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ab276b517b
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rename workers
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2023-10-19 22:24:20 -07:00 |
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3721995791
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WorkerDescription brainstorming (make invalid states unrepresentable)
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2023-10-19 22:24:20 -07:00 |
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72258d3549
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self.graphics->self
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2023-10-18 18:30:44 -07:00 |
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02170bd91a
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move graphics code
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2023-10-18 18:30:40 -07:00 |
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7be7d2c0df
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literally into_worker
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2023-10-18 18:21:11 -07:00 |
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cb6b0acd44
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TODO: need real functions
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2023-10-18 18:21:11 -07:00 |
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cbcf047c3f
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basic wormholes (no velocity or camera transformation)
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2023-10-18 18:21:11 -07:00 |
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6e5de4aa46
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overhaul TempIndexedAttributes + add Wormhole indexing
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2023-10-18 18:21:11 -07:00 |
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cc776e7cb4
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model_id is usize + PhysicsModels struct
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2023-10-18 18:21:11 -07:00 |
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5a66ac46b9
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functionate that damn code block
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2023-10-18 18:21:11 -07:00 |
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38f6e1df3f
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overhaul attributes
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2023-10-18 18:21:11 -07:00 |
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849dcf98f7
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overhaul StyleModifiers
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2023-10-18 18:21:11 -07:00 |
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d04d1be27e
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overhaul WalkState + implement ladders
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2023-10-18 18:21:11 -07:00 |
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35bfd1d366
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implement simulate_move_rotation
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2023-10-18 18:21:11 -07:00 |
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586bf8ce89
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unpub a bunch of physics stuff
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2023-10-18 18:21:11 -07:00 |
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127b205401
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implement MoveState + TouchingState
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2023-10-18 18:21:11 -07:00 |
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4f596ca5d7
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unneeded mut
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2023-10-18 16:30:02 -07:00 |
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87f781a656
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drop models with 0 visible instances
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2023-10-16 19:38:24 -07:00 |
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cd9cf164e9
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into_iter collect deindex models
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2023-10-16 19:38:24 -07:00 |
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497ca93071
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unneeded copy
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2023-10-16 19:38:24 -07:00 |
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747f628f04
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deduplicate models
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2023-10-16 19:38:24 -07:00 |
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7e1cf7041a
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GameMechanics: make invalid states unrepresentable
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2023-10-14 18:14:27 -07:00 |
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50543ffcea
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implement additional attribute populating
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2023-10-14 18:14:27 -07:00 |
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54498f20f9
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improve constant names
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2023-10-14 16:20:57 -07:00 |
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2240b80656
|
sqrt + test
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2023-10-14 16:20:57 -07:00 |
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d18f2168e4
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fix tests
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2023-10-14 16:20:57 -07:00 |
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381b7b3c2f
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put jump in style
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2023-10-14 14:51:13 -07:00 |
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0d6741a81c
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integer physics
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2023-10-14 12:34:20 -07:00 |
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2e8cdf968c
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silence lint
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2023-10-10 16:30:00 -07:00 |
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dd0ac7cc7e
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overshadowed value by mistake
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2023-10-10 16:05:47 -07:00 |
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e2af6fc4ed
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sort enums like normalid
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2023-10-10 15:33:32 -07:00 |
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bdc0dd1b3b
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move keyboard input to WindowEvent to fix Wayland
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2023-10-10 02:45:19 -07:00 |
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95fb316a23
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add fullscreen hotkey
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2023-10-09 20:39:15 -07:00 |
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9dec53d764
|
implement config
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2023-10-09 19:48:15 -07:00 |
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3552491a9a
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calculators
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2023-10-09 19:48:15 -07:00 |
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dd13a066d0
|
settings module
|
2023-10-09 19:47:38 -07:00 |
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82d71df94e
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texture fallbacks for corner wedge
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2023-10-08 13:32:50 -07:00 |
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684dbda73a
|
use rust
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2023-10-07 14:12:39 -07:00 |
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e398da3aa6
|
there was never a normal vector problem
|
