forked from StrafesNET/strafe-client
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1 Commits
Author | SHA1 | Date | |
---|---|---|---|
f1ac04a7db |
778
Cargo.lock
generated
778
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -9,7 +9,7 @@ edition = "2021"
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bytemuck = { version = "1.13.1", features = ["derive"] }
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configparser = "3.0.2"
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ddsfile = "0.5.1"
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glam = "0.25.0"
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glam = "0.24.1"
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lazy-regex = "3.0.2"
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obj = "0.10.2"
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parking_lot = "0.12.1"
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@ -18,11 +18,8 @@ rbx_binary = "0.7.1"
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rbx_dom_weak = "2.5.0"
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rbx_reflection_database = "0.2.7"
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rbx_xml = "0.13.1"
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strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" }
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vbsp = "0.5.0"
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vmdl = "0.1.1"
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wgpu = "0.19.0"
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winit = "0.29.2"
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wgpu = "0.18.0"
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winit = { version = "0.29.2", features = ["rwh_05"] }
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#[profile.release]
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#lto = true
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2
LICENSE
2
LICENSE
@ -1,5 +1,5 @@
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/*******************************************************
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* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
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* Copyright (C) 2023 Rhys Lloyd <krakow20@gmail.com>
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*
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* This file is part of the StrafesNET bhop/surf client.
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*
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46
src/aabb.rs
Normal file
46
src/aabb.rs
Normal file
@ -0,0 +1,46 @@
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use crate::integer::Planar64Vec3;
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#[derive(Clone)]
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pub struct Aabb{
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min:Planar64Vec3,
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max:Planar64Vec3,
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}
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impl Default for Aabb {
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fn default()->Self {
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Self{min:Planar64Vec3::MAX,max:Planar64Vec3::MIN}
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}
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}
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impl Aabb{
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pub fn grow(&mut self,point:Planar64Vec3){
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self.min=self.min.min(point);
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self.max=self.max.max(point);
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}
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pub fn join(&mut self,aabb:&Aabb){
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self.min=self.min.min(aabb.min);
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self.max=self.max.max(aabb.max);
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}
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pub fn inflate(&mut self,hs:Planar64Vec3){
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self.min-=hs;
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self.max+=hs;
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}
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pub fn intersects(&self,aabb:&Aabb)->bool{
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(self.min.cmplt(aabb.max)&aabb.min.cmplt(self.max)).all()
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}
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pub fn size(&self)->Planar64Vec3{
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self.max-self.min
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}
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pub fn center(&self)->Planar64Vec3{
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self.min.midpoint(self.max)
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}
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//probably use floats for area & volume because we don't care about precision
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// pub fn area_weight(&self)->f32{
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// let d=self.max-self.min;
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// d.x*d.y+d.y*d.z+d.z*d.x
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// }
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// pub fn volume(&self)->f32{
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// let d=self.max-self.min;
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// d.x*d.y*d.z
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// }
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}
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123
src/bvh.rs
Normal file
123
src/bvh.rs
Normal file
@ -0,0 +1,123 @@
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use crate::aabb::Aabb;
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//da algaritum
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//lista boxens
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//sort by {minx,maxx,miny,maxy,minz,maxz} (6 lists)
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//find the sets that minimizes the sum of surface areas
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//splitting is done when the minimum split sum of surface areas is larger than the node's own surface area
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//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
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//sort the centerpoints on each axis (3 lists)
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//bv is put into octant based on whether it is upper or lower in each list
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enum BvhNodeContent{
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Branch(Vec<BvhNode>),
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Leaf(usize),
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}
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impl Default for BvhNodeContent{
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fn default()->Self{
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Self::Branch(Vec::new())
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}
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}
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#[derive(Default)]
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pub struct BvhNode{
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content:BvhNodeContent,
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aabb:Aabb,
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}
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impl BvhNode{
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pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
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match &self.content{
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&BvhNodeContent::Leaf(model)=>f(model),
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BvhNodeContent::Branch(children)=>for child in children{
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//this test could be moved outside the match statement
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//but that would test the root node aabb
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//you're probably not going to spend a lot of time outside the map,
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//so the test is extra work for nothing
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if aabb.intersects(&child.aabb){
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child.the_tester(aabb,f);
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}
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},
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}
