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9025bea5ef
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implement jump() + remove jump_trying + prevent air jumping
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2023-09-21 16:39:51 -07:00 |
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6ed71073f6
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wip 2
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2023-09-21 16:39:51 -07:00 |
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91bfa70f05
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wip
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2023-09-21 16:38:47 -07:00 |
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1c9bc347f6
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clear prev map
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2023-09-21 16:01:02 -07:00 |
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c9afa2d059
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only load Block shaped parts
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2023-09-21 15:45:02 -07:00 |
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847209aac4
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runtime load physics
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2023-09-21 15:45:02 -07:00 |
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42ba757ec0
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plumb color everywhere
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2023-09-21 13:08:13 -07:00 |
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1cee3b52ac
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switch entity_transforms to storage buffers to remove hardcoded part cap
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2023-09-21 11:57:17 -07:00 |
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e27ce3b507
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dynamic image size
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2023-09-21 11:56:03 -07:00 |
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bc8f2bd566
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finalize physics models
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2023-09-21 00:03:14 -07:00 |
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eed932212d
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comment code that will be deleted soon and cause merge conflicts for no reason
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2023-09-20 23:45:55 -07:00 |
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73edb9ff95
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drag & drop to load roblox map
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2023-09-20 23:45:55 -07:00 |
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ae0c9e73ee
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make handy unit cube
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2023-09-20 23:44:12 -07:00 |
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953d424a57
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load_roblox module
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2023-09-20 23:44:12 -07:00 |
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1de3501e89
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no default transform
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2023-09-20 22:29:46 -07:00 |
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0135b17917
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make proper model data and stop passing device into add_obj
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2023-09-20 22:29:33 -07:00 |
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25e80a7c17
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scope skybox
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2023-09-20 17:13:08 -07:00 |
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21835d13f6
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load squid texture
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2023-09-20 17:13:08 -07:00 |
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91f6a5261f
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move camera_uniforms and skybox_texture
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2023-09-20 17:13:08 -07:00 |
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fb4a5efa14
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split main bind group, rename everything, organize GraphicsData
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2023-09-20 17:13:08 -07:00 |
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acb658f3e9
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goal: repeating ground texture
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2023-09-20 14:07:11 -07:00 |
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7e427b3879
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instanced rendering
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2023-09-20 13:48:07 -07:00 |
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d16485ae6d
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replace visual ground with custom ground model!
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2023-09-20 13:37:46 -07:00 |
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cdf695ee6e
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label bind group
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2023-09-20 13:02:47 -07:00 |
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5fc4044284
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small physics opti
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2023-09-19 18:14:24 -07:00 |
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6f4fda8cc0
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clip walk target velocity in RefreshWalkTarget
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2023-09-19 17:54:43 -07:00 |
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8e95fe484a
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unnecessary cast
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2023-09-19 00:58:35 -07:00 |
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5854128164
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edit comments
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2023-09-19 00:00:14 -07:00 |
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db5b3328bd
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update time for extern instructions
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2023-09-19 00:00:06 -07:00 |
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4951d1513d
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stop skipping over time
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2023-09-18 23:57:42 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
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2023-09-18 23:36:14 -07:00 |
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1dc98d9c2d
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stupid mistake
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2023-09-18 23:33:52 -07:00 |
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fd38502e07
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only walk if grounded
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2023-09-18 21:28:09 -07:00 |
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0632e322cf
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implement walk with hashing lole!!
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2023-09-18 21:10:07 -07:00 |
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7544c6e6ef
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fix roblox camera offset
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2023-09-18 19:47:15 -07:00 |
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2f0a073fd5
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fix aabb normals + face_mesh
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2023-09-18 19:04:32 -07:00 |
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21dc425fc2
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edit comments
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2023-09-18 19:04:32 -07:00 |
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ca141c800c
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debug print instructions
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2023-09-18 19:04:32 -07:00 |
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63ce06f069
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syntactic sugar
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2023-09-18 18:31:15 -07:00 |
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fe14d5e0fa
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worthless opti
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2023-09-18 18:31:04 -07:00 |
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bffc254a0d
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put -t back
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2023-09-18 18:27:02 -07:00 |
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a5f203484b
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comment on CollisionEnd handling
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2023-09-18 18:08:03 -07:00 |
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e67479a9bd
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TEMP: move jump out
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2023-09-18 18:08:03 -07:00 |
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ad7abbdf1c
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rework predict_collision_end
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2023-09-18 18:08:03 -07:00 |
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3a0b3900ec
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fix falling
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2023-09-18 16:04:55 -07:00 |
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765ed42b9d
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start in air
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2023-09-18 16:04:55 -07:00 |
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8137a26f81
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standardize vec init
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2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
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2023-09-18 16:04:55 -07:00 |
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5a886b76d1
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comment about processed_time
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2023-09-18 16:04:55 -07:00 |
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f1e26cb07a
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don't print frame delta
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2023-09-18 16:04:55 -07:00 |
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