2023-10-07 01:54:52 -07:00 |
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944393dabe
|
free performance
|
2023-10-06 16:00:46 -07:00 |
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4adce7acd3
|
fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
|
2023-10-06 16:00:46 -07:00 |
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5b935c32fe
|
p
|
2023-10-06 14:28:29 -07:00 |
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436706bc4d
|
save 4 bytes per model + include camera matrix
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2023-10-06 13:58:22 -07:00 |
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fc91d644e6
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use bvh
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2023-10-05 23:53:03 -07:00 |
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2b47827383
|
the tools to get the job done
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2023-10-05 23:53:03 -07:00 |
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a942e10554
|
bvh
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2023-10-05 23:53:00 -07:00 |
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5d1e38c36c
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wip: move collision code somewhere
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2023-10-05 22:33:08 -07:00 |
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e78cabf0f5
|
move aabb into its own module
|
2023-10-05 22:33:08 -07:00 |
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4e90da2228
|
weird empty comment
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2023-10-05 19:48:20 -07:00 |
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9fa4ea6716
|
create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
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2023-10-05 19:48:20 -07:00 |
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aedef03e7c
|
this adds lag and is unnecessary
|
2023-10-05 19:48:20 -07:00 |
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6a9af0441f
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move physics to its own thread
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2023-10-05 19:48:20 -07:00 |
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8cf66f3446
|
print less
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2023-10-04 23:51:39 -07:00 |
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12a4bf7948
|
rename body to physics
|
2023-10-04 23:16:26 -07:00 |
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f2e4286a08
|
spawn_point is part of building
|
2023-10-04 15:34:52 -07:00 |
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bd6cd5eacc
|
worker module
|
2023-10-04 14:32:28 -07:00 |
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7c8bc8d647
|
reset stage id on map change
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2023-10-04 14:16:25 -07:00 |
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4943bc6a7f
|
edit normal mapping comments
|
2023-10-04 14:16:25 -07:00 |
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55eebba1c5
|
fiddle with rustings
|
2023-10-04 14:16:25 -07:00 |
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b8f13539db
|
runtime attributes + implement model intersection (but not collision end)
|
2023-10-04 14:16:25 -07:00 |
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fb2e2afeb9
|
hashmap map ids into internal structure ids
|
2023-10-04 14:13:25 -07:00 |
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f30f246e5f
|
sens TOO DAMN HIGH
|
2023-10-04 14:07:57 -07:00 |
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0ac49308a0
|
Spawn & ForceSpawn attributes
|
2023-10-04 14:07:20 -07:00 |
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|
30cbbbca1b
|
fix MapStart indexing bug
|
2023-10-04 14:05:53 -07:00 |
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66fa8fd637
|
tabs
|
2023-10-04 14:01:06 -07:00 |
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|
f2c71caae3
|
TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
|
2023-10-03 19:47:06 -07:00 |
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c8ec1f05d1
|
implement more attributes
|
2023-10-03 19:47:06 -07:00 |
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b102319b33
|
implement Default for CollisionAttributes
|
2023-10-03 19:47:06 -07:00 |
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50e9152ee2
|
separate graphics state from global state
|
2023-10-03 19:47:06 -07:00 |
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|
7a8de938af
|
rename stages to modes
|
2023-10-03 19:47:03 -07:00 |
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|
696f383aee
|
enable cheats
|
2023-10-03 17:31:34 -07:00 |
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bfd6f4493f
|
I was just stupid the whole time
|
2023-10-03 17:31:34 -07:00 |
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ed96572a24
|
RelativeCollision.model helper
|
2023-10-03 17:20:35 -07:00 |
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5914db3599
|
put control stuff in StyleModifiers
|
2023-10-03 16:53:00 -07:00 |
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|
f72acaf2d4
|
implement attributes + stages
|
2023-10-03 16:53:00 -07:00 |
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|
734ce661f2
|
game mechanics enums
|
2023-10-03 16:53:00 -07:00 |
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bb8c53aee2
|
check transparency when generating models
|
2023-10-03 16:37:04 -07:00 |
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|
de0eb0790a
|
fixups
|
2023-10-03 16:37:04 -07:00 |
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|
9e9550885f
|
replace regex with lazy-regex macros
|
2023-10-03 16:35:45 -07:00 |
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|
58be446297
|
reminder
|
2023-10-02 22:45:48 -07:00 |
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d16404167b
|
tweak map loading
|
2023-10-02 15:27:41 -07:00 |
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79262ce3b4
|
styling
|
2023-10-02 03:08:40 -07:00 |
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c47020c149
|
implement mouse lock with tab and manual mouse lock fallback
|
2023-10-02 03:08:40 -07:00 |
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5854171619
|
typo
|
2023-10-02 01:58:35 -07:00 |
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616b09a857
|
panic when roblox data is invalid
|
2023-10-02 01:58:30 -07:00 |
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6ff2620bbc
|
this code is unnecessary, delete it
|
2023-10-02 01:58:06 -07:00 |
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d3e4918d3e
|
into_iter is probably better than drain
|
2023-10-02 01:57:15 -07:00 |
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|
6c2eb5ff29
|
this needs timers
|
2023-10-01 19:29:41 -07:00 |
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|
02a509868a
|
some bullshit to reduce line count
|
2023-10-01 19:29:41 -07:00 |
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|
af750151f7
|
allow loading map from cli
|
2023-10-01 17:18:50 -07:00 |
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|
bf4560193d
|
make load_file function
|
2023-10-01 17:18:29 -07:00 |
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|
514c45fc21
|
disable annoying scroll
|
2023-10-01 15:55:40 -07:00 |
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95d16271de
|
add cursor grab
|
2023-10-01 15:55:40 -07:00 |
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|
355d391ea5
|
wee opti
|
2023-10-01 15:21:19 -07:00 |
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|
d8c6444af3
|
consume textures + label textures with texture_id + don't pass id through thread
|
2023-10-01 15:17:10 -07:00 |
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|
fddd4576bd
|
multi threaded image load
|
2023-10-01 15:06:24 -07:00 |
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|
c7538869b4
|
increase far clipping plane
|
2023-09-30 19:38:01 -07:00 |
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|
215ac47fcb
|
since when to most maps use non-Parts, guess I have to support it anyways
|
2023-09-30 19:38:01 -07:00 |
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|
d86aed5ae1
|
teapot transform
|
2023-09-30 19:38:01 -07:00 |
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|
92bbbce1c3
|
umm wend
|
2023-09-30 19:38:01 -07:00 |
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