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5fb63375d3
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do not step physics on mouse input, only update pos (overwriting previous pos)
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2023-09-19 22:04:35 -07:00 |
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765da37cfa
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fix angles
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2023-09-19 21:57:20 -07:00 |
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b3f3c26cfa
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accumulate deltas
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2023-09-19 21:57:16 -07:00 |
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cfdfb29432
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implement jump() + remove jump_trying + prevent air jumping
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2023-09-19 21:55:11 -07:00 |
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319d864045
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wip 2
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2023-09-19 20:36:50 -07:00 |
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b98618ef10
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wip
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2023-09-19 18:14:37 -07:00 |
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5fc4044284
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small physics opti
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2023-09-19 18:14:24 -07:00 |
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6f4fda8cc0
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clip walk target velocity in RefreshWalkTarget
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2023-09-19 17:54:43 -07:00 |
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d58f915082
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v0.3.0 physics + walking
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2023-09-19 01:21:00 -07:00 |
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8e95fe484a
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unnecessary cast
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2023-09-19 00:58:35 -07:00 |
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5854128164
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edit comments
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2023-09-19 00:00:14 -07:00 |
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db5b3328bd
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update time for extern instructions
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2023-09-19 00:00:06 -07:00 |
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4951d1513d
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stop skipping over time
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2023-09-18 23:57:42 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
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2023-09-18 23:36:14 -07:00 |
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1dc98d9c2d
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stupid mistake
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2023-09-18 23:33:52 -07:00 |
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fd38502e07
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only walk if grounded
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2023-09-18 21:28:09 -07:00 |
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0632e322cf
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implement walk with hashing lole!!
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2023-09-18 21:10:07 -07:00 |
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7544c6e6ef
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fix roblox camera offset
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2023-09-18 19:47:15 -07:00 |
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2f0a073fd5
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fix aabb normals + face_mesh
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2023-09-18 19:04:32 -07:00 |
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21dc425fc2
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edit comments
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2023-09-18 19:04:32 -07:00 |
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ca141c800c
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debug print instructions
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2023-09-18 19:04:32 -07:00 |
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63ce06f069
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syntactic sugar
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2023-09-18 18:31:15 -07:00 |
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fe14d5e0fa
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worthless opti
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2023-09-18 18:31:04 -07:00 |
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bffc254a0d
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put -t back
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2023-09-18 18:27:02 -07:00 |
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a5f203484b
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comment on CollisionEnd handling
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2023-09-18 18:08:03 -07:00 |
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e67479a9bd
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TEMP: move jump out
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2023-09-18 18:08:03 -07:00 |
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ad7abbdf1c
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rework predict_collision_end
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2023-09-18 18:08:03 -07:00 |
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3a0b3900ec
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fix falling
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2023-09-18 16:04:55 -07:00 |
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765ed42b9d
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start in air
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2023-09-18 16:04:55 -07:00 |
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8137a26f81
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standardize vec init
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2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
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2023-09-18 16:04:55 -07:00 |
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5a886b76d1
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comment about processed_time
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2023-09-18 16:04:55 -07:00 |
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f1e26cb07a
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don't print frame delta
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2023-09-18 16:04:55 -07:00 |
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14a74c6e1e
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consume vec
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2023-09-18 16:04:55 -07:00 |
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5b55873bd5
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halfsize
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2023-09-18 16:04:55 -07:00 |
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fd5d71e1af
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use hashset for contacts
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2023-09-18 16:04:55 -07:00 |
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28c3f21736
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implement aabb collision
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2023-09-18 16:04:55 -07:00 |
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a58464efb0
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how will I do this
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2023-09-18 15:49:09 -07:00 |
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b070b9706f
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InputState
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2023-09-18 15:49:09 -07:00 |
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dcfbee8de1
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MouseInterpolationState
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2023-09-18 15:49:09 -07:00 |
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c5636f7fcd
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delete unused
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2023-09-18 15:26:21 -07:00 |
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a5aa89064b
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next_instruction non-optional time_limit
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2023-09-18 15:26:21 -07:00 |
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0fe14749d3
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wip: tickless physics
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2023-09-18 15:26:21 -07:00 |
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8daf432991
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zeroes
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2023-09-18 15:26:21 -07:00 |
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4f5c9afed3
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comments on implementing game mechanics
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2023-09-08 20:18:31 -07:00 |
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53605746d4
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rename best to collector
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2023-09-08 20:18:31 -07:00 |
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cead05b08b
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rename event.rs to instruction.rs
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2023-09-08 20:18:31 -07:00 |
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949897a558
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rename EventStruct to TimedInstruction
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2023-09-08 20:18:31 -07:00 |
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a4ed50fc38
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EventConsumer
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2023-09-08 20:15:36 -07:00 |
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846f681648
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generic events
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2023-09-08 20:15:36 -07:00 |
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