Commit Graph

76 Commits

Author SHA1 Message Date
34bfeab267 special case teapot rendering
take advantage of the empty depth buffer, render the true depth afterwards to embed the teapot wall into the scene
2023-09-06 19:36:08 -07:00
52cbda4710 view1 can be identity + clipping bounds fix ups 2023-09-06 19:35:52 -07:00
9d8faeb6fb render a a 3d projection onto a flat surface embedded in world space with screen space pixels 2023-09-06 19:35:52 -07:00
05156d1741 sens way too high 2023-09-06 19:35:43 -07:00
d72e3fcabd use syntactic sugar 2023-09-06 19:08:23 -07:00
99d4e51ee8 use Mat4 in place of Affine3A 2023-09-06 14:47:19 -07:00
7effceff03 convert spaces to tabs 2023-09-06 14:39:44 -07:00
355956e532 change equation for bigger reflectionless area 2023-09-06 14:30:30 -07:00
8aad878d49 texture coordinates + fake fresnel using dot 2023-09-06 14:19:35 -07:00
5fb9f8b1bc tweak matrices 2023-09-06 14:19:35 -07:00
a9977c0bd2 fix cam_pos bug 2023-09-06 14:18:44 -07:00
fd34fbe367 save 1 nanosecond 2023-09-06 14:18:44 -07:00
75695946a0 indexed rendering 2023-09-06 14:18:44 -07:00
2dba9554ea draw teapot 2023-09-06 13:02:48 -07:00
b5880d484a use teapot with normals 2023-09-06 13:01:15 -07:00
0b230b7597 add teapot 2023-09-06 12:09:21 -07:00
988f204358 comment on updating uniforms 2023-09-05 18:51:53 -07:00
abd002e3bf optimize release builds a bit 2023-09-05 15:39:04 -07:00
1776dc4c39 add comments about moving data 2023-09-05 15:39:04 -07:00
946687639a v0.2.0 2023-09-05 15:39:04 -07:00
69c7896011 binding group per model 2023-09-05 14:58:55 -07:00
1a1509f315 try one entity, convert to mat4x4 2023-09-05 14:58:55 -07:00
87f674238d add model_bind_group 2023-09-05 14:58:55 -07:00
cce9800045 no fragment 2023-09-05 14:58:55 -07:00
8792b8e782 add entity CFrames 2023-09-05 14:58:55 -07:00
c9cb22be68 comment on value 2023-09-05 14:58:55 -07:00
d4172f5040 rename uniform_buf to camera_buf 2023-09-05 14:58:55 -07:00
df43dc6f6e add suzanne 2023-09-05 14:58:55 -07:00
c3290e2ce6 macro version into window title 2023-09-05 12:23:26 -07:00
e347d4fd51 vertex index buffer is very cool 2023-09-05 00:18:31 -07:00
ad46418e79 expand baseplate 2023-09-05 00:18:07 -07:00
82da9bf40f why not be accurate 2023-09-01 20:28:37 -07:00
bda898a1f1 struct style init straggler 2023-09-01 20:27:28 -07:00
ce5f6fceb9 modulo is implemented incorrectly by the shader language 2023-09-01 00:10:19 -07:00
7179f20e67 add zoom 2023-08-31 22:48:17 -07:00
e25a2d7a7a use slope fov 2023-08-31 22:47:55 -07:00
7c247b6949 fix strafe bug 2023-08-31 12:37:53 -07:00
49fde16c4f rbhop friction 2023-08-31 12:16:51 -07:00
403910d2d8 rbhop jump power 2023-08-31 12:10:49 -07:00
7a23ef2734 add walking 2023-08-31 12:04:18 -07:00
1e25f71618 brain lol 2023-08-31 02:21:39 -07:00
4ee5a0fb2b add friction 2023-08-31 02:05:03 -07:00
80d2582316 this looks nicer 2023-08-31 02:05:03 -07:00
3019e663d6 add jump 2023-08-31 02:05:03 -07:00
4fbe0d8a57 use camera offset 2023-08-31 02:05:03 -07:00
43b5406b93 double gravity 2023-08-31 02:05:03 -07:00
083fc63ffd fix forward and back 2023-08-31 02:05:03 -07:00
42a35746ea add image 2023-08-31 02:05:03 -07:00
804ce4a017 add readme 2023-08-31 02:05:03 -07:00
bf4c3f3154 Licensing is too scary, keep my options open for now 2023-08-31 02:05:03 -07:00