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37e9299f7d
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count properly
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2023-09-28 19:01:30 -07:00 |
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099865c682
|
sky should not be using model_sampler
|
2023-09-28 19:00:04 -07:00 |
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c65354c23f
|
proper instance id labels
|
2023-09-28 16:12:19 -07:00 |
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1b29db0daf
|
BC is required rn
|
2023-09-28 10:58:51 -07:00 |
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da3d0ca254
|
redo input
|
2023-09-27 16:23:28 -07:00 |
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f0d9c219b6
|
remove texture transform lol
|
2023-09-26 22:39:41 -07:00 |
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|
8fc87a59ce
|
chunk instances according to limits
|
2023-09-26 22:39:41 -07:00 |
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|
f0b3e87abb
|
test teapot
|
2023-09-26 20:26:08 -07:00 |
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836749df47
|
add texture_transform, switch model_transform to Affine3A
|
2023-09-26 20:26:08 -07:00 |
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|
31156aadfb
|
load textures + spawn point
|
2023-09-26 20:26:08 -07:00 |
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|
c5deef8753
|
support rbxmx
|
2023-09-26 14:27:00 -07:00 |
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|
7c2666fdf5
|
file loader multiplexer, pass dom to load_roblox
|
2023-09-26 14:26:53 -07:00 |
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|
c868a91a06
|
revert storage buffers: no igpus support
|
2023-09-25 20:27:14 -07:00 |
|
|
eafcbae677
|
add model.rs
|
2023-09-22 19:42:15 -07:00 |
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|
2e786b090f
|
no need for hardcoded image size
|
2023-09-22 15:20:41 -07:00 |
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|
70e8f7a0ad
|
delete stupid lib file
|
2023-09-22 15:19:44 -07:00 |
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|
48091fc15d
|
print loaded object count for physics and graphics
|
2023-09-22 02:24:31 -07:00 |
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|
23857d38d9
|
no reason to double reference
|
2023-09-21 20:56:24 -07:00 |
|
|
1c9bc347f6
|
clear prev map
|
2023-09-21 16:01:02 -07:00 |
|
|
c9afa2d059
|
only load Block shaped parts
|
2023-09-21 15:45:02 -07:00 |
|
|
847209aac4
|
runtime load physics
|
2023-09-21 15:45:02 -07:00 |
|
|
42ba757ec0
|
plumb color everywhere
|
2023-09-21 13:08:13 -07:00 |
|
|
1cee3b52ac
|
switch entity_transforms to storage buffers to remove hardcoded part cap
|
2023-09-21 11:57:17 -07:00 |
|
|
e27ce3b507
|
dynamic image size
|
2023-09-21 11:56:03 -07:00 |
|
|
bc8f2bd566
|
finalize physics models
|
2023-09-21 00:03:14 -07:00 |
|
|
eed932212d
|
comment code that will be deleted soon and cause merge conflicts for no reason
|
2023-09-20 23:45:55 -07:00 |
|
|
73edb9ff95
|
drag & drop to load roblox map
|
2023-09-20 23:45:55 -07:00 |
|
|
ae0c9e73ee
|
make handy unit cube
|
2023-09-20 23:44:12 -07:00 |
|
|
1de3501e89
|
no default transform
|
2023-09-20 22:29:46 -07:00 |
|
|
0135b17917
|
make proper model data and stop passing device into add_obj
|
2023-09-20 22:29:33 -07:00 |
|
|
25e80a7c17
|
scope skybox
|
2023-09-20 17:13:08 -07:00 |
|
|
21835d13f6
|
load squid texture
|
2023-09-20 17:13:08 -07:00 |
|
|
91f6a5261f
|
move camera_uniforms and skybox_texture
|
2023-09-20 17:13:08 -07:00 |
|
|
fb4a5efa14
|
split main bind group, rename everything, organize GraphicsData
|
2023-09-20 17:13:08 -07:00 |
|
|
acb658f3e9
|
goal: repeating ground texture
|
2023-09-20 14:07:11 -07:00 |
|
|
7e427b3879
|
instanced rendering
|
2023-09-20 13:48:07 -07:00 |
|
|
d16485ae6d
|
replace visual ground with custom ground model!
|
2023-09-20 13:37:46 -07:00 |
|
|
cdf695ee6e
|
label bind group
|
2023-09-20 13:02:47 -07:00 |
|
|
8e95fe484a
|
unnecessary cast
|
2023-09-19 00:58:35 -07:00 |
|
|
5854128164
|
edit comments
|
2023-09-19 00:00:14 -07:00 |
|
|
4951d1513d
|
stop skipping over time
|
2023-09-18 23:57:42 -07:00 |
|
|
17e71d884f
|
SetControlDir + contact constrain + walk.state enum instead of hash
|
2023-09-18 23:36:14 -07:00 |
|
|
0632e322cf
|
implement walk with hashing lole!!