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}
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}
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pub fn generate_bvh(boxen:Vec<Aabb>)->BvhNode{
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generate_bvh_node(boxen.into_iter().enumerate().collect())
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}
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fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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let n=boxen.len();
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if n<20{
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let mut aabb=Aabb::default();
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let nodes=boxen.into_iter().map(|b|{
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aabb.join(&b.1);
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BvhNode{
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content:BvhNodeContent::Leaf(b.0),
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aabb:b.1,
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}
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}).collect();
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BvhNode{
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content:BvhNodeContent::Branch(nodes),
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aabb,
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}
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}else{
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let mut octant=std::collections::HashMap::with_capacity(n);//this ids which octant the boxen is put in
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let mut sort_x=Vec::with_capacity(n);
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let mut sort_y=Vec::with_capacity(n);
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let mut sort_z=Vec::with_capacity(n);
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for (i,aabb) in boxen.iter(){
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let center=aabb.center();
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octant.insert(*i,0);
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sort_x.push((*i,center.x()));
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sort_y.push((*i,center.y()));
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sort_z.push((*i,center.z()));
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}
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sort_x.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
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sort_y.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
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sort_z.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
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let h=n/2;
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let median_x=sort_x[h].1;
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let median_y=sort_y[h].1;
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let median_z=sort_z[h].1;
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for (i,c) in sort_x{
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if median_x<c{
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octant.insert(i,octant[&i]+1<<0);
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}
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}
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for (i,c) in sort_y{
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if median_y<c{
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octant.insert(i,octant[&i]+1<<1);
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}
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}
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for (i,c) in sort_z{
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if median_z<c{
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octant.insert(i,octant[&i]+1<<2);
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}
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}
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//generate lists for unique octant values
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let mut list_list=Vec::with_capacity(8);
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let mut octant_list=Vec::with_capacity(8);
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for (i,aabb) in boxen.into_iter(){
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let octant_id=octant[&i];
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let list_id=if let Some(list_id)=octant_list.iter().position(|&id|id==octant_id){
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list_id
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}else{
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let list_id=list_list.len();
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octant_list.push(octant_id);
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list_list.push(Vec::new());
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list_id
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};
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list_list[list_id].push((i,aabb));
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}
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let mut aabb=Aabb::default();
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let children=list_list.into_iter().map(|b|{
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let node=generate_bvh_node(b);
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aabb.join(&node.aabb);
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node
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}).collect();
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BvhNode{
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content:BvhNodeContent::Branch(children),
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aabb,
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}
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}
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}
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@ -1,7 +1,7 @@
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use crate::physics::Body;
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use crate::model_physics::{FEV,MeshQuery,DirectedEdge};
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use strafesnet_common::integer::{Time,Planar64};
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use strafesnet_common::zeroes::zeroes2;
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use crate::integer::{Time,Planar64};
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use crate::zeroes::zeroes2;
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enum Transition<F,E:DirectedEdge,V>{
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Miss,
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@ -1,5 +1,4 @@
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use std::borrow::Cow;
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use strafesnet_common::integer;
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture};
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@ -153,14 +152,11 @@ impl GraphicsState{
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let mut texture_loading_threads=Vec::new();
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let num_textures=indexed_models.textures.len();
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for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
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let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_id));
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if let Ok(mut file) = std::fs::File::open(path.clone()){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",texture_id))){
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double_map.insert(i as u32, texture_loading_threads.len() as u32);
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texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
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ddsfile::Dds::read(&mut file).unwrap()
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})));
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}else{
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//println!("missing texture path={:?}",path);
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}
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}
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@ -204,7 +200,6 @@ impl GraphicsState{
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label: Some(format!("Texture{}",texture_id).as_str()),
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view_formats: &[],
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},
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wgpu::util::TextureDataOrder::LayerMajor,
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&image.data,
