the object
|
||||
intersecting:IntersectingAttributes,
|
||||
general:GameMechanicAttributes,
|
||||
},
|
||||
}
|
||||
impl std::default::Default for CollisionAttributes{
|
||||
fn default() -> Self {
|
||||
Self::Contact{
|
||||
contacting:ContactingAttributes::default(),
|
||||
general:GameMechanicAttributes::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:Color4)->Vec<IndexedModel>{
|
||||
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||
return data.objects.iter().map(|object|{
|
||||
unique_vertex_index.clear();
|
||||
let mut unique_vertices = Vec::new();
|
||||
let groups = object.groups.iter().map(|group|{
|
||||
IndexedGroup{
|
||||
texture:None,
|
||||
polys:group.polys.iter().map(|poly|{
|
||||
IndexedPolygon{
|
||||
vertices:poly.0.iter().map(|&tup|{
|
||||
if let Some(&i)=unique_vertex_index.get(&tup){
|
||||
i
|
||||
}else{
|
||||
let i=unique_vertices.len() as u32;
|
||||
unique_vertices.push(IndexedVertex{
|
||||
pos: tup.0 as u32,
|
||||
tex: tup.1.unwrap() as u32,
|
||||
normal: tup.2.unwrap() as u32,
|
||||
color: 0,
|
||||
});
|
||||
unique_vertex_index.insert(tup,i);
|
||||
i
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
}).collect();
|
||||
IndexedModel{
|
||||
unique_pos: data.position.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
|
||||
unique_tex: data.texture.iter().map(|&v|TextureCoordinate::from_array(v)).collect(),
|
||||
unique_normal: data.normal.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
|
||||
unique_color: vec![color],
|
||||
unique_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}).collect()
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use crate::model::{IndexedVertex,IndexedPolygon};
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct GraphicsVertex {
|
||||
pub pos: [f32; 3],
|
||||
pub tex: [f32; 2],
|
||||
pub normal: [f32; 3],
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
pub struct IndexedGroupFixedTexture{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedGraphicsModelSingleTexture{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
pub unique_color:Vec<[f32; 4]>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<GraphicsModelInstance>,
|
||||
}
|
||||
pub enum Entities{
|
||||
U32(Vec<Vec<u32>>),
|
||||
U16(Vec<Vec<u16>>),
|
||||
}
|
||||
pub struct GraphicsModelSingleTexture{
|
||||
pub instances:Vec<GraphicsModelInstance>,
|
||||
pub vertices:Vec<GraphicsVertex>,
|
||||
pub entities:Entities,
|
||||
pub texture:Option<u32>,
|
||||
}
|
||||
#[derive(Clone,PartialEq)]
|
||||
pub struct GraphicsModelColor4(glam::Vec4);
|
||||
impl GraphicsModelColor4{
|
||||
pub const fn get(&self)->glam::Vec4{
|
||||
self.0
|
||||
}
|
||||
}
|
||||
impl From<glam::Vec4> for GraphicsModelColor4{
|
||||
fn from(value:glam::Vec4)->Self{
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
impl std::hash::Hash for GraphicsModelColor4{
|
||||
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
|
||||
for &f in self.0.as_ref(){
|
||||
bytemuck::cast::<f32,u32>(f).hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Eq for GraphicsModelColor4{}
|
||||
#[derive(Clone)]
|
||||
pub struct GraphicsModelInstance{
|
||||
pub transform:glam::Mat4,
|
||||
pub normal_transform:glam::Mat3,
|
||||
pub color:GraphicsModelColor4,
|
||||
}
|
@ -1,745 +0,0 @@
|
||||
use std::borrow::{Borrow,Cow};
|
||||
use strafesnet_common::zeroes;
|
||||
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
|
||||
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct VertId(usize);
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct EdgeId(usize);
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:Copy+DirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
|
||||
}
|
||||
impl UndirectedEdge for EdgeId{
|
||||
type DirectedEdge=DirectedEdgeId;
|
||||
fn as_directed(&self,parity:bool)->DirectedEdgeId{
|
||||
DirectedEdgeId(self.0|((parity as usize)<<(usize::BITS-1)))
|
||||
}
|
||||
}
|
||||
pub trait DirectedEdge{
|
||||
type UndirectedEdge:Copy+UndirectedEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge;
|
||||
fn parity(&self)->bool;
|
||||
//this is stupid but may work fine
|
||||
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
self.as_undirected().as_directed(!self.parity())
|
||||
}
|
||||
}
|
||||
/// DirectedEdgeId refers to an EdgeId when undirected.
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct DirectedEdgeId(usize);
|
||||
impl DirectedEdge for DirectedEdgeId{
|
||||
type UndirectedEdge=EdgeId;
|
||||
fn as_undirected(&self)->EdgeId{
|
||||
EdgeId(self.0&!(1<<(usize::BITS-1)))
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
self.0&(1<<(usize::BITS-1))!=0
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct FaceId(usize);
|
||||
|
||||
//Vertex <-> Edge <-> Face -> Collide
|
||||
pub enum FEV<F,E:DirectedEdge,V>{
|
||||
Face(F),
|
||||
Edge(E::UndirectedEdge),
|
||||
Vert(V),
|
||||
}
|
||||
|
||||
//use Unit32 #[repr(C)] for map files
|
||||
struct Face{
|
||||
normal:Planar64Vec3,
|
||||
dot:Planar64,
|
||||
}
|
||||
struct Vert(Planar64Vec3);
|
||||
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
|
||||
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
|
||||
let verts=self.edge_verts(edge_id);
|
||||
self.vert(verts[1].clone())-self.vert(verts[0].clone())
|
||||
}
|
||||
fn directed_edge_n(&self,directed_edge_id:EDGE)->Planar64Vec3{
|
||||
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
fn vert(&self,vert_id:VERT)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64);
|
||||
fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>;
|
||||
fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>;
|
||||
fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>;
|
||||
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>;
|
||||
fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>;
|
||||
}
|
||||
struct FaceRefs{
|
||||
edges:Vec<DirectedEdgeId>,
|
||||
//verts:Vec<VertId>,
|
||||
}
|
||||
struct EdgeRefs{
|
||||
faces:[FaceId;2],//left, right
|
||||
verts:[VertId;2],//bottom, top
|
||||
}
|
||||
struct VertRefs{
|
||||
faces:Vec<FaceId>,
|
||||
edges:Vec<DirectedEdgeId>,
|
||||
}
|
||||
pub struct PhysicsMesh{
|
||||
faces:Vec<Face>,
|
||||
verts:Vec<Vert>,
|
||||
face_topology:Vec<FaceRefs>,
|
||||
edge_topology:Vec<EdgeRefs>,
|
||||
vert_topology:Vec<VertRefs>,
|
||||
}
|
||||
|
||||
#[derive(Default,Clone)]
|
||||
struct VertRefGuy{
|
||||
edges:std::collections::HashSet<DirectedEdgeId>,
|
||||
faces:std::collections::HashSet<FaceId>,
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
struct EdgeRefVerts([VertId;2]);
|
||||
impl EdgeRefVerts{
|
||||
fn new(v0:VertId,v1:VertId)->(Self,bool){
|
||||
(if v0.0<v1.0{
|
||||
Self([v0,v1])
|
||||
}else{
|
||||
Self([v1,v0])
|
||||
},v0.0<v1.0)
|
||||
}
|
||||
}
|
||||
struct EdgeRefFaces([FaceId;2]);
|
||||
impl EdgeRefFaces{
|
||||
fn new()->Self{
|
||||
Self([FaceId(0);2])
|
||||
}
|
||||
fn push(&mut self,i:usize,face_id:FaceId){
|
||||
self.0[i]=face_id;
|
||||
}
|
||||
}
|
||||
struct FaceRefEdges(Vec<DirectedEdgeId>);
|
||||
#[derive(Default)]
|
||||
struct EdgePool{
|
||||
edge_guys:Vec<(EdgeRefVerts,EdgeRefFaces)>,
|
||||
edge_id_from_guy:std::collections::HashMap<EdgeRefVerts,usize>,
|
||||
}
|
||||
impl EdgePool{
|
||||
fn push(&mut self,edge_ref_verts:EdgeRefVerts)->(&mut EdgeRefFaces,EdgeId){
|
||||
let edge_id=if let Some(&edge_id)=self.edge_id_from_guy.get(&edge_ref_verts){
|
||||
edge_id
|
||||
}else{
|
||||
let edge_id=self.edge_guys.len();
|
||||
