forked from StrafesNET/strafe-client
RenderType + ShaderResource
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27
src/model.rs
27
src/model.rs
@ -11,8 +11,33 @@ pub struct IndexedVertex{
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pub struct IndexedPolygon{
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pub vertices:Vec<u32>,
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}
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pub type TextureId=u32;
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pub type ShaderId=u32;
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pub enum ShaderResource{
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Model,//pass in model attributes
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Texture(TextureId),
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Depth,//current draw depth
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Normal,
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BehindTexture,//what is drawn behind this pixel
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}
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pub enum RenderType{
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NoTexture,//simply draw the vertex color or model color or something
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Texture(TextureId),
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Material{
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texture:TextureId,
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normal:TextureId,
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},
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//GUI,
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Portal{
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transform:glam::Mat4,
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},
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Shader{
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id:ShaderId,
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resources:Vec<ShaderResource>,
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},
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}
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pub struct IndexedGroup{
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pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
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pub texture:Option<u32>,//TODO: RenderType
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pub polys:Vec<IndexedPolygon>,
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}
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pub struct IndexedModel{
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