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);
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texture.create_view(&wgpu::TextureViewDescriptor {
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@ -221,7 +216,7 @@ impl GraphicsState{
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for model in indexed_models.models.into_iter(){
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//convert ModelInstance into GraphicsModelInstance
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let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{
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if instance.color.w==0.0&&!model.groups.iter().any(|g|g.texture.is_some()){
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if instance.color.w==0.0{
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None
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}else{
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Some(GraphicsModelInstance{
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@ -702,7 +697,6 @@ impl GraphicsState{
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label: Some("Skybox Texture"),
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view_formats: &[],
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},
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wgpu::util::TextureDataOrder::LayerMajor,
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&skybox_image.data,
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);
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@ -743,7 +737,6 @@ impl GraphicsState{
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label: Some("Squid Texture"),
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view_formats: &[],
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},
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wgpu::util::TextureDataOrder::LayerMajor,
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&image.data,
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);
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@ -834,7 +827,7 @@ impl GraphicsState{
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});
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let camera=GraphicsCamera::default();
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let camera_uniforms = camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,integer::Time::ZERO));
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let camera_uniforms = camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,crate::integer::Time::ZERO));
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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@ -903,7 +896,7 @@ impl GraphicsState{
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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physics_output:crate::physics::PhysicsOutputState,
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predicted_time:integer::Time,
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predicted_time:crate::integer::Time,
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mouse_pos:glam::IVec2,
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) {
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//TODO: use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
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@ -1,7 +1,5 @@
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use strafesnet_common::integer;
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pub enum Instruction{
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Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
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Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
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//UpdateModel(crate::graphics::GraphicsModelUpdate),
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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GenerateModels(crate::model::IndexedModelInstances),
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@ -20,7 +18,7 @@ WorkerDescription{
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pub fn new<'a>(
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mut graphics:crate::graphics::GraphicsState,
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mut config:wgpu::SurfaceConfiguration,
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surface:wgpu::Surface<'a>,
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surface:wgpu::Surface,
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device:wgpu::Device,
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queue:wgpu::Queue,
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)->crate::compat_worker::INWorker<'a,Instruction>{
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|
53
src/instruction.rs
Normal file
53
src/instruction.rs
Normal file
@ -0,0 +1,53 @@
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use crate::integer::Time;
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#[derive(Debug)]
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pub struct TimedInstruction<I>{
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pub time:Time,
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pub instruction:I,
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}
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pub trait InstructionEmitter<I>{
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fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<I>>;
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}
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pub trait InstructionConsumer<I>{
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fn process_instruction(&mut self, instruction:TimedInstruction<I>);
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}
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//PROPER PRIVATE FIELDS!!!
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pub struct InstructionCollector<I>{
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time:Time,
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instruction:Option<I>,
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}
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impl<I> InstructionCollector<I>{
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pub fn new(time:Time)->Self{
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Self{
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time,
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instruction:None
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}
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}
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#[inline]
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pub fn time(&self)->Time{
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self.time
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}
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pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
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match instruction{
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Some(unwrap_instruction)=>{
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if unwrap_instruction.time<self.time {
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self.time=unwrap_instruction.time;
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self.instruction=Some(unwrap_instruction.instruction);
|
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}
|
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},
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None=>(),
|
||||
}
|
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}
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pub fn instruction(self)->Option<TimedInstruction<I>>{
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//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
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match self.instruction{
|
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Some(instruction)=>Some(TimedInstruction{
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time:self.time,
|
||||
instruction
|
||||
}),
|
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None=>None,
|
||||
}
|
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}
|
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}
|
1054
src/integer.rs
Normal file
1054
src/integer.rs
Normal file
File diff suppressed because it is too large
Load Diff
232
src/load_bsp.rs
232
src/load_bsp.rs
@ -1,232 +0,0 @@
|
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use strafesnet_common::integer;
|
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|
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const VALVE_SCALE:f32=1.0/16.0;
|
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fn valve_transform(v:[f32;3])->integer::Planar64Vec3{
|
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integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,-v[1]*VALVE_SCALE]).unwrap()
|
||||
}
|
||||