self.edge_guys.push((edge_ref_verts.clone(),EdgeRefFaces::new()));
|
||||
self.edge_id_from_guy.insert(edge_ref_verts,edge_id);
|
||||
edge_id
|
||||
};
|
||||
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id)}.1,EdgeId(edge_id))
|
||||
}
|
||||
}
|
||||
impl From<&crate::model::IndexedModel> for PhysicsMesh{
|
||||
fn from(indexed_model:&crate::model::IndexedModel)->Self{
|
||||
assert!(indexed_model.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
|
||||
let verts=indexed_model.unique_pos.iter().map(|v|Vert(v.clone())).collect();
|
||||
let mut vert_ref_guys=vec![VertRefGuy::default();indexed_model.unique_pos.len()];
|
||||
let mut edge_pool=EdgePool::default();
|
||||
let mut face_i=0;
|
||||
let mut faces=Vec::new();
|
||||
let mut face_ref_guys=Vec::new();
|
||||
for group in indexed_model.groups.iter(){for poly in group.polys.iter(){
|
||||
let face_id=FaceId(face_i);
|
||||
//one face per poly
|
||||
let mut normal=Planar64Vec3::ZERO;
|
||||
let len=poly.vertices.len();
|
||||
let face_edges=poly.vertices.iter().enumerate().map(|(i,&vert_id)|{
|
||||
let vert0_id=indexed_model.unique_vertices[vert_id as usize].pos as usize;
|
||||
let vert1_id=indexed_model.unique_vertices[poly.vertices[(i+1)%len] as usize].pos as usize;
|
||||
//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
|
||||
let v0=indexed_model.unique_pos[vert0_id];
|
||||
let v1=indexed_model.unique_pos[vert1_id];
|
||||
normal+=Planar64Vec3::new(
|
||||
(v0.y()-v1.y())*(v0.z()+v1.z()),
|
||||
(v0.z()-v1.z())*(v0.x()+v1.x()),
|
||||
(v0.x()-v1.x())*(v0.y()+v1.y()),
|
||||
);
|
||||
//get/create edge and push face into it
|
||||
let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(VertId(vert0_id),VertId(vert1_id));
|
||||
let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts);
|
||||
//polygon vertices as assumed to be listed clockwise
|
||||
//populate the edge face on the left or right depending on how the edge vertices got sorted
|
||||
edge_ref_faces.push(!is_sorted as usize,face_id);
|
||||
//index edges & face into vertices
|
||||
{
|
||||
let vert_ref_guy=unsafe{vert_ref_guys.get_unchecked_mut(vert0_id)};
|
||||
vert_ref_guy.edges.insert(edge_id.as_directed(is_sorted));
|
||||
vert_ref_guy.faces.insert(face_id);
|
||||
unsafe{vert_ref_guys.get_unchecked_mut(vert1_id)}.edges.insert(edge_id.as_directed(!is_sorted));
|
||||
}
|
||||
//return directed_edge_id
|
||||
edge_id.as_directed(is_sorted)
|
||||
}).collect();
|
||||
//choose precision loss randomly idk
|
||||
normal=normal/len as i64;
|
||||
let mut dot=Planar64::ZERO;
|
||||
for &v in poly.vertices.iter(){
|
||||
dot+=normal.dot(indexed_model.unique_pos[indexed_model.unique_vertices[v as usize].pos as usize]);
|
||||
}
|
||||
faces.push(Face{normal,dot:dot/len as i64});
|
||||
face_ref_guys.push(FaceRefEdges(face_edges));
|
||||
face_i+=1;
|
||||
}}
|
||||
//conceivably faces, edges, and vertices exist now
|
||||
Self{
|
||||
faces,
|
||||
verts,
|
||||
face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{
|
||||
FaceRefs{edges:face_ref_guy.0}
|
||||
}).collect(),
|
||||
edge_topology:edge_pool.edge_guys.into_iter().map(|(edge_ref_verts,edge_ref_faces)|
|
||||
EdgeRefs{faces:edge_ref_faces.0,verts:edge_ref_verts.0}
|
||||
).collect(),
|
||||
vert_topology:vert_ref_guys.into_iter().map(|vert_ref_guy|
|
||||
VertRefs{
|
||||
edges:vert_ref_guy.edges.into_iter().collect(),
|
||||
faces:vert_ref_guy.faces.into_iter().collect(),
|
||||
}
|
||||
).collect(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PhysicsMesh{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{
|
||||
self.verts.iter().map(|Vert(pos)|*pos)
|
||||
}
|
||||
}
|
||||
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for PhysicsMesh{
|
||||
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
|
||||
(self.faces[face_id.0].normal,self.faces[face_id.0].dot)
|
||||
}
|
||||
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||
fn vert(&self,vert_id:VertId)->Planar64Vec3{
|
||||
self.verts[vert_id.0].0
|
||||
}
|
||||
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{
|
||||
Cow::Borrowed(&self.face_topology[face_id.0].edges)
|
||||
}
|
||||
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
|
||||
Cow::Borrowed(&self.edge_topology[edge_id.0].faces)
|
||||
}
|
||||
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
|
||||
Cow::Borrowed(&self.edge_topology[edge_id.0].verts)
|
||||
}
|
||||
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{
|
||||
Cow::Borrowed(&self.vert_topology[vert_id.0].edges)
|
||||
}
|
||||
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
|
||||
Cow::Borrowed(&self.vert_topology[vert_id.0].faces)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TransformedMesh<'a>{
|
||||
mesh:&'a PhysicsMesh,
|
||||
transform:&'a integer::Planar64Affine3,
|
||||
normal_transform:&'a integer::Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
}
|
||||
impl TransformedMesh<'_>{
|
||||
pub fn new<'a>(
|
||||
mesh:&'a PhysicsMesh,
|
||||
transform:&'a integer::Planar64Affine3,
|
||||
normal_transform:&'a integer::Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
)->TransformedMesh<'a>{
|
||||
TransformedMesh{
|
||||
mesh,
|
||||
transform,
|
||||
normal_transform,
|
||||
transform_det,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->VertId{
|
||||
let mut best_dot=Planar64::MIN;
|
||||
let mut best_vert=VertId(0);
|
||||
for (i,vert) in self.mesh.verts.iter().enumerate(){
|
||||
let p=self.transform.transform_point3(vert.0);
|
||||
let d=dir.dot(p);
|
||||
if best_dot<d{
|
||||
best_dot=d;
|
||||
best_vert=VertId(i);
|
||||
}
|
||||
}
|
||||
best_vert
|
||||
}
|
||||
}
|
||||
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{
|
||||
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
|
||||
let (n,d)=self.mesh.face_nd(face_id);
|
||||
let transformed_n=*self.normal_transform*n;
|
||||
let transformed_d=d+transformed_n.dot(self.transform.translation)/self.transform_det;
|
||||
(transformed_n/self.transform_det,transformed_d)
|
||||
}
|
||||
fn vert(&self,vert_id:VertId)->Planar64Vec3{
|
||||
self.transform.transform_point3(self.mesh.vert(vert_id))
|
||||
}
|
||||
#[inline]
|
||||
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{
|
||||
self.mesh.face_edges(face_id)
|
||||
}
|
||||
#[inline]
|
||||
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
|
||||
self.mesh.edge_faces(edge_id)
|
||||
}
|
||||
#[inline]
|
||||
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
|
||||
self.mesh.edge_verts(edge_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{
|
||||
self.mesh.vert_edges(vert_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
|
||||
self.mesh.vert_faces(vert_id)
|
||||
}
|
||||
}
|
||||
|
||||
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
|
||||
//(face,vertex)
|
||||
//(edge,edge)
|
||||
//(vertex,face)
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiVert{
|
||||
VertVert(VertId,VertId),
|
||||
}
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(VertId,EdgeId),
|
||||
EdgeVert(EdgeId,VertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl UndirectedEdge for MinkowskiEdge{
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
|
||||
match self{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(VertId,DirectedEdgeId),
|
||||
EdgeVert(DirectedEdgeId,VertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
type UndirectedEdge=MinkowskiEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
|
||||
}
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(_,e)
|
||||
