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d3531a9aca
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implement physics::generate_models
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2024-02-07 22:29:39 -08:00 |
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4a84d3a419
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compiler error fallout
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2024-02-07 22:29:26 -08:00 |
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720b65d71e
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PhysicsModels Ids must be bijective
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2024-02-07 22:29:00 -08:00 |
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418e3b756e
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notes
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2024-02-07 21:54:14 -08:00 |
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f412874317
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physics mesh builder rewrite
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2024-02-07 21:45:53 -08:00 |
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96085a3076
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graphics rewrite (one error left)
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2024-02-07 19:47:51 -08:00 |
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2049e2dd2c
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get_instances_buffer_data: surely this is the same
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2024-02-07 16:22:11 -08:00 |
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915b05784e
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fix worker tests
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2024-02-07 03:05:21 -08:00 |
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fa3972edfd
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delay overflow by 2x
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2024-02-07 02:39:20 -08:00 |
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4fb2451261
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remove angle limit from StyleModifiers
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2024-02-07 02:38:23 -08:00 |
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9ccab08c3e
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move jump count
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2024-02-07 02:37:51 -08:00 |
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9ae4c5b0db
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cook PhysicsMeshTransform
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2024-02-06 23:09:26 -08:00 |
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96e163643b
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fixups
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2024-02-06 22:55:27 -08:00 |
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50eeeb003a
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megatype-ify
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2024-02-06 22:55:27 -08:00 |
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5b38b2ca33
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use id
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2024-02-06 22:55:27 -08:00 |
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f883d5ee91
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heyyy
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2024-02-06 19:04:23 -08:00 |
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0c4dab76a6
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the idea
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2024-02-06 17:30:02 -08:00 |
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a8af471029
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neither, see notes
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2024-02-05 21:28:01 -08:00 |
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07c11f523a
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wrong???
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2024-02-05 20:28:22 -08:00 |
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a2d40e939b
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change the everything
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2024-02-05 20:27:54 -08:00 |
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0c7b8c8a59
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graphics map function thing and don't consume map
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2024-02-05 20:27:06 -08:00 |
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d52701e94c
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the work
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2024-02-05 19:49:36 -08:00 |
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0f0da179a2
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poly iter
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2024-02-05 15:25:44 -08:00 |
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56bf453337
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wip
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2024-02-04 22:41:27 -08:00 |
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8687c65e80
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wip
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2024-02-04 21:00:05 -08:00 |
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9f2c3cd242
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wip
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2024-02-04 21:00:05 -08:00 |
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35a0d0d655
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delete unused code
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2024-02-04 21:00:05 -08:00 |
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6c1ce904ec
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snf usage prototype
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2024-02-04 21:00:05 -08:00 |
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89868c6a12
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move loaders to libs
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2024-01-30 18:30:56 -08:00 |
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43181c4c3f
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wip
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2024-01-29 22:40:59 -08:00 |
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480cd0e3be
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commonize
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2024-01-29 22:37:48 -08:00 |
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ae9fc15320
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update wgpu and slap lifetimes on everything until it works
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2024-01-19 20:11:58 -08:00 |
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6ae058d834
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make room for missing texture print
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2024-01-18 13:05:54 -08:00 |
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517c4914ac
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load_bsp module
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2024-01-18 13:05:26 -08:00 |
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c86824bdc1
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skip objects with zero determinant
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2023-12-30 10:36:03 -08:00 |
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5b8e5c8899
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we're not using floats anymore
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2023-12-12 15:47:31 -08:00 |
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14000c016e
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multiply and check instead of doing bithacks
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2023-12-12 15:30:09 -08:00 |
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1c4191cfc9
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convert recursion to stack
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2023-12-12 14:47:20 -08:00 |
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b2f067e0b4
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stop erroring on subnormals, it's not really an issue
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2023-12-04 08:55:21 -08:00 |
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aec82358ee
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comment about conceptual failure case
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2023-12-02 03:06:13 -08:00 |
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5da5006027
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attempt to fix the bug
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2023-12-02 03:06:13 -08:00 |
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97a1b57b65
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TODO: relative d value
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2023-12-02 02:02:51 -08:00 |
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a359650ff8
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use relative position to avoid overflow
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2023-12-02 01:58:18 -08:00 |
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1790390055
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don't mess with casts, wtf
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2023-12-02 01:31:47 -08:00 |
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49e077996d
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overflow detect
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2023-12-02 01:31:47 -08:00 |
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9bfcf0b083
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use det to make numbers smaller
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2023-12-01 20:59:04 -08:00 |
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82b3201b0a
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optimize face_nd: precalculate det
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2023-12-01 20:50:38 -08:00 |
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513414d4bd
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fix a near overflow bug
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2023-12-01 18:28:05 -08:00 |
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5c4bd4c3c7
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wrong air accel limit
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2023-12-01 05:01:13 -08:00 |
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5cedf91709
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Face Crawler™
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2023-12-01 04:41:28 -08:00 |
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