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<crate::model::IndexedModelInstances,vbsp::BspError>{
|
||||
let mut s=Vec::new();
|
||||
|
||||
match input.read_to_end(&mut s){
|
||||
Ok(_)=>(),
|
||||
Err(e)=>println!("load_bsp::generate_indexed_models read_to_end failed: {:?}",e),
|
||||
}
|
||||
|
||||
match vbsp::Bsp::read(s.as_slice()){
|
||||
Ok(bsp)=>{
|
||||
let mut spawn_point=integer::Planar64Vec3::ZERO;
|
||||
|
||||
let mut name_from_texture_id=Vec::new();
|
||||
let mut texture_id_from_name=std::collections::HashMap::new();
|
||||
|
||||
let mut models=bsp.models().map(|world_model|{
|
||||
//non-deduplicated
|
||||
let mut spam_pos=Vec::new();
|
||||
let mut spam_tex=Vec::new();
|
||||
let mut spam_normal=Vec::new();
|
||||
let mut spam_vertices=Vec::new();
|
||||
let groups=world_model.faces()
|
||||
.filter(|face| face.is_visible())//TODO: look at this
|
||||
.map(|face|{
|
||||
let face_texture=face.texture();
|
||||
let face_texture_data=face_texture.texture_data();
|
||||
let (texture_u,texture_v)=(glam::Vec3A::from_slice(&face_texture.texture_transforms_u[0..3]),glam::Vec3A::from_slice(&face_texture.texture_transforms_v[0..3]));
|
||||
let texture_offset=glam::vec2(face_texture.texture_transforms_u[3],face_texture.texture_transforms_v[3]);
|
||||
let texture_size=glam::vec2(face_texture_data.width as f32,face_texture_data.height as f32);
|
||||
|
||||
//texture
|
||||
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(face_texture_data.name()){
|
||||
texture_id
|
||||
}else{
|
||||
let texture_id=name_from_texture_id.len() as u32;
|
||||
texture_id_from_name.insert(face_texture_data.name().to_string(),texture_id);
|
||||
name_from_texture_id.push(face_texture_data.name().to_string());
|
||||
texture_id
|
||||
};
|
||||
|
||||
//normal
|
||||
let normal=face.normal();
|
||||
let normal_idx=spam_normal.len() as u32;
|
||||
spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
|
||||
let mut vertices:Vec<u32>=face.vertex_positions().map(|vertex_pos|{
|
||||
let vertex_xyz=<[f32;3]>::from(vertex_pos);
|
||||
let pos=glam::Vec3A::from_array(vertex_xyz);
|
||||
let pos_idx=spam_pos.len();
|
||||
spam_pos.push(valve_transform(vertex_xyz));
|
||||
|
||||
//calculate texture coordinates
|
||||
let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
|
||||
let tex_idx=spam_tex.len() as u32;
|
||||
spam_tex.push(tex);
|
||||
|
||||
let i=spam_vertices.len() as u32;
|
||||
spam_vertices.push(crate::model::IndexedVertex{
|
||||
pos: pos_idx as u32,
|
||||
tex: tex_idx as u32,
|
||||
normal: normal_idx,
|
||||
color: 0,
|
||||
});
|
||||
i
|
||||
}).collect();
|
||||
vertices.reverse();
|
||||
crate::model::IndexedGroup{
|
||||
texture:Some(texture_id),
|
||||
polys:vec![crate::model::IndexedPolygon{vertices}],
|
||||
}
|
||||
}).collect();
|
||||
crate::model::IndexedModel{
|
||||
unique_pos:spam_pos,
|
||||
unique_tex:spam_tex,
|
||||
unique_normal:spam_normal,
|
||||
unique_color:vec![glam::Vec4::ONE],
|
||||
unique_vertices:spam_vertices,
|
||||
groups,
|
||||
instances:vec![crate::model::ModelInstance{
|
||||
attributes:crate::model::CollisionAttributes::Decoration,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::default(),
|
||||
valve_transform(<[f32;3]>::from(world_model.origin))
|
||||
),
|
||||
..Default::default()
|
||||
}],
|
||||
}
|
||||
}).collect();
|
||||
|
||||
//dedupe prop models
|
||||
let mut model_dedupe=std::collections::HashSet::new();
|
||||
for prop in bsp.static_props(){
|
||||
model_dedupe.insert(prop.model());
|
||||
}
|
||||
|
||||
//generate unique meshes
|
||||
let mut model_map=std::collections::HashMap::with_capacity(model_dedupe.len());
|
||||
let mut prop_models=Vec::new();
|
||||
for model_name in model_dedupe{
|
||||
let model_name_lower=model_name.to_lowercase();
|
||||
//.mdl, .vvd, .dx90.vtx
|
||||
let mut path=std::path::PathBuf::from(model_name_lower.as_str());
|
||||
let file_name=std::path::PathBuf::from(path.file_stem().unwrap());
|
||||
path.pop();
|
||||
path.push(file_name);
|
||||
let mut vvd_path=path.clone();
|
||||
let mut vtx_path=path.clone();
|
||||
vvd_path.set_extension("vvd");
|
||||
vtx_path.set_extension("dx90.vtx");
|
||||
match (bsp.pack.get(model_name_lower.as_str()),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
|
||||
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
|
||||
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
|
||||
(Ok(mdl),Ok(vvd),Ok(vtx))=>{
|
||||
let model=vmdl::Model::from_parts(mdl,vtx,vvd);
|
||||
let texture_paths=model.texture_directories();
|
||||
if texture_paths.len()!=1{
|
||||
println!("WARNING: multiple texture paths");
|
||||
}
|
||||
let skin=model.skin_tables().nth(0).unwrap();
|
||||
|
||||
let mut spam_pos=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_normal=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_tex=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
|
||||
for (i,vertex) in model.vertices().iter().enumerate(){
|
||||
spam_pos.push(valve_transform(<[f32;3]>::from(vertex.position)));
|
||||
spam_normal.push(valve_transform(<[f32;3]>::from(vertex.normal)));
|
||||
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
|
||||
spam_vertices.push(crate::model::IndexedVertex{
|
||||
pos:i as u32,
|
||||
tex:i as u32,
|
||||
normal:i as u32,
|
||||
color:0,
|
||||
});
|
||||
}
|
||||
|
||||
let model_id=prop_models.len();
|
||||
model_map.insert(model_name,model_id);
|
||||
prop_models.push(crate::model::IndexedModel{
|
||||
unique_pos:spam_pos,
|
||||
unique_normal:spam_normal,
|
||||
unique_tex:spam_tex,
|
||||
unique_color:vec![glam::Vec4::ONE],
|
||||
unique_vertices:spam_vertices,
|
||||
groups:model.meshes().map(|mesh|{
|
||||
let texture=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
|
||||
let mut path=std::path::PathBuf::from(texture_path.as_str());
|
||||
path.push(texture_name);
|
||||
let texture_location=path.as_os_str().to_str().unwrap();
|
||||
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(texture_location){
|
||||
texture_id
|
||||
}else{
|
||||
println!("texture! {}",texture_location);
|
||||
let texture_id=name_from_texture_id.len() as u32;
|
||||
texture_id_from_name.insert(texture_location.to_string(),texture_id);
|
||||
name_from_texture_id.push(texture_location.to_string());
|
||||
texture_id
|
||||
};
|
||||
Some(texture_id)
|
||||
}else{
|
||||
None
|
||||
};
|
||||
|
||||
crate::model::IndexedGroup{
|
||||
texture,
|
||||
polys:{
|
||||
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
|
||||
mesh.vertex_strip_indices().map(|strip|{
|
||||
strip.collect::<Vec<usize>>().chunks(3).map(|tri|{
|
||||
crate::model::IndexedPolygon{vertices:vec![tri[0] as u32,tri[1] as u32,tri[2] as u32]}
|
||||
}).collect::<Vec<crate::model::IndexedPolygon>>()
|
||||
}).flatten().collect()
|
||||
},
|
||||
}
|
||||
}).collect(),
|
||||
instances:Vec::new(),
|
||||
});
|
||||
},
|
||||
_=>println!("model_name={} error",model_name),
|
||||
}
|
||||
},
|
||||
_=>println!("no model name={}",model_name),
|
||||
}
|
||||
}
|
||||
|
||||
//generate model instances
|
||||
for prop in bsp.static_props(){
|
||||
let placement=prop.as_prop_placement();
|
||||
if let Some(&model_index)=model_map.get(placement.model){
|
||||
prop_models[model_index].instances.push(crate::model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::try_from(
|
||||
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
|
||||
//TODO: figure this out
|
||||
*glam::Mat3A::from_quat(glam::Quat::from_xyzw(
|
||||
placement.rotation.v.x,//b
|
||||
placement.rotation.v.y,//c
|
||||
placement.rotation.v.z,//d
|
||||
placement.rotation.s,//a
|
||||
))
|
||||
).unwrap(),
|
||||
valve_transform(<[f32;3]>::from(placement.origin)),
|
||||
),
|
||||
attributes:crate::model::CollisionAttributes::Decoration,
|
||||
..Default::default()
|
||||
});
|
||||
}else{
|
||||
//println!("model not found {}",placement.model);
|
||||
}
|
||||
}
|
||||
|
||||
//actually add the prop models
|
||||
prop_models.append(&mut models);
|
||||
|
||||
Ok(crate::model::IndexedModelInstances{
|
||||
textures:name_from_texture_id,
|
||||
models:prop_models,
|
||||
spawn_point,
|
||||
modes:Vec::new(),
|
||||
})
|
||||
},
|
||||
Err(e)=>{
|
||||
println!("rotten {:?}",e);
|
||||
Err(e)
|
||||
},
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
use crate::primitives;
|
||||
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
|
||||
use crate::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
|
||||
|
||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
if class==superclass {
|
||||
|
13
src/main.rs
13
src/main.rs
@ -1,14 +1,16 @@
|
||||
use strafesnet_common::integer;
|
||||
|
||||
mod bvh;
|
||||
mod aabb;
|
||||
mod model;
|
||||
mod setup;
|
||||
mod window;
|
||||
mod worker;
|
||||
mod zeroes;
|
||||
mod integer;
|
||||
mod physics;
|
||||
mod graphics;
|
||||
mod settings;
|
||||
mod primitives;
|
||||
mod load_bsp;
|
||||
mod instruction;
|
||||
mod load_roblox;
|
||||
mod face_crawler;
|
||||
mod compat_worker;
|
||||
@ -44,7 +46,7 @@ fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
||||
},
|
||||
}
|
||||
},
|
||||