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub enum MinkowskiFace{
|
||||
VertFace(VertId,FaceId),
|
||||
EdgeEdge(EdgeId,EdgeId,bool),
|
||||
FaceVert(FaceId,VertId),
|
||||
//EdgeFace
|
||||
//FaceEdge
|
||||
//FaceFace
|
||||
}
|
||||
|
||||
pub struct MinkowskiMesh<'a>{
|
||||
mesh0:&'a TransformedMesh<'a>,
|
||||
mesh1:&'a TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
enum Transition{
|
||||
Done,//found closest vert, no edges are better
|
||||
Vert(MinkowskiVert),//transition to vert
|
||||
}
|
||||
enum EV{
|
||||
Vert(MinkowskiVert),
|
||||
Edge(MinkowskiEdge),
|
||||
}
|
||||
|
||||
impl MinkowskiMesh<'_>{
|
||||
pub fn minkowski_sum<'a>(mesh0:&'a TransformedMesh,mesh1:&'a TransformedMesh)->MinkowskiMesh<'a>{
|
||||
MinkowskiMesh{
|
||||
mesh0,
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
|
||||
let mut best_transition=Transition::Done;
|
||||
for &directed_edge_id in self.vert_edges(vert_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
//select opposite vertex
|
||||
let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
|
||||
//test if it's closer
|
||||
let diff=point-self.vert(test_vert_id);
|
||||
if zeroes::zeroes1(edge_n.dot(diff),edge_n.dot(infinity_dir)).len()==0{
|
||||
let distance_squared=diff.dot(diff);
|
||||
if distance_squared<*best_distance_squared{
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_transition=EV::Vert(vert_id);
|
||||
let diff=point-self.vert(vert_id);
|
||||
for &directed_edge_id in self.vert_edges(vert_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
let d=edge_n.dot(diff);
|
||||
if zeroes::zeroes1(d,edge_n.dot(infinity_dir)).len()==0{
|
||||
//test the edge
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if Planar64::ZERO<=d&&d<=edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
c.dot(c)/edge_nn
|
||||
};
|
||||
if distance_squared<=*best_distance_squared{
|
||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_distance_squared={
|
||||
let diff=point-self.vert(vert_id);
|
||||
diff.dot(diff)
|
||||
};
|
||||
loop{
|
||||
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
|
||||
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
|
||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>{
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||
let edge_n=self.edge_n(edge_id);
|
||||
// point is multiplied by two because vert_sum sums two vertices.
|
||||
let delta_pos=point*2-{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).borrow();
|
||||
self.vert(v0)+self.vert(v1)
|
||||
};
|
||||
for (i,&face_id) in self.edge_faces(edge_id).iter().enumerate(){
|
||||
let face_n=self.face_nd(face_id).0;
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
//infinity_dir can always be treated as a velocity
|
||||
if (boundary_d)<=Planar64::ZERO&&zeroes::zeroes1(boundary_d,boundary_n.dot(infinity_dir)*2).len()==0{
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:crate::physics::Body)->Option<FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>>{
|
||||
infinity_body.infinity_dir().map_or(None,|dir|{
|
||||
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||
//a line is simpler to solve than a parabola
|
||||
infinity_body.velocity=dir;
|
||||
infinity_body.acceleration=Planar64Vec3::ZERO;
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN,infinity_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
|
||||
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
|
||||
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
|
||||
//continue forwards along the body parabola
|
||||
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
|
||||
//create an extrapolated body at time_limit
|
||||
let infinity_body=crate::physics::Body::new(
|
||||
relative_body.extrapolated_position(time_limit),
|
||||
-relative_body.extrapolated_velocity(time_limit),
|
||||
relative_body.acceleration,
|
||||
-time_limit,
|
||||
);
|
||||
self.closest_fev_not_inside(infinity_body).map_or(None,|fev|{
|
||||
//continue backwards along the body parabola
|
||||
match crate::face_crawler::crawl_fev(fev,self,&-relative_body.clone(),-time_limit,-relative_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,integer::Time)>{
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let mut best_time=time_limit;
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
for &directed_edge_id in self.face_edges(contact_face_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//f x e points in
|
||||
let n=face_n.cross(edge_n);
|
||||
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
|
||||
//WARNING! d outside of *2
|
||||
for t in zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){
|
||||
let t=relative_body.time+integer::Time::from(t);
|
||||
if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_edge=Some(directed_edge_id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map(|e|(e.as_undirected(),best_time))
|
||||
}
|
||||
}
|
||||
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
|
||||
fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
let (n,d)=self.mesh1.face_nd(f1);
|
||||
(-n,d-n.dot(self.mesh0.vert(v0)))
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let edge0_n=self.mesh0.edge_n(e0);
|
||||
let edge1_n=self.mesh1.edge_n(e1);
|
||||
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).borrow();
|
||||
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).borrow();
|
||||
let n=edge0_n.cross(edge1_n);
|
||||
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
|
||||
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
|
||||
(n*(parity as i64*4-2),(e0d-e1d)*(parity as i64*2-1))
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
let (n,d)=self.mesh0.face_nd(f0);
|
||||
(n,d-n.dot(self.mesh1.vert(v1)))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
self.mesh0.vert(v0)-self.mesh1.vert(v1)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&edge_id1|{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse())
|
||||
}).collect())
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let e0v=self.mesh0.edge_verts(e0);
|
||||
let e1v=self.mesh1.edge_verts(e1);
|
||||
//could sort this if ordered edges are needed
|
||||
//probably just need to reverse this list according to parity
|
||||
Cow::Owned(vec![
|
||||
MinkowskiDirectedEdge::VertEdge(e0v[0],e1.as_directed(parity)),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v[0]),
|
||||
MinkowskiDirectedEdge::VertEdge(e0v[1],e1.as_directed(!parity)),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v[1]),
|
||||
])
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
Cow::Owned(self.mesh0.face_edges(f0).iter().map(|&edge_id0|{
|
||||
MinkowskiDirectedEdge::EdgeVert(edge_id0,v1)
|
||||
}).collect())
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_faces(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiFace;2]>{
|
||||
match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||
//faces are listed backwards from the minkowski mesh
|
||||
let v0e=self.mesh0.vert_edges(v0);
|
||||
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow();
|
||||
Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d=Planar64::ZERO;
|
||||
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
|
||||
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
|
||||
for &directed_edge_id0 in v0e.iter(){
|
||||
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
|
||||
//must be behind other face.
|
||||
let d=edge_face1_n.dot(edge0_n);
|
||||
if d<Planar64::ZERO{
|
||||
let edge0_nn=edge0_n.dot(edge0_n);
|
||||
//divide by zero???
