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df8189b874
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implement valve mesh loading
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2024-02-15 00:22:11 -08:00 |
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7be93d2114
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refactor loaders + file loading
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2024-02-13 22:14:26 -08:00 |
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e7f01eff80
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print instead of panic
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2024-02-13 06:08:03 -08:00 |
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3be9730b52
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allow texture loading failure
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2024-02-13 06:08:03 -08:00 |
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93eeb3354f
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rewrite data structures, implement texture_loader
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2024-02-13 06:08:03 -08:00 |
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69bab269db
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stop clone
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2024-02-13 00:07:30 -08:00 |
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90cca51e6e
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patch arcane
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2024-02-07 19:50:03 -08:00 |
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480cd0e3be
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commonize
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2024-01-29 22:37:48 -08:00 |
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ae9fc15320
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update wgpu and slap lifetimes on everything until it works
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2024-01-19 20:11:58 -08:00 |
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6ae058d834
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make room for missing texture print
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2024-01-18 13:05:54 -08:00 |
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19e602544a
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anisotropic filtering
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2023-11-10 19:08:33 -08:00 |
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873c6ab935
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panic when u32::MAX verts
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2023-10-30 22:12:17 -07:00 |
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9fc7884270
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rename Model{Graphics|Physics} for consistency
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2023-10-30 18:27:52 -07:00 |
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953b17bc69
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change model index_format based on number of vertices
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2023-10-30 17:58:21 -07:00 |
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073a076fe8
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already u32
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2023-10-30 16:23:58 -07:00 |
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9848d66001
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tabs
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2023-10-30 16:13:57 -07:00 |
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076dab23cf
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delete some dead code
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2023-10-27 00:24:11 -07:00 |
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c1001d6f37
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update wgpu to 0.18.0
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2023-10-26 23:58:27 -07:00 |
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08d4e7d997
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back face culling
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2023-10-26 19:07:44 -07:00 |
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41dd155c50
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styling
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2023-10-25 15:58:10 -07:00 |
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9f62f5f2fd
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graphics thread + refactor everything + drop deps + update winit
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2023-10-25 15:41:35 -07:00 |
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