b"VBSP"=>load_bsp::generate_indexed_models(&mut input).ok(),
|
||||
//b"VBSP"=>Some(load_bsp::generate_indexed_models(input)),
|
||||
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
|
||||
//b"SNFB"=>Some(sniffer::load_bot(input)),
|
||||
other=>{
|
||||
@ -114,5 +116,6 @@ pub fn default_models()->model::IndexedModelInstances{
|
||||
}
|
||||
|
||||
fn main(){
|
||||
setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")));
|
||||
let context=setup::setup(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str());
|
||||
context.start();//creates and runs a window context
|
||||
}
|
||||
|
29
src/model.rs
29
src/model.rs
@ -1,4 +1,4 @@
|
||||
use strafesnet_common::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
|
||||
use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
|
||||
pub type TextureCoordinate=glam::Vec2;
|
||||
pub type Color4=glam::Vec4;
|
||||
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||
@ -11,8 +11,33 @@ pub struct IndexedVertex{
|
||||
pub struct IndexedPolygon{
|
||||
pub vertices:Vec<u32>,
|
||||
}
|
||||
pub type TextureId=u32;
|
||||
pub type ShaderId=u32;
|
||||
pub enum ShaderResource{
|
||||
Model,//pass in model attributes
|
||||
Texture(TextureId),
|
||||
Depth,//current draw depth
|
||||
Normal,
|
||||
BehindTexture,//what is drawn behind this pixel
|
||||
}
|
||||
pub enum RenderType{
|
||||
NoTexture,//simply draw the vertex color or model color or something
|
||||
Texture(TextureId),
|
||||
Material{
|
||||
texture:TextureId,
|
||||
normal:TextureId,
|
||||
},
|
||||
//GUI,
|
||||
Portal{
|
||||
transform:glam::Mat4,
|
||||
},
|
||||
Shader{
|
||||
id:ShaderId,
|
||||
resources:Vec<ShaderResource>,
|
||||
},
|
||||
}
|
||||
pub struct IndexedGroup{
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub texture:Option<u32>,//TODO: RenderType
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModel{
|
||||
|
@ -1,6 +1,5 @@
|
||||
use crate::integer::{Planar64,Planar64Vec3};
|
||||
use std::borrow::{Borrow,Cow};
|
||||
use strafesnet_common::zeroes;
|
||||
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
|
||||
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct VertId(usize);
|
||||
@ -237,15 +236,15 @@ impl MeshQuery<FaceId,DirectedEdgeId,VertId> for PhysicsMesh{
|
||||
|
||||
pub struct TransformedMesh<'a>{
|
||||
mesh:&'a PhysicsMesh,
|
||||
transform:&'a integer::Planar64Affine3,
|
||||
normal_transform:&'a integer::Planar64Mat3,
|
||||
transform:&'a crate::integer::Planar64Affine3,
|
||||
normal_transform:&'a crate::integer::Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
}
|
||||
impl TransformedMesh<'_>{
|
||||
pub fn new<'a>(
|
||||
mesh:&'a PhysicsMesh,
|
||||
transform:&'a integer::Planar64Affine3,
|
||||
normal_transform:&'a integer::Planar64Mat3,
|
||||
transform:&'a crate::integer::Planar64Affine3,
|
||||
normal_transform:&'a crate::integer::Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
)->TransformedMesh<'a>{
|
||||
TransformedMesh{
|
||||
@ -390,7 +389,7 @@ impl MinkowskiMesh<'_>{
|
||||
let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
|
||||
//test if it's closer
|
||||
let diff=point-self.vert(test_vert_id);
|
||||
if zeroes::zeroes1(edge_n.dot(diff),edge_n.dot(infinity_dir)).len()==0{
|
||||
if crate::zeroes::zeroes1(edge_n.dot(diff),edge_n.dot(infinity_dir)).len()==0{
|
||||
let distance_squared=diff.dot(diff);
|
||||
if distance_squared<*best_distance_squared{
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
@ -408,7 +407,7 @@ impl MinkowskiMesh<'_>{
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
let d=edge_n.dot(diff);
|
||||
if zeroes::zeroes1(d,edge_n.dot(infinity_dir)).len()==0{
|
||||
if crate::zeroes::zeroes1(d,edge_n.dot(infinity_dir)).len()==0{
|
||||
//test the edge
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if Planar64::ZERO<=d&&d<=edge_nn{
|
||||
@ -460,7 +459,7 @@ impl MinkowskiMesh<'_>{
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
//infinity_dir can always be treated as a velocity
|
||||
if (boundary_d)<=Planar64::ZERO&&zeroes::zeroes1(boundary_d,boundary_n.dot(infinity_dir)*2).len()==0{
|
||||
if (boundary_d)<=Planar64::ZERO&&crate::zeroes::zeroes1(boundary_d,boundary_n.dot(infinity_dir)*2).len()==0{
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
|
||||
}
|
||||
@ -476,13 +475,13 @@ impl MinkowskiMesh<'_>{
|
||||
infinity_body.velocity=dir;
|
||||
infinity_body.acceleration=Planar64Vec3::ZERO;
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN,infinity_body.time){
|
||||
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,crate::integer::Time::MIN,infinity_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
|
||||
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
|
||||
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{
|
||||
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
|
||||
//continue forwards along the body parabola
|
||||
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
|
||||
@ -491,7 +490,7 @@ impl MinkowskiMesh<'_>{
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
|
||||
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{
|
||||
//create an extrapolated body at time_limit
|
||||
let infinity_body=crate::physics::Body::new(
|
||||
relative_body.extrapolated_position(time_limit),
|
||||
@ -507,7 +506,7 @@ impl MinkowskiMesh<'_>{
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,integer::Time)>{
|
||||
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,crate::integer::Time)>{
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let mut best_time=time_limit;
|
||||
@ -520,8 +519,8 @@ impl MinkowskiMesh<'_>{
|
||||
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
|
||||
//WARNING! d outside of *2
|
||||
for t in zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){
|
||||
let t=relative_body.time+integer::Time::from(t);
|
||||
for t in crate::zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){
|
||||
let t=relative_body.time+crate::integer::Time::from(t);
|
||||
if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_edge=Some(directed_edge_id);
|
||||
|
@ -1,8 +1,6 @@
|
||||
use crate::instruction::{InstructionEmitter,InstructionConsumer,TimedInstruction};
|
||||
use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
|
||||
use crate::model_physics::{PhysicsMesh,TransformedMesh,MeshQuery};
|
||||
use strafesnet_common::bvh;
|
||||
use strafesnet_common::aabb;
|
||||
use strafesnet_common::instruction::{self,InstructionEmitter,InstructionConsumer,TimedInstruction};
|
||||
use strafesnet_common::integer::{self,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum PhysicsInstruction {
|
||||
@ -188,9 +186,9 @@ impl PhysicsModels{
|
||||
self.attributes.clear();
|
||||
self.model_id_from_wormhole_id.clear();
|
||||
}
|
||||
fn aabb_list(&self)->Vec<aabb::Aabb>{
|
||||
fn aabb_list(&self)->Vec<crate::aabb::Aabb>{
|
||||
self.models.iter().map(|model|{
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
let mut aabb=crate::aabb::Aabb::default();
|
||||
for pos in self.meshes[model.mesh_id].verts(){
|
||||
aabb.grow(model.transform.transform_point3(pos));
|
||||
}
|
||||
@ -344,14 +342,14 @@ struct StrafeSettings{
|
||||
struct Hitbox{
|
||||
halfsize:Planar64Vec3,
|
||||
mesh:PhysicsMesh,
|
||||
transform:integer::Planar64Affine3,
|
||||
transform:crate::integer::Planar64Affine3,
|
||||
normal_transform:Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
}
|
||||
impl Hitbox{
|
||||
fn new(mesh:PhysicsMesh,transform:integer::Planar64Affine3)->Self{
|
||||
fn new(mesh:PhysicsMesh,transform:crate::integer::Planar64Affine3)->Self{
|
||||
//calculate extents
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
let mut aabb=crate::aabb::Aabb::default();
|
||||
for vert in mesh.verts(){
|
||||
aabb.grow(transform.transform_point3(vert));
|
||||
}
|
||||
@ -369,7 +367,7 @@ impl Hitbox{
|
||||
halfsize:scale,
|
||||
mesh,
|
||||
normal_transform:matrix3.inverse_times_det().transpose(),
|
||||
transform:integer::Planar64Affine3::new(matrix3,Planar64Vec3::ZERO),
|
||||
transform:crate::integer::Planar64Affine3::new(matrix3,Planar64Vec3::ZERO),
|
||||
transform_det:matrix3.determinant(),//scale.x*scale.y*scale.z but whatever
|
||||
}
|
||||
}
|
||||
@ -379,7 +377,7 @@ impl Hitbox{
|
||||
halfsize:scale,
|
||||
mesh,
|
||||
normal_transform:matrix3.inverse_times_det().transpose(),
|
||||
transform:integer::Planar64Affine3::new(matrix3,offset),
|
||||
transform:crate::integer::Planar64Affine3::new(matrix3,offset),
|
||||
transform_det:matrix3.determinant(),
|
||||
}
|
||||
}
|
||||
@ -727,7 +725,7 @@ enum MoveState{
|
||||
|
||||
pub struct PhysicsState{
|
||||
time:Time,
|
||||
pub body:Body,
|
||||
body:Body,
|
||||
world:WorldState,//currently there is only one state the world can be in
|
||||
game:GameMechanicsState,
|
||||
style:StyleModifiers,
|
||||
@ -738,14 +736,12 @@ pub struct PhysicsState{
|
||||
controls:u32,
|
||||
move_state:MoveState,
|
||||
models:PhysicsModels,
|
||||
bvh:bvh::BvhNode,
|
||||
bvh:crate::bvh::BvhNode,
|
||||
|
||||
modes:Modes,
|
||||
//the spawn point is where you spawn when you load into the map.