|
2023-09-18 21:10:07 -07:00 |
|
|
7544c6e6ef
|
fix roblox camera offset
|
2023-09-18 19:47:15 -07:00 |
|
|
63ce06f069
|
syntactic sugar
|
2023-09-18 18:31:15 -07:00 |
|
|
fe14d5e0fa
|
worthless opti
|
2023-09-18 18:31:04 -07:00 |
|
|
e67479a9bd
|
TEMP: move jump out
|
2023-09-18 18:08:03 -07:00 |
|
|
765ed42b9d
|
start in air
|
2023-09-18 16:04:55 -07:00 |
|
|
8137a26f81
|
standardize vec init
|
2023-09-18 16:04:55 -07:00 |
|
|
21ae7a0e4f
|
use pva for init
|
2023-09-18 16:04:55 -07:00 |
|
|
5b55873bd5
|
halfsize
|
2023-09-18 16:04:55 -07:00 |
|
|
fd5d71e1af
|
use hashset for contacts
|
2023-09-18 16:04:55 -07:00 |
|
|
28c3f21736
|
implement aabb collision
|
2023-09-18 16:04:55 -07:00 |
|
|
0fe14749d3
|
wip: tickless physics
|
2023-09-18 15:26:21 -07:00 |
|
|
ff54a03487
|
happy compiler happy programmer
|
2023-09-08 20:15:36 -07:00 |
|
|
addde65caa
|
fix up next_event lsp errors
|
2023-09-08 16:06:17 -07:00 |
|
|
f11742ef3b
|
RelativeCollision concept
|
2023-09-08 16:06:17 -07:00 |
|
|
e6862b5bad
|
rename Model to ModelGRaphics + move model graphics gen code
|
2023-09-08 16:06:17 -07:00 |
|
|
54bf0358d6
|
can't stand the idea of 10 nanoseconds less than 66 ticks per second
|
2023-09-08 12:27:45 -07:00 |
|
|
230469496e
|
brainstorm tickless events
|
2023-09-08 11:38:47 -07:00 |
|
|
ea3134de51
|
move physics into its own module
|
2023-09-08 11:35:40 -07:00 |
|
|
05156d1741
|
sens way too high
|
2023-09-06 19:35:43 -07:00 |
|
|
d72e3fcabd
|
use syntactic sugar
|
2023-09-06 19:08:23 -07:00 |
|
|
99d4e51ee8
|
use Mat4 in place of Affine3A
|
2023-09-06 14:47:19 -07:00 |
|
|
7effceff03
|
convert spaces to tabs
|
2023-09-06 14:39:44 -07:00 |
|
|
8aad878d49
|
texture coordinates + fake fresnel using dot
|
2023-09-06 14:19:35 -07:00 |
|
|
5fb9f8b1bc
|
tweak matrices
|
2023-09-06 14:19:35 -07:00 |
|
|
a9977c0bd2
|
fix cam_pos bug
|
2023-09-06 14:18:44 -07:00 |
|
|
fd34fbe367
|
save 1 nanosecond
|
2023-09-06 14:18:44 -07:00 |
|
|
75695946a0
|
indexed rendering
|
2023-09-06 14:18:44 -07:00 |
|
|
2dba9554ea
|
draw teapot
|
2023-09-06 13:02:48 -07:00 |
|
|
988f204358
|
comment on updating uniforms
|
2023-09-05 18:51:53 -07:00 |
|
|
1776dc4c39
|
add comments about moving data
|
2023-09-05 15:39:04 -07:00 |
|
|
69c7896011
|
binding group per model
|
2023-09-05 14:58:55 -07:00 |
|
|
1a1509f315
|
try one entity, convert to mat4x4
|
2023-09-05 14:58:55 -07:00 |
|
|
87f674238d
|
add model_bind_group
|
2023-09-05 14:58:55 -07:00 |
|
|
cce9800045
|
no fragment
|
2023-09-05 14:58:55 -07:00 |
|
|
8792b8e782
|
add entity CFrames
|
2023-09-05 14:58:55 -07:00 |
|
|
c9cb22be68
|
comment on value
|
2023-09-05 14:58:55 -07:00 |
|
|
d4172f5040
|
rename uniform_buf to camera_buf
|
2023-09-05 14:58:55 -07:00 |
|
|
df43dc6f6e
|
add suzanne
|
2023-09-05 14:58:55 -07:00 |
|
|
c3290e2ce6
|
macro version into window title
|
2023-09-05 12:23:26 -07:00 |
|
|
e347d4fd51
|
vertex index buffer is very cool
|
2023-09-05 00:18:31 -07:00 |
|
|
82da9bf40f
|
why not be accurate
|
2023-09-01 20:28:37 -07:00 |
|
|
bda898a1f1
|
struct style init straggler
|
2023-09-01 20:27:28 -07:00 |
|
|
7179f20e67
|
add zoom
|
2023-08-31 22:48:17 -07:00 |
|
|
e25a2d7a7a
|
use slope fov
|
2023-08-31 22:47:55 -07:00 |
|
|
7c247b6949
|
fix strafe bug
|
2023-08-31 12:37:53 -07:00 |
|
|
49fde16c4f
|
rbhop friction
|
2023-08-31 12:16:51 -07:00 |
|
|
403910d2d8
|
rbhop jump power
|
2023-08-31 12:10:49 -07:00 |
|
|
7a23ef2734
|
add walking
|
2023-08-31 12:04:18 -07:00 |
|
|
4ee5a0fb2b
|
add friction
|
2023-08-31 02:05:03 -07:00 |
|
|
80d2582316
|
this looks nicer
|
2023-08-31 02:05:03 -07:00 |
|
|
3019e663d6
|
add jump
|
2023-08-31 02:05:03 -07:00 |
|
|
4fbe0d8a57
|
use camera offset
|
2023-08-31 02:05:03 -07:00 |
|
|
43b5406b93
|
double gravity
|
2023-08-31 02:05:03 -07:00 |
|
|
083fc63ffd
|
fix forward and back
|
2023-08-31 02:05:03 -07:00 |
|
|
7be6126557
|
v0.1
|
2023-08-31 02:05:03 -07:00 |
|
|
83099163b7
|
90 fov of course
|
2023-08-31 02:05:03 -07:00 |
|
|
da6df39feb
|
jump n shoot
|
2023-08-31 02:05:03 -07:00 |
|