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ba83ffe60b
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tweaks
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2024-01-10 21:12:11 -08:00 |
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07d6d995ed
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cast bool to int
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2024-01-10 20:03:40 -08:00 |
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7bff8bca28
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rustge
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2024-01-10 20:03:40 -08:00 |
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c301477a2e
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rewrite
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2024-01-10 20:03:40 -08:00 |
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a3cd48b6db
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why not it work???
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2024-01-10 20:03:08 -08:00 |
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925dec1666
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use InputInstruction to drastically reduce the size of mouse instructions
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2024-01-10 20:03:08 -08:00 |
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2c379d22a2
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write_input_instruction
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2024-01-10 20:02:31 -08:00 |
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97ca5bca3b
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ideas
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2024-01-10 20:02:31 -08:00 |
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b92ccc2602
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how could I forger shaders
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2024-01-10 20:02:31 -08:00 |
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112d517ed4
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modify bot header to not depend on ownership of all blocks
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2024-01-10 20:02:31 -08:00 |
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041fed841f
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sniffa
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2024-01-10 20:02:31 -08:00 |
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c86824bdc1
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skip objects with zero determinant
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2023-12-30 10:36:03 -08:00 |
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5b8e5c8899
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we're not using floats anymore
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2023-12-12 15:47:31 -08:00 |
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14000c016e
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multiply and check instead of doing bithacks
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2023-12-12 15:30:09 -08:00 |
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1c4191cfc9
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convert recursion to stack
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2023-12-12 14:47:20 -08:00 |
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b2f067e0b4
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stop erroring on subnormals, it's not really an issue
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2023-12-04 08:55:21 -08:00 |
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aec82358ee
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comment about conceptual failure case
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2023-12-02 03:06:13 -08:00 |
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5da5006027
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attempt to fix the bug
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2023-12-02 03:06:13 -08:00 |
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97a1b57b65
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TODO: relative d value
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2023-12-02 02:02:51 -08:00 |
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a359650ff8
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use relative position to avoid overflow
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2023-12-02 01:58:18 -08:00 |
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1790390055
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don't mess with casts, wtf
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2023-12-02 01:31:47 -08:00 |
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49e077996d
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overflow detect
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2023-12-02 01:31:47 -08:00 |
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9bfcf0b083
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use det to make numbers smaller
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2023-12-01 20:59:04 -08:00 |
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82b3201b0a
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optimize face_nd: precalculate det
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2023-12-01 20:50:38 -08:00 |
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513414d4bd
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fix a near overflow bug
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2023-12-01 18:28:05 -08:00 |
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5c4bd4c3c7
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wrong air accel limit
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2023-12-01 05:01:13 -08:00 |
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5cedf91709
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Face Crawler™
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2023-12-01 04:41:28 -08:00 |
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c201a1a626
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improve zeroes precision
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2023-12-01 04:41:11 -08:00 |
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fbae4d9f80
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delete sweep
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2023-12-01 04:41:11 -08:00 |
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9374e93801
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face crawler prerequisites
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2023-12-01 04:41:11 -08:00 |
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0585cfe6f1
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fix test
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2023-11-30 01:45:55 -08:00 |
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19e602544a
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anisotropic filtering
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2023-11-10 19:08:33 -08:00 |
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444c3cbad9
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remove cybertruck model from default map
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2023-11-09 19:21:04 -08:00 |
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de7b7ba7be
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defer resize to next frame render
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2023-11-08 18:20:19 -08:00 |
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008c66e052
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TrussPart
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2023-11-07 20:54:49 -08:00 |
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ba250277bd
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textures for spheres and cylinders
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2023-11-07 20:45:05 -08:00 |
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085d4e7912
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use cubes instead of teapots and monkeys
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2023-11-07 16:54:44 -08:00 |
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dd6b5bed24
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implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
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2023-11-07 13:26:24 -08:00 |
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242b4ab470
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style modifiers in mode
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2023-11-01 16:06:48 -07:00 |
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9d726c5419
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StrafeSettings
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2023-10-31 14:32:54 -07:00 |
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9592f82c4e
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move camera_offset to StyleModifiers & PhysicsOutputState
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2023-10-30 22:29:01 -07:00 |
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873c6ab935
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panic when u32::MAX verts
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2023-10-30 22:12:17 -07:00 |
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7ba94c1b30
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enable compat_worker interop with real workers
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2023-10-30 19:42:02 -07:00 |
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8fc6a7fb8f
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comment on intersection test location
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2023-10-30 19:16:48 -07:00 |
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a3340143db
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use enum for bvh node content + wrap every model in aabb
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2023-10-30 18:59:51 -07:00 |
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9fc7884270
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rename Model{Graphics|Physics} for consistency
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2023-10-30 18:27:52 -07:00 |
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953b17bc69
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change model index_format based on number of vertices
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2023-10-30 17:58:21 -07:00 |
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8fcb4e5c6c
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as works here
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2023-10-30 16:40:56 -07:00 |
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073a076fe8
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already u32
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2023-10-30 16:23:58 -07:00 |
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9848d66001
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tabs
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2023-10-30 16:13:57 -07:00 |
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