|
||||
//This is not the same as Reset which teleports you to Spawn0
|
||||
spawn_point:Planar64Vec3,
|
||||
//lmao lets go
|
||||
start_time:Option<Time>,
|
||||
}
|
||||
#[derive(Clone,Default)]
|
||||
pub struct PhysicsOutputState{
|
||||
@ -787,13 +783,13 @@ pub struct PhysicsModel{
|
||||
//in this iteration, all it needs is extents.
|
||||
mesh_id:usize,
|
||||
attr_id:usize,
|
||||
transform:integer::Planar64Affine3,
|
||||
normal_transform:integer::Planar64Mat3,
|
||||
transform:crate::integer::Planar64Affine3,
|
||||
normal_transform:crate::integer::Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
}
|
||||
|
||||
impl PhysicsModel{
|
||||
pub fn new(mesh_id:usize,attr_id:usize,transform:integer::Planar64Affine3)->Self{
|
||||
pub fn new(mesh_id:usize,attr_id:usize,transform:crate::integer::Planar64Affine3)->Self{
|
||||
Self{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
@ -948,7 +944,7 @@ impl TouchingState{
|
||||
self.constrain_acceleration(models,&style_mesh,&mut a);
|
||||
(move_state,a)
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInstruction>,models:&PhysicsModels,style_mesh:&TransformedMesh,body:&Body,time:Time){
|
||||
fn predict_collision_end(&self,collector:&mut crate::instruction::InstructionCollector<PhysicsInstruction>,models:&PhysicsModels,style_mesh:&TransformedMesh,body:&Body,time:Time){
|
||||
let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
|
||||
for contact in &self.contacts{
|
||||
//detect face slide off
|
||||
@ -1012,7 +1008,7 @@ impl Body{
|
||||
Some(self.velocity)
|
||||
}
|
||||
}
|
||||
pub fn grow_aabb(&self,aabb:&mut aabb::Aabb,t0:Time,t1:Time){
|
||||
pub fn grow_aabb(&self,aabb:&mut crate::aabb::Aabb,t0:Time,t1:Time){
|
||||
aabb.grow(self.extrapolated_position(t0));
|
||||
aabb.grow(self.extrapolated_position(t1));
|
||||
//v+a*t==0
|
||||
@ -1080,7 +1076,7 @@ impl Default for PhysicsState{
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
models:PhysicsModels::default(),
|
||||
bvh:bvh::BvhNode::default(),
|
||||
bvh:crate::bvh::BvhNode::default(),
|
||||
move_state: MoveState::Air,
|
||||
camera:PhysicsCamera::default(),
|
||||
next_mouse:MouseState::default(),
|
||||
@ -1088,7 +1084,6 @@ impl Default for PhysicsState{
|
||||
world:WorldState{},
|
||||
game:GameMechanicsState::default(),
|
||||
modes:Modes::default(),
|
||||
start_time:None,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1098,7 +1093,7 @@ impl PhysicsState {
|
||||
self.models.clear();
|
||||
self.modes.clear();
|
||||
self.touching.clear();
|
||||
self.bvh=bvh::BvhNode::default();
|
||||
self.bvh=crate::bvh::BvhNode::default();
|
||||
}
|
||||
|
||||
pub fn output(&self)->PhysicsOutputState{
|
||||
@ -1112,7 +1107,7 @@ impl PhysicsState {
|
||||
pub fn spawn(&mut self,spawn_point:Planar64Vec3){
|
||||
self.game.stage_id=0;
|
||||
self.spawn_point=spawn_point;
|
||||
self.process_instruction(instruction::TimedInstruction{
|
||||
self.process_instruction(crate::instruction::TimedInstruction{
|
||||
time:self.time,
|
||||
instruction: PhysicsInstruction::Input(PhysicsInputInstruction::Reset),
|
||||
});
|
||||
@ -1150,7 +1145,7 @@ impl PhysicsState {
|
||||
self.models.push_mesh(PhysicsMesh::from(model));
|
||||
}
|
||||
}
|
||||
self.bvh=bvh::generate_bvh(self.models.aabb_list());
|
||||
self.bvh=crate::bvh::generate_bvh(self.models.aabb_list());
|
||||
//I don't wanna write structs for temporary structures
|
||||
//this code builds ModeDescriptions from the unsorted lists at the top of the function
|
||||
starts.sort_by_key(|tup|tup.1.mode_id);
|
||||
@ -1286,11 +1281,11 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
|
||||
impl instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState{
|
||||
impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState{
|
||||
//this little next instruction function can cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = instruction::InstructionCollector::new(time_limit);
|
||||
let mut collector = crate::instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
collector.collect(self.next_move_instruction());
|
||||
|
||||
@ -1298,7 +1293,7 @@ impl instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState{
|
||||
//check for collision ends
|
||||
self.touching.predict_collision_end(&mut collector,&self.models,&style_mesh,&self.body,self.time);
|
||||
//check for collision starts
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
let mut aabb=crate::aabb::Aabb::default();
|
||||
self.body.grow_aabb(&mut aabb,self.time,collector.time());
|
||||
aabb.inflate(self.style.hitbox.halfsize);
|
||||
//common body
|
||||
@ -1469,7 +1464,7 @@ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehav
|
||||
}
|
||||
}
|
||||
|
||||
impl instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
||||
impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
||||
match &ins.instruction{
|
||||
PhysicsInstruction::Input(PhysicsInputInstruction::Idle)
|
||||
@ -1572,21 +1567,6 @@ impl instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
||||
set_acceleration(&mut self.body,&self.touching,&self.models,&self.style.mesh(),a);
|
||||
},
|
||||
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
|
||||
//check for mapstart and set start time
|
||||
let model_id=c.model_id();
|
||||
let start_model_id=self.modes.get_mode(0).unwrap().start;
|
||||
if model_id==start_model_id{
|
||||
//object touched is a mapstart
|
||||
println!("Start!");
|
||||
self.start_time=Some(self.time);
|
||||
}
|
||||
|
||||
//check for map finish and print end time
|
||||
if general.zone.as_ref().is_some_and(|zone|zone.behaviour==crate::model::ZoneBehaviour::Finish){
|
||||
if let Some(start_time)=self.start_time.take(){
|
||||
println!("Finish! Time={}",self.time-start_time);
|
||||
}
|
||||
}
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
self.touching.insert(c);
|
||||
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model_id);
|
||||
@ -1707,8 +1687,8 @@ fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option
|
||||
#[allow(dead_code)]
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=Hitbox::new(PhysicsMesh::from(&crate::primitives::unit_cube()),
|
||||
integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::from_cols(
|
||||
crate::integer::Planar64Affine3::new(
|
||||
crate::integer::Planar64Mat3::from_cols(
|
||||
Planar64Vec3::int(5,0,1)/2,
|
||||
Planar64Vec3::int(0,1,0)/2,
|
||||
Planar64Vec3::int(-1,0,5)/2,
|
||||
|
@ -1,8 +1,6 @@
