Print Only Horizontal Velocity

The Speed function is unnecessary I forgot to remove it
This commit is contained in:
Royiex 2024-02-11 22:26:34 +00:00
parent 2cef79da1d
commit f07d9f968e

View File

@ -1,6 +1,8 @@
use crate::physics::{MouseState,PhysicsInputInstruction};
use strafesnet_common::integer::Time;
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::integer::{self,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
#[derive(Debug)]
pub enum InputInstruction {
MoveMouse(glam::IVec2),
@ -23,10 +25,35 @@ pub enum Instruction{
//Graphics(crate::graphics_worker::Instruction),
}
pub struct Speed{
pub player_vel:Planar64Vec3,
pub time:Time
}
impl std::ops::Neg for Speed{
type Output=Self;
fn neg(self)->Self::Output{
Self{
player_vel:self.player_vel,
time:self.time
}
}
}
impl Speed{
pub fn new(player_vel:Planar64Vec3,time:Time)->Self{
Self{
player_vel,
time,
}
}
}
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut mouse_blocking=true;
let mut last_mouse_time=physics.next_mouse.time;
let mut timeline=std::collections::VecDeque::new();
let mut next_velocity_print=std::time::Instant::now();
let mut player_vel = physics.body.velocity.length();
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
if if let Some(phys_input)=match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
@ -110,6 +137,11 @@ pub enum Instruction{
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
});
}
//some random print stuff
if 3.0/5.0<next_velocity_print.elapsed().as_secs_f64(){
next_velocity_print=next_velocity_print+std::time::Duration::from_secs_f64(1.0/30.0);
println!("velocity: {} u/s", (Planar64Vec3::new(physics.body.velocity.x(), Planar64::int(0), physics.body.velocity.z())).length()*(Planar64::int(130)/9));
}
}
match ins.instruction{
Instruction::Render=>{