|
||||
let dd=d*d/(edge_face1_nn*edge0_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id0);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::VertFace(v0,edge_face_id1),
|
||||
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||
//tracking index with an external variable because .enumerate() is not available
|
||||
let v1e=self.mesh1.vert_edges(v1);
|
||||
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow();
|
||||
Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d=Planar64::ZERO;
|
||||
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
|
||||
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
|
||||
for &directed_edge_id1 in v1e.iter(){
|
||||
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
|
||||
let d=edge_face0_n.dot(edge1_n);
|
||||
if d<Planar64::ZERO{
|
||||
let edge1_nn=edge1_n.dot(edge1_n);
|
||||
let dd=d*d/(edge_face0_nn*edge1_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id1);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::FaceVert(edge_face_id0,v1),
|
||||
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_verts(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiVert;2]>{
|
||||
match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||
Cow::Owned(self.mesh1.edge_verts(e1).map(|vert_id1|{
|
||||
MinkowskiVert::VertVert(v0,vert_id1)
|
||||
}))
|
||||
},
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||
Cow::Owned(self.mesh0.edge_verts(e0).map(|vert_id0|{
|
||||
MinkowskiVert::VertVert(vert_id0,v1)
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
let mut edges=Vec::new();
|
||||
//detect shared volume when the other mesh is mirrored along a test edge dir
|
||||
let v0f=self.mesh0.vert_faces(v0);
|
||||
let v1f=self.mesh1.vert_faces(v1);
|
||||
let v0f_n:Vec<Planar64Vec3>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
|
||||
let v1f_n:Vec<Planar64Vec3>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
|
||||
let the_len=v0f.len()+v1f.len();
|
||||
for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){
|
||||
let n=self.mesh0.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
//make a set of faces
|
||||
let mut face_normals=Vec::with_capacity(the_len);
|
||||
//add mesh0 faces as-is
|
||||
face_normals.clone_from(&v0f_n);
|
||||
for face_n in &v1f_n{
|
||||
//add reflected mesh1 faces
|
||||
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
|
||||
}
|
||||
if is_empty_volume(face_normals){
|
||||
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
|
||||
}
|
||||
}
|
||||
for &directed_edge_id in self.mesh1.vert_edges(v1).iter(){
|
||||
let n=self.mesh1.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
let mut face_normals=Vec::with_capacity(the_len);
|
||||
face_normals.clone_from(&v1f_n);
|
||||
for face_n in &v0f_n{
|
||||
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
|
||||
}
|
||||
if is_empty_volume(face_normals){
|
||||
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
|
||||
}
|
||||
}
|
||||
Cow::Owned(edges)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<Vec<MinkowskiFace>>{
|
||||
unimplemented!()
|
||||
}
|
||||
}
|
||||
|
||||
fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
|
||||
let len=normals.len();
|
||||
for i in 0..len-1{
|
||||
for j in i+1..len{
|
||||
let n=normals[i].cross(normals[j]);
|
||||
let mut d_comp=None;
|
||||
for k in 0..len{
|
||||
if k!=i&&k!=j{
|
||||
let d=n.dot(normals[k]);
|
||||
if let Some(comp)=&d_comp{
|
||||
if *comp*d<Planar64::ZERO{
|
||||
return true;
|
||||
}
|
||||
}else{
|
||||
d_comp=Some(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_empty_volume(){
|
||||
assert!(!is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z].to_vec()));
|
||||
assert!(is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z,Planar64Vec3::NEG_X].to_vec()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn build_me_a_cube(){
|
||||
let unit_cube=crate::primitives::unit_cube();
|
||||
let mesh=PhysicsMesh::from(&unit_cube);
|
||||
//println!("mesh={:?}",mesh);
|
||||
}
|
1910
src/physics.rs
1910
src/physics.rs
File diff suppressed because it is too large
Load Diff
@ -1,165 +0,0 @@
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use strafesnet_common::integer::Time;
|
||||
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||
use strafesnet_common::integer::{self,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction {
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
}
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
Render,
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub struct Speed{
|
||||
pub player_vel:Planar64Vec3,
|
||||
pub time:Time
|
||||
}
|
||||
|
||||
impl std::ops::Neg for Speed{
|
||||
type Output=Self;
|
||||
fn neg(self)->Self::Output{
|
||||
Self{
|
||||
player_vel:self.player_vel,
|
||||
time:self.time
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Speed{
|
||||
pub fn new(player_vel:Planar64Vec3,time:Time)->Self{
|
||||
Self{
|
||||
player_vel,
|
||||
time,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=physics.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
let mut next_velocity_print=std::time::Instant::now();
|
||||
let mut player_vel = physics.body.velocity.length();
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
if if let Some(phys_input)=match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:last_mouse_time,pos:physics.next_mouse.pos},
|
||||
MouseState{time:ins.time,pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
mouse_blocking=true;
|
||||
}
|
||||
last_mouse_time=ins.time;
|
||||
None
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||
},
|
||||
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
|
||||
}{
|
||||
//non-mouse event
|
||||
timeline.push_back(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
if mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<ins.time-physics.next_mouse.time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.next_mouse.pos}),
|
||||
});
|
||||
last_mouse_time=ins.time;
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
mouse_blocking=false;
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
last_mouse_time=ins.time;
|
||||
true
|
||||
}
|
||||
}else{
|
||||
//mouse event
|
||||
true
|
||||
}{
|
||||
//empty queue
|
||||
while let Some(instruction)=timeline.pop_front(){
|
||||
physics.run(instruction.time);
|
||||
physics.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
//some random print stuff
|
||||
if 3.0/5.0<next_velocity_print.elapsed().as_secs_f64(){
|
||||
next_velocity_print=next_velocity_print+std::time::Duration::from_secs_f64(1.0/30.0);
|
||||
println!("velocity: {} u/s", (Planar64Vec3::new(physics.body.velocity.x(), Planar64::int(0), physics.body.velocity.z())).length()*(Planar64::int(130)/9));
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos)).unwrap();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
},
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(indexed_model_instances)).unwrap();
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
physics.clear();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
})
|
||||
}
|
@ -1,493 +0,0 @@
|
||||
use crate::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex};
|
||||
use strafesnet_common::integer::Planar64Vec3;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Primitives{
|
||||
Sphere,
|
||||
Cube,
|
||||
Cylinder,
|
||||
Wedge,
|
||||
CornerWedge,
|
||||
}
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum CubeFace{
|
||||
Right,
|
||||
Top,
|
||||
Back,
|
||||
Left,
|
||||
Bottom,
|
||||
Front,
|
||||
}
|
||||
const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[
|
||||
TextureCoordinate::new(0.0,0.0),
|
||||
TextureCoordinate::new(1.0,0.0),
|
||||
TextureCoordinate::new(1.0,1.0),
|
||||
TextureCoordinate::new(0.0,1.0),
|
||||
];
|
||||
const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
|
||||
Planar64Vec3::int(-1,-1, 1),//0 left bottom back
|
||||
Planar64Vec3::int( 1,-1, 1),//1 right bottom back
|
||||
Planar64Vec3::int( 1, 1, 1),//2 right top back
|
||||
Planar64Vec3::int(-1, 1, 1),//3 left top back
|
||||
Planar64Vec3::int(-1, 1,-1),//4 left top front
|
||||
Planar64Vec3::int( 1, 1,-1),//5 right top front
|
||||
Planar64Vec3::int( 1,-1,-1),//6 right bottom front
|
||||
Planar64Vec3::int(-1,-1,-1),//7 left bottom front
|
||||
];
|
||||
const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
|
||||
Planar64Vec3::int( 1, 0, 0),//CubeFace::Right
|
||||
Planar64Vec3::int( 0, 1, 0),//CubeFace::Top
|
||||
Planar64Vec3::int( 0, 0, 1),//CubeFace::Back
|
||||
Planar64Vec3::int(-1, 0, 0),//CubeFace::Left
|
||||
Planar64Vec3::int( 0,-1, 0),//CubeFace::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CubeFace::Front
|
||||
];
|
||||
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||