|
||||
use crate::integer::Time;
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use strafesnet_common::integer::Time;
|
||||
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||
use strafesnet_common::integer::{self,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
|
||||
|
||||
use crate::instruction::{TimedInstruction,InstructionConsumer};
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction {
|
||||
MoveMouse(glam::IVec2),
|
||||
@ -25,35 +23,10 @@ pub enum Instruction{
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub struct Speed{
|
||||
pub player_vel:Planar64Vec3,
|
||||
pub time:Time
|
||||
}
|
||||
|
||||
impl std::ops::Neg for Speed{
|
||||
type Output=Self;
|
||||
fn neg(self)->Self::Output{
|
||||
Self{
|
||||
player_vel:self.player_vel,
|
||||
time:self.time
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Speed{
|
||||
pub fn new(player_vel:Planar64Vec3,time:Time)->Self{
|
||||
Self{
|
||||
player_vel,
|
||||
time,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=physics.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
let mut next_velocity_print=std::time::Instant::now();
|
||||
let mut player_vel = physics.body.velocity.length();
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
if if let Some(phys_input)=match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
@ -137,11 +110,6 @@ impl Speed{
|
||||
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
//some random print stuff
|
||||
if 3.0/5.0<next_velocity_print.elapsed().as_secs_f64(){
|
||||
next_velocity_print=next_velocity_print+std::time::Duration::from_secs_f64(1.0/30.0);
|
||||
println!("velocity: {} u/s", (Planar64Vec3::new(physics.body.velocity.x(), Planar64::int(0), physics.body.velocity.z())).length()*(Planar64::int(130)/9));
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
|
@ -1,5 +1,5 @@
|
||||
use crate::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex};
|
||||
use strafesnet_common::integer::Planar64Vec3;
|
||||
use crate::integer::Planar64Vec3;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Primitives{
|
||||
|
@ -1,4 +1,4 @@
|
||||
use strafesnet_common::integer::{Ratio64,Ratio64Vec2};
|
||||
use crate::integer::{Ratio64,Ratio64Vec2};
|
||||
#[derive(Clone)]
|
||||
struct Ratio{
|
||||
ratio:f64,
|
||||
|
88
src/setup.rs
88
src/setup.rs
@ -1,6 +1,5 @@
|
||||
use crate::instruction::TimedInstruction;
|
||||
use crate::window::WindowInstruction;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::integer;
|
||||
|
||||
fn optional_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
@ -47,21 +46,21 @@ fn create_instance()->SetupContextPartial1{
|
||||
}
|
||||
}
|
||||
impl SetupContextPartial1{
|
||||
fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
|
||||
fn create_surface(self,window:&winit::window::Window)->Result<SetupContextPartial2,wgpu::CreateSurfaceError>{
|
||||
Ok(SetupContextPartial2{
|
||||
backends:self.backends,
|
||||
surface:self.instance.create_surface(window)?,
|
||||
surface:unsafe{self.instance.create_surface(window)}?,
|
||||
instance:self.instance,
|
||||
})
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial2<'a>{
|
||||
struct SetupContextPartial2{
|
||||
backends:wgpu::Backends,
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface<'a>,
|
||||
surface:wgpu::Surface,
|
||||
}
|
||||
impl<'a> SetupContextPartial2<'a>{
|
||||
fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||
impl SetupContextPartial2{
|
||||
fn pick_adapter(self)->SetupContextPartial3{
|
||||
let adapter;
|
||||
|
||||
//TODO: prefer adapter that implements optional features
|
||||
@ -123,13 +122,13 @@ impl<'a> SetupContextPartial2<'a>{
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial3<'a>{
|
||||
struct SetupContextPartial3{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface<'a>,
|
||||
surface:wgpu::Surface,
|
||||
adapter:wgpu::Adapter,
|
||||
}
|
||||
impl<'a> SetupContextPartial3<'a>{
|
||||
fn request_device(self)->SetupContextPartial4<'a>{
|
||||
impl SetupContextPartial3{
|
||||
fn request_device(self)->SetupContextPartial4{
|
||||
let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
@ -141,8 +140,8 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
required_features: (optional_features & self.adapter.features()) | required_features,
|
||||
required_limits: needed_limits,
|
||||
features: (optional_features & self.adapter.features()) | required_features,
|
||||
limits: needed_limits,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
))
|
||||
@ -157,15 +156,15 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial4<'a>{
|
||||
struct SetupContextPartial4{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface<'a>,
|
||||
surface:wgpu::Surface,
|
||||
adapter:wgpu::Adapter,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
}
|
||||
impl<'a> SetupContextPartial4<'a>{
|
||||
fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
|
||||
impl SetupContextPartial4{
|
||||
fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->SetupContext{
|
||||
let mut config=self.surface
|
||||
.get_default_config(&self.adapter, size.width, size.height)
|
||||
.expect("Surface isn't supported by the adapter.");
|
||||
@ -183,42 +182,65 @@ impl<'a> SetupContextPartial4<'a>{
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct SetupContext<'a>{
|
||||
pub struct SetupContext{
|
||||
pub instance:wgpu::Instance,
|
||||
pub surface:wgpu::Surface<'a>,
|
||||
pub surface:wgpu::Surface,
|
||||
pub device:wgpu::Device,
|
||||
pub queue:wgpu::Queue,
|
||||
pub config:wgpu::SurfaceConfiguration,
|
||||
}
|
||||
|
||||
pub fn setup_and_start(title:String){
|
||||
pub fn setup(title:&str)->SetupContextSetup{
|
||||
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||
|
||||
let window=create_window(title,&event_loop).unwrap();
|
||||
|
||||
println!("Initializing the surface...");
|
||||
|
||||
let partial_1=create_instance();
|
||||
|
||||
let window=create_window(title.as_str(),&event_loop).unwrap();
|
||||
|
||||
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||
|
||||
let partial_3=partial_2.pick_adapter();
|
||||
|
||||
let partial_4=partial_3.request_device();
|
||||
|
||||
let size=window.inner_size();
|
||||
SetupContextSetup{
|
||||
window,
|
||||
event_loop,
|
||||
partial_context:partial_4,
|
||||
}
|
||||
}
|
||||
|
||||
let setup_context=partial_4.configure_surface(&size);
|
||||
pub struct SetupContextSetup{
|
||||
window:winit::window::Window,
