Commit Graph

406 Commits

Author SHA1 Message Date
7c8bc8d647 reset stage id on map change 2023-10-04 14:16:25 -07:00
4943bc6a7f edit normal mapping comments 2023-10-04 14:16:25 -07:00
55eebba1c5 fiddle with rustings 2023-10-04 14:16:25 -07:00
b8f13539db runtime attributes + implement model intersection (but not collision end) 2023-10-04 14:16:25 -07:00
fb2e2afeb9 hashmap map ids into internal structure ids 2023-10-04 14:13:25 -07:00
f30f246e5f sens TOO DAMN HIGH 2023-10-04 14:07:57 -07:00
0ac49308a0 Spawn & ForceSpawn attributes 2023-10-04 14:07:20 -07:00
30cbbbca1b fix MapStart indexing bug 2023-10-04 14:05:53 -07:00
66fa8fd637 tabs 2023-10-04 14:01:06 -07:00
f2c71caae3 TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
2023-10-03 19:47:06 -07:00
c8ec1f05d1 implement more attributes 2023-10-03 19:47:06 -07:00
b102319b33 implement Default for CollisionAttributes 2023-10-03 19:47:06 -07:00
50e9152ee2 separate graphics state from global state 2023-10-03 19:47:06 -07:00
7a8de938af rename stages to modes 2023-10-03 19:47:03 -07:00
696f383aee enable cheats 2023-10-03 17:31:34 -07:00
bfd6f4493f I was just stupid the whole time 2023-10-03 17:31:34 -07:00
ed96572a24 RelativeCollision.model helper 2023-10-03 17:20:35 -07:00
5914db3599 put control stuff in StyleModifiers 2023-10-03 16:53:00 -07:00
f72acaf2d4 implement attributes + stages 2023-10-03 16:53:00 -07:00
734ce661f2 game mechanics enums 2023-10-03 16:53:00 -07:00
bb8c53aee2 check transparency when generating models 2023-10-03 16:37:04 -07:00
de0eb0790a fixups 2023-10-03 16:37:04 -07:00
9e9550885f replace regex with lazy-regex macros 2023-10-03 16:35:45 -07:00
58be446297 reminder 2023-10-02 22:45:48 -07:00
d16404167b tweak map loading 2023-10-02 15:27:41 -07:00
79262ce3b4 styling 2023-10-02 03:08:40 -07:00
c47020c149 implement mouse lock with tab and manual mouse lock fallback 2023-10-02 03:08:40 -07:00
5854171619 typo 2023-10-02 01:58:35 -07:00
616b09a857 panic when roblox data is invalid 2023-10-02 01:58:30 -07:00
6ff2620bbc this code is unnecessary, delete it 2023-10-02 01:58:06 -07:00
d3e4918d3e into_iter is probably better than drain 2023-10-02 01:57:15 -07:00
6c2eb5ff29 this needs timers 2023-10-01 19:29:41 -07:00
02a509868a some bullshit to reduce line count 2023-10-01 19:29:41 -07:00
af750151f7 allow loading map from cli 2023-10-01 17:18:50 -07:00
bf4560193d make load_file function 2023-10-01 17:18:29 -07:00
514c45fc21 disable annoying scroll 2023-10-01 15:55:40 -07:00
95d16271de add cursor grab 2023-10-01 15:55:40 -07:00
355d391ea5 wee opti 2023-10-01 15:21:19 -07:00
d8c6444af3 consume textures + label textures with texture_id + don't pass id through thread 2023-10-01 15:17:10 -07:00
fddd4576bd multi threaded image load 2023-10-01 15:06:24 -07:00
c7538869b4 increase far clipping plane 2023-09-30 19:38:01 -07:00
923889d956 v0.7.0 loading Wedges & CornerWedges + fixed textures + support scaled normals 2023-09-30 19:38:01 -07:00
215ac47fcb since when to most maps use non-Parts, guess I have to support it anyways 2023-09-30 19:38:01 -07:00
d86aed5ae1 teapot transform 2023-09-30 19:38:01 -07:00
92bbbce1c3 umm wend 2023-09-30 19:38:01 -07:00
5cd40afa56 create ModelGraphicsInstance and include inverse transpose matrix for normals 2023-09-30 13:00:01 -07:00
602816a618 typo 2023-09-30 02:55:30 -07:00
d7010956b3 match match lole
I disliked how if Some else None repeated twice looked, but I'm not sure if this is better
2023-09-30 02:54:39 -07:00
b3f7802046 Idle instruction: important concept for marking the end of instruction streams, including real time networking 2023-09-30 00:13:26 -07:00
977c8e565c need lower sens man 2023-09-29 22:48:48 -07:00