// right (1, 0, 0)
|
||||
[
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[5,1,0],
|
||||
[2,0,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// top (0, 1, 0)
|
||||
[
|
||||
[5,3,1],
|
||||
[4,2,1],
|
||||
[3,1,1],
|
||||
[2,0,1],
|
||||
],
|
||||
// back (0, 0, 1)
|
||||
[
|
||||
[0,3,2],
|
||||
[1,2,2],
|
||||
[2,1,2],
|
||||
[3,0,2],
|
||||
],
|
||||
// left (-1, 0, 0)
|
||||
[
|
||||
[0,2,3],
|
||||
[3,1,3],
|
||||
[4,0,3],
|
||||
[7,3,3],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
[
|
||||
[1,1,4],
|
||||
[0,0,4],
|
||||
[7,3,4],
|
||||
[6,2,4],
|
||||
],
|
||||
// front (0, 0,-1)
|
||||
[
|
||||
[4,1,5],
|
||||
[5,0,5],
|
||||
[6,3,5],
|
||||
[7,2,5],
|
||||
],
|
||||
];
|
||||
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum WedgeFace{
|
||||
Right,
|
||||
TopFront,
|
||||
Back,
|
||||
Left,
|
||||
Bottom,
|
||||
}
|
||||
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
Planar64Vec3::int( 1, 0, 0),//Wedge::Right
|
||||
Planar64Vec3::int( 0, 1,-1),//Wedge::TopFront
|
||||
Planar64Vec3::int( 0, 0, 1),//Wedge::Back
|
||||
Planar64Vec3::int(-1, 0, 0),//Wedge::Left
|
||||
Planar64Vec3::int( 0,-1, 0),//Wedge::Bottom
|
||||
];
|
||||
/*
|
||||
local cornerWedgeVerticies = {
|
||||
Vector3.new(-1/2,-1/2,-1/2),7
|
||||
Vector3.new(-1/2,-1/2, 1/2),0
|
||||
Vector3.new( 1/2,-1/2,-1/2),6
|
||||
Vector3.new( 1/2,-1/2, 1/2),1
|
||||
Vector3.new( 1/2, 1/2,-1/2),5
|
||||
}
|
||||
*/
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum CornerWedgeFace{
|
||||
Right,
|
||||
TopBack,
|
||||
TopLeft,
|
||||
Bottom,
|
||||
Front,
|
||||
}
|
||||
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
Planar64Vec3::int( 1, 0, 0),//CornerWedge::Right
|
||||
Planar64Vec3::int( 0, 1, 1),//CornerWedge::BackTop
|
||||
Planar64Vec3::int(-1, 1, 0),//CornerWedge::LeftTop
|
||||
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||
];
|
||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||
unit_cube()
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
|
||||
impl CubeFaceDescription{
|
||||
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub fn unit_cube()->crate::model::IndexedModel{
|
||||
let mut t=CubeFaceDescription::default();
|
||||
t.insert(CubeFace::Right,FaceDescription::default());
|
||||
t.insert(CubeFace::Top,FaceDescription::default());
|
||||
t.insert(CubeFace::Back,FaceDescription::default());
|
||||
t.insert(CubeFace::Left,FaceDescription::default());
|
||||
t.insert(CubeFace::Bottom,FaceDescription::default());
|
||||
t.insert(CubeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cube(t)
|
||||
}
|
||||
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||
unit_cube()
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
|
||||
impl WedgeFaceDescription{
|
||||
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
let mut t=WedgeFaceDescription::default();
|
||||
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||
t.insert(WedgeFace::Left,FaceDescription::default());
|
||||
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||
generate_partial_unit_wedge(t)
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
|
||||
impl CornerWedgeFaceDescription{
|
||||
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||
let mut t=CornerWedgeFaceDescription::default();
|
||||
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cornerwedge(t)
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct FaceDescription{
|
||||
pub texture:Option<u32>,
|
||||
pub transform:glam::Affine2,
|
||||
pub color:Color4,
|
||||
}
|
||||
impl std::default::Default for FaceDescription{
|
||||
fn default()->Self {
|
||||
Self{
|
||||
texture:None,
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:Color4::new(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||
}
|
||||
}
|
||||
}
|
||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||
let mut generated_pos=Vec::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).to_vec(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
||||
//don't think too hard about the copy paste because this is all going into the map tool eventually...
|
||||
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
|
||||
let wedge_default_polys=vec![
|
||||
// right (1, 0, 0)
|
||||
vec![
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[2,0,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// FrontTop (0, 1, -1)
|
||||
vec![
|
||||
[3,1,1],
|
||||
[2,0,1],
|
||||
[6,3,1],
|
||||
[7,2,1],
|
||||
],
|
||||
// back (0, 0, 1)
|
||||
vec![
|
||||
[0,3,2],
|
||||
[1,2,2],
|
||||
[2,1,2],
|
||||
[3,0,2],
|
||||
],
|
||||
// left (-1, 0, 0)
|
||||
vec![
|
||||
[0,2,3],
|
||||
[3,1,3],
|
||||
[7,3,3],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
vec![
|
||||
[1,1,4],
|
||||
[0,0,4],
|
||||
[7,3,4],
|
||||
[6,2,4],
|
||||
],
|
||||
];
|
||||
let mut generated_pos=Vec::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:wedge_default_polys[face_id].iter().map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).collect(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
|
||||
let cornerwedge_default_polys=vec![
|
||||
// right (1, 0, 0)
|
||||
vec![
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[5,1,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// BackTop (0, 1, 1)
|
||||
vec![
|
||||
[5,3,1],
|
||||
[0,1,1],
|
||||
[1,0,1],
|
||||
],
|
||||
// LeftTop (-1, 1, 0)
|
||||
vec![
|
||||
[5,3,2],
|
||||
[7,2,2],
|
||||
[0,1,2],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
vec![
|
||||
[1,1,3],
|
||||
[0,0,3],
|
||||
[7,3,3],
|
||||
[6,2,3],
|
||||
],
|
||||
// front (0, 0,-1)
|
||||
vec![
|
||||
[5,0,4],
|
||||
[6,3,4],
|
||||
[7,2,4],
|
||||
],
|
||||
];
|
||||
let mut generated_pos=Vec::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).collect(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
139
src/settings.rs
139
src/settings.rs
@ -1,139 +0,0 @@
|
||||
use strafesnet_common::integer::{Ratio64,Ratio64Vec2};
|
||||
#[derive(Clone)]
|
||||
struct Ratio{
|
||||
ratio:f64,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum DerivedFov{
|
||||
FromScreenAspect,
|
||||
FromAspect(Ratio),
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum Fov{
|
||||
Exactly{x:f64,y:f64},
|
||||
SpecifyXDeriveY{x:f64,y:DerivedFov},
|
||||
SpecifyYDeriveX{x:DerivedFov,y:f64},
|
||||
}
|
||||
impl Default for Fov{
|
||||
fn default()->Self{
|
||||
Fov::SpecifyYDeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
||||
}
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum DerivedSensitivity{
|
||||
FromRatio(Ratio64),
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum Sensitivity{
|
||||
Exactly{x:Ratio64,y:Ratio64},
|
||||
SpecifyXDeriveY{x:Ratio64,y:DerivedSensitivity},
|
||||
SpecifyYDeriveX{x:DerivedSensitivity,y:Ratio64},
|
||||
}
|
||||
impl Default for Sensitivity{
|
||||
fn default()->Self{
|
||||
Sensitivity::SpecifyXDeriveY{x:Ratio64::ONE*524288,y:DerivedSensitivity::FromRatio(Ratio64::ONE)}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default,Clone)]
|
||||
pub struct UserSettings{
|
||||
fov:Fov,
|
||||
sensitivity:Sensitivity,
|
||||
}
|
||||
impl UserSettings{
|
||||
pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
|
||||
zoom*match &self.fov{
|
||||
&Fov::Exactly{x,y}=>glam::dvec2(x,y),
|
||||
Fov::SpecifyXDeriveY{x,y}=>match y{
|
||||
DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
|
||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
|
||||
},
|
||||
Fov::SpecifyYDeriveX{x,y}=>match x{
|
||||
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
|
||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
|
||||
},
|
||||
}
|
||||
}
|
||||
pub fn calculate_sensitivity(&self)->Ratio64Vec2{
|
||||
match &self.sensitivity{
|
||||
Sensitivity::Exactly{x,y}=>Ratio64Vec2::new(x.clone(),y.clone()),
|
||||
Sensitivity::SpecifyXDeriveY{x,y}=>match y{
|
||||
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(x.clone(),x.mul_ref(ratio)),
|
||||
}
|
||||
Sensitivity::SpecifyYDeriveX{x,y}=>match x{
|
||||
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(y.mul_ref(ratio),y.clone()),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
|
||||
sensitivity_x=0.001
|
||||
sensitivity_y_from_x_ratio=1
|
||||
Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
|
||||
*/
|
||||
|
||||
pub fn read_user_settings()->UserSettings{
|
||||
let mut cfg=configparser::ini::Ini::new();
|
||||
if let Ok(_)=cfg.load("settings.conf"){
|
||||
let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
|
||||
let fov=match(cfg_fov_x,cfg_fov_y){
|
||||
(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
|
||||
x:fov_x,
|
||||
y:fov_y
|
||||
},
|
||||
(Ok(Some(fov_x)),Ok(None))=>Fov::SpecifyXDeriveY{
|
||||
x:fov_x,
|
||||
y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