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
partial_context:SetupContextPartial4,
|
||||
}
|
||||
|
||||
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||
impl SetupContextSetup{
|
||||
fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,SetupContext){
|
||||
let size=self.window.inner_size();
|
||||
//Steal values and drop self
|
||||
(
|
||||
self.window,
|
||||
self.event_loop,
|
||||
self.partial_context.configure_surface(&size),
|
||||
)
|
||||
}
|
||||
pub fn start(self){
|
||||
let (window,event_loop,setup_context)=self.into_split();
|
||||
|
||||
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
|
||||
//the thread that spawns the physics thread
|
||||
let window_thread=window.into_worker(setup_context);
|
||||
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||
|
||||
println!("Entering event loop...");
|
||||
let root_time=std::time::Instant::now();
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
let window=crate::window::WindowContextSetup::new(&setup_context,window);
|
||||
//the thread that spawns the physics thread
|
||||
let window_thread=window.into_worker(setup_context);
|
||||
|
||||
println!("Entering event loop...");
|
||||
let root_time=std::time::Instant::now();
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
fn run_event_loop(
|
||||
@ -227,7 +249,7 @@ fn run_event_loop(
|
||||
root_time:std::time::Instant
|
||||
)->Result<(),winit::error::EventLoopError>{
|
||||
event_loop.run(move |event,elwt|{
|
||||
let time=integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
||||
let time=crate::integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
||||
// *control_flow=if cfg!(feature="metal-auto-capture"){
|
||||
// winit::event_loop::ControlFlow::Exit
|
||||
// }else{
|
||||
|
@ -1,6 +1,5 @@
|
||||
use crate::instruction::TimedInstruction;
|
||||
use crate::physics_worker::InputInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
|
||||
pub enum WindowInstruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
@ -16,7 +15,7 @@ struct WindowContext<'a>{
|
||||
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||
screen_size:glam::UVec2,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:&'a winit::window::Window,
|
||||
window:winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
}
|
||||
|
||||
@ -24,7 +23,7 @@ impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
||||
}
|
||||
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
|
||||
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
//blocking because it's simpler...
|
||||
@ -122,7 +121,7 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent) {
|
||||
fn device_event(&mut self,time:crate::integer::Time,event: winit::event::DeviceEvent) {
|
||||
match event {
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
@ -159,15 +158,15 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WindowContextSetup<'a>{
|
||||
pub struct WindowContextSetup{
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:&'a winit::window::Window,
|
||||
window:winit::window::Window,
|
||||
physics:crate::physics::PhysicsState,
|
||||
graphics:crate::graphics::GraphicsState,
|
||||
}
|
||||
|
||||
impl<'a> WindowContextSetup<'a>{
|
||||
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
|
||||
impl WindowContextSetup{
|
||||
pub fn new(context:&crate::setup::SetupContext,window:winit::window::Window)->Self{
|
||||
//wee
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
@ -195,7 +194,7 @@ impl<'a> WindowContextSetup<'a>{
|
||||
}
|
||||
}
|
||||
|
||||
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
|
||||
fn into_context<'a>(self,setup_context:crate::setup::SetupContext)->WindowContext<'a>{
|
||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
WindowContext{
|
||||
@ -209,7 +208,7 @@ impl<'a> WindowContextSetup<'a>{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
pub fn into_worker<'a>(self,setup_context:crate::setup::SetupContext)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
let mut window_context=self.into_context(setup_context);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||
match ins.instruction{
|
||||
|
@ -183,8 +183,8 @@ fn test_worker() {
|
||||
|
||||
// Send tasks to the worker
|
||||
for _ in 0..5 {
|
||||
let task = strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::ZERO,
|
||||
let task = crate::instruction::TimedInstruction{
|
||||
time:crate::integer::Time::ZERO,
|
||||
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
@ -197,8 +197,8 @@ fn test_worker() {
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
|
||||
// Send a new task
|
||||
let task = strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::ZERO,
|
||||
let task = crate::instruction::TimedInstruction{
|
||||
time:crate::integer::Time::ZERO,
|
||||
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
40
src/zeroes.rs
Normal file
40
src/zeroes.rs
Normal file
@ -0,0 +1,40 @@
|
||||
//find roots of polynomials
|
||||
use crate::integer::Planar64;
|
||||
|
||||
#[inline]
|
||||
pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
|
||||
if a2==Planar64::ZERO{
|
||||
return zeroes1(a0, a1);
|
||||
}
|
||||
let radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
|
||||
if 0<radicand {
|
||||
//start with f64 sqrt
|
||||
//failure case: 2^63 < sqrt(2^127)
|
||||
let planar_radicand=Planar64::raw(unsafe{(radicand as f64).sqrt().to_int_unchecked()});
|
||||
//TODO: one or two newtons
|
||||
//sort roots ascending and avoid taking the difference of large numbers
|
||||
match (Planar64::ZERO<a2,Planar64::ZERO<a1){
|
||||
(true, true )=>vec![(-a1-planar_radicand)/(a2*2),(a0*2)/(-a1-planar_radicand)],
|
||||
(true, false)=>vec![(a0*2)/(-a1+planar_radicand),(-a1+planar_radicand)/(a2*2)],
|
||||
(false,true )=>vec![(a0*2)/(-a1-planar_radicand),(-a1-planar_radicand)/(a2*2)],
|
||||
(false,false)=>vec![(-a1+planar_radicand)/(a2*2),(a0*2)/(-a1+planar_radicand)],
|
||||
}
|
||||
} else if radicand==0 {
|
||||
return vec![a1/(a2*-2)];
|
||||
} else {
|
||||
return vec![];
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn zeroes1(a0:Planar64,a1:Planar64) -> Vec<Planar64> {
|
||||
if a1==Planar64::ZERO{
|
||||
return vec![];
|
||||
}else{
|
||||
let q=((-a0.get() as i128)<<32)/(a1.get() as i128);
|
||||
if i64::MIN as i128<=q&&q<=i64::MAX as i128{
|
||||
return vec![Planar64::raw(q as i64)];
|
||||
}else{
|
||||
return vec![];
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user