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828c35dab6
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tweak prints
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2024-01-10 19:52:12 -08:00 |
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0abf467eca
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mirror
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2024-01-10 19:51:51 -08:00 |
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5e819faf70
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path stuff
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2024-01-10 16:46:22 -08:00 |
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8c574812ff
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fix props
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2024-01-09 17:08:09 -08:00 |
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be7abc7df0
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ignore external props for now
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2024-01-09 17:08:09 -08:00 |
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f2bd9152d2
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attempt to load prop textures
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2024-01-09 16:48:55 -08:00 |
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d1d29884e6
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quiet
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2024-01-09 16:48:13 -08:00 |
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df55d17a15
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load models
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2024-01-09 14:32:41 -08:00 |
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b8ab427f3f
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this is always zero...
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2024-01-09 14:10:43 -08:00 |
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fe2478ce79
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functionate valve_transform + vectorize texture coordinate calculation
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2024-01-09 14:10:36 -08:00 |
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a69fca99dd
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print missing textures
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2024-01-09 01:37:36 -08:00 |
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23ae2d3321
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attempt to load textures
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2024-01-08 20:53:59 -08:00 |
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ddc724a803
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convert immediately
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2024-01-08 20:53:45 -08:00 |
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8565669166
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grab normals
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2024-01-08 19:54:29 -08:00 |
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0416f002ac
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convert directly to IndexedModelInstances
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2024-01-08 19:43:44 -08:00 |
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d8043a9265
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make a bit better
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2024-01-08 18:29:57 -08:00 |
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bf1d7cb20f
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milestone: polygons on screen
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2024-01-08 18:06:18 -08:00 |
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1d2afcc364
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do like dis
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2024-01-08 17:32:07 -08:00 |
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a5941e24ef
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lib expects u8 slice
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2024-01-08 15:36:10 -08:00 |
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bcffafdc09
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load_bsp module
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2024-01-08 15:36:10 -08:00 |
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c86824bdc1
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skip objects with zero determinant
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2023-12-30 10:36:03 -08:00 |
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5b8e5c8899
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we're not using floats anymore
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2023-12-12 15:47:31 -08:00 |
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14000c016e
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multiply and check instead of doing bithacks
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2023-12-12 15:30:09 -08:00 |
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1c4191cfc9
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convert recursion to stack
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2023-12-12 14:47:20 -08:00 |
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b2f067e0b4
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stop erroring on subnormals, it's not really an issue
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2023-12-04 08:55:21 -08:00 |
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aec82358ee
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comment about conceptual failure case
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2023-12-02 03:06:13 -08:00 |
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5da5006027
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attempt to fix the bug
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2023-12-02 03:06:13 -08:00 |
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97a1b57b65
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TODO: relative d value
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2023-12-02 02:02:51 -08:00 |
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a359650ff8
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use relative position to avoid overflow
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2023-12-02 01:58:18 -08:00 |
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1790390055
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don't mess with casts, wtf
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2023-12-02 01:31:47 -08:00 |
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49e077996d
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overflow detect
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2023-12-02 01:31:47 -08:00 |
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9bfcf0b083
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use det to make numbers smaller
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2023-12-01 20:59:04 -08:00 |
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82b3201b0a
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optimize face_nd: precalculate det
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2023-12-01 20:50:38 -08:00 |
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513414d4bd
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fix a near overflow bug
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2023-12-01 18:28:05 -08:00 |
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5c4bd4c3c7
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wrong air accel limit
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2023-12-01 05:01:13 -08:00 |
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5cedf91709
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Face Crawler™
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2023-12-01 04:41:28 -08:00 |
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c201a1a626
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improve zeroes precision
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2023-12-01 04:41:11 -08:00 |
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fbae4d9f80
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delete sweep
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2023-12-01 04:41:11 -08:00 |
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9374e93801
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face crawler prerequisites
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2023-12-01 04:41:11 -08:00 |
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0585cfe6f1
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fix test
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2023-11-30 01:45:55 -08:00 |
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19e602544a
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anisotropic filtering
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2023-11-10 19:08:33 -08:00 |
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444c3cbad9
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remove cybertruck model from default map
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2023-11-09 19:21:04 -08:00 |
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de7b7ba7be
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defer resize to next frame render
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2023-11-08 18:20:19 -08:00 |
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008c66e052
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TrussPart
|
2023-11-07 20:54:49 -08:00 |
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ba250277bd
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textures for spheres and cylinders
|
2023-11-07 20:45:05 -08:00 |
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085d4e7912
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use cubes instead of teapots and monkeys
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2023-11-07 16:54:44 -08:00 |
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dd6b5bed24
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implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
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2023-11-07 13:26:24 -08:00 |
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242b4ab470
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style modifiers in mode
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2023-11-01 16:06:48 -07:00 |
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9d726c5419
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StrafeSettings
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2023-10-31 14:32:54 -07:00 |
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9592f82c4e
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move camera_offset to StyleModifiers & PhysicsOutputState
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2023-10-30 22:29:01 -07:00 |
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