|
||||
DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
|
||||
}else{
|
||||
DerivedFov::FromScreenAspect
|
||||
}
|
||||
},
|
||||
(Ok(None),Ok(Some(fov_y)))=>Fov::SpecifyYDeriveX{
|
||||
x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
|
||||
DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
|
||||
}else{
|
||||
DerivedFov::FromScreenAspect
|
||||
},
|
||||
y:fov_y,
|
||||
},
|
||||
_=>{
|
||||
Fov::default()
|
||||
},
|
||||
};
|
||||
let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
|
||||
let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
|
||||
(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
|
||||
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
||||
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
||||
},
|
||||
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::SpecifyXDeriveY{
|
||||
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
||||
y:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){
|
||||
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_y_from_x_ratio).unwrap())
|
||||
}else{
|
||||
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
||||
},
|
||||
},
|
||||
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::SpecifyYDeriveX{
|
||||
x:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){
|
||||
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_x_from_y_ratio).unwrap())
|
||||
}else{
|
||||
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
||||
},
|
||||
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
||||
},
|
||||
_=>{
|
||||
Sensitivity::default()
|
||||
},
|
||||
};
|
||||
UserSettings{
|
||||
fov,
|
||||
sensitivity,
|
||||
}
|
||||
}else{
|
||||
UserSettings::default()
|
||||
}
|
||||
}
|
281
src/setup.rs
281
src/setup.rs
@ -1,281 +0,0 @@
|
||||
use crate::window::WindowInstruction;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::integer;
|
||||
|
||||
fn optional_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
}
|
||||
fn required_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
}
|
||||
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
||||
wgpu::DownlevelCapabilities{
|
||||
flags:wgpu::DownlevelFlags::empty(),
|
||||
shader_model:wgpu::ShaderModel::Sm5,
|
||||
..wgpu::DownlevelCapabilities::default()
|
||||
}
|
||||
}
|
||||
pub fn required_limits()->wgpu::Limits{
|
||||
wgpu::Limits::default()
|
||||
}
|
||||
|
||||
struct SetupContextPartial1{
|
||||
backends:wgpu::Backends,
|
||||
instance:wgpu::Instance,
|
||||
}
|
||||
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
builder.build(event_loop)
|
||||
}
|
||||
fn create_instance()->SetupContextPartial1{
|
||||
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||
SetupContextPartial1{
|
||||
backends,
|
||||
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
||||
backends,
|
||||
dx12_shader_compiler,
|
||||
..Default::default()
|
||||
}),
|
||||
}
|
||||
}
|
||||
impl SetupContextPartial1{
|
||||
fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
|
||||
Ok(SetupContextPartial2{
|
||||
backends:self.backends,
|
||||
surface:self.instance.create_surface(window)?,
|
||||
instance:self.instance,
|
||||
})
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial2<'a>{
|
||||
backends:wgpu::Backends,
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface<'a>,
|
||||
}
|
||||
impl<'a> SetupContextPartial2<'a>{
|
||||
fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||
let adapter;
|
||||
|
||||
//TODO: prefer adapter that implements optional features
|
||||
//let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||
|
||||
let mut chosen_adapter=None;
|
||||
let mut chosen_adapter_score=0;
|
||||
for adapter in adapters {
|
||||
if !adapter.is_surface_supported(&self.surface) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let score=match adapter.get_info().device_type{
|
||||
wgpu::DeviceType::IntegratedGpu=>3,
|
||||
wgpu::DeviceType::DiscreteGpu=>4,
|
||||
wgpu::DeviceType::VirtualGpu=>2,
|
||||
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||
};
|
||||
|
||||
let adapter_features=adapter.features();
|
||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||
chosen_adapter_score=score;
|
||||
chosen_adapter=Some(adapter);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
||||
adapter=maybe_chosen_adapter;
|
||||
}else{
|
||||
panic!("No suitable GPU adapters found on the system!");
|
||||
}
|
||||
|
||||
|
||||
let adapter_info=adapter.get_info();
|
||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||
|
||||
let required_downlevel_capabilities=required_downlevel_capabilities();
|
||||
let downlevel_capabilities=adapter.get_downlevel_capabilities();
|
||||
assert!(
|
||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||
required_downlevel_capabilities.shader_model
|
||||
);
|
||||
assert!(
|
||||
downlevel_capabilities
|
||||
.flags
|
||||
.contains(required_downlevel_capabilities.flags),
|
||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||
);
|
||||
SetupContextPartial3{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial3<'a>{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface<'a>,
|
||||
adapter:wgpu::Adapter,
|
||||
}
|
||||
impl<'a> SetupContextPartial3<'a>{
|
||||
fn request_device(self)->SetupContextPartial4<'a>{
|
||||
let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||
let needed_limits=required_limits().using_resolution(self.adapter.limits());
|
||||
|
||||
let trace_dir=std::env::var("WGPU_TRACE");
|
||||
let (device, queue)=pollster::block_on(self.adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
required_features: (optional_features & self.adapter.features()) | required_features,
|
||||
required_limits: needed_limits,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
))
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
SetupContextPartial4{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter:self.adapter,
|
||||
device,
|
||||
queue,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial4<'a>{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface<'a>,
|
||||
adapter:wgpu::Adapter,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
}
|
||||
impl<'a> SetupContextPartial4<'a>{
|
||||
fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
|
||||
let mut config=self.surface
|
||||
.get_default_config(&self.adapter, size.width, size.height)
|
||||
.expect("Surface isn't supported by the adapter.");
|
||||
let surface_view_format=config.format.add_srgb_suffix();
|
||||
config.view_formats.push(surface_view_format);
|
||||
config.present_mode=wgpu::PresentMode::AutoNoVsync;
|
||||
self.surface.configure(&self.device, &config);
|
||||
|
||||
SetupContext{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
device:self.device,
|
||||
queue:self.queue,
|
||||
config,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct SetupContext<'a>{
|
||||
pub instance:wgpu::Instance,
|
||||
pub surface:wgpu::Surface<'a>,
|
||||
pub device:wgpu::Device,
|
||||
pub queue:wgpu::Queue,
|
||||
pub config:wgpu::SurfaceConfiguration,
|
||||
}
|
||||
|
||||
pub fn setup_and_start(title:String){
|
||||
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||
|
||||
println!("Initializing the surface...");
|
||||
|
||||
let partial_1=create_instance();
|
||||
|
||||
let window=create_window(title.as_str(),&event_loop).unwrap();
|
||||
|
||||
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||
|
||||
let partial_3=partial_2.pick_adapter();
|
||||
|
||||
let partial_4=partial_3.request_device();
|
||||
|
||||
let size=window.inner_size();
|
||||
|
||||
let setup_context=partial_4.configure_surface(&size);
|
||||
|
||||
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||
|
||||
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
|
||||
//the thread that spawns the physics thread
|
||||
let window_thread=window.into_worker(setup_context);
|
||||
|
||||
println!("Entering event loop...");
|
||||
let root_time=std::time::Instant::now();
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
}
|
||||
|
||||
fn run_event_loop(
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
||||
root_time:std::time::Instant
|
||||
)->Result<(),winit::error::EventLoopError>{
|
||||
event_loop.run(move |event,elwt|{
|
||||
let time=integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
||||
// *control_flow=if cfg!(feature="metal-auto-capture"){
|
||||
// winit::event_loop::ControlFlow::Exit
|
||||
// }else{
|
||||
// winit::event_loop::ControlFlow::Poll
|
||||
// };
|
||||
match event{
|
||||
winit::event::Event::AboutToWait=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
event:
|
||||
// WindowEvent::Resized(size)
|
||||
// | WindowEvent::ScaleFactorChanged {
|
||||
// new_inner_size: &mut size,
|
||||
// ..
