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66d799b3c3
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infinity_fev edge case handling algorithm
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2023-11-23 15:07:24 -08:00 |
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dded820fc5
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fewer multiplications
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2023-11-23 00:13:38 -08:00 |
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c971ab24e2
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TEMP: disallow 0 time collisions
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2023-11-22 19:27:23 -08:00 |
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096284ea60
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wrong
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2023-11-22 19:26:52 -08:00 |
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6766ad832d
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wrong
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2023-11-22 17:52:12 -08:00 |
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b23b815132
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already_inside_hit_nothing test
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2023-11-21 20:44:50 -08:00 |
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7ba94c0837
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zoom_hit_nothing test
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2023-11-21 20:44:50 -08:00 |
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6d3ff8490d
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expect a particular time of collision
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2023-11-21 20:44:50 -08:00 |
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e4eaecee2c
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parity depends on face only
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2023-11-21 20:44:50 -08:00 |
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de4a2dc652
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reuse existing variables
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2023-11-21 19:53:15 -08:00 |
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e6c1b87b34
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test degenerate case
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2023-11-21 19:53:15 -08:00 |
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7bae33ad06
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handle_degenerate_cases
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2023-11-21 19:53:15 -08:00 |
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05adec5499
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pull constant out of loop
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2023-11-21 18:17:46 -08:00 |
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5d85b39058
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not planned
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2023-11-21 17:35:00 -08:00 |
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b964873785
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pull constant out of loop
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2023-11-21 17:33:24 -08:00 |
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c1ae19b098
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rename DirectedEdge::neg to reverse
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2023-11-21 16:02:33 -08:00 |
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0ad99958a0
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wrong
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2023-11-20 19:57:27 -08:00 |
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d2f209869d
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a-b != b-a
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2023-11-20 19:53:59 -08:00 |
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f04e6ee4b7
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test transform
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2023-11-20 19:47:28 -08:00 |
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9a2b033241
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include edges with zero dot to support crawling flush minkowksi faces
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2023-11-20 19:29:16 -08:00 |
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e2777852d1
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probably wrong
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2023-11-20 19:28:44 -08:00 |
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2eadb541cc
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DirectedEdge.neg()
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2023-11-20 19:28:00 -08:00 |
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c9f2ea0308
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UndirectedEdge trait
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2023-11-20 19:28:00 -08:00 |
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f4db20c206
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swap edge faces in VertEdge case
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2023-11-20 19:28:00 -08:00 |
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72d8186ba4
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MinkowskiMesh::edge_faces sorting against incorrect value
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2023-11-20 19:28:00 -08:00 |
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da6b800d4e
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include apexes
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2023-11-20 18:55:42 -08:00 |
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4154a8c437
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are vert edges backwards?
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2023-11-20 18:55:42 -08:00 |
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13dd90d5f6
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opti
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2023-11-20 18:55:42 -08:00 |
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a5437c87df
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wrong
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2023-11-20 18:55:42 -08:00 |
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a4ea566c02
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unused impl for private type
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2023-11-17 18:41:30 -08:00 |
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a6f9f144f4
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preopti
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2023-11-17 18:41:30 -08:00 |
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e33adeadc8
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thinking
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2023-11-17 18:41:30 -08:00 |
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563ade11f7
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rewrite infinity crawl to use a straight line
for predict_collision_out use an extrapolated body that will exist outside of the mesh in the hit case we care about
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2023-11-17 18:41:30 -08:00 |
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1a250fe8d6
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style
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2023-11-17 16:23:54 -08:00 |
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4be218defb
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wrong
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2023-11-17 16:23:54 -08:00 |
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dc5649f2b5
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wrong
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2023-11-17 16:23:54 -08:00 |
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ef817389f3
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hit_the_ground unit test
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2023-11-17 16:23:54 -08:00 |
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399c9505bf
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reduce test spam
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2023-11-17 14:12:11 -08:00 |
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e6c955a958
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combine crawl into one loop
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2023-11-17 13:48:29 -08:00 |
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8839b8fbb3
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fix not moving
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2023-11-16 19:57:50 -08:00 |
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d191538aa8
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fix time inversion
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2023-11-16 19:18:07 -08:00 |
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46c6271286
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compiler nits
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2023-11-16 18:46:10 -08:00 |
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bb2a5e2d35
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workaround stupid monolith
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2023-11-16 18:46:10 -08:00 |
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4998f3803a
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fix lifetimes
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2023-11-16 18:46:10 -08:00 |
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fa0be33bf5
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initialize variable + guarantees
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2023-11-16 18:46:10 -08:00 |
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0da6da24ac
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implement final algorithm with infinity tech
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2023-11-16 18:27:05 -08:00 |
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6a926608b7
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fix normal dir
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2023-11-16 18:26:56 -08:00 |
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71d221581f
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DirectedEdge trait (huge)
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2023-11-16 17:03:15 -08:00 |
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6fcc6b2303
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water goes here
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2023-11-15 22:56:16 -08:00 |
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312b0223b6
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inline them bad boys
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2023-11-15 22:56:16 -08:00 |
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