Commit Graph

23 Commits

Author SHA1 Message Date
bbb1857377 attributes: checkpoints, jump count 2023-10-28 17:04:30 -07:00
6e5de4aa46 overhaul TempIndexedAttributes + add Wormhole indexing 2023-10-18 18:21:11 -07:00
cc776e7cb4 model_id is usize + PhysicsModels struct 2023-10-18 18:21:11 -07:00
38f6e1df3f overhaul attributes 2023-10-18 18:21:11 -07:00
d04d1be27e overhaul WalkState + implement ladders 2023-10-18 18:21:11 -07:00
7e1cf7041a GameMechanics: make invalid states unrepresentable 2023-10-14 18:14:27 -07:00
0d6741a81c integer physics 2023-10-14 12:34:20 -07:00
436706bc4d save 4 bytes per model + include camera matrix 2023-10-06 13:58:22 -07:00
fb2e2afeb9 hashmap map ids into internal structure ids 2023-10-04 14:13:25 -07:00
f2c71caae3 TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
2023-10-03 19:47:06 -07:00
b102319b33 implement Default for CollisionAttributes 2023-10-03 19:47:06 -07:00
7a8de938af rename stages to modes 2023-10-03 19:47:03 -07:00
f72acaf2d4 implement attributes + stages 2023-10-03 16:53:00 -07:00
734ce661f2 game mechanics enums 2023-10-03 16:53:00 -07:00
d16404167b tweak map loading 2023-10-02 15:27:41 -07:00
5cd40afa56 create ModelGraphicsInstance and include inverse transpose matrix for normals 2023-09-30 13:00:01 -07:00
ed712933e5 split models into unique texture groups and deindex 2023-09-28 19:21:01 -07:00
665a83d174 primitives generates IndexedModel 2023-09-28 19:21:01 -07:00
5b770fc8a9 refactor model gen 2023-09-28 19:20:08 -07:00
f0d9c219b6 remove texture transform lol 2023-09-26 22:39:41 -07:00
836749df47 add texture_transform, switch model_transform to Affine3A 2023-09-26 20:26:08 -07:00
31156aadfb load textures + spawn point 2023-09-26 20:26:08 -07:00
eafcbae677 add model.rs 2023-09-22 19:42:15 -07:00