|
||||
// },
|
||||
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||
window_id:_,
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent{event,..}=>match event{
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:
|
||||
winit::event::KeyEvent {
|
||||
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
|winit::event::WindowEvent::CloseRequested=>{
|
||||
elwt.exit();
|
||||
}
|
||||
winit::event::WindowEvent::RedrawRequested=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
||||
}
|
||||
_=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
||||
}
|
||||
},
|
||||
winit::event::Event::DeviceEvent{
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
||||
},
|
||||
_=>{}
|
||||
}
|
||||
})
|
||||
}
|
@ -5,8 +5,8 @@ struct Camera {
|
||||
proj_inv: mat4x4<f32>,
|
||||
// from world to camera
|
||||
view: mat4x4<f32>,
|
||||
// from camera to world
|
||||
view_inv: mat4x4<f32>,
|
||||
// camera position
|
||||
cam_pos: vec4<f32>,
|
||||
};
|
||||
|
||||
//group 0 is the camera
|
||||
@ -31,7 +31,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||
1.0
|
||||
);
|
||||
|
||||
let inv_model_view = mat3x3<f32>(camera.view_inv[0].xyz, camera.view_inv[1].xyz, camera.view_inv[2].xyz);
|
||||
// transposition = inversion for this orthonormal matrix
|
||||
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
|
||||
let unprojected = camera.proj_inv * pos;
|
||||
|
||||
var result: SkyOutput;
|
||||
@ -42,20 +43,19 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||
|
||||
struct ModelInstance{
|
||||
transform:mat4x4<f32>,
|
||||
normal_transform:mat3x3<f32>,
|
||||
//texture_transform:mat3x3<f32>,
|
||||
color:vec4<f32>,
|
||||
}
|
||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||
//group 1 is the model
|
||||
const MAX_MODEL_INSTANCES=4096;
|
||||
@group(2)
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||
@group(2)
|
||||
var<storage> model_instances: array<ModelInstance>;
|
||||
@group(1)
|
||||
@binding(1)
|
||||
var model_texture: texture_2d<f32>;
|
||||
@group(2)
|
||||
@group(1)
|
||||
@binding(2)
|
||||
var model_sampler: sampler;
|
||||
|
||||
@ -65,7 +65,6 @@ struct EntityOutputTexture {
|
||||
@location(2) normal: vec3<f32>,
|
||||
@location(3) view: vec3<f32>,
|
||||
@location(4) color: vec4<f32>,
|
||||
@location(5) @interpolate(flat) model_color: vec4<f32>,
|
||||
};
|
||||
@vertex
|
||||
fn vs_entity_texture(
|
||||
@ -77,26 +76,25 @@ fn vs_entity_texture(
|
||||
) -> EntityOutputTexture {
|
||||
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||
var result: EntityOutputTexture;
|
||||
result.normal = model_instances[instance].normal_transform * normal;
|
||||
result.texture = texture;
|
||||
result.color = color;
|
||||
result.model_color = model_instances[instance].color;
|
||||
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
||||
result.normal = (model_instances[instance].transform * vec4<f32>(normal, 0.0)).xyz;
|
||||
result.texture=texture;//(model_instances[instance].texture_transform * vec3<f32>(texture, 1.0)).xy;
|
||||
result.color=model_instances[instance].color * color;
|
||||
result.view = position.xyz - camera.cam_pos.xyz;
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(1)
|
||||
@group(2)
|
||||
@binding(0)
|
||||
var cube_texture: texture_cube<f32>;
|
||||
@group(1)
|
||||
@group(2)
|
||||
@binding(1)
|
||||
var cube_sampler: sampler;
|
||||
|
||||
@fragment
|
||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||
return textureSample(cube_texture, cube_sampler, vertex.sampledir);
|
||||
return textureSample(cube_texture, model_sampler, vertex.sampledir);
|
||||
}
|
||||
|
||||
@fragment
|
||||
@ -108,5 +106,5 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
|
||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
||||
return mix(vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color,1.0),fragment_color,1.0-pow(1.0-abs(d),2.0));
|
||||
}
|
||||
|
8
src/sweep.rs
Normal file
8
src/sweep.rs
Normal file
@ -0,0 +1,8 @@
|
||||
|
||||
//something that implements body + hitbox + transform can predict collision
|
||||
impl crate::sweep::PredictCollision for Model {
|
||||
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
|
||||
//math!
|
||||
None
|
||||
}
|
||||
}
|
244
src/window.rs
244
src/window.rs
@ -1,244 +0,0 @@
|
||||
use crate::physics_worker::InputInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
|
||||
pub enum WindowInstruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
WindowEvent(winit::event::WindowEvent),
|
||||
DeviceEvent(winit::event::DeviceEvent),
|
||||
RequestRedraw,
|
||||
Render,
|
||||
}
|
||||
|
||||
//holds thread handles to dispatch to
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||
screen_size:glam::UVec2,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
}
|
||||
|
||||
impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
||||
}
|
||||
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
//blocking because it's simpler...
|
||||
if let Some(indexed_model_instances)=crate::load_file(path){
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(_state)=>{
|
||||
//pause unpause
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
|
||||
..
|
||||
}=>{
|
||||
let s=match state{
|
||||
winit::event::ElementState::Pressed=>true,
|
||||
winit::event::ElementState::Released=>false,
|
||||
};
|
||||
match logical_key{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
}else{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(s);
|
||||
},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
|
||||
if s{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
}else{
|
||||
self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
||||
}
|
||||
}
|
||||
},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
}
|
||||
},
|
||||
keycode=>{
|
||||
if let Some(input_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
||||
"w"=>Some(InputInstruction::MoveForward(s)),
|
||||
"a"=>Some(InputInstruction::MoveLeft(s)),
|
||||
"s"=>Some(InputInstruction::MoveBack(s)),
|
||||
"d"=>Some(InputInstruction::MoveRight(s)),
|
||||
"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"r"=>if s{Some(InputInstruction::Reset)}else{None},
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
}{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent) {
|
||||
match event {
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
if self.manual_mouse_lock{
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
}
|
||||
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||
//essentially the previous input will be overwritten until a true step runs
|
||||
//which is fine because they run all the time.
|
||||
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
|
||||
self.mouse.pos+=delta;
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
||||
}).unwrap();
|
||||
},
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
delta,
|
||||
} => {
|
||||
println!("mousewheel {:?}",delta);
|
||||
if false{//self.physics.style.use_scroll{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
}).unwrap();
|
||||
}
|
||||
}
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WindowContextSetup<'a>{
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:&'a winit::window::Window,
|
||||
physics:crate::physics::PhysicsState,
|
||||
graphics:crate::graphics::GraphicsState,
|
||||
}
|
||||
|
||||
impl<'a> WindowContextSetup<'a>{
|
||||
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
|
||||
//wee
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
let indexed_model_instances=if args.len()==2{
|
||||
crate::load_file(std::path::PathBuf::from(&args[1]))
|
||||
}else{
|
||||
None
|
||||
}.unwrap_or(crate::default_models());
|
||||
|
||||
let mut physics=crate::physics::PhysicsState::default();
|
||||
physics.load_user_settings(&user_settings);
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
|
||||
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
|
||||
graphics.load_user_settings(&user_settings);
|
||||
graphics.generate_models(&context.device,&context.queue,indexed_model_instances);
|
||||
|
||||
Self{
|
||||
user_settings,
|
||||
window,
|
||||
graphics,
|
||||
physics,
|
||||
}
|
||||
}
|
||||
|
||||
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
|
||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse:crate::physics::MouseState::default(),
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
user_settings:self.user_settings,
|
||||
window:self.window,
|
||||
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
let mut window_context=self.into_context(setup_context);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
window_context.window.request_redraw();
|
||||
}
|
||||
WindowInstruction::WindowEvent(window_event)=>{
|
||||
window_context.window_event(ins.time,window_event);
|
||||
},
|
||||
WindowInstruction::DeviceEvent(device_event)=>{
|
||||
window_context.device_event(ins.time,device_event);
|
||||
},
|
||||
WindowInstruction::Resize(size)=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
WindowInstruction::Render=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Render
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
210
src/worker.rs
210
src/worker.rs
@ -1,210 +0,0 @@
|
||||
use std::thread;
|
||||
use std::sync::{mpsc,Arc};
|
||||
use parking_lot::Mutex;
|
||||
|
||||
//WorkerPool
|
||||
struct Pool(u32);
|
||||
enum PoolOrdering{
|
||||
Single,//single thread cannot get out of order
|
||||
Ordered(u32),//order matters and should be buffered/dropped according to ControlFlow
|
||||
Unordered(u32),//order does not matter
|
||||
}
|
||||
//WorkerInput
|
||||
enum Input{
|
||||
//no input, workers have everything needed at creation
|
||||
None,
|
||||
//Immediate input to any available worker, dropped if they are overflowing (all workers are busy)
|
||||
Immediate,
|
||||
//Queued input is ordered, but serial jobs that mutate state (such as running physics) can only be done with a single worker
|
||||
Queued,//"Fifo"
|
||||
//Query a function to get next input when a thread becomes available
|
||||
//worker stops querying when Query function returns None and dies after all threads complete
|
||||
//lifetimes sound crazy on this one
|
||||
Query,
|
||||
//Queue of length one, the input is replaced if it is submitted twice before the current work finishes
|
||||
Mailbox,
|
||||
}
|
||||
//WorkerOutput
|
||||
enum Output{
|
||||
None(Pool),
|
||||
Realtime(PoolOrdering),//outputs are dropped if they are out of order and order is demanded
|
||||
Buffered(PoolOrdering),//outputs are held back internally if they are out of order and order is demanded
|
||||
}
|
||||
|
||||
//It would be possible to implement all variants
|
||||
//with a query input function and callback output function but I'm not sure if that's worth it.
|
||||
//Immediate = Condvar
|
||||
//Queued = receiver.recv()
|
||||
//a callback function would need to use an async runtime!
|
||||
|
||||
//realtime output is an arc mutex of the output value that is assigned every time a worker completes a job
|
||||
//buffered output produces a receiver object that can be passed to the creation of another worker
|
||||
//when ordering is requested, output is ordered by the order each thread is run
|
||||
//which is the same as the order that the input data is processed except for Input::None which has no input data
|
||||
//WorkerDescription
|
||||
struct Description{
|
||||
input:Input,
|
||||
output:Output,
|
||||
}
|
||||
|
||||
//The goal here is to have a worker thread that parks itself when it runs out of work.
|
||||
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
||||
//Previous values do not matter as soon as a new value is produced, which is why it's called "Realtime"
|
||||
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
||||
|
||||
/*
|
||||
QR = WorkerDescription{
|
||||
input:Queued,
|
||||
output:Realtime(Single),
|
||||
}
|
||||
*/
|
||||
pub struct QRWorker<Task:Send,Value:Clone>{
|
||||
sender: mpsc::Sender<Task>,
|
||||
value:Arc<Mutex<Value>>,
|
||||
}
|
||||
|
||||
impl<Task:Send+'static,Value:Clone+Send+'static> QRWorker<Task,Value>{
|
||||
pub fn new<F:FnMut(Task)->Value+Send+'static>(value:Value,mut f:F) -> Self {
|
||||
let (sender, receiver) = mpsc::channel::<Task>();
|
||||
let ret=Self {
|
||||
sender,
|
||||
value:Arc::new(Mutex::new(value)),
|
||||
};
|
||||
let value=ret.value.clone();
|
||||
thread::spawn(move || {
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task) => {
|
||||
let v=f(task);//make sure function is evaluated before lock is acquired
|
||||
*value.lock()=v;
|
||||
}
|
||||
Err(_) => {
|
||||
println!("Worker stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
ret
|
||||
}
|
||||
|
||||
pub fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
}
|
||||
|
||||
pub fn grab_clone(&self)->Value{
|
||||
self.value.lock().clone()
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
QN = WorkerDescription{
|
||||
input:Queued,
|
||||
output:None(Single),
|
||||
}
|
||||
*/
|
||||
//None Output Worker does all its work internally from the perspective of the work submitter
|
||||
pub struct QNWorker<'a,Task:Send>{
|
||||
sender: mpsc::Sender<Task>,
|
||||
handle:thread::ScopedJoinHandle<'a,()>,
|
||||
}
|
||||
|
||||
impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->QNWorker<'a,Task>{
|
||||
let (sender,receiver)=mpsc::channel::<Task>();
|
||||
let handle=scope.spawn(move ||{
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task)=>f(task),
|
||||
Err(_)=>{
|
||||
println!("Worker stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Self{
|
||||
sender,
|
||||
handle,
|
||||
}
|
||||
}
|
||||
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
IN = WorkerDescription{
|
||||
input:Immediate,
|
||||
output:None(Single),
|
||||
}
|
||||
*/
|
||||
//Inputs are dropped if the worker is busy
|
||||
pub struct INWorker<'a,Task:Send>{
|
||||
sender: mpsc::SyncSender<Task>,
|
||||
handle:thread::ScopedJoinHandle<'a,()>,
|
||||
}
|
||||
|
||||
impl<'a,Task:Send+'a> INWorker<'a,Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->INWorker<'a,Task>{
|
||||
let (sender,receiver)=mpsc::sync_channel::<Task>(1);
|
||||
let handle=scope.spawn(move ||{
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task)=>f(task),
|
||||
Err(_)=>{
|
||||
println!("Worker stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Self{
|
||||
sender,
|
||||
handle,
|
||||
}
|
||||
}
|
||||
//blocking!
|
||||
pub fn blocking_send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
}
|
||||
pub fn send(&self,task:Task)->Result<(), mpsc::TrySendError<Task>>{
|
||||
self.sender.try_send(task)
|
||||
}
|
||||
}
|
||||
|
||||
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||
fn test_worker() {
|
||||
// Create the worker thread
|
||||
let test_body=crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO);
|
||||
let worker=QRWorker::new(crate::physics::Body::default(),
|
||||
|_|crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO)
|
||||
);
|
||||
|
||||
// Send tasks to the worker
|
||||
for _ in 0..5 {
|
||||
let task = strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::ZERO,
|
||||
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
}
|
||||
|
||||
// Optional: Signal the worker to stop (in a real-world scenario)
|
||||
// sender.send("STOP".to_string()).unwrap();
|
||||
|
||||
// Sleep to allow the worker thread to finish processing
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
|
||||
// Send a new task
|
||||
let task = strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::ZERO,
|
||||
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
||||
//assert_eq!(test_body,worker.grab_clone());
|
||||
|
||||
// wait long enough to see print from final task
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
27
src/zeroes.rs
Normal file
27
src/zeroes.rs
Normal file
@ -0,0 +1,27 @@
|
||||
//find roots of polynomials
|
||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||
if a2==0f32{
|
||||
return zeroes1(a0, a1);
|
||||
}
|
||||
let mut radicand=a1*a1-4f32*a2*a0;
|
||||
if 0f32<radicand {
|
||||
radicand=radicand.sqrt();
|
||||
if 0f32<a2 {
|
||||
return vec![(-a1-radicand)/(2f32*a2),(-a1+radicand)/(2f32*a2)];
|
||||
} else {
|
||||
return vec![(-a1+radicand)/(2f32*a2),(-a1-radicand)/(2f32*a2)];
|
||||
}
|
||||
} else if radicand==0f32 {
|
||||
return vec![-a1/(2f32*a2)];
|
||||
} else {
|
||||
return vec![];
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn zeroes1(a0:f32,a1:f32) -> Vec<f32> {
|
||||
if a1==0f32{
|
||||
return vec![];
|
||||
} else {
|
||||
return vec![-a0/a1];
|
||||
}
|
||||
}
|
@ -1 +0,0 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
|
@ -1 +0,0 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
|
@ -1 +0,0 @@
|
||||
cargo build --release --target x86_64-pc-windows-gnu
|
@ -1,4 +0,0 @@
|
||||
mkdir -p ../target/demo
|
||||
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
|
||||
rm ../target/demo.7z
|
||||
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo
|
@ -1,4 +0,0 @@
|
||||
[camera]
|
||||
sensitivity_x=98384
|
||||
fov_y=1.0
|
||||
#fov_x_from_y_ratio=1.33333333333333333333333333333333
|
@ -1 +0,0 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
|
@ -1 +0,0 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/
|
@ -1 +0,0 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
|
@ -1 +0,0 @@
|
||||
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
|
Loading…
Reference in New Issue
Block a user